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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Summoners of Rage (Dragon Ogres)
Summoners of Rage (Dragon Ogres) Legion of the GorequeenLegion of the Gorequeen Monsters & Beasts

Summoners of Rage (Dragon Ogres)

Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.

Dragon Ogres are amongst the most ancient of the world's living creatures. Their incredible longevity, as with almost all things supernatural, is the work of the Chaos Gods. Aeons ago, the elders of their race made a pact with the Ruinous Powers, embracing damnation in order to save themselves from a slow decline into extinction. They were given eternal life, and in return, the entire Dragon Ogre race put themselves at the command of the Dark Gods. Since that day, the Dragon Ogres have carved their names across the ages as immortals who can only die in battle, monstrous beings that rouse themselves only in the name of destruction.

Summoners of Rage (Dragon Ogres)

Unit Name

Summoners of Rage (Dragon Ogres)

Main Unit Key

wh_pro04_chs_mon_dragon_ogre_ror_0

Land Unit Key

wh_pro04_chs_mon_dragon_ogre_ror_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Dragon Ogres

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1950

Recruitment Cost

1950

Upkeep Cost

488

Number of Units

16

Hit Points

9856

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

ce2_dragon_ogre_2handed_axe

├ Man Entity

wh_dlc01_chs_dragon_ogre_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

608

Mass

1700

└ Man Mass

1700.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

82

Speed

64

└ Man Speed

64

Melee Attack

41

Melee Defence

50

Weapon Strength

110

├ Melee Weapon

wh_pro04_chs_dragon_ogre_ror

Base Weapon Damage

33

Armour-Piercing Weapon Damage

77

Bonus vs. Large

26

Bonus vs. Infantry

0

Charge Bonus

32

Abilities

  • Chain Lightning
    Lightning arcs across the battlefield, leaping from foe-to-foe with crackling fury until there are none left within the storm.

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Scaly Skin
    Scaly skin or hides help to dampen or deflect the damage caused by missile weapons, increasing this unit's [[img:ui/battle ui/ability_icons/resistance_missile.png]]Missile Resistance.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement
Maximum Number 1