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The Western Provinces Units
Units
- Lords (14)
- Heroes (5)
- Infantry (5)
- Missile Infantry (6)
- Cavalry & Chariots (4)
- Constructs (2)
- Flying War Machines (2)
- Artillery & War Machines (3)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh3_main_cth_cha_dragon_blooded_shugengan_lord_yang_0 Dragon-blooded Shugengan Lord (Yang) Celestial blood grants both unassailable authority and rare mastery of the Elemental Winds. |
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700 | 1000 | 300 | 1 | 4368 | 800 | 30 | 70 | 38 | 55 | 40 | 400 | 30 | ||||||||||
2 |
Lords /
Wizard / wh3_main_cth_cha_dragon_blooded_shugengan_lord_yang_1 Dragon-blooded Shugengan Lord (Yang) (Warhorse) Celestial blood grants both unassailable authority and rare mastery of the Elemental Winds. |
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900 | 1100 | 300 | 1 | 4972 | 800 | 70 | 70 | 38 | 55 | 40 | 400 | 50 | ||||||||||
3 |
Lords /
Wizard / wh3_main_cth_cha_dragon_blooded_shugengan_lord_yang_2 Dragon-blooded Shugengan Lord (Yang) (Jade Longma) Celestial blood grants both unassailable authority and rare mastery of the Elemental Winds. |
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1200 | 1400 | 300 | 1 | 5572 | 800 | 70 | 70 | 38 | 55 | 40 | 440 | 70 | ||||||||||
4 |
Lords /
Wizard / wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_0 Dragon-blooded Shugengan Lord (Yin) Powerful Sorcerers second only to the Dragons themselves, Shugengan can bend the eight winds to their whims. |
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700 | 1000 | 300 | 1 | 4368 | 800 | 30 | 70 | 38 | 55 | 40 | 400 | 30 | ||||||||||
5 |
Lords /
Wizard / wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_1 Dragon-blooded Shugengan Lord (Yin) (Warhorse) Powerful Sorcerers second only to the Dragons themselves, Shugengan can bend the eight winds to their whims. |
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900 | 1100 | 300 | 1 | 4972 | 800 | 70 | 70 | 38 | 55 | 40 | 400 | 50 | ||||||||||
6 |
Lords /
Wizard / wh3_main_cth_cha_dragon_blooded_shugengan_lord_yin_2 Dragon-blooded Shugengan Lord (Yin) (Jade Longma) Powerful Sorcerers second only to the Dragons themselves, Shugengan can bend the eight winds to their whims. |
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1200 | 1400 | 300 | 1 | 5572 | 800 | 70 | 70 | 38 | 55 | 40 | 440 | 70 | ||||||||||
7 |
Lords /
Wizard / wh3_main_cth_cha_iron_dragon_0 Zhao Ming, the Iron Dragon Though the Iron Dragon possesses untold authority, decades of Warpstone experimentation have taken a toll upon his mind. |
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1600 | 1000 | 500 | 1 | 8424 | 1000 | 70 | 90 | 46 | 55 | 60 | 430 | 35 | ||||||||||
8 |
Lords /
Wizard / wh3_main_cth_cha_iron_dragon_1 Zhao Ming, the Iron Dragon Incomparable elemental wisdom paired with the raw Celestial power of a Dragon. |
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1600 | 1000 | 500 | 1 | 8424 | 3500 | 100 | 90 | 65 | 50 | 50 | 580 | 35 | ||||||||||
9 |
Lords /
Sword Infantry / wh3_main_cth_cha_lord_caravan_master Lord Magistrate A master strategist requires unquestioning allegiance from the vast armies of their great city. |
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750 | 2000 | 0 | 1 | 4068 | 600 | 20 | 70 | 34 | 45 | 45 | 375 | 25 | ||||||||||
10 |
Lords /
Sword Infantry / wh3_main_cth_cha_lord_magistrate_0 Lord Magistrate A master strategist requires unquestioning allegiance from the vast armies of their great city. |
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550 | 1000 | 250 | 1 | 4068 | 600 | 20 | 70 | 34 | 45 | 45 | 375 | 25 | ||||||||||
11 |
Lords /
Cavalry / wh3_main_cth_cha_lord_magistrate_1 Lord Magistrate (Warhorse) A master strategist requires unquestioning allegiance from the vast armies of their great city. |
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750 | 1200 | 300 | 1 | 4672 | 600 | 50 | 70 | 34 | 45 | 45 | 375 | 45 | ||||||||||
12 |
Lords /
Flying War Machine / wh3_main_cth_cha_lord_magistrate_2 Lord Magistrate (Sky Lantern) A master strategist requires unquestioning allegiance from the vast armies of their great city. |
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900 | 1000 | 250 | 5 | 35040 | 600 | 30 | 70 | 34 | 20 | 20 | 26 | 1 | 50 | 275 | 108 | |||||||
13 |
Lords /
Wizard / wh3_main_cth_cha_storm_dragon_0 Miao Ying, the Storm Dragon Favoured child of the Celestial Emperor, revered defender of the Great Bastion and imperious majesty incarnate. |
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1800 | 1200 | 600 | 1 | 8424 | 1000 | 70 | 90 | 46 | 65 | 55 | 430 | 50 | ||||||||||
14 |
Lords /
Wizard / wh3_main_cth_cha_storm_dragon_1 Miao Ying, the Storm Dragon There comes a time when only a true Dragon can defend Grand Cathay. |
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1800 | 1200 | 600 | 1 | 8424 | 3500 | 100 | 90 | 65 | 60 | 45 | 580 | 50 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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15 |
Heroes /
Wizard / wh3_main_cth_cha_alchemist_0 Alchemist Once outcasts for dabbling in forbidden elements, now prized for their fearsome mastery of metal and fire. |
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300 | 1000 | 250 | 1 | 3420 | 600 | 15 | 60 | 34 | 35 | 30 | 300 | 15 | ||||||||||
16 |
Heroes /
Wizard / wh3_main_cth_cha_alchemist_1 Alchemist (Warhorse) Once outcasts for dabbling in forbidden elements, now prized for their fearsome mastery of metal and fire. |
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500 | 1100 | 275 | 1 | 3840 | 600 | 50 | 60 | 34 | 35 | 30 | 300 | 35 | ||||||||||
17 |
Heroes /
Wizard / wh3_main_cth_cha_astromancer_0 Astromancer Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia. |
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350 | 1000 | 250 | 1 | 3420 | 600 | 15 | 70 | 34 | 40 | 25 | 300 | 10 | ||||||||||
18 |
Heroes /
Wizard / wh3_main_cth_cha_astromancer_1 Astromancer (Warhorse) Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia. |
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550 | 1100 | 275 | 1 | 3840 | 600 | 50 | 70 | 34 | 40 | 25 | 300 | 30 | ||||||||||
19 |
Heroes /
Wizard / wh3_main_cth_cha_astromancer_2 Astromancer (Wu Xing War Compass) Favoured Wizard of the Emperor himself, granted knowledge of Celestial sorcery perfected across millennia. |
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950 | 1300 | 325 | 1 | 6624 | 2600 | 80 | 70 | 30 | 30 | 20 | 300 | 20 | ||||||||||
|
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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20 |
Infantry /
Spear Infantry / wh3_main_cth_inf_peasant_spearmen_1 Peasant Long Spearmen Warriors of wind and field, united in harmony, their bristling spears keeping the Dragon Emperor's foes at bay. |
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350 | 350 | 88 | 160 | 8960 | 100 | 15 | 55 | 30 | 20 | 24 | 25 | 3 | ||||||||||
21 |
Infantry /
Sword Infantry / wh3_main_cth_inf_jade_warriors_0 Jade Warriors Finding harmony in stone and steel, their minds are as ordered as their finely-armoured ranks. |
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500 | 500 | 125 | 120 | 8280 | 125 | 80 | 64 | 28 | 24 | 34 | 28 | 12 | ||||||||||
22 |
Infantry /
Halberd Infantry / wh3_main_cth_inf_jade_warriors_1 Jade Warriors (Halberds) The living embodiment of Cathay's nigh-impregnable Great Bastion, for few enemies can hope to breach their armoured line. |
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700 | 700 | 175 | 120 | 8280 | 125 | 80 | 64 | 28 | 22 | 38 | 28 | 8 | ||||||||||
