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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Exalted Bloodletters of Khorne
Exalted Bloodletters of Khorne Legion of the GorequeenLegion of the Gorequeen Infantry

Exalted Bloodletters of Khorne

Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows.

Khorne’s Chosen – the Naked Slayers, the Takers of Skulls, deadly warriors believed to have been foremost amongst the Blood God's followers in mortal life and whose will is as implacable and blood-hungry as Khorne himself. Exalted Bloodletters gather in regiments, chanting their brutal praises to Khorne. In the fashion of the warriors they are believed to have once been, each unit marches beneath a gore-soaked banner upon which the names of their victims are inscribed.

Exalted Bloodletters of Khorne

Unit Name

Exalted Bloodletters of Khorne

Main Unit Key

wh3_main_kho_inf_bloodletters_1

Land Unit Key

wh3_main_kho_inf_bloodletters_1

Land Unit Group Parents

Infantry

Land Unit Group

Greatsword Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1200

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

100

Hit Points

9200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu6f_wh3_bloodletters_exalted_2handed_sword

├ Man Entity

wh3_main_kho_inf_bloodletter_blood_dismembers_exalted

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

84

Mass

150

└ Man Mass

150.0000

Armour

40

├ Armour

wh2_main_body_40

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

38

└ Man Speed

38

Melee Attack

42

Melee Defence

34

Weapon Strength

44

├ Melee Weapon

wh3_main_kho_exalted_bloodletters_helblade

Base Weapon Damage

13

Armour-Piercing Weapon Damage

31

Bonus vs. Large

0

Bonus vs. Infantry

13

Charge Bonus

36

Abilities

  • Daemonic Instability
    As the Daemon's courage falters, their mortal form crumbles and fades from this reality.
  • Banished!
    Once the Daemon's courage has failed them, they will fall back through the portal to the Chaos Realm whence they belong.
  • Hellblade
    The shrieking swords of the Horned Ones become more effective the longer the battle rages and the greater the number of piteous souls they harvest.
    Armour-Piercing Weapon Damage x 120%
    Base Weapon Damage x 120%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Daemonic
    This unit is Daemonic (has physical resistance, does not rout, is immune to terror, takes damage when Leadership is low)
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.