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Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Chaos Lord of Khorne
Lords / Dual Axe Infantry / wh3_dlc20_chs_cha_chaos_lord_mkho
Chaos Lord of Khorne
The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin.
1200 1000 250 1 4640 600 110 75 33 65 50 510 45
2
1 Chaos Lord of Khorne (Chaos Steed)
Lords / Cavalry / wh3_dlc20_chs_cha_chaos_lord_mkho_chaos_steed
Chaos Lord of Khorne (Chaos Steed)
The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin.
1400 1400 300 1 5220 600 120 75 33 65 50 510 50
3
1 Chaos Lord of Khorne (Gorebeast Chariot)
Lords / Chariot / wh3_dlc20_chs_cha_chaos_lord_mkho_gorebeast_chariot
Chaos Lord of Khorne (Gorebeast Chariot)
The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin.
1600 1600 325 1 5694 2600 130 75 66 40 30 510 80
4
1 Chaos Lord of Khorne (Juggernaut)
Lords / Dual Axe Infantry / wh3_dlc20_chs_cha_chaos_lord_mkho_juggernaut
Chaos Lord of Khorne (Juggernaut)
The patron of warriors blesses those who have won infamy leading His efforts in the world’s Ruin.
1700 1700 350 1 5848 600 130 75 33 65 50 550 70
5
1 Daemon Prince
Lords / Daemon Prince / wh3_dlc20_chs_cha_daemon_prince
Daemon Prince
Daemon Princes are amongst the greatest and most powerful servants of Chaos.
2000 2400 525 1 7600 4000 30 80 65 55 55 500 50
6
1 Daemon Prince of Khorne
Lords / Daemon Prince / wh3_dlc20_chs_cha_daemon_prince_mkho
Daemon Prince of Khorne
A true embodiment of the bloodiest side of warfare, aptly earning the moniker: “War Given Form”.
2100 2550 525 1 7600 4000 60 80 65 55 50 520 50
7
1 Valkia the Bloody
Lords / Flying Monster / wh3_dlc20_kho_cha_valkia
Valkia the Bloody
The Gorequeen’s will is absolute, her wrath terrible to behold, her vengeance bloody and swift.
1300 1300 325 1 5600 1100 100 80 40 54 55 400 50
8
1 Chaos Lord (Manticore)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_10
Chaos Lord (Manticore)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1500 1400 350 1 5468 600 80 75 33 54 45 490 60
9
1 Chaos Lord (Chaos Dragon)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_2
Chaos Lord (Chaos Dragon)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
2300 2300 575 1 7436 600 70 75 33 54 44 550 50
10
1 Chaos Lord
Lords / Chariot / wh_dlc01_chs_cha_chaos_lord_9
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1350 1400 350 1 5656 2600 110 75 66 40 35 160 100
11
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_0
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
12
1 Chaos Sorcerer Lord (Death) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_10
Chaos Sorcerer Lord (Death) (Chaos Dragon)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
13
1 Chaos Sorcerer Lord (Death) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_12
Chaos Sorcerer Lord (Death) (Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
14
1 Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_13
Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4288 600 0 70 33 48 44 360 40
15
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_7
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
16
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_8
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
17
1 Chaos Sorcerer Lord (Death) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9
Chaos Sorcerer Lord (Death) (Manticore)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
18
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_0
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
19
1 Chaos Sorcerer Lord (Fire) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_10
Chaos Sorcerer Lord (Fire) (Chaos Dragon)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
20
1 Chaos Sorcerer Lord (Fire) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_12
Chaos Sorcerer Lord (Fire) (Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
21
1 Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_13
Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4288 600 0 70 33 48 44 360 40
22
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
23
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_8
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
24
1 Chaos Sorcerer Lord (Fire) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_9
Chaos Sorcerer Lord (Fire) (Manticore)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
25
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_0
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
700 1000 250 1 3808 600 80 70 33 48 44 360 20
26
1 Chaos Sorcerer Lord (Metal) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_10
Chaos Sorcerer Lord (Metal) (Chaos Dragon)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
27
1 Chaos Sorcerer Lord (Metal) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_12
Chaos Sorcerer Lord (Metal) (Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
900 1100 275 1 4288 600 100 70 33 48 44 360 40
28
1 Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_13
Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4288 600 0 70 33 48 44 360 40
29
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_7
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4480 1700 110 70 78 30 20 360 70
30
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_8
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4680 2600 110 70 66 30 20 136 80
31
1 Chaos Sorcerer Lord (Metal) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_9
Chaos Sorcerer Lord (Metal) (Manticore)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
32
1 Chaos Sorcerer Lord (Shadows)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_0
Chaos Sorcerer Lord (Shadows)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
33
1 Chaos Sorcerer Lord (Shadows) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_1
Chaos Sorcerer Lord (Shadows) (Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
34
1 Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_2
Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
0 0 0 1 4288 600 0 70 33 48 44 360 40
35
1 Chaos Sorcerer Lord (Shadows) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_3
Chaos Sorcerer Lord (Shadows) (Manticore)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
36
1 Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4
Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
37
1 Chaos Sorcerer (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_metal_8
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
38
1 Kholek Suneater
Lords / Dragon Ogre Shaggoth / wh_dlc01_chs_cha_kholek
Kholek Suneater
Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable.
