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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Chosen of Khorne (Dual Weapons)
Chosen of Khorne (Dual Weapons) Legion of the GorequeenLegion of the Gorequeen Infantry

Chosen of Khorne (Dual Weapons)

With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect.

Those who are physically marked by the Blood God will have set themselves apart from their peers through the fellest of deeds, yet many will not have the mental fortitude to take on the gifts that come with being a Chosen of Khorne. Only the strongest avoid devolving into mindless, gibbering Chaos Spawn, instead becoming destined to grow free of their mortal shackles to gradually take on a more impressive form. Whatever the precise gifts bestowed, these mighty warriors are invariably filled with a mere portion of Khorne’s rage, yet it drives them endlessly into combat like those possessed to reap skulls or die a glorious death.

Chosen of Khorne (Dual Weapons)

Unit Name

Chosen of Khorne (Dual Weapons)

Main Unit Key

wh3_dlc20_chs_inf_chosen_mkho_dualweapons

Land Unit Key

wh3_dlc20_chs_inf_chosen_mkho_dualweapons

Land Unit Group Parents

Infantry

Land Unit Group

Berserker Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

80

Hit Points

10480

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_khorne_dual_axe

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

123

Mass

160

└ Man Mass

160.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

none

Missile Block Chance

0

Leadership

85

Speed

28

└ Man Speed

28

Melee Attack

46

Melee Defence

49

Weapon Strength

69

├ Melee Weapon

wh3_dlc20_chs_chosen_mkho_dual_axes

Base Weapon Damage

51

Armour-Piercing Weapon Damage

18

Bonus vs. Large

0

Bonus vs. Infantry

10

Charge Bonus

38

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Damage Dealer
    This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.