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Legion of the Gorequeen Units
Units
- Lords (47)
- Heroes (29)
- Infantry (22)
- Cavalry & Chariots (12)
- Missile Cavalry & Chariots (4)
- Monsters & Beasts (15)
- Artillery & War Machines (2)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Dual Axe Infantry / wh3_dlc20_chs_cha_chaos_lord_mkho Chaos Lord of Khorne The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin. |
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1200 | 1000 | 250 | 1 | 4640 | 600 | 110 | 75 | 33 | 65 | 50 | 510 | 45 | ||||||||||
2 |
Lords /
Cavalry / wh3_dlc20_chs_cha_chaos_lord_mkho_chaos_steed Chaos Lord of Khorne (Chaos Steed) The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin. |
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1400 | 1400 | 300 | 1 | 5220 | 600 | 120 | 75 | 33 | 65 | 50 | 510 | 50 | ||||||||||
3 |
Lords /
Chariot / wh3_dlc20_chs_cha_chaos_lord_mkho_gorebeast_chariot Chaos Lord of Khorne (Gorebeast Chariot) The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin. |
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1600 | 1600 | 325 | 1 | 5694 | 2600 | 130 | 75 | 66 | 40 | 30 | 510 | 80 | ||||||||||
4 |
Lords /
Dual Axe Infantry / wh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut Chaos Lord of Khorne (Juggernaut) The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin. |
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1700 | 1700 | 350 | 1 | 5848 | 600 | 130 | 75 | 33 | 65 | 50 | 550 | 70 | ||||||||||
5 |
Lords /
Daemon Prince / wh3_dlc20_chs_cha_daemon_prince Daemon Prince Daemon Princes are amongst the greatest and most powerful servants of Chaos. |
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2000 | 2400 | 525 | 1 | 7600 | 4000 | 30 | 80 | 65 | 55 | 55 | 500 | 50 | ||||||||||
6 |
Lords /
Daemon Prince / wh3_dlc20_chs_cha_daemon_prince_mkho Daemon Prince of Khorne A true embodiment of the bloodiest side of warfare, aptly earning the moniker: “War Given Form”. |
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2100 | 2550 | 525 | 1 | 7600 | 4000 | 60 | 80 | 65 | 55 | 50 | 520 | 50 | ||||||||||
7 |
Lords /
Flying Monster / wh3_dlc20_kho_cha_valkia Valkia the Bloody The Gorequeen’s will is absolute, her wrath terrible to behold, her vengeance bloody and swift. |
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1300 | 1300 | 325 | 1 | 5600 | 1100 | 100 | 80 | 40 | 54 | 55 | 400 | 50 | ||||||||||
8 |
Lords /
Flying Monster / wh_dlc01_chs_cha_chaos_lord_10 Chaos Lord (Manticore) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1500 | 1400 | 350 | 1 | 5468 | 600 | 80 | 75 | 33 | 54 | 45 | 490 | 60 | ||||||||||
9 |
Lords /
Flying Monster / wh_dlc01_chs_cha_chaos_lord_2 Chaos Lord (Chaos Dragon) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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2300 | 2300 | 575 | 1 | 7436 | 600 | 70 | 75 | 33 | 54 | 44 | 550 | 50 | ||||||||||
10 |
Lords /
Chariot / wh_dlc01_chs_cha_chaos_lord_9 Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1350 | 1400 | 350 | 1 | 5656 | 2600 | 110 | 75 | 66 | 40 | 35 | 160 | 100 | ||||||||||
11 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_0 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
12 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_10 Chaos Sorcerer Lord (Death) (Chaos Dragon) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
13 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_12 Chaos Sorcerer Lord (Death) (Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
14 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_13 Chaos Sorcerer Lord (Death) (Barded Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
15 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_7 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
16 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_8 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
17 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9 Chaos Sorcerer Lord (Death) (Manticore) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
18 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_0 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
19 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_10 Chaos Sorcerer Lord (Fire) (Chaos Dragon) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
20 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_12 Chaos Sorcerer Lord (Fire) (Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
21 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_13 Chaos Sorcerer Lord (Fire) (Barded Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
22 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
23 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_8 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
24 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_9 Chaos Sorcerer Lord (Fire) (Manticore) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
25 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_0 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
26 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_10 Chaos Sorcerer Lord (Metal) (Chaos Dragon) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
27 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_12 Chaos Sorcerer Lord (Metal) (Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
28 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_13 Chaos Sorcerer Lord (Metal) (Barded Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
29 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_7 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
30 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_8 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
31 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_9 Chaos Sorcerer Lord (Metal) (Manticore) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
32 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_0 Chaos Sorcerer Lord (Shadows) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
33 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_1 Chaos Sorcerer Lord (Shadows) (Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
34 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_2 Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
35 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_3 Chaos Sorcerer Lord (Shadows) (Manticore) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
36 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4 Chaos Sorcerer Lord (Shadows) (Chaos Dragon) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
37 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_metal_8 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
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0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
38 |
Lords /
Dragon Ogre Shaggoth / wh_dlc01_chs_cha_kholek Kholek Suneater Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable. |
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2200 | 2200 | 525 | 1 | 8988 | 6000 | 95 | 75 | 78 | 66 | 46 | 540 | 52 | ||||||||||
39 |
Lords /
Sword Infantry / wh_dlc01_chs_cha_prince_sigvald_the_magnificent Prince Sigvald the Magnificent Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction. |
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1200 | 1200 | 120 | 1 | 5220 | 1200 | 110 | 100 | 40 | 70 | 60 | 520 | 45 | ||||||||||
40 |
Lords /
Wizard / wh_dlc01_chs_cha_qb_lord_of_change_0 Lord of Change A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes. |
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450 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
41 |
Lords /
Wizard / wh_main_chs_cha_archaon_the_everchosen_0 Archaon the Everchosen By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
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1450 | 2000 | 350 | 1 | 5808 | 1300 | 120 | 85 | 35 | 70 | 60 | 470 | 55 | ||||||||||
42 |
Lords /
Wizard / wh_main_chs_cha_archaon_the_everchosen_1 Archaon the Everchosen (Dorghar) By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
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1850 | 2500 | 450 | 1 | 6936 | 1300 | 120 | 85 | 33 | 70 | 60 | 470 | 90 | ||||||||||
43 |
Lords /
Sword Infantry / wh_main_chs_cha_chaos_lord_0 Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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900 | 1000 | 250 | 1 | 4640 | 600 | 100 | 75 | 33 | 65 | 55 | 490 | 35 | ||||||||||
44 |
Lords /
Cavalry / wh_main_chs_cha_chaos_lord_11 Chaos Lord (Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1100 | 1100 | 275 | 1 | 5220 | 600 | 120 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
45 |
Lords /
Cavalry / wh_main_chs_cha_chaos_lord_12 Chaos Lord (Barded Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1150 | 1150 | 300 | 1 | 5220 | 600 | 0 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
46 |
Lords /
Chariot / wh_main_chs_cha_chaos_lord_8 Chaos Lord (Chaos Chariot) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1250 | 1300 | 325 | 1 | 5456 | 1700 | 110 | 75 | 78 | 40 | 35 | 490 | 80 | ||||||||||
47 |
Lords /
Wizard / wh_main_chs_cha_lord_of_change_0 Sarthorael the Everwatcher Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose. |
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1700 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
|
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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48 |
Heroes /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine Chaos Sorcerer (Metal) (Chaos Warshrine) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
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1200 | 1000 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
49 |
Heroes /
Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho Exalted Hero of Khorne Courage is not always born from the grace of the soul, but from an unwholesome bloodlust. |
