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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Marauders of Khorne
Marauders of Khorne Legion of the GorequeenLegion of the Gorequeen Infantry

Marauders of Khorne

Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze.

Amongst the savage Northmen there is barely a tribe whose warriors do not include those who honour the Blood God. The lifestyle of Marauder societies near places such as Troll Country or the wild Steppes dovetails neatly with the behaviour the Blood God expects from His followers. Marauders who choose to worship Khorne simply view His patronage as a practical consideration, for those who pay tribute to their dread Lord quickly find themselves blessed with strength and ferocity. However, every lowly devotee of Khorne finds himself on a road to an all-consuming bloodlust that only the most strong-willed can resist, and only the very best can hope to sate.

Marauders of Khorne

Unit Name

Marauders of Khorne

Main Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mkho

Land Unit Key

wh3_dlc20_chs_inf_chaos_marauders_mkho

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

425

Recruitment Cost

425

Upkeep Cost

106

Number of Units

120

Hit Points

9360

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_chaos_axe_and_shield

├ Man Entity

wh_main_chs_infantry_fast_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

70

Mass

100

└ Man Mass

100.0000

Armour

35

├ Armour

wh3_dlc20_heavy_metal_35

├ Shield

wh_missile_block_35_wood

Missile Block Chance

35

Leadership

60

Speed

35

└ Man Speed

35

Melee Attack

34

Melee Defence

23

Weapon Strength

28

├ Melee Weapon

wh_main_chs_axe_marauders

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

18

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Shielded
    Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.