Swords of Chaos (Chaos Knights)
Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmith. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Each is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods.
Unit Name Swords of Chaos (Chaos Knights) |
Main Unit Key wh_pro04_chs_cav_chaos_knights_ror_0 |
Land Unit Key wh_pro04_chs_cav_chaos_knights_ror_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Cavalry |
Caste Melee Cavalry |
Category War Beast |
Class Melee Cavalry |
Custom Battle Cost 1500 |
Recruitment Cost 1800 |
Upkeep Cost 450 |
Number of Units 24 |
7392 |
├ Mount 16 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_chaos_hr1_large_heavy_horse_mace_and_shield |
├ Man Entity wh3_dlc20_chaos_knight_rider_blood |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 300 |
130 |
└ Man Mass 130.0000 |
120 |
├ Armour wh2_main_heavy_metal_120 |
├ Shield wh_missile_block_30_metal |
└ Missile Block Chance 30 |
Leadership 85 |
33 |
└ Man Speed 33 |
Melee Attack 54 |
63 |
65 |
├ Melee Weapon wh_pro04_chs_sword_chaos_knight_ror |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 45 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 44 |
Abilities
-
Guardian
In the midst of a bloodbath it's good to know that someone has your back.
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15 -
Apocalyptic Charge
If you see him coming run as fast as you can… not that it will do you any good whatsoever!
Charge Speed x 110%
Charge Bonus x 120%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror).
Strengths & Weaknesses
- Armoured & Shielded
Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |