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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Heralds of Khorne's Fury (Bloodcrushers of Khorne)
Heralds of Khorne's Fury (Bloodcrushers of Khorne) Legion of the GorequeenLegion of the Gorequeen Cavalry & Chariots

Heralds of Khorne's Fury (Bloodcrushers of Khorne)

Rage burns like a cloak of blazing hellfire, sheathing these Khornate cavalrymen in a vortex of searing flames.

The most favoured of all Bloodletters are granted the honour of becoming Bloodcrushers. Bloodcrushers are Khorne's shock cavalry, a deadly combination of battle­ frenzied Bloodletter and the unstoppable crushing mass of a Juggernaut of Khorne. When the Daemonic legions go to war, bellowing hordes of Bloodcrushers stampede across the battlefield, trampling Khorne's foes into unrecognisable pulp. When battle begins, Bloodcrushers relentlessly hurl themselves at the strongest point of an enemy's lines. Here they hack, maim and gore their way through the strongest troops the foe can muster, exulting Khorne's name with savage joy for each enemy slain.

Heralds of Khorne's Fury (Bloodcrushers of Khorne)

Unit Name

Heralds of Khorne's Fury (Bloodcrushers of Khorne)

Main Unit Key

wh3_twa07_kho_cav_bloodcrushers_ror_0

Land Unit Key

wh3_twa07_kho_cav_bloodcrushers_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1700

Recruitment Cost

1700

Upkeep Cost

425

Number of Units

32

Hit Points

7392

├ Mount

32

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6f_wh3_herald_hq4_juggernaught_2handed_sword

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

32

└ Bonus Hit Points

223

Mass

100

└ Man Mass

100.0000

Armour

100

├ Armour

wh2_main_heavy_metal_100

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

33

└ Man Speed

33

Melee Attack

50

Melee Defence

43

Weapon Strength

60

├ Melee Weapon

wh3_twa07_kho_bloodcrusher_ror_0

Base Weapon Damage

18

Armour-Piercing Weapon Damage

42

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

55

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Hellblade
    The shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
    Armour-Piercing Weapon Damage x 120%
    Base Weapon Damage x 120%
  • Mantle of Immolation
    Few can tolerate the scorching heat of Khorne's rage, leaving them vulnerable to the fiery winds that sweep from His realm.
    Melee Defence -5
    Weakness to Fire Damage -20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Recuitment Requirement
Maximum Number 1