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Clan Moulder Units
Units
- Lords (8)
- Heroes (5)
- Infantry (20)
- Missile Infantry (16)
- Monsters & Beasts (16)
- Artillery & War Machines (7)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Spear Infantry / wh2_dlc09_skv_cha_tretch_craventail Tretch Craventail Tretch's formidable repertoire of underhanded skills, combined with his famously good luck, has led to a number of legendary deeds! |
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750 | 900 | 225 | 1 | 4288 | 450 | 90 | 65 | 42 | 40 | 70 | 400 | 40 | ||||||||||
2 |
Lords /
Triple Sword Infantry / wh2_dlc14_skv_cha_deathmaster_snikch_0 Deathmaster Snikch Eshin’s supreme operative is a potent instrument of murder and sabotage, unseen until the fleeting moment of his victim's death. |
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1050 | 1050 | 263 | 1 | 3920 | 550 | 30 | 70 | 54 | 70 | 50 | 460 | 60 | ||||||||||
3 |
Lords /
Hybrid-Weapon Infantry / wh2_dlc14_skv_cha_master_assassin_0 Master Assassin Only after surviving the Nightlord’s toughest trials can an Eshin warrior consider himself a master in the methodologies of murder and sabotage. |
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900 | 900 | 225 | 1 | 3688 | 500 | 30 | 65 | 54 | 60 | 45 | 380 | 60 | 40 | 125 | 375 | |||||||
4 |
Lords /
Wizard / wh2_main_skv_cha_grey_seer_plague_0 Grey Seer (Plague) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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350 | 1000 | 250 | 1 | 3688 | 300 | 20 | 55 | 42 | 30 | 34 | 310 | 15 | ||||||||||
5 |
Lords /
Wizard / wh2_main_skv_cha_grey_seer_plague_1 Grey Seer (Plague) (Screaming Bell) The air erupts with contagion and ruin, choking the enemy's lungs and savaging their bodies. |
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1150 | 1150 | 287 | 1 | 6276 | 2100 | 100 | 85 | 44 | 30 | 34 | 200 | 15 | ||||||||||
6 |
Lords /
Wizard / wh2_main_skv_cha_lord_skrolk Lord Skrolk The Great Horned Rat breathes pestilence through Skrolk, infecting the very world beneath his fetid feet. |
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850 | 1000 | 250 | 1 | 4672 | 400 | 30 | 65 | 42 | 54 | 45 | 400 | 30 | ||||||||||
7 |
Lords /
Sword Infantry / wh2_main_skv_cha_queek_headtaker Queek Headtaker Queek is unscrupulous, vicious and without mercy. The Skaven, therefore, consider him most admirable. |
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950 | 1100 | 263 | 1 | 4288 | 650 | 110 | 70 | 40 | 66 | 46 | 420 | 50 | ||||||||||
8 |
Lords /
Sword Infantry / wh2_main_skv_cha_warlord_0 Warlord Their titles acquired by taking them from others, their savagery against the foe is just as unremitting. |
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550 | 700 | 300 | 1 | 4068 | 650 | 90 | 60 | 40 | 50 | 55 | 400 | 35 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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9 |
Heroes /
Wizard / wh2_dlc14_skv_cha_eshin_sorcerer_0 Eshin Sorcerer Mysterious techniques and tricks from the distant east enable the Eshin Sorcerer to weave fiendish spells of pain and misdirection. |
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350 | 1000 | 250 | 1 | 3600 | 300 | 20 | 50 | 42 | 35 | 40 | 310 | 15 | ||||||||||
10 |
Heroes /
Melee Specialist / wh2_main_skv_cha_assassin Assassin What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death. |
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500 | 800 | 200 | 1 | 3572 | 400 | 20 | 60 | 54 | 60 | 35 | 375 | 40 | ||||||||||
11 |
Heroes /
Wizard / wh2_main_skv_cha_plague_priest_0 Plague Priest The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge. |
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500 | 1000 | 250 | 1 | 3840 | 250 | 20 | 60 | 42 | 40 | 32 | 280 | 20 | ||||||||||
12 |
Heroes /
Wizard / wh2_main_skv_cha_plague_priest_2 Plague Priest (Plague Furnace) The Harbinger of Disease guides their actions, blighting enemies with pus, pestilence, and scourge. |