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900 | 1000 | 250 | 1 | 4068 | 600 | 110 | 70 | 33 | 65 | 40 | 440 | 45 | ||||||||||
50 |
Heroes /
Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed Exalted Hero of Khorne (Chaos Steed) Courage is not always born from the grace of the soul, but from an unwholesome bloodlust. |
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1100 | 1200 | 300 | 1 | 4672 | 600 | 130 | 70 | 33 | 65 | 40 | 440 | 60 | ||||||||||
51 |
Heroes /
Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot Exalted Hero of Khorne (Gorebeast Chariot) Courage is not always born from the grace of the soul, but from an unwholesome bloodlust. |
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1250 | 1300 | 325 | 1 | 5044 | 2600 | 130 | 70 | 66 | 40 | 15 | 440 | 80 | ||||||||||
52 |
Heroes /
Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho_juggernaut Exalted Hero of Khorne (Juggernaut) Courage is not always born from the grace of the soul, but from an unwholesome bloodlust. |
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1300 | 1400 | 350 | 1 | 5268 | 600 | 130 | 70 | 33 | 65 | 40 | 470 | 70 | ||||||||||
53 |
Heroes /
Melee Specialist / wh3_dlc20_kho_cha_cultist_mkho_warshrine Cultist of Khorne (Chaos Warshrine) Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze. |
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1400 | 3000 | 250 | 1 | 11242 | 1300 | 70 | 65 | 33 | 35 | 25 | 375 | 25 | ||||||||||
54 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_death_8 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
55 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_fire_8 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
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0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
56 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_0 Chaos Sorcerer (Shadows) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
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400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
57 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_1 Chaos Sorcerer (Shadows) (Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
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600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
58 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_2 Chaos Sorcerer (Shadows) (Barded Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
59 |
Heroes /
Melee Specialist / wh_dlc01_chs_cha_exalted_hero_10 Exalted Hero (Manticore) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
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1200 | 1100 | 275 | 1 | 5268 | 600 | 80 | 70 | 33 | 55 | 34 | 460 | 55 | ||||||||||
60 |
Heroes /
Melee Specialist / wh_dlc01_chs_cha_exalted_hero_8 Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 40 | 20 | 160 | 90 | ||||||||||
61 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_0 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
62 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_10 Chaos Sorcerer (Death) (Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
63 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_11 Chaos Sorcerer (Death) (Barded Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
64 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_7 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
65 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_0 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
66 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_10 Chaos Sorcerer (Fire) (Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
67 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_11 Chaos Sorcerer (Fire) (Barded Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
68 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_7 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
69 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_0 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
70 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_10 Chaos Sorcerer (Metal) (Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
71 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_11 Chaos Sorcerer (Metal) (Barded Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
72 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_7 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
73 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_0 Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
600 | 1000 | 250 | 1 | 4068 | 600 | 100 | 70 | 33 | 65 | 45 | 420 | 30 | ||||||||||
74 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_12 Exalted Hero (Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
800 | 1100 | 275 | 1 | 4672 | 600 | 120 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
75 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_13 Exalted Hero (Barded Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
