Left Panel
menu
HomeHome / Total War: WARHAMMER III / Shadow Legion / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Daemon Prince
Lords / Daemon Prince / wh3_dlc20_chs_cha_daemon_prince
Daemon Prince
Daemon Princes are amongst the greatest and most powerful servants of Chaos.
2000 2400 525 1 7600 4000 30 80 65 55 55 500 50
2
1 Chaos Lord (Manticore)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_10
Chaos Lord (Manticore)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1500 1400 350 1 5468 600 80 75 33 54 45 490 60
3
1 Chaos Lord (Chaos Dragon)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_2
Chaos Lord (Chaos Dragon)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
2300 2300 575 1 7436 600 70 75 33 54 44 550 50
4
1 Chaos Lord
Lords / Chariot / wh_dlc01_chs_cha_chaos_lord_9
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1350 1400 350 1 5656 2600 110 75 66 40 35 160 100
5
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_0
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
6
1 Chaos Sorcerer Lord (Death) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_10
Chaos Sorcerer Lord (Death) (Chaos Dragon)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
7
1 Chaos Sorcerer Lord (Death) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_12
Chaos Sorcerer Lord (Death) (Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
8
1 Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_13
Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4288 600 0 70 33 48 44 360 40
9
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_7
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
10
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_8
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
11
1 Chaos Sorcerer Lord (Death) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9
Chaos Sorcerer Lord (Death) (Manticore)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
12
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_0
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
13
1 Chaos Sorcerer Lord (Fire) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_10
Chaos Sorcerer Lord (Fire) (Chaos Dragon)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
14
1 Chaos Sorcerer Lord (Fire) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_12
Chaos Sorcerer Lord (Fire) (Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
15
1 Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_13
Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4288 600 0 70 33 48 44 360 40
16
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
17
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_8
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
18
1 Chaos Sorcerer Lord (Fire) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_9
Chaos Sorcerer Lord (Fire) (Manticore)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
19
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_0
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
700 1000 250 1 3808 600 80 70 33 48 44 360 20
20
1 Chaos Sorcerer Lord (Metal) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_10
Chaos Sorcerer Lord (Metal) (Chaos Dragon)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
21
1 Chaos Sorcerer Lord (Metal) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_12
Chaos Sorcerer Lord (Metal) (Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
900 1100 275 1 4288 600 100 70 33 48 44 360 40
22
1 Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_13
Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4288 600 0 70 33 48 44 360 40
23
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_7
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4480 1700 110 70 78 30 20 360 70
24
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_8
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4680 2600 110 70 66 30 20 136 80
25
1 Chaos Sorcerer Lord (Metal) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_9
Chaos Sorcerer Lord (Metal) (Manticore)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
26
1 Chaos Sorcerer Lord (Shadows)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_0
Chaos Sorcerer Lord (Shadows)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
27
1 Chaos Sorcerer Lord (Shadows) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_1
Chaos Sorcerer Lord (Shadows) (Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
28
1 Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_2
Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
0 0 0 1 4288 600 0 70 33 48 44 360 40
29
1 Chaos Sorcerer Lord (Shadows) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_3
Chaos Sorcerer Lord (Shadows) (Manticore)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
30
1 Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4
Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
31
1 Chaos Sorcerer (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_metal_8
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
32
1 Kholek Suneater
Lords / Dragon Ogre Shaggoth / wh_dlc01_chs_cha_kholek
Kholek Suneater
Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable.
2200 2200 525 1 8988 6000 95 75 78 66 46 540 52
33
1 Prince Sigvald the Magnificent
Lords / Sword Infantry / wh_dlc01_chs_cha_prince_sigvald_the_magnificent
Prince Sigvald the Magnificent
Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.
1200 1200 120 1 5220 1200 110 100 40 70 60 520 45
34
1 Lord of Change
Lords / Wizard / wh_dlc01_chs_cha_qb_lord_of_change_0
Lord of Change
A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes.
450 1000 100 1 7028 3500 30 70 54 45 45 420 35
35
1 Archaon the Everchosen
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_0
Archaon the Everchosen
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1450 2000 350 1 5808 1300 120 85 35 70 60 470 55
36
1 Archaon the Everchosen (Dorghar)
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_1
Archaon the Everchosen (Dorghar)
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1850 2500 450 1 6936 1300 120 85 33 70 60 470 90
37
1 Chaos Lord
Lords / Sword Infantry / wh_main_chs_cha_chaos_lord_0
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
900 1000 250 1 4640 600 100 75 33 65 55 490 35
38
1 Chaos Lord (Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_11
Chaos Lord (Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1100 1100 275 1 5220 600 120 75 33 65 55 490 50
39
1 Chaos Lord (Barded Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_12
Chaos Lord (Barded Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1150 1150 300 1 5220 600 0 75 33 65 55 490 50
40
1 Chaos Lord (Chaos Chariot)
Lords / Chariot / wh_main_chs_cha_chaos_lord_8
Chaos Lord (Chaos Chariot)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1250 1300 325 1 5456 1700 110 75 78 40 35 490 80
41
1 Sarthorael the Everwatcher
Lords / Wizard / wh_main_chs_cha_lord_of_change_0
Sarthorael the Everwatcher
Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose.
1700 1000 100 1 7028 3500 30 70 54 45 45 420 35
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
42
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_death_8
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
43
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_fire_8
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
44
1 Chaos Sorcerer (Shadows)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_0
Chaos Sorcerer (Shadows)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
45
1 Chaos Sorcerer (Shadows) (Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_1
Chaos Sorcerer (Shadows) (Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
46
1 Chaos Sorcerer (Shadows) (Barded Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_2
Chaos Sorcerer (Shadows) (Barded Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
0 0 0 1 3968 600 0 60 33 42 40 315 40
47
1 Exalted Hero (Manticore)
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_10
Exalted Hero (Manticore)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
1200 1100 275 1 5268 600 80 70 33 55 34 460 55
48
1 Exalted Hero
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_8
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
0 0 0 1 4680 2600 110 70 66 40 20 160 90
49
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_0
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
50
1 Chaos Sorcerer (Death) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_10
Chaos Sorcerer (Death) (Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
51
1 Chaos Sorcerer (Death) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_11
Chaos Sorcerer (Death) (Barded Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 3968 600 0 60 33 42 40 315 40
52
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_7
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
53
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_0
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
54
1 Chaos Sorcerer (Fire) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_10
Chaos Sorcerer (Fire) (Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
55
1 Chaos Sorcerer (Fire) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_11
Chaos Sorcerer (Fire) (Barded Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 3968 600 0 60 33 42 40 315 40
56
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_7
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
57
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_0
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
58
1 Chaos Sorcerer (Metal) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_10
Chaos Sorcerer (Metal) (Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
59
1 Chaos Sorcerer (Metal) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_11
Chaos Sorcerer (Metal) (Barded Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 3968 600 0 60 33 42 40 315 40
60
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_7
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
61
1 Exalted Hero
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_0
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
600 1000 250 1 4068 600 100 70 33 65 45 420 30
62
1 Exalted Hero (Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_12
Exalted Hero (Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
800 1100 275 1 4672 600 120 70 33 65 45 420 45
63
1 Exalted Hero (Barded Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_13
Exalted Hero (Barded Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
850 1200 300 1 4672 600 0 70 33 65 45 420 45
64
1 Exalted Hero (Chaos Chariot)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_7
Exalted Hero (Chaos Chariot)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
950 1300 325 1 4880 1700 110 70 78 40 20 420 75
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
65
120 Chaos Marauders
Infantry / Axe Infantry / wh_main_chs_inf_chaos_marauders_0
Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
375 375 94 120 9360 100 15 60 35 34 28 28 18
66
120 Marauders of Khorne
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho
Marauders of Khorne
Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze.
425 425 106 120 9360 100 35 60 35 34 23 28 18
67
120 Marauders of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur
Marauders of Nurgle
The sweet stench of decay clings to the polluted bodies of these pallid Northmen.
425 425 106 120 10200 100 15 60 35 29 33 28 18
68
120 Marauders of Slaanesh
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_msla
Marauders of Slaanesh
The Serpent God covets the primitive minds of Marauders so easily afflicted by helpless addictions.