23 |
Infantry /
Halberd Infantry / wh3_main_cth_inf_dragon_guard_0 Celestial Dragon Guard The Dragon Emperor's personal bodyguard, the greatest of mortal warriors, and a shining inspiration to all Cathay. |
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1050 | 1050 | 263 | 100 | 8400 | 125 | 95 | 72 | 28 | 34 | 43 | 36 | 10 | ||||||||||
24 |
Infantry /
Halberd Infantry / wh3_twa06_cth_inf_dragon_guard_ror_0 The Dune Dragons (Celestial Dragon Guard) The Warpstone wall against which all enemies of Cathay shall falter, hounded by the essence of pure magic! |
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1350 | 1350 | 338 | 100 | 8400 | 125 | 95 | 82 | 28 | 43 | 53 | 36 | 10 | ||||||||||
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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25 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_peasant_archers_0 Peasant Archers Though they are but humble villagers, the Moon Dragon herself guides their aim. |
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400 | 400 | 100 | 120 | 6480 | 90 | 15 | 45 | 33 | 10 | 13 | 24 | 3 | 22 | 140 | 14 | |||||||
26 |
Missile Infantry /
Close-Quarters Missile Infantry / wh3_main_cth_inf_iron_hail_gunners_0 Iron Hail Gunners Should Cathay's enemies dare approach, Iron Hail volleys can shred steel plate as if it were rice-paper. |
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500 | 500 | 125 | 90 | 6210 | 90 | 30 | 50 | 33 | 16 | 16 | 24 | 4 | 22 | 90 | 32 | |||||||
27 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_jade_warrior_crossbowmen_0 Jade Warrior Crossbowmen Though Cathayan crossbows are infallible, they are nothing without the discipline of the Jade soldiers who wield them. |
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600 | 600 | 150 | 90 | 6210 | 100 | 80 | 54 | 30 | 16 | 16 | 24 | 6 | 22 | 160 | 18 | |||||||
28 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_jade_warrior_crossbowmen_1 Jade Warrior Crossbowmen (Shields) Should the Dragon Emperor's foes survive the hail that greets their approach, they will be dashed against a near-impregnable wall of shields. |
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650 | 700 | 175 | 90 | 6210 | 100 | 80 | 54 | 30 | 16 | 24 | 24 | 6 | 22 | 160 | 18 | |||||||
29 |
Missile Infantry /
Specialist Missile Infantry / wh3_main_cth_inf_crane_gunners_0 Crane Gunners Only the hardiest of souls can survive the elegant volleys of Nan-Gau's devastatingly precise artillery. |
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1000 | 1000 | 300 | 32 | 4320 | 150 | 30 | 50 | 30 | 12 | 18 | 24 | 2 | 22 | 275 | 34 | |||||||
30 |
Missile Infantry /
Missile Infantry / wh3_main_cth_inf_dragon_guard_crossbowmen_0 Celestial Dragon Crossbowmen Only the Celestial Host enjoy the greatest armaments of the Dragon Empire, for only they can guarantee victory upon the field of battle. |
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1050 | 1050 | 263 | 80 | 6720 | 100 | 95 | 62 | 30 | 26 | 32 | 33 | 8 | 22 | 160 | 26 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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31 |
Cavalry & Chariots /
Cavalry / wh3_main_cth_cav_peasant_horsemen_0 Peasant Horsemen Stoic Cathayan cavalry, as expendable as they are dutiful. The Celestial Emperor thanks them for their sacrifice. |
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400 | 400 | 100 | 60 | 5040 | 100 | 15 | 55 | 33 | 26 | 26 | 28 | 36 | ||||||||||
32 |
Cavalry & Chariots /
Shock Cavalry / wh3_main_cth_cav_jade_lancers_0 Jade Lancers Their thunderous charges are as fearsome within cramped city streets as they are upon the plains of war. |
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800 | 800 | 200 | 60 | 6000 | 100 | 100 | 64 | 33 | 26 | 28 | 30 | 55 | ||||||||||
