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Chevaliers de Lyonesse Units
Units
- Lords (23)
- Heroes (17)
- Infantry (11)
- Missile Infantry (3)
- Cavalry & Chariots (12)
- Missile Cavalry & Chariots (2)
- Artillery & War Machines (2)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh_dlc07_brt_cha_fay_enchantress_0 Fay Enchantress The power that she wields, both on and off the battlefield, shapes the course of nations. |
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550 | 1200 | 300 | 1 | 3688 | 400 | 15 | 70 | 34 | 38 | 34 | 300 | 30 | ||||||||||
2 |
Lords /
Wizard / wh_dlc07_brt_cha_fay_enchantress_1 Fay Enchantress (Silvaron) The power that she wields, both on and off the battlefield, shapes the course of nations. |
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850 | 1500 | 375 | 1 | 4568 | 800 | 15 | 70 | 34 | 46 | 34 | 300 | 74 | ||||||||||
3 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_0 Prophetess (Life) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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400 | 1000 | 300 | 1 | 3688 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 30 | ||||||||||
4 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_1 Prophetess (Life) (Warhorse) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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600 | 1100 | 300 | 1 | 4160 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
5 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_2 Prophetess (Life) (Barded Warhorse) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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650 | 1200 | 300 | 1 | 4160 | 800 | 40 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
6 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_3 Prophetess (Life) (Royal Pegasus) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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800 | 1350 | 300 | 1 | 4456 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 60 | ||||||||||
7 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_beasts_0 Prophetess (Beasts) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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400 | 1000 | 300 | 1 | 3688 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 30 | ||||||||||
8 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_beasts_1 Prophetess (Beasts) (Warhorse) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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600 | 1100 | 300 | 1 | 4160 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
9 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_beasts_2 Prophetess (Beasts) (Barded Warhorse) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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650 | 1200 | 300 | 1 | 4160 | 800 | 40 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
10 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_beasts_3 Prophetess (Beasts) (Royal Pegasus) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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800 | 1350 | 300 | 1 | 4456 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 60 | ||||||||||
11 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_heavens_0 Prophetess (Heavens) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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400 | 1000 | 300 | 1 | 3688 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 30 | ||||||||||
12 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_heavens_1 Prophetess (Heavens) (Warhorse) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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600 | 1100 | 300 | 1 | 4160 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
13 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_heavens_2 Prophetess (Heavens) (Barded Warhorse) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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650 | 1200 | 300 | 1 | 4160 | 800 | 40 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
14 |
Lords /
Wizard / wh_dlc07_brt_cha_prophetess_heavens_3 Prophetess (Heavens) (Royal Pegasus) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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800 | 1350 | 300 | 1 | 4456 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 60 | ||||||||||
15 |
Lords /
Sword Infantry / wh_main_brt_cha_king_louen_leoncoeur_0 King Louen Leoncoeur Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1000 | 1000 | 250 | 1 | 4288 | 800 | 90 | 80 | 34 | 60 | 50 | 450 | 45 | ||||||||||
16 |
Lords /
Flying Monstrous Cavalry / wh_main_brt_cha_king_louen_leoncoeur_1 King Louen Leoncoeur (Beaquis) Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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2000 | 2000 | 500 | 1 | 5908 | 800 | 90 | 80 | 34 | 56 | 45 | 450 | 75 | ||||||||||
17 |
Lords /
Cavalry / wh_main_brt_cha_king_louen_leoncoeur_2 King Louen Leoncoeur (Barded Warhorse) Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1250 | 1350 | 312 | 1 | 4892 | 800 | 110 | 80 | 34 | 60 | 50 | 450 | 75 | ||||||||||
18 |
Lords /
Flying Cavalry / wh_main_brt_cha_king_louen_leoncoeur_3 King Louen Leoncoeur (Royal Pegasus) Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1500 | 1500 | 375 | 1 | 5208 | 800 | 90 | 80 | 34 | 60 | 50 | 450 | 85 | ||||||||||
19 |
Lords /
Flying Monstrous Cavalry / wh_main_brt_cha_king_louen_leoncoeur_4 King Louen Leoncoeur Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1850 | 1850 | 425 | 1 | 5596 | 800 | 90 | 80 | 34 | 52 | 35 | 440 | 75 | ||||||||||
20 |
Lords /
Sword Infantry / wh_main_brt_cha_lord_0 Lord The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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600 | 1000 | 250 | 1 | 4068 | 600 | 90 | 75 | 34 | 54 | 48 | 430 | 40 | ||||||||||
21 |
Lords /
Flying Monstrous Cavalry / wh_main_brt_cha_lord_2 Lord (Hippogryph) The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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1500 | 1500 | 375 | 1 | 5496 | 600 | 90 | 75 | 34 | 47 | 34 | 440 | 75 | ||||||||||
22 |
Lords /
Flying Cavalry / wh_main_brt_cha_lord_3 Lord (Royal Pegasus) The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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1100 | 1200 | 300 | 1 | 4972 | 600 | 90 | 75 | 34 | 54 | 48 | 430 | 85 | ||||||||||
23 |
Lords /
Cavalry / wh_main_brt_cha_lord_4 Lord (Barded Warhorse) The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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850 | 1200 | 300 | 1 | 4672 | 600 | 110 | 75 | 34 | 54 | 48 | 430 | 75 | ||||||||||
|
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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24 |
Heroes /
Wizard / wh_dlc05_emp_cha_wizard_life_0 Jade Wizard Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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250 | 1000 | 250 | 1 | 3420 | 300 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | ||||||||||
25 |
Heroes /
Wizard / wh_dlc05_emp_cha_wizard_life_1 Jade Wizard (Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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450 | 1100 | 275 | 1 | 3840 | 300 | 20 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
26 |
Heroes /
Wizard / wh_dlc05_emp_cha_wizard_life_2 Jade Wizard (Barded Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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500 | 1200 | 300 | 1 | 3840 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
27 |
Heroes /
Wizard / wh_dlc05_emp_cha_wizard_life_3 Jade Wizard (Imperial Pegasus) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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650 | 1500 | 325 | 1 | 4008 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
28 |
Heroes /
Wizard / wh_dlc07_brt_cha_damsel_beasts_0 Damsel (Beasts) To control animals and twist their natural aggression to your own ends shows true mastery of your art. |
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250 | 1000 | 250 | 1 | 3420 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 15 | ||||||||||
29 |
Heroes /
Wizard / wh_dlc07_brt_cha_damsel_beasts_1 Damsel (Beasts) (Warhorse) To control animals and twist their natural aggression to your own ends shows true mastery of your art. |
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450 | 1100 | 275 | 1 | 3840 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
30 |
Heroes /
Wizard / wh_dlc07_brt_cha_damsel_beasts_2 Damsel (Beasts) (Barded Warhorse) To control animals and twist their natural aggression to your own ends shows true mastery of your art. |