425 425 106 120 9360 100 15 60 40 34 28 28 18
69
120 Marauders of Tzeentch
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze
Marauders of Tzeentch
The Marauders of the Changer pray with fear and adoration for His magical boons.
425 425 106 120 9360 100 15 60 35 34 28 28 18
70
120 Chaos Marauders (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1
Chaos Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
475 475 119 120 9360 100 15 60 35 34 20 30 22
71
120 Marauders of Tzeentch (Spears)
Infantry / Spear Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze_spears
Marauders of Tzeentch (Spears)
Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself.
500 500 125 120 9360 100 15 60 35 25 37 25 6
72
120 Marauders of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons
Marauders of Nurgle (Great Weapons)
With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns.
525 525 131 120 10200 100 15 60 35 29 25 30 22
73
120 Marauders of Slaanesh (Hellscourges)
Infantry / Whip Infantry / wh3_dlc20_chs_inf_chaos_marauders_msla_hellscourges
Marauders of Slaanesh (Hellscourges)
Scourges blessed by the Dark Prince indulge the Northmen’s darkest passions for inflicting pain.
525 525 125 120 9360 100 15 60 40 30 38 30 18
74
120 Marauders of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons
Marauders of Khorne (Dual Weapons)
A Marauder's hand devoid of a weapon is useless in the eyes of Khorne.
575 575 144 120 9360 100 35 60 35 34 17 40 30
75
100 Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_0
Plaguebearers of Nurgle
A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot.
700 700 175 100 11600 150 30 65 27 30 32 48 8
76
80 Forsaken
Infantry / Melee Infantry / wh_dlc01_chs_inf_forsaken_0
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
750 750 188 80 7360 230 85 70 46 32 20 58 36
77
100 Chaos Warriors
Infantry / Axe Infantry / wh_main_chs_inf_chaos_warriors_0
Chaos Warriors
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
750 750 188 100 9000 160 100 75 28 36 44 36 20
78
100 Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_0
Bloodletters of Khorne
The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier.
800 800 200 100 8000 125 35 65 38 34 26 34 30
79
80 Forsaken of Khorne
Infantry / Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho
Forsaken of Khorne
Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing.
800 800 213 80 7360 230 100 70 46 32 15 58 36
80
100 Daemonettes of Slaanesh
Infantry / Melee Infantry / wh3_main_sla_inf_daemonette_0
Daemonettes of Slaanesh
The hypnotic, dancing footsoldiers of Slaanesh, beguiling senses before shredding flesh with knife-edged claws, euphoric in the gift of pain.
800 800 200 100 6800 80 10 65 54 40 36 32 30
81
100 Chaos Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2
Chaos Warriors (Great Weapons)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 36 32 38 26
82
80 Forsaken of Tzeentch
Infantry / Melee Infantry / wh3_main_tze_inf_forsaken_0
Forsaken of Tzeentch
Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares.
850 850 213 80 7360 230 85 70 46 32 20 58 36
83
100 Chaos Warriors of Khorne
Infantry / Axe Infantry / wh3_main_kho_inf_chaos_warriors_0
Chaos Warriors of Khorne
Fighters raised from the strongest of Northmen stock, but no longer truly human.
850 850 213 100 9000 160 110 75 28 36 39 36 20
84
80 Forsaken of Slaanesh
Infantry / Melee Infantry / wh3_dlc20_chs_inf_forsaken_msla
Forsaken of Slaanesh
The Dark Prince’s touch warps His followers’ flesh, but the mind is where the greatest damages are wrought.
850 850 213 80 7360 230 85 70 51 32 20 58 22
85
80 Forsaken of Nurgle
Infantry / Melee Infantry / wh3_main_nur_inf_forsaken_0_warriors
Forsaken of Nurgle
A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him.
850 850 213 80 8000 230 85 70 46 27 25 58 36
86
100 Chaos Warriors (Halberds)
Infantry / Halberd Infantry / wh_main_chs_inf_chaos_warriors_1
Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 30 42 34 10
87
100 Chaos Warriors of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur
Chaos Warriors of Nurgle
To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars.