2200 2200 525 1 8988 6000 95 75 78 66 46 540 52
39
1 Prince Sigvald the Magnificent
Lords / Sword Infantry / wh_dlc01_chs_cha_prince_sigvald_the_magnificent
Prince Sigvald the Magnificent
Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.
1200 1200 120 1 5220 1200 110 100 40 70 60 520 45
40
1 Lord of Change
Lords / Wizard / wh_dlc01_chs_cha_qb_lord_of_change_0
Lord of Change
A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes.
450 1000 100 1 7028 3500 30 70 54 45 45 420 35
41
1 Archaon the Everchosen
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_0
Archaon the Everchosen
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1450 2000 350 1 5808 1300 120 85 35 70 60 470 55
42
1 Archaon the Everchosen (Dorghar)
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_1
Archaon the Everchosen (Dorghar)
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1850 2500 450 1 6936 1300 120 85 33 70 60 470 90
43
1 Chaos Lord
Lords / Sword Infantry / wh_main_chs_cha_chaos_lord_0
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
900 1000 250 1 4640 600 100 75 33 65 55 490 35
44
1 Chaos Lord (Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_11
Chaos Lord (Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1100 1100 275 1 5220 600 120 75 33 65 55 490 50
45
1 Chaos Lord (Barded Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_12
Chaos Lord (Barded Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1150 1150 300 1 5220 600 0 75 33 65 55 490 50
46
1 Chaos Lord (Chaos Chariot)
Lords / Chariot / wh_main_chs_cha_chaos_lord_8
Chaos Lord (Chaos Chariot)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1250 1300 325 1 5456 1700 110 75 78 40 35 490 80
47
1 Sarthorael the Everwatcher
Lords / Wizard / wh_main_chs_cha_lord_of_change_0
Sarthorael the Everwatcher
Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose.
1700 1000 100 1 7028 3500 30 70 54 45 45 420 35
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
48
1 Chaos Sorcerer (Metal) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine
Chaos Sorcerer (Metal) (Chaos Warshrine)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
1200 1000 425 1 11242 600 60 60 33 35 30 375 25
49
1 Exalted Hero of Khorne
Heroes / Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho
Exalted Hero of Khorne
Courage is not always born from the grace of the soul, but from an unwholesome bloodlust.
900 1000 250 1 4068 600 110 70 33 65 40 440 45
50
1 Exalted Hero of Khorne (Chaos Steed)
Heroes / Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho_chaos_steed
Exalted Hero of Khorne (Chaos Steed)
Courage is not always born from the grace of the soul, but from an unwholesome bloodlust.
1100 1200 300 1 4672 600 130 70 33 65 40 440 60
51
1 Exalted Hero of Khorne (Gorebeast Chariot)
Heroes / Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot
Exalted Hero of Khorne (Gorebeast Chariot)
Courage is not always born from the grace of the soul, but from an unwholesome bloodlust.
1250 1300 325 1 5044 2600 130 70 66 40 15 440 80
52
1 Exalted Hero of Khorne (Juggernaut)
Heroes / Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mkho_juggernaut
Exalted Hero of Khorne (Juggernaut)
Courage is not always born from the grace of the soul, but from an unwholesome bloodlust.
1300 1400 350 1 5268 600 130 70 33 65 40 470 70
53
1 Cultist of Khorne (Chaos Warshrine)
Heroes / Melee Specialist / wh3_dlc20_kho_cha_cultist_mkho_warshrine
Cultist of Khorne (Chaos Warshrine)
Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze.
