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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Marauder Horsemen of Khorne (Throwing Axes)
Marauder Horsemen of Khorne (Throwing Axes) Legion of the GorequeenLegion of the Gorequeen Missile Cavalry & Chariots

Marauder Horsemen of Khorne (Throwing Axes)

The tribal outriders serve the savage whims of the Hound God from atop their dread steeds.

Amongst the savage Northmen there is barely a tribe whose warriors do not include those who honour the Blood God. The lifestyle of Marauder societies near places such as Troll Country or the wild Steppes dovetails neatly with the behaviour the Blood God expects from His followers. Marauders who choose to worship Khorne simply view His patronage as a practical consideration, for those who pay tribute to their dread Lord quickly find themselves blessed with strength and ferocity. However, every lowly devotee of Khorne finds himself on a road to an all-consuming bloodlust that only the most strong-willed can resist, and only the very best can hope to sate.

Marauder Horsemen of Khorne (Throwing Axes)

Unit Name

Marauder Horsemen of Khorne (Throwing Axes)

Main Unit Key

wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes

Land Unit Key

wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Cavalry

Caste

Missile Cavalry

Category

War Beast

Class

Missile Cavalry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

175

Number of Units

60

Hit Points

4980

├ Mount

60

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_wh3_dlc20_hr1_llh_dual_axe_and_throwing_axes

├ Man Entity

wh3_dlc20_marauder_horsemen_rider_blood

├ Man Hit Points

8

├ Num Men

60

└ Bonus Hit Points

75

Mass

100

└ Man Mass

100.0000

Armour

35

├ Armour

wh3_dlc20_heavy_metal_35

├ Shield

none

Missile Block Chance

0

Leadership

48

Speed

33

└ Man Speed

33

Melee Attack

22

Melee Defence

21

Weapon Strength

40

├ Melee Weapon

wh3_dlc20_chs_marauders_mkho_dual_axes

Base Weapon Damage

30

Armour-Piercing Weapon Damage

10

Bonus vs. Large

0

Bonus vs. Infantry

5

Charge Bonus

36

Ammunition

12

Range

70

Missile Strength

27

├ Missile Weapon

wh3_dlc20_chs_marauder_horsemen_mkho_throwing_axe

├ Projectile

wh3_dlc20_chs_marauder_horsemen_mkho_throwing_axe

Base Missile Damage

6

Armour-Piercing Missile Damage

21

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

10

Accuracy

10

Reload Skill

0

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing Missiles
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.