

Gorgers
Outcast Ogre whelps become ravenous, sinewy, cannibalistic horrors, bereft of all reason.Even more ravenous than an Ogre, Gorgers are degenerate eating machines consisting of nothing but taut muscle, claws and ferocity. The beasts are so hungry that they will gobble up anything they can scrounge, even the most tainted of things. To aid a Gorger in its all-consuming quest to feed, he can distend his jaws in the same way as many serpents do in order to swallow larger prey. If that weren't enough, their mouths are crammed full of teeth that grow rapidly through their slimy gums, replacing themselves daily, or sometimes even more quickly.
![]() |
Unit Name Gorgers |
Main Unit Key wh3_main_ogr_mon_gorgers_0 |
Land Unit Key wh3_main_ogr_mon_gorgers_0 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Melee Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 275 |
|
|
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu8d_wh3_gorger |
├ Man Entity wh3_main_ogr_monster_gorger_blood |
├ Man Hit Points 8 |
├ Num Men 12 |
└ Bonus Hit Points 510 |
|
└ Man Mass 1500.0000 |
|
├ Armour wh2_main_body_15 |
├ Shield none |
└ |
|
|
└ Man Speed 54 |
|
|
|
├ Melee Weapon wh3_main_ogr_claws_gorger |
├ |
├ |
├ |
└ |
|
Abilities
-
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
-
Gorger
This unit counts as a Gorger for ability targeting -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain. -
Unbreakable
This unit does not suffer any form ofleadership loss and will never rout.
-
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
- Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be adamage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
Faction Availability | |
---|---|
The Realm of Chaos |