850 850 213 100 9800 160 100 75 28 31 49 36 20
88
100 Chaos Warriors of Slaanesh
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chaos_warriors_msla
Chaos Warriors of Slaanesh
A ritualistic union with the Dark Prince spurs symphonies of misery inflicted upon His enemies.
850 850 213 100 9000 160 100 75 33 36 44 36 20
89
100 Chaos Warriors of Tzeentch
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze
Chaos Warriors of Tzeentch
The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds.
850 850 213 100 9000 160 100 75 28 36 44 36 20
90
100 Chaos Warriors of Slaanesh (Hellscourges)
Infantry / Whip Infantry / wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges
Chaos Warriors of Slaanesh (Hellscourges)
Struck dumb by the sight of sublime warriors, few can escape an excruciating flagellation.
900 900 213 100 9000 160 100 75 33 32 54 32 20
91
100 Chaos Warriors of Khorne (Halberds)
Infantry / Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1
Chaos Warriors of Khorne (Halberds)
Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds.
950 950 238 100 9000 160 110 75 28 30 37 34 10
92
100 Chaos Warriors of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons
Chaos Warriors of Nurgle (Great Weapons)
An elevated pain threshold grants the strength to wield more burdensome means for murder.
950 950 238 100 9800 160 100 75 28 31 37 38 26
93
100 Chaos Warriors of Tzeentch (Halberds)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds
Chaos Warriors of Tzeentch (Halberds)
The sharpened blade of a mighty polearm exacts brutal change upon the battlefield.
950 950 238 100 9000 160 100 75 28 30 42 34 10
94
100 Chaos Warriors of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2
Chaos Warriors of Khorne (Dual Weapons)
When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless.
1000 1000 250 100 9000 160 110 75 28 36 33 52 32
95
16 Aspiring Champions
Infantry / Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0
Aspiring Champions
The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.
1100 1100 275 16 9856 600 120 80 32 40 45 96 26
96
100 Exalted Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_1
Exalted Plaguebearers of Nurgle
This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all.
1100 1100 275 100 13200 175 35 70 27 38 40 52 8 3 70 38
97
100 Exalted Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_1
Exalted Bloodletters of Khorne
Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows.
1200 1200 300 100 9200 150 40 75 38 42 34 44 36
98
100 Exalted Daemonettes of Slaanesh
Infantry / Melee Infantry / wh3_main_sla_inf_daemonette_1
Exalted Daemonettes of Slaanesh
The Daemonettes gather souls with which to entertain Slaanesh for the briefest moment.
1250 1250 313 100 7700 80 15 70 54 48 44 50 35
99
80 Chosen
Infantry / Axe Infantry / wh_main_chs_inf_chosen_0
Chosen
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1250 1250 313 80 10480 160 120 85 28 46 60 48 26
100
80 Chosen of Khorne
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho
Chosen of Khorne
Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring.
1350 1350 338 80 10480 160 130 85 28 46 55 48 26
101
80 Chosen of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur
Chosen of Nurgle
The gifts of Nurgle that do not kill you only make you stronger.
1350 1350 338 80 11440 160 120 85 28 41 65 48 26
102
80 Chosen of Slaanesh
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chosen_msla
Chosen of Slaanesh
Slaanesh gifts boons generously, but only a select few resist being consumed by passions, obsession, and sin.
1350 1350 338 80 10480 160 120 85 33 46 60 48 26
103
80 Chosen of Tzeentch
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chosen_mtze
Chosen of Tzeentch
Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace.
1350 1350 338 80 10480 160 120 85 28 46 60 48 26
104
80 Chosen (Halberds)
Infantry / Halberd Infantry / wh_dlc01_chs_inf_chosen_2
Chosen (Halberds)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1400 1400 350 80 10480 210 120 85 28 36 56 46 16
105
80 Chosen of Slaanesh (Hellscourges)
Infantry / Whip Infantry / wh3_dlc20_chs_inf_chosen_msla_hellscourges
Chosen of Slaanesh (Hellscourges)
Cruel pleasure is taken from an enemy’s desperation at being slowly and callously killed, one lash at a time.
