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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Valkia the Bloody
Valkia the Bloody Legion of the GorequeenLegion of the Gorequeen Lords

Valkia the Bloody

The Gorequeen’s will is absolute, her wrath terrible to behold, her vengeance bloody and swift.

Valkia the Bloody rose to infamy as the merciless warrior queen of a great northern tribe who cut down anyone who dared question her reign. By the time of her death she had defeated countless minions of Khorne’s brother-Gods, reaching the end of her mortal existence while on a journey of slaughter into the Realm of Chaos to pay tribute to her battle-hungry patron personally. The Blood God raged at Valkia’s passing, His fury so thunderous that it awoke her from death and, taking her in His claws, He reforged the queen into a vision of destructive power.

Valkia the Bloody

Unit Name

Valkia the Bloody

Main Unit Key

wh3_dlc20_kho_cha_valkia

Land Unit Key

wh3_dlc20_kho_cha_valkia

Land Unit Group Parents

Lords

Land Unit Group

Flying Monster

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

1

Hit Points

5600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu16c_wh3_dlc20_valkia_spear_shield

├ Man Entity

wh3_dlc20_kho_cha_valkia

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

5592

Mass

1100

└ Man Mass

1100.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

80

Speed

40

└ Man Speed

40

Melee Attack

54

Melee Defence

55

Weapon Strength

400

├ Melee Weapon

wh3_dlc20_kho_cha_valkia

Base Weapon Damage

100

Armour-Piercing Weapon Damage

300

Bonus vs. Large

20

Bonus vs. Infantry

0

Charge Bonus

50

Abilities

  • The Gaze of Khorne
    Khorne's warriors follow Valkia without question, for her strength has been proven time and again at the point of her spear.
    Armour-Piercing Weapon Damage x 105%
    Base Weapon Damage x 105%
    Leadership +4
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Flying
    This unit can fly.
Faction Availability
The Realm of Chaos