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500 | 1200 | 300 | 1 | 3840 | 900 | 40 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
31 |
Heroes /
Wizard / wh_dlc07_brt_cha_damsel_life_0 Damsel (Life) Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn. |
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250 | 1000 | 250 | 1 | 3420 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 15 | ||||||||||
32 |
Heroes /
Wizard / wh_dlc07_brt_cha_damsel_life_1 Damsel (Life) (Warhorse) Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn. |
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450 | 1100 | 275 | 1 | 3840 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
33 |
Heroes /
Wizard / wh_dlc07_brt_cha_damsel_life_2 Damsel (Life) (Barded Warhorse) Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn. |
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500 | 1200 | 300 | 1 | 3840 | 900 | 40 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
34 |
Heroes /
Melee Specialist / wh_dlc07_brt_cha_green_knight_0 The Green Knight (Shadowsteed) The holder of secrets and keeper of the way, whose strength is the quester's ultimate test. |
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1800 | 1800 | 0 | 1 | 5266 | 700 | 0 | 100 | 33 | 60 | 50 | 430 | 85 | ||||||||||
35 |
Heroes /
Wizard / wh_main_brt_cha_damsel_0 Damsel (Heavens) Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies. |
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250 | 1000 | 250 | 1 | 3420 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 15 | ||||||||||
36 |
Heroes /
Wizard / wh_main_brt_cha_damsel_1 Damsel (Heavens) (Warhorse) Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies. |
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450 | 1100 | 275 | 1 | 3840 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
37 |
Heroes /
Wizard / wh_main_brt_cha_damsel_2 Damsel (Heavens) (Barded Warhorse) Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies. |
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500 | 1200 | 300 | 1 | 3840 | 900 | 40 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
38 |
Heroes /
Melee Specialist / wh_main_brt_cha_paladin_0 Paladin The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name. |
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400 | 1000 | 250 | 1 | 3688 | 600 | 85 | 65 | 34 | 45 | 40 | 390 | 40 | ||||||||||
39 |
Heroes /
Melee Specialist / wh_main_brt_cha_paladin_3 Paladin (Pegasus) The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name. |
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875 | 1350 | 337 | 1 | 4456 | 600 | 85 | 65 | 34 | 45 | 40 | 390 | 85 | ||||||||||
40 |
Heroes /
Melee Specialist / wh_main_brt_cha_paladin_4 Paladin (Barded Warhorse) The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name. |
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650 | 1200 | 300 | 1 | 4168 | 600 | 105 | 65 | 34 | 45 | 40 | 390 | 70 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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41 |
Infantry /
Axe Infantry / wh_dlc07_brt_peasant_mob_0 Peasant Mob Rejoice! For a Knight of Bretonnia provides your shield… |
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100 | 100 | 25 | 160 | 8640 | 100 | 15 | 36 | 33 | 18 | 10 | 16 | 8 | ||||||||||
42 |
Infantry /
Sword Infantry / wh_dlc07_brt_inf_men_at_arms_1 Men-at-Arms Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home. |
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250 | 250 | 63 | 120 | 7800 | 100 | 30 | 50 | 30 | 27 | 26 | 26 | 10 | ||||||||||
43 |
Infantry /
Spear Infantry / wh_dlc07_brt_inf_spearmen_at_arms_1 Spearmen-at-Arms Put a spear in a man's hand and tell him to brace and he will. He will also hope, and pray. |
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250 | 250 | 63 | 120 | 7800 | 100 | 30 | 50 | 30 | 18 | 30 | 22 | 4 | ||||||||||
44 |
Infantry /
Support Infantry / wh_dlc07_brt_inf_grail_reliquae_0 Grail Reliquae The interred remains of Knights are defended violently by those whose existence gives them purpose. |
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300 | 300 | 125 | 1 | 3474 | 700 | 40 | 85 | 40 | 24 | 28 | 45 | 12 | ||||||||||
45 |
