Exalted Hero of Khorne (Gorebeast Chariot)
Courage is not always born from the grace of the soul, but from an unwholesome bloodlust.Some do not come to worship Khorne merely because their lust for combat compels them to do so; there are those who have drawn His gaze because they have murderously rebelled against the grain, but proven themselves strong and brutal enough to face the subsequent wrath. They have killed, and enjoyed killing. And they have survived. Survived the wrath of allies, of enemies, survived the blood-soaked path laid before them by the Blood God. They have purpose and ambition; they have a thirst that needs sating and they are strong enough to have gone to extraordinary lengths to satisfy it. They are exalted and they are deadly.
Unit Name Exalted Hero of Khorne (Gorebeast Chariot) |
Main Unit Key wh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot |
Land Unit Key wh3_dlc20_chs_cha_exalted_hero_mkho_gorebeast_chariot |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category War Machine |
Class Command |
Custom Battle Cost 1250 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
Number of Units 1 |
5044 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1c_dlc20_chaos_lord_wm_chariot_dual_axe |
├ Engines of War wh3_main_kho_gorebeast_chariot |
├ Engine Entity wh_dlc01_veh_chs_chariot_gorebeast |
├ Engine Hit Points 8 |
├ Articulated wh_dlc01_chs_chariot_gorebeast |
├ Articulated Entity wh_dlc01_veh_chs_chariot_gorebeast_articulation |
├ Articulated Hit Points 8 |
├ Num Engines 1 |
├ Man Entity wh3_dlc20_chs_cha_lord_hero |
├ Man Hit Points 8 |
├ Num Men 2 |
└ Bonus Hit Points 5012 |
2600 |
├ Engine Mass 2000.0000 |
└ Man Mass 600.0000 |
130 |
├ Armour wh2_main_heavy_metal_130 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 70 |
66 |
├ Engine Speed 66 |
└ Man Speed 33 |
Melee Attack 40 |
15 |
440 |
├ Melee Weapon wh3_dlc20_chs_cha_exalted_hero_mkho_dual_axe_gorebeast_chariot |
├ Base Weapon Damage 110 |
├ Armour-Piercing Weapon Damage 330 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 30 |
Charge Bonus 80 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Rage
These warriors have something of an anger management problem. Funnily enough, no one has yet found a safe way to broach the issue.
Melee Attack +5
Leadership +8
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +10 -
Deadly Onslaught
Such is the power and ferocity of the champion, that those who stand in his way will falter against the warrior's impact.
Charge Bonus x 160%
Armour-Piercing Weapon Damage x 125%
Base Weapon Damage x 125% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Mark of Khorne
A unit with the [[col:white]]Mark of Khorne has:
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |