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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Chosen of Khorne
Chosen of Khorne Legion of the GorequeenLegion of the Gorequeen Infantry

Chosen of Khorne

Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring.

Those who are physically marked by the Blood God will have set themselves apart from their peers through the fellest of deeds, yet many will not have the mental fortitude to take on the gifts that come with being a Chosen of Khorne. Only the strongest avoid devolving into mindless, gibbering Chaos Spawn, instead becoming destined to grow free of their mortal shackles to gradually take on a more impressive form. Whatever the precise gifts bestowed, these mighty warriors are invariably filled with a mere portion of Khorne’s rage, yet it drives them endlessly into combat like those possessed to reap skulls or die a glorious death.

Chosen of Khorne

Unit Name

Chosen of Khorne

Main Unit Key

wh3_dlc20_chs_inf_chosen_mkho

Land Unit Key

wh3_dlc20_chs_inf_chosen_mkho

Land Unit Group Parents

Infantry

Land Unit Group

Axe Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1350

Recruitment Cost

1350

Upkeep Cost

338

Number of Units

80

Hit Points

10480

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1c_khorne_axe_and_shield

├ Man Entity

wh_main_infantry_standard_very_large_blood_dismembers

├ Man Hit Points

8

├ Num Men

80

└ Bonus Hit Points

123

Mass

160

└ Man Mass

160.0000

Armour

130

├ Armour

wh2_main_heavy_metal_130

├ Shield

wh_missile_block_60_metal

Missile Block Chance

60

Leadership

85

Speed

28

└ Man Speed

28

Melee Attack

46

Melee Defence

55

Weapon Strength

48

├ Melee Weapon

wh3_dlc20_chs_chosen_mkho_axe

Base Weapon Damage

34

Armour-Piercing Weapon Damage

14

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

26

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.