1400 3000 250 1 11242 1300 70 65 33 35 25 375 25
54
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_death_8
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
55
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_fire_8
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
56
1 Chaos Sorcerer (Shadows)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_0
Chaos Sorcerer (Shadows)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
57
1 Chaos Sorcerer (Shadows) (Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_1
Chaos Sorcerer (Shadows) (Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
58
1 Chaos Sorcerer (Shadows) (Barded Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_2
Chaos Sorcerer (Shadows) (Barded Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
0 0 0 1 3968 600 0 60 33 42 40 315 40
59
1 Exalted Hero (Manticore)
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_10
Exalted Hero (Manticore)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
1200 1100 275 1 5268 600 80 70 33 55 34 460 55
60
1 Exalted Hero
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_8
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
0 0 0 1 4680 2600 110 70 66 40 20 160 90
61
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_0
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
62
1 Chaos Sorcerer (Death) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_10
Chaos Sorcerer (Death) (Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
63
1 Chaos Sorcerer (Death) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_11
Chaos Sorcerer (Death) (Barded Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 3968 600 0 60 33 42 40 315 40
64
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_7
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
65
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_0
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
66
1 Chaos Sorcerer (Fire) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_10
Chaos Sorcerer (Fire) (Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
67
1 Chaos Sorcerer (Fire) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_11
Chaos Sorcerer (Fire) (Barded Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 3968 600 0 60 33 42 40 315 40
68
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_7
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
69
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_0
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
70
1 Chaos Sorcerer (Metal) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_10
Chaos Sorcerer (Metal) (Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
71
1 Chaos Sorcerer (Metal) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_11
Chaos Sorcerer (Metal) (Barded Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 3968 600 0 60 33 42 40 315 40
72
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_7
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
73
1 Exalted Hero
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_0
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
600 1000 250 1 4068 600 100 70 33 65 45 420 30
74
1 Exalted Hero (Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_12
Exalted Hero (Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
800 1100 275 1 4672 600 120 70 33 65 45 420 45
75
1 Exalted Hero (Barded Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_13
Exalted Hero (Barded Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
850 1200 300 1 4672 600 0 70 33 65 45 420 45
76
1 Exalted Hero (Chaos Chariot)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_7
Exalted Hero (Chaos Chariot)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
950 1300 325 1 4880 1700 110 70 78 40 20 420 75
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
77
120 Chaos Marauders
Infantry / Axe Infantry / wh_main_chs_inf_chaos_marauders_0
Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
375 375 94 120 9360 100 15 60 35 34 28 28 18
78
120 Marauders of Khorne
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho
Marauders of Khorne
Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze.
425 425 106 120 9360 100 35 60 35 34 23 28 18
79
120 Chaos Marauders (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1
Chaos Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
475 475 119 120 9360 100 15 60 35 34 20 30 22
80
120 Marauders of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons
Marauders of Khorne (Dual Weapons)
A Marauder's hand devoid of a weapon is useless in the eyes of Khorne.
575 575 144 120 9360 100 35 60 35 34 17 40 30
81
80 Forsaken
Infantry / Melee Infantry / wh_dlc01_chs_inf_forsaken_0
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
750 750 188 80 7360 230 85 70 46 32 20 58 36
82
100 Chaos Warriors
Infantry / Axe Infantry / wh_main_chs_inf_chaos_warriors_0
Chaos Warriors
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
750 750 188 100 9000 160 100 75 28 36 44 36 20
83
80 Forsaken of Khorne
Infantry / Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho
Forsaken of Khorne
Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing.
800 800 213 80 7360 230 100 70 46 32 15 58 36
84
100 Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_0
Bloodletters of Khorne
The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier.
800 800 200 100 8000 125 35 65 38 34 26 34 30
85
100 Chaos Warriors (Halberds)
Infantry / Halberd Infantry / wh_main_chs_inf_chaos_warriors_1
Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 30 42 34 10
86
100 Chaos Warriors of Khorne
Infantry / Axe Infantry / wh3_main_kho_inf_chaos_warriors_0
Chaos Warriors of Khorne
Fighters raised from the strongest of Northmen stock, but no longer truly human.
850 850 213 100 9000 160 110 75 28 36 39 36 20
87
100 Chaos Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2
Chaos Warriors (Great Weapons)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 36 32 38 26
88
100 Chaos Warriors of Khorne (Halberds)
Infantry / Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1
Chaos Warriors of Khorne (Halberds)
Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds.
950 950 238 100 9000 160 110 75 28 30 37 34 10
89
100 Chaos Warriors of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2
Chaos Warriors of Khorne (Dual Weapons)
When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless.
1000 1000 250 100 9000 160 110 75 28 36 33 52 32
90
16 Aspiring Champions
Infantry / Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0
Aspiring Champions
The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.
1100 1100 275 16 9856 600 120 80 32 40 45 96 26
91
100 Exalted Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_1
Exalted Bloodletters of Khorne
Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows.
1200 1200 300 100 9200 150 40 75 38 42 34 44 36
92
80 Chosen
Infantry / Axe Infantry / wh_main_chs_inf_chosen_0
Chosen
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1250 1250 313 80 10480 160 120 85 28 46 60 48 26
93
80 Chosen of Khorne
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho
Chosen of Khorne
Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring.
1350 1350 338 80 10480 160 130 85 28 46 55 48 26
94
80 Chosen (Halberds)
Infantry / Halberd Infantry / wh_dlc01_chs_inf_chosen_2
Chosen (Halberds)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1400 1400 350 80 10480 210 120 85 28 36 56 46 16
95
80 Chosen (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chosen_1
Chosen (Great Weapons)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1450 1450 363 80 10480 160 120 85 28 48 46 50 32
96
80 Chosen of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho_dualweapons
Chosen of Khorne (Dual Weapons)
With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect.
1500 1500 375 80 10480 160 130 85 28 46 49 69 38
97
100 Hellforged Host (Exalted Bloodletters of Khorne)
Infantry / Greatsword Infantry / wh3_twa06_kho_inf_bloodletters_ror_0
Hellforged Host (Exalted Bloodletters of Khorne)
Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge!
1500 1500 375 100 9200 150 60 80 38 52 43 44 36
98
100 Brutes of the Hound (Marauder Berserkers)
Infantry / Berserker Axe Infantry / wh_pro04_nor_inf_marauder_berserkers_ror_0
Brutes of the Hound (Marauder Berserkers)
Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors.
1050 1050 263 100 10200 180 15 100 37 50 31 52 33
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
99
4 Chaos Chariots
Cavalry & Chariots / Chariot / wh_main_chs_cav_chaos_chariot
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
750 750 188 4 5672 1230 110 70 78 22 28 40 76
100
4 Chaos Chariots of Khorne
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_mkho
Chaos Chariots of Khorne
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 5672 1230 120 70 78 22 23 40 76
101
4 Gorebeast Chariots
Cavalry & Chariots / Monstrous Chariot / wh_dlc01_chs_cav_gorebeast_chariot
Gorebeast Chariots
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
1200 1200 300 4 6528 2130 130 70 66 30 32 50 80
102
4 Gorebeast Chariot of Khorne
Cavalry & Chariots / Chariot / wh3_main_kho_cav_gorebeast_chariot
Gorebeast Chariot of Khorne
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
1300 1300 325 4 6528 2130 130 70 66 35 25 50 80
103
60 Chaos Knights
Cavalry & Chariots / Cavalry / wh_main_chs_cav_chaos_knights_0
Chaos Knights
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1300 1400 350 60 7620 130 120 75 33 44 52 53 44
104
60 Chaos Knights of Khorne
Cavalry & Chariots / Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho
Chaos Knights of Khorne
A tithing of skulls for their bloody Master is hastened from atop an armoured, charging steed.
1400 1500 375 60 7620 130 130 75 33 44 47 53 44
105
60 Chaos Knights (Lances)
Cavalry & Chariots / Shock Cavalry / wh_main_chs_cav_chaos_knights_1
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1400 1500 375 60 7620 130 120 75 33 42 36 53 80
106
60 Chaos Knights of Khorne (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho_lances
Chaos Knights of Khorne (Lances)
Deadly lances extend forth, sundering battle lines like the knuckles on the mailed fist of Khorne Himself.
1500 1600 400 60 7620 130 130 75 33 42 31 53 80
107
32 Skullcrushers of Khorne
Cavalry & Chariots / Monstrous Shock Cavalry / wh3_main_kho_cav_skullcrushers_0
Skullcrushers of Khorne
Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood.
1700 1800 450 32 7840 100 130 75 33 42 40 64 70
108
32 Knights of the Brazen Throne (Skullcrushers of Khorne)
Cavalry & Chariots / Monstrous Shock Cavalry / wh3_dlc20_kho_cav_skullcrushers_mkho_ror
Knights of the Brazen Throne (Skullcrushers of Khorne)
Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down.
1900 2200 550 32 7840 100 130 85 33 52 50 64 70
109
32 Heralds of Khorne's Fury (Bloodcrushers of Khorne)
Cavalry & Chariots / Cavalry / wh3_twa07_kho_cav_bloodcrushers_ror_0
Heralds of Khorne's Fury (Bloodcrushers of Khorne)
Rage burns like a cloak of blazing hellfire, sheathing these Khornate cavalrymen in a vortex of searing flames.
