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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Exalted Hero of Khorne (Gorebeast Chariot)
Exalted Hero of Khorne (Gorebeast Chariot) Legion of the GorequeenLegion of the Gorequeen Heroes

Exalted Hero of Khorne (Gorebeast Chariot)

Courage is not always born from the grace of the soul, but from an unwholesome bloodlust.

Some do not come to worship Khorne merely because their lust for combat compels them to do so; there are those who have drawn His gaze because they have murderously rebelled against the grain, but proven themselves strong and brutal enough to face the subsequent wrath. They have killed, and enjoyed killing. And they have survived. Survived the wrath of allies, of enemies, survived the blood-soaked path laid before them by the Blood God. They have purpose and ambition; they have a thirst that needs sating and they are strong enough to have gone to extraordinary lengths to satisfy it. They are exalted and they are deadly.

Exalted Hero of Khorne (Gorebeast Chariot)

Unit Name

Exalted Hero of Khorne (Gorebeast Chariot)

Main Unit Key

wh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot

Land Unit Key

wh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot

Land Unit Group Parents

Heroes

Land Unit Group

Melee Specialist

Caste

Hero

Category

War Machine

Class

Command

Custom Battle Cost

1250

Recruitment Cost

1300

Upkeep Cost

325

Number of Units

1

Hit Points

5044

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_dlc20_chaos_lord_wm_chariot_dual_axe

├ Engines of War

wh3_main_kho_gorebeast_chariot

├ Engine Entity

wh_dlc01_veh_chs_chariot_gorebeast

├ Engine Hit Points

8

├ Articulated

wh_dlc01_chs_chariot_gorebeast

├ Articulated Entity

wh_dlc01_veh_chs_chariot_gorebeast_articulation

├ Articulated Hit Points

8

├ Num Engines

1

├ Man Entity

wh3_dlc20_chs_cha_lord_hero

├ Man Hit Points

8

├ Num Men

2

└ Bonus Hit Points

5012

Mass

2600

├ Engine Mass

2000.0000

└ Man Mass

600.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

66

├ Engine Speed

66

└ Man Speed

33

Melee Attack

40

Melee Defence

15

Weapon Strength

440

├ Melee Weapon

wh3_dlc20_chs_cha_exalted_hero_mkho_dual_axe_gorebeast_chariot

Base Weapon Damage

110

Armour-Piercing Weapon Damage

330

Bonus vs. Large

0

Bonus vs. Infantry

30

Charge Bonus

80

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Rage
    These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
    Melee Attack +5
    Leadership +8
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10
  • Deadly Onslaught
    Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
    Charge Bonus x 160%
    Armour-Piercing Weapon Damage x 125%
    Base Weapon Damage x 125%
  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability
The Realm of Chaos