Infantry /
Sword Infantry / wh_dlc07_brt_inf_men_at_arms_2 Men-at-Arms (Shields) Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home. |
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300 | 300 | 81 | 120 | 7800 | 100 | 30 | 50 | 30 | 27 | 34 | 26 | 10 | ||||||||||
46 |
Infantry /
Spear Infantry / wh_main_brt_inf_spearmen_at_arms Spearmen-at-Arms (Shields) Put a spear in a man's hand and tell him to brace and he will. He will also hope, and pray. |
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300 | 300 | 81 | 120 | 7800 | 100 | 30 | 50 | 30 | 20 | 38 | 22 | 4 | ||||||||||
47 |
Infantry /
Halberd Infantry / wh_main_brt_inf_men_at_arms Men-at-Arms (Polearm) Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home. |
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450 | 450 | 113 | 120 | 7920 | 100 | 30 | 56 | 30 | 22 | 40 | 25 | 6 | ||||||||||
48 |
Infantry /
Sword Infantry / wh_dlc07_brt_inf_battle_pilgrims_0 Battle Pilgrims Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies… |
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550 | 550 | 137 | 120 | 8280 | 100 | 30 | 80 | 30 | 32 | 31 | 31 | 18 | ||||||||||
49 |
Infantry /
Greatsword Infantry / wh_dlc07_brt_inf_foot_squires_0 Foot Squires Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire… |
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700 | 700 | 175 | 120 | 8280 | 120 | 70 | 70 | 28 | 26 | 24 | 35 | 18 | ||||||||||
50 |
Infantry /
Sword Infantry / wh_pro04_brt_inf_battle_pilgrims_ror_0 The Holy Wardens of La Maisontaal (Battle Pilgrims) Former grave wardens of the abbey who fight alongside Grail Knights, yearning to accrue relics and slivers of their glory. |
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750 | 750 | 187 | 120 | 8280 | 100 | 30 | 90 | 30 | 40 | 33 | 44 | 22 | ||||||||||
51 |
Infantry /
Halberd Infantry / wh_pro04_brt_inf_foot_squires_ror_0 Beastslayers of Bastonne (Foot Squires) The Squires of the ‘Beastslayer’ Duke are amongst the hardiest of Bretonnian infantry, taking his epithet as their name for good reason. |
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850 | 850 | 213 | 120 | 8280 | 120 | 80 | 80 | 28 | 29 | 50 | 25 | 6 | ||||||||||
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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52 |
Missile Infantry /
Missile Infantry / wh_main_brt_inf_peasant_bowmen Peasant Bowmen Although inaccurate, Peasant Bowmen provide a cheap, plentiful line of defence against the oncoming enemy. |
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400 | 400 | 100 | 90 | 4860 | 90 | 15 | 36 | 33 | 10 | 14 | 22 | 3 | 22 | 160 | 17 | |||||||
53 |
Missile Infantry /
Missile Infantry / wh_dlc07_brt_inf_peasant_bowmen_1 Peasant Bowmen (Fire Arrows) The flame of the Lady goes with this arrow, and so too the low-born archer before long… |
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450 | 450 | 113 | 90 | 4860 | 90 | 15 | 36 | 33 | 10 | 14 | 22 | 3 | 22 | 160 | 21 | |||||||
54 |
Missile Infantry /
Missile Infantry / wh_dlc07_brt_inf_peasant_bowmen_2 Peasant Bowmen (Pox Arrows) Let poisoned arrows fly, and by blessed grace find their mark, though the bowmen may never know why. |
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450 | 450 | 113 | 90 | 4860 | 90 | 15 | 36 | 33 | 10 | 14 | 22 | 3 | 22 | 160 | 17 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
55 |
Cavalry & Chariots /
Cavalry / wh_main_brt_cav_mounted_yeomen_0 Mounted Yeomen From horseback, these Yeomen bring death across the battlefield to where it's needed most. |
|||||||||||||||||||||
400 | 400 | 100 | 60 | 5040 | 100 | 30 | 50 | 33 | 26 | 26 | 28 | 36 | ||||||||||
56 |
Cavalry & Chariots /
Shock Cavalry / wh_dlc07_brt_cav_knights_errant_0 Knights Errant The most junior of Knights, they fight determinedly to make a name for themselves. |
|||||||||||||||||||||
700 | 700 | 175 | 60 | 5700 | 100 | 80 | 60 | 33 | 26 | 28 | 30 | 54 | ||||||||||
57 |
Cavalry & Chariots /
Shock Cavalry / wh_main_brt_cav_knights_of_the_realm Knights of the Realm The Knights ride down their enemies with a thunderous charge and a cry of valour. |
|||||||||||||||||||||
950 | 950 | 238 | 60 | 6240 | 100 | 90 | 75 | 33 | 32 | 28 | 37 | 68 | ||||||||||
58 |
Cavalry & Chariots /
