Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.Of all the mortal warriors across the civilisations of the world, Chaos Lords are the most feared, for they are truly like gods amongst men. Clad in baroque armour and rich furs, they tower above even other champions of Chaos, who are but feeble children by comparison. A Chaos Lord's indomitable will is forged in the fires of war, their skills tempered and honed in the crucible of battle, and their blades eternally quenched in blood. They are not only exceptional fighters but also merciless conquerors, great leaders and wily strategists, their names spoken in hushed whispers across the lands of the civilised, their violent deeds written in the blood of their enemies.
Unit Name Chaos Lord |
Main Unit Key wh_dlc01_chs_cha_chaos_lord_9 |
Land Unit Key wh_dlc01_chs_cha_chaos_lord_9 |
Land Unit Group Parents Lords |
Land Unit Group Chariot |
Caste Lord |
Category War Machine |
Class Command |
Custom Battle Cost 1350 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 1 |
5656 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_chaos_wm_chariot_halberd |
├ Engines of War wh_dlc01_chs_gorebeast_chariot |
├ Engine Entity wh_dlc01_veh_chs_chariot_gorebeast |
├ Engine Hit Points 8 |
├ Articulated wh_dlc01_chs_chariot_gorebeast |
├ Articulated Entity wh_dlc01_veh_chs_chariot_gorebeast_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh3_dlc20_chs_cha_lord_hero |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 5624 |
2600 |
├ Engine Mass 2000.0000 |
└ Man Mass 600.0000 |
110 |
├ Armour wh2_main_heavy_metal_110 |
├ Shield wh_missile_block_55_metal |
└ Missile Block Chance 55 |
Leadership 75 |
66 |
├ Engine Speed 66 |
└ Man Speed 33 |
Melee Attack 40 |
35 |
160 |
├ Melee Weapon wh_dlc01_chs_chariot_gorebeast_hero |
├ Base Weapon Damage 32 |
├ Armour-Piercing Weapon Damage 128 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 30 |
Charge Bonus 100 |
Abilities
-
Paragon of Ruin
The Warriors of Chaos gather behind a force of almighty carnage, empowered by the very presence of their barbarous Lord.
Charge Bonus x 105% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Stand or Die!
Tyrants and Lords whose word is law ensure their troops will not run by issuing this dread order.
Melee Defence +24
Leadership +16
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |