Daemon Prince of Khorne
A true embodiment of the bloodiest side of warfare, aptly earning the moniker: “War Given Form”.In order to walk Khorne’s path of glory and become one of His irrepressible Daemon Princes, one has to have a long and unrivalled history of murder, and lived a life dedicated to war without compunction or pause. Mortals found worthy by the Blood God undergo this transformation, becoming a hulking creature bulging with slabs of iron-hard muscle. A tail, horns, and a claw are added to the gifts of Chaos and mutations they earned in life, which are scaled up to their new stature. They become savage, bellowing creatures, with a bloodlust that extends far beyond what they once felt as mere mortals.
Unit Name Daemon Prince of Khorne |
Main Unit Key wh3_dlc20_chs_cha_daemon_prince_mkho |
Land Unit Key wh3_dlc20_chs_cha_daemon_prince_mkho |
Land Unit Group Parents Lords |
Land Unit Group Daemon Prince |
Caste Lord |
Category Melee Infantry |
Class Command |
Custom Battle Cost 2100 |
Recruitment Cost 2550 |
Upkeep Cost 525 |
Number of Units 1 |
7600 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu10e_dlc20_daemon_prince_1h_noarmoury |
├ Man Entity wh3_dlc20_chs_cha_daemon_prince_mkho |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 7592 |
4000 |
└ Man Mass 4000.0000 |
60 |
├ Armour wh2_dlc15_heavy_metal_60 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
65 |
└ Man Speed 65 |
Melee Attack 55 |
50 |
520 |
├ Melee Weapon wh3_dlc20_chs_daemon_prince_mkho |
├ Base Weapon Damage 200 |
├ Armour-Piercing Weapon Damage 320 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 15 |
Charge Bonus 50 |
Abilities
-
Paragon of Carnage
Those who behold such rage incarnate would surely stare in awe, were their heads not promptly removed from their bodies.
Melee Attack +8 -
Bloodthirst
The all-consuming craving for blood and slaughter drives forth Khorne's faithful servants with even greater speed and fury.
Charge Speed x 125%
Speed x 125%
Charge Bonus x 140% -
Deathbringer
Cutting harder and deeper with each and every blow, this blade ensures that the blood of Kharneth's enemies flows like a river across the battlefield.
Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150% -
Daemonic Instability
As the Daemon's courage falters, their mortal form crumbles and fades from this reality. -
Banished!
Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong. -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Daemonic
This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low) -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Can Fly
This unit can fly. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Daemon Prince
A Daemon Prince is gifted ruinous powers by the Chaos Gods to twist and shape him into the true form of Chaos - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |