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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Spawn of Khorne
Spawn of Khorne Legion of the GorequeenLegion of the Gorequeen Monsters & Beasts

Spawn of Khorne

Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness.

A grisly death is not the worst fate that one who has trod the path of Khorne can suffer, for the Blood God is inhuman and whimsical, and he makes no distinction between a beneficial or disadvantageous gift. Even the most vaunted Chaos Lord can find himself disfigured in an instant, his body wracked by a multitude of debilitating mutations. Should Khorne continue to pile on his dubious gifts, the recipient will devolve into a mindless, hideous creature known as a Chaos Spawn.

Spawn of Khorne

Unit Name

Spawn of Khorne

Main Unit Key

wh3_main_kho_mon_spawn_of_khorne_0

Land Unit Key

wh3_main_kho_mon_spawn_of_khorne_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

16

Hit Points

8768

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hc2_chaos_spawn

├ Man Entity

wh3_main_monster_spawn_of_khorne_blood

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

540

Mass

1500

└ Man Mass

1500.0000

Armour

30

├ Armour

wh2_main_body_30

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

42

└ Man Speed

42

Melee Attack

36

Melee Defence

23

Weapon Strength

160

├ Melee Weapon

wh3_main_kho_claws_chaos_spawn

Base Weapon Damage

118

Armour-Piercing Weapon Damage

42

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

30

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Mark of Khorne
    A unit with the [[col:white]]Mark of Khorne has:
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.

Strengths & Weaknesses

  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Unbreakable
    This unit does not suffer any form of leadership loss and will never rout.
  • Flaming Attacks
    This unit inflicts flaming attacks. Units hit by flaming attacks heal at half the usual rate whilst 'on fire’ and sustain additional damage if vulnerable to fire.