1450 1450 363 80 10480 160 120 85 33 42 70 42 26
106
80 Chosen (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chosen_1
Chosen (Great Weapons)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1450 1450 363 80 10480 160 120 85 28 48 46 50 32
107
16 The Severed Claw (Aspiring Champions)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_aspiring_champions_mtze_ror
The Severed Claw (Aspiring Champions)
The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions.
1500 1500 375 16 9040 600 120 90 32 40 52 90 16
108
80 Chosen of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho_dualweapons
Chosen of Khorne (Dual Weapons)
With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect.
1500 1500 375 80 10480 160 130 85 28 46 49 69 38
109
80 Chosen of Tzeentch (Halberds)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_chosen_mtze_halberds
Chosen of Tzeentch (Halberds)
Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth.
1500 1500 375 80 10480 210 120 85 28 36 56 46 16
110
80 Chosen of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur_greatweapons
Chosen of Nurgle (Great Weapons)
Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern.
1550 1550 388 80 11440 160 120 85 28 43 51 50 32
111
100 Mirror Guard (Chaos Warriors)
Infantry / Sword Infantry / wh_pro04_chs_inf_chaos_warriors_ror_0
Mirror Guard (Chaos Warriors)
An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed.
1000 950 238 100 9000 160 100 85 33 45 54 36 20
112
80 The Daemonspew (Forsaken)
Infantry / Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0
The Daemonspew (Forsaken)
The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.
1000 1000 250 80 8000 230 85 80 46 35 32 58 36
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
113
80 Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_0
Pink Horrors of Tzeentch
The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating.
700 700 175 80 6400 100 25 65 38 22 26 28 12 20 130 25
114
80 Exalted Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_1
Exalted Pink Horrors of Tzeentch
Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status.
1100 1100 275 80 7200 130 25 70 38 30 38 32 14 20 130 30
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
115
60 Hellstriders of Slaanesh
Cavalry & Chariots / Spear Cavalry / wh3_main_sla_cav_hellstriders_0
Hellstriders of Slaanesh
Vainglorious mortals granted the immortal power they crave – at the cost of everything they once were.
700 700 175 60 5220 100 15 60 33 24 26 30 40
116
4 Chaos Chariots
Cavalry & Chariots / Chariot / wh_main_chs_cav_chaos_chariot
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
750 750 188 4 5672 1230 110 70 78 22 28 40 76
117
60 Hellstriders of Slaanesh (Hellscourges)
Cavalry & Chariots / Melee Cavalry / wh3_main_sla_cav_hellstriders_1
Hellstriders of Slaanesh (Hellscourges)
Bartering their very souls for the saddles of Slaanesh's Daemonic steeds, these shackled mortals flense flesh from bone with their writhing, semi-sentient lashes.
750 750 188 60 5220 100 15 60 33 28 34 40 40
118
4 Chaos Chariots of Khorne
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_mkho
Chaos Chariots of Khorne
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 5672 1230 120 70 78 22 23 40 76
119
4 Chaos Chariots of Nurgle
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_mnur
Chaos Chariots of Nurgle
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 6228 1230 110 70 78 17 33 40 76
120
4 Chaos Chariots of Slaanesh
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_msla
Chaos Chariots of Slaanesh
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 5672 1230 110 70 78 22 28 40 60
121
4 Chaos Chariots of Tzeentch
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_mtze
Chaos Chariots of Tzeentch
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 5672 1230 110 70 78 22 28 40 76
122
4 The Sibilant Slaughtercade (Chaos Chariots)
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_msla_ror
The Sibilant Slaughtercade (Chaos Chariots)
Thundering footsteps and a Chariot's heavy rumbling are the last sounds so many hear before their untimely demise.