850 | 1200 | 300 | 1 | 4672 | 600 | 0 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
76 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_7 Exalted Hero (Chaos Chariot) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
950 | 1300 | 325 | 1 | 4880 | 1700 | 110 | 70 | 78 | 40 | 20 | 420 | 75 | ||||||||||
|
||||||||||||||||||||||
Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
77 |
Infantry /
Axe Infantry / wh_main_chs_inf_chaos_marauders_0 Chaos Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
375 | 375 | 94 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
78 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho Marauders of Khorne Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 23 | 28 | 18 | ||||||||||
79 |
Infantry /
Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1 Chaos Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
475 | 475 | 119 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | ||||||||||
80 |
Infantry /
Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons Marauders of Khorne (Dual Weapons) A Marauder's hand devoid of a weapon is useless in the eyes of Khorne. |
|||||||||||||||||||||
575 | 575 | 144 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 17 | 40 | 30 | ||||||||||
81 |
Infantry /
Melee Infantry / wh_dlc01_chs_inf_forsaken_0 Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
|||||||||||||||||||||
750 | 750 | 188 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
82 |
Infantry /
Axe Infantry / wh_main_chs_inf_chaos_warriors_0 Chaos Warriors Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
750 | 750 | 188 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
83 |
Infantry /
Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho Forsaken of Khorne Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing. |
|||||||||||||||||||||
800 | 800 | 213 | 80 | 7360 | 230 | 100 | 70 | 46 | 32 | 15 | 58 | 36 | ||||||||||
84 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_0 Bloodletters of Khorne The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier. |
|||||||||||||||||||||
800 | 800 | 200 | 100 | 8000 | 125 | 35 | 65 | 38 | 34 | 26 | 34 | 30 | ||||||||||
85 |
Infantry /
Halberd Infantry / wh_main_chs_inf_chaos_warriors_1 Chaos Warriors (Halberds) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
86 |
Infantry /
Axe Infantry / wh3_main_kho_inf_chaos_warriors_0 Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 39 | 36 | 20 | ||||||||||
87 |
Infantry /
Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2 Chaos Warriors (Great Weapons) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 32 | 38 | 26 | ||||||||||
88 |
Infantry /
Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1 Chaos Warriors of Khorne (Halberds) Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9000 | 160 | 110 | 75 | 28 | 30 | 37 | 34 | 10 | ||||||||||
89 |
Infantry /
Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2 Chaos Warriors of Khorne (Dual Weapons) When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. |
|||||||||||||||||||||
1000 | 1000 | 250 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 33 | 52 | 32 | ||||||||||
90 |
Infantry /
Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0 Aspiring Champions The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside. |
|||||||||||||||||||||
1100 | 1100 | 275 | 16 | 9856 | 600 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | ||||||||||
91 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_1 Exalted Bloodletters of Khorne Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows. |
|||||||||||||||||||||
1200 | 1200 | 300 | 100 | 9200 | 150 | 40 | 75 | 38 | 42 | 34 | 44 | 36 | ||||||||||
92 |
Infantry /
Axe Infantry / wh_main_chs_inf_chosen_0 Chosen Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1250 | 1250 | 313 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
93 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho Chosen of Khorne Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring. |
|||||||||||||||||||||
1350 | 1350 | 338 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 55 | 48 | 26 | ||||||||||
94 |
Infantry /
Halberd Infantry / wh_dlc01_chs_inf_chosen_2 Chosen (Halberds) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1400 | 1400 | 350 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
95 |
Infantry /
Great Axe Infantry / wh_main_chs_inf_chosen_1 Chosen (Great Weapons) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1450 | 1450 | 363 | 80 | 10480 | 160 | 120 | 85 | 28 | 48 | 46 | 50 | 32 | ||||||||||
96 |
Infantry /
Berserker Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho_dualweapons Chosen of Khorne (Dual Weapons) With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect. |
|||||||||||||||||||||
1500 | 1500 | 375 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 49 | 69 | 38 | ||||||||||
97 |
Infantry /
