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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Daemon Prince of Khorne
Daemon Prince of Khorne Legion of the GorequeenLegion of the Gorequeen Lords

Daemon Prince of Khorne

A true embodiment of the bloodiest side of warfare, aptly earning the moniker: “War Given Form”.

In order to walk Khorne’s path of glory and become one of His irrepressible Daemon Princes, one has to have a long and unrivalled history of murder, and lived a life dedicated to war without compunction or pause. Mortals found worthy by the Blood God undergo this transformation, becoming a hulking creature bulging with slabs of iron-hard muscle. A tail, horns, and a claw are added to the gifts of Chaos and mutations they earned in life, which are scaled up to their new stature. They become savage, bellowing creatures, with a bloodlust that extends far beyond what they once felt as mere mortals.

Daemon Prince of Khorne

Unit Name

Daemon Prince of Khorne

Main Unit Key

wh3_dlc20_chs_cha_daemon_prince_mkho

Land Unit Key

wh3_dlc20_chs_cha_daemon_prince_mkho

Land Unit Group Parents

Lords

Land Unit Group

Daemon Prince

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

2100

Recruitment Cost

2550

Upkeep Cost

525

Number of Units

1

Hit Points

7600

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu10e_dlc20_daemon_prince_1h_noarmoury

├ Man Entity

wh3_dlc20_chs_cha_daemon_prince_mkho

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

7592

Mass

4000

└ Man Mass

4000.0000

Armour

60

├ Armour

wh2_dlc15_heavy_metal_60

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

65

└ Man Speed

65

Melee Attack

55

Melee Defence

50

Weapon Strength

520

├ Melee Weapon

wh3_dlc20_chs_daemon_prince_mkho

Base Weapon Damage

200

Armour-Piercing Weapon Damage

320

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

50

Abilities

  • Paragon of Carnage
    Those who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
    Melee Attack +8
  • Bloodthirst
    The all-consuming craving for blood and slaughter drives forth Khorne's faithful servants with even greater speed and fury.
    Charge Speed x 125%
    Speed x 125%
    Charge Bonus x 140%
  • Deathbringer
    Cutting harder and deeper with each and every blow, this blade ensures that the blood of Kharneth's enemies flows like a river across the battlefield.
    Armour-Piercing Weapon Damage x 150%
    Base Weapon Damage x 150%
  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Can Fly
    This unit can fly.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Daemon Prince
    A Daemon Prince is gifted ruinous powers by the Chaos Gods to twist and shape him into the true form of Chaos
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
The Realm of Chaos