1700 1700 425 32 7392 100 100 80 33 50 43 60 55
110
24 Swords of Chaos (Chaos Knights)
Cavalry & Chariots / Cavalry / wh_pro04_chs_cav_chaos_knights_ror_0
Swords of Chaos (Chaos Knights)
Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.
1500 1800 450 24 7392 130 120 85 33 54 63 65 44
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
111
60 Marauder Horsemen
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_0
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
550 500 125 60 4980 100 15 48 33 22 20 24 24 16 80 24
112
60 Marauder Horsemen (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_1
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
600 600 150 60 4980 100 15 48 33 22 26 24 24 12 70 27
113
60 Marauder Horsemen of Khorne (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes
Marauder Horsemen of Khorne (Throwing Axes)
The tribal outriders serve the savage whims of the Hound God from atop their dread steeds.
700 700 175 60 4980 100 35 48 33 22 21 40 36 12 70 27
114
60 Marauder Horsemasters
Missile Cavalry & Chariots / Missile Cavalry / wh_dlc06_chs_cav_marauder_horsemasters_0
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
800 750 188 60 5400 100 50 54 33 26 26 28 30 18 90 33
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
115
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_0
Chaos Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
400 400 100 80 6080 150 15 38 95 26 17 22 20
116
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
117
40 Chaos Furies
Monsters & Beasts / Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0
Chaos Furies
The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages.
550 500 125 40 5160 150 20 35 100 36 18 44 24
118
32 Flesh Hounds of Khorne
Monsters & Beasts / War Beasts / wh3_main_kho_inf_flesh_hounds_of_khorne_0
Flesh Hounds of Khorne
Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity.
750 700 175 32 6176 450 30 60 95 36 26 58 46
119
1 Chaos Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc06_chs_feral_manticore
Chaos Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 800 200 1 5103 1600 45 56 70 40 34 445 50
120
16 Chaos Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_trolls
Chaos Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
121
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_chaos_spawn
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
1000 900 225 16 8768 1500 10 100 42 36 28 160 30
122
16 Chaos Trolls (Armoured)
Monsters & Beasts / Monstrous Infantry / wh_dlc01_chs_mon_trolls_1
Chaos Trolls (Armoured)
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
900 950 238 16 7904 1500 110 45 54 34 32 100 24
123
16 Spawn of Khorne
Monsters & Beasts / Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0
Spawn of Khorne
Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness.
1100 1000 250 16 8768 1500 30 100 42 36 23 160 30
124
1 Chaos Warshrine of Khorne
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mkho
Chaos Warshrine of Khorne
Impaled with the rune-etched skulls of Khorne’s enemies, the Warshrine’s every spike trickles with rivulets of blood.
1300 1300 325 1 11242 100 70 60 33 35 25 375 25
125
1 Chaos Giant
Monsters & Beasts / Monster / wh_main_chs_mon_giant
Chaos Giant
A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40
126
1 Soul Grinder (Khorne)
Monsters & Beasts / Monster / wh3_main_kho_mon_soul_grinder_0
Soul Grinder (Khorne)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 55 35 500 50 40 120 720
127
1 Bloodthirster
Monsters & Beasts / Flying Monster / wh3_main_kho_mon_bloodthirster_0
Bloodthirster
The greatest of Khorne's Daemons, a Bloodthirster thinks only of the hunt and the skulls to be gathered in the Blood God's name.
2000 2000 500 1 7732 4000 70 75 55 60 44 480 55
128
1 Khorne’s Bloody Fist (Bloodthirster)
Monsters & Beasts / Flying Monster / wh3_twa08_kho_mon_bloodthirster_0_ror
Khorne’s Bloody Fist (Bloodthirster)
Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape.
2350 2350 588 1 7732 4000 70 85 55 73 54 480 55
129
16 Summoners of Rage (Dragon Ogres)
Monsters & Beasts / Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0
Summoners of Rage (Dragon Ogres)
Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.
1950 1950 488 16 9856 1700 60 82 64 41 50 110 32
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
130
1 Skullcannon
Artillery & War Machines / War Machine / wh3_main_kho_veh_skullcannon_0
Skullcannon
This Daemon-infused machine bombards any who escape its wheels with their comrades’ burning, screeching skulls.
1100 1100 275 1 4692 125 110 60 38 30 18 200 45 12 380 418
131
1 The Soul of Damnation (Hellcannon)
Artillery & War Machines / Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0
The Soul of Damnation (Hellcannon)
Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles.
1550 1550 388 1 3957 720 30 80 20 24 19 28 5 40 420 461