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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Hellforged Host (Exalted Bloodletters of Khorne)
Hellforged Host (Exalted Bloodletters of Khorne) Legion of the GorequeenLegion of the Gorequeen Infantry

Hellforged Host (Exalted Bloodletters of Khorne)

Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge!

The Daemon hordes of Khorne consist of ferocious Bloodletters, deadly warriors believed to have been foremost amongst the Blood God's followers in mortal life and whose will is as implacable and blood-hungry as Khorne himself. When loosed to the fray, Bloodletters sprint from one enemy to the next, hacking the foe apart before springing away in search of new victims. With each fresh kill, the Bloodletters loose great shouts of victory that echo across the battlefield and chill the souls of all who hear.

Hellforged Host (Exalted Bloodletters of Khorne)

Unit Name

Hellforged Host (Exalted Bloodletters of Khorne)

Main Unit Key

wh3_twa06_kho_inf_bloodletters_ror_0

Land Unit Key

wh3_twa06_kho_inf_bloodletters_ror_0

Land Unit Group Parents

Infantry

Land Unit Group

Greatsword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

100

Hit Points

9200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6f_wh3_bloodletters_exalted_2handed_sword

├ Man Entity

wh3_main_kho_inf_bloodletter_blood_dismembers_exalted

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

84

Mass

150

└ Man Mass

150.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

38

└ Man Speed

38

Melee Attack

52

Melee Defence

43

Weapon Strength

44

├ Melee Weapon

wh3_main_kho_exalted_bloodletters_helblade

Base Weapon Damage

13

Armour-Piercing Weapon Damage

31

Bonus vs. Large

0

Bonus vs. Infantry

13

Charge Bonus

36

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Hungering Blades
    Quench the soil in blood; every drop is but murderous motivation!
    Melee Attack +5
    Armour-Piercing Weapon Damage x 120%
    Base Weapon Damage x 120%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.
Recuitment Requirement
Maximum Number 1