33 |
Cavalry & Chariots /
Flying Cavalry / wh3_main_cth_cav_jade_longma_riders_0 Great Longma Riders The riders of the Celestial Host are the elite of the elite. The Dragon Emperor trusts only his own kin more than they. |
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1400 | 1400 | 350 | 24 | 6072 | 100 | 110 | 72 | 33 | 36 | 34 | 65 | 75 | ||||||||||
34 |
Cavalry & Chariots /
Flying Cavalry / wh3_twa07_cth_cav_jade_longma_riders_ror_0 Righteous Lances of Wei-Jin (Great Longma Riders) Beside the Dragons of Cathay ride their righteous companions, generously armed with both lance and valour. |
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1600 | 1600 | 400 | 24 | 6072 | 100 | 110 | 82 | 33 | 45 | 43 | 65 | 75 | ||||||||||
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Constructs | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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35 |
Constructs /
Monster / wh3_main_cth_mon_terracotta_sentinel_0 Terracotta Sentinel The fearless stone giants stand guard across the length and breadth of the Celestial Empire, awaiting the Dragon Emperor's call. |
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1600 | 1600 | 400 | 1 | 12620 | 6500 | 100 | 100 | 48 | 65 | 30 | 600 | 25 | ||||||||||
36 |
Constructs /
Monster / wh3_twa08_cth_mon_terracotta_sentinel_0_ror The Green Guardian (Terracotta Sentinel) Centuries of silent sentry duty at the edge of the Warpstone Desert broken by a stunning display of choreographed violence – the foe will stand little chance against the enchanted behemoth towering above them. |
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2000 | 2000 | 500 | 1 | 12620 | 6500 | 100 | 100 | 48 | 78 | 38 | 600 | 25 | ||||||||||
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Flying War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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37 |
Flying War Machines /
Flying War Machine / wh3_main_cth_veh_sky_lantern_0 Sky Lantern A floating symbol of Cathay's pre-eminence, powered by the burning wings of magical Warbirds. |
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800 | 900 | 225 | 5 | 30040 | 100 | 30 | 70 | 33 | 8 | 8 | 26 | 1 | 30 | 275 | 108 | |||||||
38 |
Flying War Machines /
Flying War Machine / wh3_main_cth_veh_sky_junk_0 Sky-junk A flame-borne air-ship as immense as any sea-faring craft, capable of laying waste to entire legions. |
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1500 | 1500 | 375 | 5 | 50040 | 100 | 80 | 80 | 33 | 8 | 8 | 26 | 1 | 20 | 360 | 560 | |||||||
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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39 |
Artillery & War Machines /
Siege Artillery / wh3_main_cth_art_grand_cannon_0 Grand Cannon Wrought in the sacred form of fire-belching Dragon-mouths, their flaming cannonballs can topple almost any foe. |
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900 | 900 | 225 | 4 | 4788 | 1600 | 20 | 50 | 30 | 10 | 6 | 24 | 5 | 22 | 450 | 200 | |||||||
40 |
Artillery & War Machines /
Magic Chariot / wh3_main_cth_veh_war_compass_0 Wu Xing War Compass This mighty war Compass can harness the elements themselves, for even wind and lightning serve the Dragon Emperor's will. |
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950 | 950 | 238 | 1 | 6208 | 2800 | 80 | 75 | 30 | 30 | 20 | 160 | 20 | ||||||||||
41 |
Artillery & War Machines /
Rocket Battery / wh3_main_cth_art_fire_rain_rocket_battery_0 Fire Rain Rocket The swiftly-propagating flames of Fire Rain Rockets more than make up for their undependable accuracy. |
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1100 | 1200 | 300 | 4 | 4588 | 1600 | 20 | 50 | 30 | 10 | 6 | 24 | 5 | 12 | 400 | 560 | |||||||
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