Greatsword Infantry / wh3_twa06_kho_inf_bloodletters_ror_0 Hellforged Host (Exalted Bloodletters of Khorne) Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge! |
|||||||||||||||||||||
1500 | 1500 | 375 | 100 | 9200 | 150 | 60 | 80 | 38 | 52 | 43 | 44 | 36 | ||||||||||
98 |
Infantry /
Berserker Axe Infantry / wh_pro04_nor_inf_marauder_berserkers_ror_0 Brutes of the Hound (Marauder Berserkers) Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors. |
|||||||||||||||||||||
1050 | 1050 | 263 | 100 | 10200 | 180 | 15 | 100 | 37 | 50 | 31 | 52 | 33 | ||||||||||
|
||||||||||||||||||||||
Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
99 |
Cavalry & Chariots /
Chariot / wh_main_chs_cav_chaos_chariot Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
750 | 750 | 188 | 4 | 5672 | 1230 | 110 | 70 | 78 | 22 | 28 | 40 | 76 | ||||||||||
100 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_mkho Chaos Chariots of Khorne A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 5672 | 1230 | 120 | 70 | 78 | 22 | 23 | 40 | 76 | ||||||||||
101 |
Cavalry & Chariots /
Monstrous Chariot / wh_dlc01_chs_cav_gorebeast_chariot Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||||||
1200 | 1200 | 300 | 4 | 6528 | 2130 | 130 | 70 | 66 | 30 | 32 | 50 | 80 | ||||||||||
102 |
Cavalry & Chariots /
Chariot / wh3_main_kho_cav_gorebeast_chariot Gorebeast Chariot of Khorne Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||||||
1300 | 1300 | 325 | 4 | 6528 | 2130 | 130 | 70 | 66 | 35 | 25 | 50 | 80 | ||||||||||
103 |
Cavalry & Chariots /
Cavalry / wh_main_chs_cav_chaos_knights_0 Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1300 | 1400 | 350 | 60 | 7620 | 130 | 120 | 75 | 33 | 44 | 52 | 53 | 44 | ||||||||||
104 |
Cavalry & Chariots /
Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho Chaos Knights of Khorne A tithing of skulls for their bloody Master is hastened from atop an armoured, charging steed. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 130 | 75 | 33 | 44 | 47 | 53 | 44 | ||||||||||
105 |
Cavalry & Chariots /
Shock Cavalry / wh_main_chs_cav_chaos_knights_1 Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 120 | 75 | 33 | 42 | 36 | 53 | 80 | ||||||||||
106 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho_lances Chaos Knights of Khorne (Lances) Deadly lances extend forth, sundering battle lines like the knuckles on the mailed fist of Khorne Himself. |
|||||||||||||||||||||
1500 | 1600 | 400 | 60 | 7620 | 130 | 130 | 75 | 33 | 42 | 31 | 53 | 80 | ||||||||||
107 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_main_kho_cav_skullcrushers_0 Skullcrushers of Khorne Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood. |
|||||||||||||||||||||
1700 | 1800 | 450 | 32 | 7840 | 100 | 130 | 75 | 33 | 42 | 40 | 64 | 70 | ||||||||||
108 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_dlc20_kho_cav_skullcrushers_mkho_ror Knights of the Brazen Throne (Skullcrushers of Khorne) Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down. |
|||||||||||||||||||||
1900 | 2200 | 550 | 32 | 7840 | 100 | 130 | 85 | 33 | 52 | 50 | 64 | 70 | ||||||||||
109 |
Cavalry & Chariots /
Cavalry / wh3_twa07_kho_cav_bloodcrushers_ror_0 Heralds of Khorne's Fury (Bloodcrushers of Khorne) Rage burns like a cloak of blazing hellfire, sheathing these Khornate cavalrymen in a vortex of searing flames. |
|||||||||||||||||||||
1700 | 1700 | 425 | 32 | 7392 | 100 | 100 | 80 | 33 | 50 | 43 | 60 | 55 | ||||||||||
110 |
Cavalry & Chariots /
Cavalry / wh_pro04_chs_cav_chaos_knights_ror_0 Swords of Chaos (Chaos Knights) Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods. |
|||||||||||||||||||||
1500 | 1800 | 450 | 24 | 7392 | 130 | 120 | 85 | 33 | 54 | 63 | 65 | 44 | ||||||||||
|
||||||||||||||||||||||
Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
111 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_chs_cav_marauder_horsemen_0 Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
550 | 500 | 125 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
112 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_chs_cav_marauder_horsemen_1 Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
600 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 26 | 24 | 24 | 12 | 70 | 27 | |||||||
113 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes Marauder Horsemen of Khorne (Throwing Axes) The tribal outriders serve the savage whims of the Hound God from atop their dread steeds. |
|||||||||||||||||||||
700 | 700 | 175 | 60 | 4980 | 100 | 35 | 48 | 33 | 22 | 21 | 40 | 36 | 12 | 70 | 27 | |||||||
114 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_dlc06_chs_cav_marauder_horsemasters_0 Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
|||||||||||||||||||||
800 | 750 | 188 | 60 | 5400 | 100 | 50 | 54 | 33 | 26 | 26 | 28 | 30 | 18 | 90 | 33 | |||||||
|
||||||||||||||||||||||
Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
115 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_0 Chaos Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy. |
