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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Swords of Chaos (Chaos Knights)
Swords of Chaos (Chaos Knights) Legion of the GorequeenLegion of the Gorequeen Cavalry & Chariots

Swords of Chaos (Chaos Knights)

Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.

Chaos Knights are feared throughout the Old World and beyond as merciless butchers capable of turning the course of battle with a single charge. They are towering brutes atop immensely powerful Chaos Steeds, rider and mount clad in thickest plate, each section of armour crafted by a master Daemonsmith. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck. Each is a paragon amongst his warrior brethren, for he has trod the path of damnation for many years and holds the favour of the Dark Gods.

Swords of Chaos (Chaos Knights)

Unit Name

Swords of Chaos (Chaos Knights)

Main Unit Key

wh_pro04_chs_cav_chaos_knights_ror_0

Land Unit Key

wh_pro04_chs_cav_chaos_knights_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cavalry

Caste

Melee Cavalry

Category

War Beast

Class

Melee Cavalry

Custom Battle Cost

1500

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

24

Hit Points

7392

├ Mount

16

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_hr1_large_heavy_horse_mace_and_shield

├ Man Entity

wh3_dlc20_chaos_knight_rider_blood

├ Man Hit Points

8

├ Num Men

24

└ Bonus Hit Points

300

Mass

130

└ Man Mass

130.0000

Armour

120

├ Armour

wh2_main_heavy_metal_120

├ Shield

wh_missile_block_30_metal

Missile Block Chance

30

Leadership

85

Speed

33

└ Man Speed

33

Melee Attack

54

Melee Defence

63

Weapon Strength

65

├ Melee Weapon

wh_pro04_chs_sword_chaos_knight_ror

Base Weapon Damage

20

Armour-Piercing Weapon Damage

45

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

44

Abilities

  • Guardian
    In the midst of a bloodbath it's good to know that someone has your back.
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +15
  • Apocalyptic Charge
    If you see him coming run as fast as you can… not that it will do you any good whatsoever!
    Charge Speed x 110%
    Charge Bonus x 120%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1