Cavalry / wh_dlc07_brt_cav_questing_knights_0 Questing Knights He who undertakes the quest must never flinch and never waver, until at last he finds the sacred Grail, and sups. |
|||||||||||||||||||||
1100 | 1100 | 275 | 60 | 6480 | 100 | 80 | 75 | 33 | 40 | 39 | 48 | 41 | ||||||||||
59 |
Cavalry & Chariots /
Flying Cavalry / wh_main_brt_cav_pegasus_knights Pegasus Knights Stronger and faster than the mightiest warhorse, the Pegasus Knight swoops across the battlefield with a powerful airborne charge. |
|||||||||||||||||||||
1100 | 1100 | 275 | 24 | 6072 | 100 | 80 | 75 | 33 | 36 | 32 | 56 | 75 | ||||||||||
60 |
Cavalry & Chariots /
Shock Cavalry / wh_main_brt_cav_grail_knights Grail Knights The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts. |
|||||||||||||||||||||
1500 | 1500 | 375 | 60 | 6480 | 100 | 90 | 80 | 33 | 38 | 34 | 38 | 78 | ||||||||||
61 |
Cavalry & Chariots /
Cavalry / wh_dlc07_brt_cav_grail_guardians_0 Grail Guardians The holy relics of the Lady, the most sacred in all Bretonnia, are guarded by the most fervent and fearsome of warriors. |
|||||||||||||||||||||
1600 | 1600 | 400 | 60 | 7440 | 100 | 120 | 85 | 33 | 42 | 58 | 43 | 50 | ||||||||||
62 |
Cavalry & Chariots /
Flying Cavalry / wh_dlc07_brt_cav_royal_pegasus_knights_0 Royal Pegasus Knights The rarest of all steeds, only the most noble of Bretonnians ride these dignified, sophisticated creatures into battle. |
|||||||||||||||||||||
1600 | 1600 | 400 | 24 | 6552 | 100 | 80 | 80 | 33 | 42 | 36 | 61 | 75 | ||||||||||
63 |
Cavalry & Chariots /
Flying Monstrous Cavalry / wh_dlc07_brt_cav_royal_hippogryph_knights_0 Royal Hippogryph Knights A hippogryph is no easy prize, but its power in battle makes the effort to tame one worth it. |
|||||||||||||||||||||
2000 | 2000 | 500 | 8 | 8416 | 100 | 90 | 75 | 33 | 46 | 36 | 135 | 50 | ||||||||||
64 |
Cavalry & Chariots /
Shock Cavalry / wh_pro04_brt_cav_knights_errant_ror_0 Defenders of the Fleur-de-lis (Knights Errant) The personification of purity and devotion, striving to become the most honourable Knights of the Realm. |
|||||||||||||||||||||
900 | 900 | 225 | 60 | 5700 | 100 | 80 | 70 | 33 | 36 | 36 | 30 | 54 | ||||||||||
65 |
Cavalry & Chariots /
Shock Cavalry / wh_pro04_brt_cav_knights_of_the_realm_ror_0 Knights of the Lionhearted (Knights of the Realm) From the home of the first great companion, Thierulf the Lionhearted, come the most ferocious of Bretonnia’s Knights. |
|||||||||||||||||||||
1200 | 1200 | 300 | 60 | 6240 | 100 | 90 | 85 | 33 | 41 | 36 | 37 | 68 | ||||||||||
66 |
Cavalry & Chariots /
Cavalry / wh_pro04_brt_cav_questing_knights_ror_0 The Companions of Quenelles (Questing Knights) Countless forays into the ever-dangerous realm of the fey bordering their homeland has honed these Knights’ skills. |
|||||||||||||||||||||
1600 | 1600 | 400 | 60 | 6480 | 100 | 80 | 85 | 33 | 50 | 48 | 48 | 41 | ||||||||||
|
||||||||||||||||||||||
Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
67 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_brt_cav_mounted_yeomen_1 Mounted Yeomen Archers Archery from horseback is fast and dangerous to the enemy, who have little time to react. |
|||||||||||||||||||||
500 | 500 | 125 | 60 | 4500 | 100 | 30 | 45 | 33 | 18 | 16 | 22 | 15 | 18 | 125 | 17 | |||||||
68 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_pro04_brt_cav_mounted_yeomen_ror_0 Wardens of Montfort (Mounted Yeomen Archers) The elite of Montfort’s low-born, saddled castle defenders often sent out to harass besiegers with their noxious arrows. |
|||||||||||||||||||||
750 | 750 | 188 | 60 | 4500 | 100 | 30 | 55 | 33 | 24 | 22 | 22 | 25 | 18 | 125 | 21 | |||||||
|
||||||||||||||||||||||
Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
69 |
Artillery & War Machines /
Catapult / wh_main_brt_art_field_trebuchet Field Trebuchets Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse. |
|||||||||||||||||||||
650 | 650 | 163 | 4 | 4512 | 3100 | 15 | 40 | 20 | 10 | 6 | 30 | 5 | 22 | 440 | 153 | |||||||
70 |
Artillery & War Machines /
Catapult / wh_dlc07_brt_art_blessed_field_trebuchet_0 Blessed Field Trebuchets The trebuchet - far superior to the catapult - hurls thrice-blessed stones at the enemy, crushing them with devout fury. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 4512 | 3100 | 15 | 40 | 20 | 10 | 6 | 30 | 5 | 25 | 440 | 208 | |||||||
|