|||||||||||||||||||||
400 | 400 | 100 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
116 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_1 Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
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450 | 450 | 113 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
117 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0 Chaos Furies The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages. |
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550 | 500 | 125 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
118 |
Monsters & Beasts /
War Beasts / wh3_main_kho_inf_flesh_hounds_of_khorne_0 Flesh Hounds of Khorne Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity. |
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750 | 700 | 175 | 32 | 6176 | 450 | 30 | 60 | 95 | 36 | 26 | 58 | 46 | ||||||||||
119 |
Monsters & Beasts /
Flying Monster / wh_dlc06_chs_feral_manticore Chaos Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
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800 | 800 | 200 | 1 | 5103 | 1600 | 45 | 56 | 70 | 40 | 34 | 445 | 50 | ||||||||||
120 |
Monsters & Beasts /
Monstrous Infantry / wh_main_chs_mon_trolls Chaos Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
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800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
121 |
Monsters & Beasts /
Monstrous Infantry / wh_main_chs_mon_chaos_spawn Chaos Spawn Monsters of mutated chaos, these altered beasts rain savage blows upon the foe. |
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1000 | 900 | 225 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
122 |
Monsters & Beasts /
Monstrous Infantry / wh_dlc01_chs_mon_trolls_1 Chaos Trolls (Armoured) Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
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900 | 950 | 238 | 16 | 7904 | 1500 | 110 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
123 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0 Spawn of Khorne Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness. |
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1100 | 1000 | 250 | 16 | 8768 | 1500 | 30 | 100 | 42 | 36 | 23 | 160 | 30 | ||||||||||
124 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mkho Chaos Warshrine of Khorne Impaled with the rune-etched skulls of Khorne’s enemies, the Warshrine’s every spike trickles with rivulets of blood. |
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1300 | 1300 | 325 | 1 | 11242 | 100 | 70 | 60 | 33 | 35 | 25 | 375 | 25 | ||||||||||
125 |
Monsters & Beasts /
Monster / wh_main_chs_mon_giant Chaos Giant A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line. |
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1400 | 1500 | 375 | 1 | 12620 | 6500 | 50 | 100 | 39 | 65 | 30 | 700 | 40 | ||||||||||
126 |
Monsters & Beasts /
Monster / wh3_main_kho_mon_soul_grinder_0 Soul Grinder (Khorne) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
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1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 55 | 35 | 500 | 50 | 40 | 120 | 720 | |||||||
127 |
Monsters & Beasts /
Flying Monster / wh3_main_kho_mon_bloodthirster_0 Bloodthirster The greatest of Khorne's Daemons, a Bloodthirster thinks only of the hunt and the skulls to be gathered in the Blood God's name. |
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2000 | 2000 | 500 | 1 | 7732 | 4000 | 70 | 75 | 55 | 60 | 44 | 480 | 55 | ||||||||||
128 |
Monsters & Beasts /
Flying Monster / wh3_twa08_kho_mon_bloodthirster_0_ror Khorne’s Bloody Fist (Bloodthirster) Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape. |
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2350 | 2350 | 588 | 1 | 7732 | 4000 | 70 | 85 | 55 | 73 | 54 | 480 | 55 | ||||||||||
129 |
Monsters & Beasts /
Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0 Summoners of Rage (Dragon Ogres) Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death. |
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1950 | 1950 | 488 | 16 | 9856 | 1700 | 60 | 82 | 64 | 41 | 50 | 110 | 32 | ||||||||||
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
130 |
Artillery & War Machines /
War Machine / wh3_main_kho_veh_skullcannon_0 Skullcannon This Daemon-infused machine bombards any who escape its wheels with their comrades’ burning, screeching skulls. |
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1100 | 1100 | 275 | 1 | 4692 | 125 | 110 | 60 | 38 | 30 | 18 | 200 | 45 | 12 | 380 | 418 | |||||||
131 |
Artillery & War Machines /
Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0 The Soul of Damnation (Hellcannon) Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles. |
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1550 | 1550 | 388 | 1 | 3957 | 720 | 30 | 80 | 20 | 24 | 19 | 28 | 5 | 40 | 420 | 461 | |||||||
|