1000 1000 250 4 5672 1230 110 80 78 29 36 40 60
123
4 Gorebeast Chariots
Cavalry & Chariots / Monstrous Chariot / wh_dlc01_chs_cav_gorebeast_chariot
Gorebeast Chariots
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
1200 1200 300 4 6528 2130 130 70 66 30 32 50 80
124
4 Gorebeast Chariot of Khorne
Cavalry & Chariots / Chariot / wh3_main_kho_cav_gorebeast_chariot
Gorebeast Chariot of Khorne
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
1300 1300 325 4 6528 2130 130 70 66 35 25 50 80
125
60 Chaos Knights
Cavalry & Chariots / Cavalry / wh_main_chs_cav_chaos_knights_0
Chaos Knights
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1300 1400 350 60 7620 130 120 75 33 44 52 53 44
126
60 Chaos Knights of Khorne
Cavalry & Chariots / Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho
Chaos Knights of Khorne
A tithing of skulls for their bloody Master is hastened from atop an armoured, charging steed.
1400 1500 375 60 7620 130 130 75 33 44 47 53 44
127
60 Chaos Knights of Nurgle
Cavalry & Chariots / Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur
Chaos Knights of Nurgle
The foetid appearance of the Plague Lord’s malicious Knights belies their illustrious standing.
1400 1500 375 60 8280 130 120 75 33 39 57 53 44
128
60 Chaos Knights of Slaanesh
Cavalry & Chariots / Cavalry / wh3_dlc20_chs_cav_chaos_knights_msla
Chaos Knights of Slaanesh
A Slaaneshi Knight's charge always foreshadows an orgy of pain and despair, as he tramples his foes again and again.
1400 1500 375 60 7620 130 120 75 33 44 52 53 44
129
60 Chaos Knights (Lances)
Cavalry & Chariots / Shock Cavalry / wh_main_chs_cav_chaos_knights_1
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1400 1500 375 60 7620 130 120 75 33 42 36 53 80
130
24 Doom Knights of Tzeentch
Cavalry & Chariots / Flying Cavalry / wh3_main_tze_cav_doom_knights_0
Doom Knights of Tzeentch
Mortal might granted sorcerous flight, tearing the skies asunder in a blaze of blue and gold.
1500 1600 400 24 5880 1000 120 80 105 44 36 80 52
131
60 Chaos Knights of Khorne (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho_lances
Chaos Knights of Khorne (Lances)
Deadly lances extend forth, sundering battle lines like the knuckles on the mailed fist of Khorne Himself.
1500 1600 400 60 7620 130 130 75 33 42 31 53 80
132
60 Chaos Knights of Nurgle (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur_lances
Chaos Knights of Nurgle (Lances)
The sickening surge of the Plague Knights is spearheaded by lances glistening with ichor and droplets of pus.
1500 1600 400 60 8280 130 120 75 33 37 41 53 80
133
60 Chaos Knights of Slaanesh (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_msla_lances
Chaos Knights of Slaanesh (Lances)
The Dark Prince’s cruelty is carried forth by the tip of a lance, piercing hearts and souls in excruciating agony.
1500 1600 400 60 7620 130 120 75 33 42 36 53 60
134
60 Chaos Knights of Tzeentch (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mtze_lances
Chaos Knights of Tzeentch (Lances)
The formidable tacticians of Tzeentch’s most dedicated Knightly Orders wield their lances with otherworldly precision.
1500 1600 400 60 7620 130 120 75 33 42 36 53 80
135
32 Skullcrushers of Khorne
Cavalry & Chariots / Monstrous Shock Cavalry / wh3_main_kho_cav_skullcrushers_0
Skullcrushers of Khorne
Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood.
1700 1800 450 32 7840 100 130 75 33 42 40 64 70
136
32 Knights of the Brazen Throne (Skullcrushers of Khorne)
Cavalry & Chariots / Monstrous Shock Cavalry / wh3_dlc20_kho_cav_skullcrushers_mkho_ror
Knights of the Brazen Throne (Skullcrushers of Khorne)
Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down.
1900 2200 550 32 7840 100 130 85 33 52 50 64 70
137
24 Knights of Immolation (Doom Knights of Tzeentch)
Cavalry & Chariots / Flying Cavalry / wh3_twa07_tze_cav_doom_knights_ror_0
Knights of Immolation (Doom Knights of Tzeentch)
Tzeentch's Knights scorch the earth, proving to all there's no fighting the fires of fate.
1700 1800 450 24 5880 1000 120 90 105 54 45 80 52
138
24 Swords of Chaos (Chaos Knights)
Cavalry & Chariots / Cavalry / wh_pro04_chs_cav_chaos_knights_ror_0
Swords of Chaos (Chaos Knights)
Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.
1500 1800 450 24 7392 130 120 85 33 54 63 65 44
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
139
60 Marauder Horsemen
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_0
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
550 500 125 60 4980 100 15 48 33 22 20 24 24 16 80 24
140
60 Marauder Horsemen of Slaanesh
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins
Marauder Horsemen of Slaanesh
When debauchery knows no patience it seeks the swiftness of a flesh-fed steed.
650 600 150 60 4980 100 15 48 33 22 20 24 24 16 80 24
141
60 Marauder Horsemen (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_1
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
600 600 150 60 4980 100 15 48 33 22 26 24 24 12 70 27
142
60 Marauder Horsemen of Tzeentch
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins
Marauder Horsemen of Tzeentch
Magical fetishes hang from belts and braids, festooning horses and the warriors riding upon them.
700 600 150 60 4980 100 15 48 33 22 20 24 24 16 80 24
143
60 Marauder Horsemen of Khorne (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes
Marauder Horsemen of Khorne (Throwing Axes)
The tribal outriders serve the savage whims of the Hound God from atop their dread steeds.
700 700 175 60 4980 100 35 48 33 22 21 40 36 12 70 27
144
60 Marauder Horsemen of Nurgle (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes
Marauder Horsemen of Nurgle (Throwing Axes)
The horsemen of the Crow bring contagion and carnage in virulent abundance.
700 700 175 60 5460 100 15 48 33 17 31 24 24 12 70 27
145
60 Marauder Horsemasters
Missile Cavalry & Chariots / Missile Cavalry / wh_dlc06_chs_cav_marauder_horsemasters_0
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
800 750 188 60 5400 100 50 54 33 26 26 28 30 18 90 33
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
146
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_0
Chaos Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
400 400 100 80 6080 150 15 38 95 26 17 22 20
147
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
148
16 Chaos Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_trolls
Chaos Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
149
1 Chaos Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc06_chs_feral_manticore
Chaos Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 800 200 1 5103 1600 45 56 70 40 34 445 50
150
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_chaos_spawn
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
1000 900 225 16 8768 1500 10 100 42 36 28 160 30
151
16 Chaos Trolls (Armoured)
Monsters & Beasts / Monstrous Infantry / wh_dlc01_chs_mon_trolls_1
Chaos Trolls (Armoured)
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
900 950 238 16 7904 1500 110 45 54 34 32 100 24
152
16 Spawn of Slaanesh
Monsters & Beasts / Monstrous Infantry / wh3_main_sla_mon_spawn_of_slaanesh_0
Spawn of Slaanesh
Excess incarnate: a body unravelled and a soul detonated by dark sensation upon dark sensation. A writhing, gnashing obscenity.
1100 1000 250 16 8768 1500 10 100 47 36 28 160 25
153
16 Spawn of Tzeentch
Monsters & Beasts / Monstrous Infantry / wh3_main_tze_mon_spawn_of_tzeentch_0
Spawn of Tzeentch
The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths.
1100 1000 250 16 8768 1500 10 100 42 36 28 160 30
154
16 Spawn of Khorne
Monsters & Beasts / Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0
Spawn of Khorne
Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness.
1100 1000 250 16 8768 1500 30 100 42 36 23 160 30
155
16 Spawn of Nurgle
Monsters & Beasts / Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0_warriors
Spawn of Nurgle
Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts.
1100 1000 250 16 9632 1500 10 100 42 31 33 160 30
156
1 Chaos Warshrine
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine
Chaos Warshrine
When the Gods turn their glance, the air about the Warshrine crackles with blasphemous power.
1200 1200 300 1 11242 100 60 60 33 35 30 375 25
157
1 Chaos Warshrine of Khorne
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mkho
Chaos Warshrine of Khorne
Impaled with the rune-etched skulls of Khorne’s enemies, the Warshrine’s every spike trickles with rivulets of blood.
1300 1300 325 1 11242 100 70 60 33 35 25 375 25
158
1 Chaos Warshrine of Nurgle
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mnur
Chaos Warshrine of Nurgle
Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites.
1300 1300 325 1 12368 100 60 60 33 30 35 375 25
159
1 Chaos Warshrine of Slaanesh
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_msla
Chaos Warshrine of Slaanesh
The scent of silk and human flesh accompanies a gilded Warshrine draped in the still-living skins of Slaanesh's tributes.
1300 1300 325 1 11242 100 60 60 33 35 30 375 25
160
1 Chaos Warshrine of Tzeentch
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mtze
Chaos Warshrine of Tzeentch
Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars.
1300 1300 325 1 11242 100 60 60 33 35 30 375 25
161
1 Chaos Giant
Monsters & Beasts / Monster / wh_main_chs_mon_giant
Chaos Giant
A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40
162
16 Dragon Ogres
Monsters & Beasts / Dragon Ogres / wh_dlc01_chs_mon_dragon_ogre
Dragon Ogres
In battle is the only time a Dragon Ogre can die, so they fight with a powerful fury.
1600 1600 400 16 9856 1700 60 72 64 32 40 110 32
163
1 Dragon Ogre Shaggoth
Monsters & Beasts / Dragon Ogre Shaggoth / wh_dlc01_chs_mon_dragon_ogre_shaggoth
Dragon Ogre Shaggoth
The Shaggoth tower over the common man, casting fearsome shadows matched only by the seismic devastation they cause.
2000 2000 500 1 8588 5500 70 75 76 58 44 510 52
164
1 Bilious Thunderguff (Chaos Giant)
Monsters & Beasts / Monster / wh3_dlc20_chs_mon_giant_mnur_ror
Bilious Thunderguff (Chaos Giant)
Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them.
2000 2000 500 1 13882 6500 50 110 39 73 43 700 40
165
1 Khorne’s Bloody Fist (Bloodthirster)
Monsters & Beasts / Flying Monster / wh3_twa08_kho_mon_bloodthirster_0_ror
Khorne’s Bloody Fist (Bloodthirster)
Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape.
2350 2350 588 1 7732 4000 70 85 55 73 54 480 55
166
1 Uncle Furuncle (Great Unclean One)
Monsters & Beasts / Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror
Uncle Furuncle (Great Unclean One)
Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where!
2200 2200 550 1 11360 7000 50 80 36 67 56 500 20
167
1 The Marquis of Masochism (Keeper of Secrets)
Monsters & Beasts / Monster / wh3_twa08_sla_mon_keeper_of_secrets_0_ror
The Marquis of Masochism (Keeper of Secrets)
“I have such sights to show you!”
2250 2250 563 1 7028 3500 15 85 80 73 61 470 35
168
1 The Golden Griffin of Theurgy (Lord of Change)
Monsters & Beasts / Flying Monster / wh3_twa08_tze_mon_lord_of_change_0_ror
The Golden Griffin of Theurgy (Lord of Change)
The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling.
1850 1850 463 1 7028 3500 90 80 54 56 56 420 35
169
16 Wyrd Spawn (Chaos Spawn)
Monsters & Beasts / Monstrous Infantry / wh_pro04_chs_mon_chaos_spawn_ror_0
Wyrd Spawn (Chaos Spawn)
Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.
1300 1250 313 16 8768 1500 10 100 42 45 36 160 30
170
16 Summoners of Rage (Dragon Ogres)
Monsters & Beasts / Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0
Summoners of Rage (Dragon Ogres)
Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.
1950 1950 488 16 9856 1700 60 82 64 41 50 110 32
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
171
1 Hellcannon
Artillery & War Machines / Siege Artillery / wh_main_chs_art_hellcannon
Hellcannon
The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances.
1200 1200 300 1 3957 720 30 70 20 18 14 28 5 25 420 378
172
1 The Soul of Damnation (Hellcannon)
Artillery & War Machines / Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0
The Soul of Damnation (Hellcannon)
Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles.
1550 1550 388 1 3957 720 30 80 20 24 19 28 5 40 420 461