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1400 | 1400 | 325 | 1 | 5876 | 1950 | 90 | 85 | 42 | 30 | 26 | 200 | 20 | ||||||||||
13 |
Heroes /
Wizard / wh2_main_skv_cha_warlock_engineer Warlock Engineer Marching to war with magical machinations; outrageous and heretical, but most of all deadly. |
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400 | 1000 | 250 | 1 | 3420 | 250 | 45 | 50 | 42 | 25 | 32 | 280 | 10 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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14 |
Infantry /
Sword Infantry / wh2_main_skv_inf_skavenslaves_0 Skavenslaves In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong. |
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150 | 150 | 38 | 180 | 9000 | 90 | 0 | 35 | 42 | 12 | 10 | 18 | 5 | ||||||||||
15 |
Infantry /
Spear Infantry / wh2_main_skv_inf_skavenslave_spearmen_0 Skavenslave Spears A spear may mean they fight a little longer or better, but it only delays their inevitable demise. |
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175 | 175 | 44 | 180 | 9000 | 90 | 0 | 35 | 42 | 9 | 16 | 16 | 3 | ||||||||||
16 |
Infantry /
Sword Infantry / wh2_main_skv_inf_clanrats_0 Clanrats The cornerstone of the Skaven military, less numerous but better trained than the slave class. |
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300 | 300 | 75 | 160 | 9600 | 100 | 25 | 45 | 42 | 24 | 18 | 26 | 10 | ||||||||||
17 |
Infantry /
Spear Infantry / wh2_main_skv_inf_clanrat_spearmen_0 Clanrat Spears Angry, teeming rats with spears to overwhelm, defend, and tear enemies from their mounts. |
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325 | 325 | 81 | 160 | 9600 | 100 | 25 | 45 | 42 | 18 | 24 | 23 | 6 | ||||||||||
18 |
Infantry /
Sword Infantry / wh2_main_skv_inf_clanrats_1 Clanrats (Shields) The cornerstone of the Skaven military, less numerous but better trained than the slave class. |
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350 | 350 | 88 | 160 | 9600 | 100 | 25 | 45 | 42 | 24 | 22 | 26 | 10 | ||||||||||
19 |
Infantry /
Spear Infantry / wh2_main_skv_inf_clanrat_spearmen_1 Clanrat Spears (Shields) Although fury and numbers count for much in a fight, a good shield cannot be overstated. |
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375 | 375 | 94 | 160 | 9600 | 100 | 25 | 45 | 42 | 18 | 28 | 23 | 6 | ||||||||||
20 |
Infantry /
Weapon Team / wh2_dlc14_skv_inf_warp_grinder_0 Warp-Grinders The projectors of their portable, Warp-powered drills gleam with energy, pulverising stone, armour and flesh! |
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600 | 600 | 150 | 24 | 3936 | 600 | 70 | 45 | 38 | 20 | 18 | 96 | 8 | ||||||||||
21 |
Infantry /
Dual Sword Infantry / wh2_main_skv_inf_plague_monks Plague Monks Feeling no pain, they throw themselves into battle, paying little heed to what awaits them. |
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650 | 650 | 163 | 120 | 9120 | 100 | 10 | 68 | 42 | 28 | 25 | 32 | 22 | ||||||||||
22 |
Infantry /
Guandao Infantry / wh2_dlc14_skv_inf_eshin_triads_0 Eshin Triads Swift of foot and hidden from sight, the Triads’ killing techniques are as emphatic in combat as the rumours suggest. |
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700 | 750 | 188 | 72 | 5760 | 90 | 20 | 64 | 54 | 30 | 28 | 30 | 10 | ||||||||||
23 |
Infantry /
Dual Sword Infantry / wh2_main_skv_inf_death_runners_0 Death Runners Understanding from the outset that yours is a suicide mission focuses the murine mind on the murderous task at hand. |
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850 | 850 | 213 | 72 | 5760 | 90 | 20 | 68 | 54 | 32 | 28 | 30 | 22 | ||||||||||
24 |
Infantry /
Flail Infantry / wh2_main_skv_inf_plague_monk_censer_bearer Plague Monk Censer Bearers Half-mad, swinging their censers violently and damning all those nearby to a pestilent demise. |
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1000 | 1000 | 250 | 120 | 9600 | 120 | 10 | 72 | 42 | 31 | 27 | 44 | 34 | ||||||||||
25 |
Infantry /
Halberd Infantry / wh2_main_skv_inf_stormvermin_0 Stormvermin (Halberds) Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class. |
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1000 | 1000 | 250 | 160 | 9920 | 150 | 90 | 60 | 38 | 25 | 33 | 28 | 10 | ||||||||||
26 |
Infantry /
Sword Infantry / wh2_main_skv_inf_stormvermin_1 Stormvermin (Sword & Shield) Recognisably dark-furred, the Skaven military elite fight with a proud zeal unique to their class. |
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1050 | 1050 | 263 | 160 | 9920 | 150 | 90 | 60 | 38 | 38 | 36 | 34 | 18 | ||||||||||
27 |
Infantry /
Sword Infantry / wh2_dlc12_skv_inf_clanrats_ror_0 Clan Vulkn Tailslashers (Clanrats - Shields) These Clanrats' sport nasty, improvised tailblades that are all the more vicious for their homemade ingenuity. |
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500 | 500 | 125 | 160 | 9600 | 100 | 25 | 55 | 42 | 31 | 29 | 34 | 10 | ||||||||||
28 |
Infantry /
Flail Infantry / wh2_dlc12_skv_inf_plague_monk_censer_bearer_ror_0 Blightscab's Plaguepack (Plague Monk Censer Bearers) Good luck getting close enough to these foul, pestilential creatures to kill them without getting infected! |
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1250 | 1250 | 313 | 120 | 9600 | 120 | 10 | 82 | 42 | 39 | 34 | 44 | 34 | ||||||||||
29 |
Infantry /
Halberd Infantry / wh2_dlc12_skv_inf_stormvermin_ror_0 Council Guard (Stormvermin - Halberds) In a society as corrupt and perfidious as this, the law-makers must be protected from those over whom they rule. |
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1350 | 1350 | 338 | 160 | 9920 | 150 | 90 | 100 | 38 | 32 | 42 | 28 | 10 | ||||||||||
30 |
Infantry /
Dual Sword Infantry / wh2_dlc14_skv_inf_death_runners_ror_0 Visktrin's Death Squad (Death Runners) Though Lord Visktrin has been dead for centuries, his elite unit still worship him, persisting in murderous duties in their fallen leader’s name. |
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1150 | 1150 | 288 | 72 | 5760 | 90 | 20 | 78 | 54 | 41 | 36 | 30 | 22 | ||||||||||
31 |
Infantry /
Guandao Infantry / wh2_dlc14_skv_inf_eshin_triads_ror_0 Iksha's Triads (Eshin Triads) The teachings of Iksha Fastclaw serve his adherents well, allowing them to appear and disappear seemingly anywhere using their shady ‘doppelgang’. |
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900 | 900 | 225 | 72 | 5760 | 90 | 20 | 74 | 54 | 38 | 36 | 30 | 10 | ||||||||||
32 |
Infantry /
Spear Infantry / wh2_dlc16_skv_inf_skavenslave_spearmen_0_flesh_lab Skavenslave Spears A spear may mean they fight a little longer or better, but it only delays their inevitable demise. |
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175 | 0 | 44 | 180 | 9000 | 90 | 0 | 35 | 42 | 9 | 16 | 16 | 3 | ||||||||||
33 |
Infantry /
Sword Infantry / wh2_dlc16_skv_inf_skavenslaves_0_flesh_lab Skavenslaves In this lawless, miserable world the weak, or the merely out-manoeuvred, are either killed or put to back-breaking toil by the strong. |
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150 | 0 | 38 | 180 | 9000 | 90 | 0 | 35 | 42 | 12 | 10 | 18 | 5 | ||||||||||
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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34 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_skavenslave_slingers_0 Skavenslave Slingers From a position of relative safety, slings enable them to watch their peers march to their doom. |
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200 | 225 | 56 | 140 | 6720 | 90 | 0 | 33 | 42 | 6 | 7 | 18 | 4 | 22 | 120 | 9 | |||||||
35 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_night_runners_0 Night Runners These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places. |
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450 | 500 | 125 | 120 | 6720 | 90 | 10 | 48 | 54 | 24 | 14 | 26 | 12 | 10 | 70 | 17 | |||||||
36 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_night_runners_1 Night Runners (Slings) Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire. |
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450 | 500 | 125 | 120 | 6720 | 90 | 10 | 48 | 54 | 24 | 14 | 26 | 10 | 22 | 140 | 14 | |||||||
37 |
Missile Infantry /
Weapon Team / wh2_main_skv_inf_warpfire_thrower Warpfire Throwers Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs. |
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550 | 550 | 138 | 32 | 3936 | 150 | 70 | 50 | 38 | 16 | 16 | 18 | 2 | 72 | 80 | 27 | |||||||
38 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_poison_wind_globadiers Poisoned Wind Globadiers When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death. |
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650 | 650 | 138 | 48 | 3648 | 150 | 100 | 58 | 38 | 18 | 16 | 26 | 6 | 18 | 85 | 40 | |||||||
39 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_gutter_runner_slingers_0 Gutter Runner Slingers Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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750 | 750 | 188 | 120 | 6960 | 90 | 20 | 54 | 54 | 26 | 20 | 28 | 10 | 24 | 140 | 18 | |||||||
40 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_gutter_runners_0 Gutter Runners Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly. |
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750 | 750 | 188 | 120 | 6960 | 90 | 20 | 54 | 54 | 26 | 20 | 28 | 14 | 12 | 70 | 20 | |||||||
41 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_gutter_runner_slingers_1 Gutter Runner Slingers (Poison) Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe. |
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825 | 825 | 206 | 120 | 6960 | 90 | 20 | 54 | 54 | 26 | 20 | 28 | 10 | 24 | 140 | 18 | |||||||
42 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_gutter_runners_1 Gutter Runners (Poison) Armed with poison, so even a glancing blow may mean agonising death to the target. |
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825 | 825 | 206 | 120 | 6960 | 90 | 20 | 54 | 54 | 26 | 20 | 28 | 14 | 12 | 70 | 20 | |||||||
43 |
Missile Infantry /
Weapon Team / wh2_dlc12_skv_inf_ratling_gun_0 Ratling Guns The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively. |
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850 | 850 | 213 | 32 | 3936 | 150 | 70 | 50 | 38 | 16 | 16 | 26 | 2 | 15 | 145 | 288 | |||||||
44 |
Missile Infantry /
Missile Infantry / wh2_main_skv_inf_death_globe_bombardiers Death Globe Bombardiers Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas. |
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900 | 900 | 225 | 48 | 3648 | 150 | 100 | 58 | 38 | 18 | 16 | 26 | 6 | 18 | 85 | 64 | |||||||
45 |
Missile Infantry /
Weapon Team / wh2_dlc14_skv_inf_poison_wind_mortar_0 Poisoned Wind Mortars The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away! |
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1100 | 1100 | 275 | 12 | 3936 | 150 | 70 | 50 | 38 | 14 | 16 | 18 | 2 | 14 | 250 | 59 | |||||||
46 |
Missile Infantry /
Weapon Team / wh2_dlc12_skv_inf_warplock_jezzails_0 Warplock Jezzails These ludicrously long-barrelled guns require two Skaven to operate effectively, though safety be damned! |
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1000 | 1200 | 300 | 32 | 3936 | 150 | 70 | 50 | 42 | 16 | 16 | 26 | 2 | 22 | 275 | 30 | |||||||
47 |
Missile Infantry /
Weapon Team / wh2_dlc12_skv_inf_ratling_gun_ror_0 Teeth-Breakers (Ratling Guns) Keep your mouth shut and your head down if you want to live. |
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1050 | 1050 | 263 | 32 | 3936 | 150 | 70 | 60 | 38 | 22 | 22 | 26 | 2 | 15 | 145 | 351 | |||||||
48 |
Missile Infantry /
Weapon Team / wh2_dlc12_skv_inf_warplock_jezzails_ror_0 Natty Buboe's Sharpshooters (Warplock Jezzails) They may be literally falling apart at the seams, but this rag-tag band share a dead-eyed accuracy that's hard to beat. |
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1300 | 1300 | 325 | 32 | 3936 | 150 | 70 | 60 | 42 | 22 | 22 | 26 | 2 | 22 | 275 | 37 | |||||||
49 |
Missile Infantry /
Weapon Team / wh2_dlc14_skv_inf_poison_wind_mortar_ror_0 The Avalanche Mortars (Death Globe Mortars) By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry. |
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1500 | 1500 | 375 | 12 | 3936 | 150 | 70 | 60 | 38 | 19 | 22 | 18 | 2 | 14 | 250 | 378 | |||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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50 |
Monsters & Beasts /
War Beasts / wh2_dlc16_skv_mon_wolf_rats_0 Wolf Rats Swift paws and vicious claws let loose upon the battlefield are sure to lead to a violent, blood-drenched mass-mauling. |
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550 | 550 | 138 | 80 | 6640 | 150 | 15 | 34 | 95 | 28 | 19 | 16 | 30 | ||||||||||
51 |
Monsters & Beasts /
War Beasts / wh2_dlc16_skv_mon_wolf_rats_1 Wolf Rats (Poison) Those set upon by these monsters pray they die by the first bite, instead of dying painfully riddled with rabid saliva. |
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550 | 550 | 138 | 80 | 6640 | 150 | 15 | 34 | 95 | 28 | 19 | 26 | 30 | ||||||||||
52 |
Monsters & Beasts /
Monstrous Infantry / wh2_main_skv_mon_rat_ogres Rat Ogres Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy. |
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700 | 800 | 200 | 16 | 7728 | 1500 | 30 | 56 | 60 | 26 | 26 | 75 | 46 | ||||||||||
53 |
Monsters & Beasts /
Monster / wh2_dlc16_skv_mon_brood_horror_0 Brood Horror The most brutish horrors of the rat brood bite, savage, and devour anything within reach of their razor-sharp teeth. |
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1200 | 1100 | 300 | 1 | 6009 | 2000 | 40 | 55 | 95 | 40 | 30 | 375 | 65 | ||||||||||
54 |
Monsters & Beasts /
Monster / wh2_main_skv_cha_warlord_1 Warlord (Bonebreaker) Their titles acquired by taking them from others, their savagery against the foe is just as unremitting. |
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1000 | 1150 | 300 | 1 | 6376 | 400 | 70 | 60 | 44 | 50 | 55 | 460 | 55 | ||||||||||
55 |
Monsters & Beasts /
Monster / wh2_dlc16_skv_mon_rat_ogre_mutant Mutant Rat Ogre The cream of Clan Moulder’s creations, augmented with greater size and strength, and in some cases a transplanted mind! |
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1200 | 1200 | 325 | 1 | 6508 | 2500 | 30 | 60 | 70 | 52 | 38 | 420 | 60 | ||||||||||
56 |
Monsters & Beasts /
Monster / wh2_main_skv_mon_hell_pit_abomination Hell Pit Abomination The very image of madness and ruin; the ultimate rat-made menace unleashed. |
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1800 | 1800 | 450 | 1 | 12100 | 5000 | 50 | 90 | 58 | 42 | 30 | 520 | 25 | ||||||||||
57 |
Monsters & Beasts /
Monster / wh2_dlc16_skv_mon_brood_horror_0_flesh_lab Brood Horror The most brutish horrors of the rat brood bite, savage, and devour anything within reach of their razor-sharp teeth. |
|||||||||||||||||||||
1200 | 0 | 275 | 1 | 6009 | 2000 | 40 | 55 | 95 | 40 | 30 | 375 | 65 | ||||||||||
58 |
Monsters & Beasts /
Monster / wh2_dlc16_skv_mon_hell_pit_abomination_flesh_lab Hell Pit Abomination The very image of madness and ruin; the ultimate rat-made menace unleashed. |
|||||||||||||||||||||
1800 | 0 | 450 | 1 | 12100 | 5000 | 50 | 90 | 58 | 42 | 30 | 520 | 25 | ||||||||||
59 |
Monsters & Beasts /
Monster / wh2_dlc16_skv_mon_hell_pit_abomination_ror_0 The Thing-Thing (Hell Pit Abomination) No name can ever express the true nature of this grotesque monstrosity, or aptly describe its unsurpassed loathsomeness! |
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2200 | 2200 | 550 | 1 | 12100 | 5000 | 50 | 100 | 58 | 52 | 38 | 520 | 25 | ||||||||||
60 |
Monsters & Beasts /
Monster / wh2_dlc16_skv_mon_rat_ogre_mutant_flesh_lab Mutant Rat Ogre The cream of Clan Moulder’s creations, augmented with greater size and strength, and in some cases a transplanted mind! |
|||||||||||||||||||||
1200 | 0 | 325 | 1 | 6508 | 2500 | 30 | 60 | 70 | 52 | 38 | 420 | 60 | ||||||||||
61 |
Monsters & Beasts /
