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Disciples of the Maw Disciples of the Maw Units

Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
24 Ogre Bulls
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ogres_0
Ogre Bulls
Sheer brute strength, unending hunger, and barely enough wit to know fear. Nothing matters more to an Ogre Bull than his next meal.
500 500 125 24 7992 1500 30 60 54 28 26 90 44
2
32 Sabretusk Pack
Monsters & Beasts / War Beasts / wh3_main_ogr_mon_sabretusk_pack_0
Sabretusk Pack
Hunting beasts made entirely of coiled muscle and bereft of all fear.
500 500 125 32 5792 450 30 48 95 38 28 70 36
3
24 Ogre Bulls (Dual Weapons)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ogres_1
Ogre Bulls (Dual Weapons)
No Ogre truly needs weapons to pulverise his foes, for his immense fists suffice. But all Ogres crave trophies…
650 650 163 24 7992 1500 30 60 54 28 26 90 44
4
24 Ogre Bulls (Ironfists)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ogres_2
Ogre Bulls (Ironfists)
Their spiked metal gauntlets can shred foes to ribbons – which means less chewing later.
650 650 163 24 7992 1500 40 60 54 28 34 90 44
5
16 Ironguts
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_ironguts_0
Ironguts
The only thing more frightening than a charging Ogre is an even bigger charging Ogre.
1000 1000 250 16 9280 1800 100 70 54 36 38 100 46
6
12 Gorgers
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_mon_gorgers_0
Gorgers
Outcast Ogre whelps become ravenous, sinewy, cannibalistic horrors, bereft of all reason.
1100 1100 275 12 6216 1500 15 100 54 44 28 100 42
7
16 Maneaters
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_maneaters_0
Maneaters
Nomadic mercenaries, adorned in the garish trappings of the kingdoms they have visited, fought for and terrorised.
1200 1200 300 16 9280 1700 40 80 54 40 42 110 50
8
16 Maneaters (Ironfists)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_maneaters_1
Maneaters (Ironfists)
Many have lost a limb (or several) as a consequence of laughing at the sight of a hulking Ogre wearing a feathered hat and breeches.
1300 1300 325 16 9280 1700 50 80 54 40 50 110 50
9
16 Maneaters (Great Weapons)
Monsters & Beasts / Monstrous Infantry / wh3_main_ogr_inf_maneaters_2
Maneaters (Great Weapons)
Unusually astute Ogre mercenaries, boasting the exotic spoils and countless scars of far-off wars.
1400 1400 350 16 9280 1700 40 80 54 40 42 110 54
10
1 Giant
Monsters & Beasts / Monster / wh3_main_ogr_mon_giant_0
Giant
Even the dullest Ogre appears a genius against these gargantuan, vagrant cretins.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40
11
1 Stonehorn
Monsters & Beasts / Monster / wh3_main_ogr_mon_stonehorn_0
Stonehorn
Hide as hard as rock, horns that can tear mountain-tops asunder, hooves that can flatten legions.
1800 1800 450 1 9608 1500 110 70 54 40 28 480 70
12
1 The Snowhorn of Mourn (Stonehorn)
Monsters & Beasts / Monster / wh3_twa08_ogr_mon_stonehorn_0_ror
The Snowhorn of Mourn (Stonehorn)
Used to living in the sub-polar temperatures of the Granitetooth Graveyard, this characteristically vicious Stonehorn knows how to use the icy cold to its best advantage, bringing far more than mere heft to the fight.
2050 2050 513 1 9608 1500 110 80 54 50 36 480 70