Monster / wh2_dlc16_skv_mon_rat_ogre_mutant_ror_0 Morskittar's Hellion (Mutant Rat Ogre) Much like the Tinker-in-Chief who commissioned its creation, this grotesque mutant has had many a body part replaced or augmented. |
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1650 | 1650 | 413 | 1 | 6508 | 2500 | 30 | 70 | 70 | 63 | 48 | 420 | 60 | ||||||||||
62 |
Monsters & Beasts /
Monstrous Infantry / wh2_dlc16_skv_mon_rat_ogres_flesh_lab Rat Ogres Patchwork creations of pure brawn and unthinking rage, they charge with the desire only to destroy. |
|||||||||||||||||||||
800 | 0 | 200 | 16 | 7728 | 1500 | 30 | 56 | 60 | 26 | 26 | 75 | 46 | ||||||||||
63 |
Monsters & Beasts /
Monstrous Infantry / wh2_dlc16_skv_mon_rat_ogres_ror_0 Pit Fighters of Hell’s Deep (Rat Ogres) Only the toughest specimens survive the lowest of Hell Pit’s Nine Circles, the freak-infested proving ground in the utter darkness below. |
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1050 | 1050 | 263 | 16 | 7728 | 1500 | 30 | 66 | 60 | 33 | 34 | 75 | 46 | ||||||||||
64 |
Monsters & Beasts /
War Beasts / wh2_dlc16_skv_mon_wolf_rats_0_flesh_lab Wolf Rats Swift paws and vicious claws let loose upon the battlefield are sure to lead to a violent, blood-drenched mass-mauling. |
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550 | 0 | 138 | 80 | 6640 | 150 | 15 | 34 | 95 | 28 | 19 | 16 | 30 | ||||||||||
65 |
Monsters & Beasts /
War Beasts / wh2_dlc16_skv_mon_wolf_rats_1_flesh_lab Wolf Rats (Poison) Those set upon by these monsters pray they die by the first bite, instead of dying painfully riddled with rabid saliva. |
|||||||||||||||||||||
550 | 0 | 138 | 80 | 6640 | 150 | 15 | 34 | 95 | 28 | 19 | 26 | 30 | ||||||||||
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
66 |
Artillery & War Machines /
Catapult / wh2_main_skv_art_plagueclaw_catapult Plagueclaw Catapults The greatest way to deliver toxic scourge is to hurl it at the enemy from a very safe distance! |
|||||||||||||||||||||
900 | 900 | 225 | 4 | 5028 | 3100 | 30 | 54 | 20 | 15 | 17 | 26 | 2 | 22 | 400 | 142 | |||||||
67 |
Artillery & War Machines /
Siege Artillery / wh2_main_skv_art_warp_lightning_cannon Warp Lightning Cannons This deadly weapon fires in the blink of an eye, leaving gaping holes and scorched earth in its wake. |
|||||||||||||||||||||
1000 | 1000 | 250 | 4 | 4848 | 3100 | 30 | 50 | 20 | 16 | 16 | 18 | 2 | 22 | 430 | 174 | |||||||
68 |
Artillery & War Machines /
War Machine / wh2_dlc12_skv_veh_doom_flayer_0 Doom-Flayers It's not quite as bad as it sounds… In fact, it's far, far worse. Prepare to die. |
|||||||||||||||||||||
1050 | 1100 | 300 | 4 | 5608 | 900 | 90 | 60 | 72 | 30 | 26 | 95 | 40 | ||||||||||
69 |
Artillery & War Machines /
War Machine / wh2_main_skv_veh_doomwheel Doomwheel Careening across the battlefield, smashing everything on contact and incinerating anything too close with bolts of savage Warpstone lightning. |
|||||||||||||||||||||
1450 | 1450 | 363 | 1 | 6420 | 2000 | 100 | 65 | 72 | 26 | 37 | 297 | 50 | ||||||||||
70 |
Artillery & War Machines /
Siege Artillery / wh2_dlc12_skv_art_warp_lightning_cannon_ror_0 Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannons) If you're facing Ikit's cannon crew, chances are you're already dead! |
|||||||||||||||||||||
1200 | 1200 | 300 | 4 | 4848 | 3100 | 30 | 60 | 20 | 22 | 22 | 18 | 2 | 22 | 430 | 212 | |||||||
71 |
Artillery & War Machines /
War Machine / wh2_dlc12_skv_veh_doom_flayer_ror_0 Dwarf-Thing Menace (Doom-Flayers) This particular spikey ball of cyclic death is the very bane of the Dwarfen race, whose little legs cannot carry themselves away fast enough! |
|||||||||||||||||||||
1250 | 1350 | 338 | 4 | 5608 | 900 | 90 | 70 | 72 | 38 | 34 | 95 | 40 | ||||||||||
72 |
Artillery & War Machines /
War Machine / wh2_dlc12_skv_veh_doomwheel_ror_0 Wheelz of Dooom (Doomwheel) The dread Wheelz crush those caught 'neath their spikey-tracked engines of death! |
|||||||||||||||||||||
1700 | 1700 | 425 | 1 | 6420 | 2000 | 100 | 75 | 72 | 34 | 46 | 297 | 50 | ||||||||||
|