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Knights of Caledor Units
Units
- Lords (7)
- Heroes (5)
- Infantry (11)
- Missile Infantry (15)
- Cavalry & Chariots (7)
- Missile Cavalry & Chariots (3)
- Monsters & Beasts (19)
- Artillery & War Machines (1)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh2_dlc10_hef_cha_alarielle_the_radiant_0 Alarielle the Radiant Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan. |
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600 | 1000 | 250 | 1 | 3888 | 450 | 15 | 85 | 36 | 45 | 55 | 300 | 23 | ||||||||||
2 |
Lords /
Hybrid-Weapon Infantry / wh2_dlc10_hef_cha_alith_anar_0 Alith Anar Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins. |
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1100 | 1200 | 250 | 1 | 4268 | 500 | 40 | 80 | 46 | 65 | 45 | 400 | 30 | 30 | 300 | 320 | |||||||
3 |
Lords /
Flying Monstrous Cavalry / wh2_dlc15_hef_cha_prince_6 Prince (Griffon) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1550 | 1550 | 388 | 1 | 5104 | 800 | 80 | 80 | 34 | 54 | 42 | 450 | 70 | ||||||||||
4 |
Lords /
Sword Infantry / wh2_main_hef_cha_prince_0 Prince High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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850 | 850 | 213 | 1 | 4068 | 500 | 80 | 80 | 36 | 60 | 60 | 400 | 30 | ||||||||||
5 |
Lords /
Cavalry / wh2_main_hef_cha_prince_2 Prince (Barded Ithilmar Steed) High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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1100 | 1100 | 275 | 1 | 4672 | 800 | 100 | 80 | 34 | 60 | 60 | 400 | 50 | ||||||||||
6 |
Lords /
Wizard / wh2_main_hef_cha_teclis_0 Teclis Though frail, the power of his knowledge and tactical thought is mighty indeed. |
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450 | 1000 | 250 | 1 | 3688 | 500 | 15 | 85 | 36 | 36 | 28 | 280 | 15 | ||||||||||
7 |
Lords /
Cavalry / wh2_main_hef_cha_tyrion_1 Tyrion (Malhandhir) The greatest warrior the High Elves have ever known, eschewing dreams of kingship for glory in battle. |
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1700 | 1700 | 425 | 1 | 4892 | 500 | 125 | 85 | 36 | 75 | 60 | 470 | 90 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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8 |
Heroes /
Hybrid Weapon Specialist / wh2_dlc10_hef_cha_handmaiden_0 Handmaiden of the Everqueen At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors. |
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750 | 750 | 187 | 1 | 3688 | 400 | 40 | 75 | 40 | 40 | 52 | 360 | 22 | 30 | 180 | 200 | |||||||
9 |
Heroes /
Wizard / wh2_main_hef_cha_loremaster_of_hoeth_0 Loremaster of Hoeth Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic. |
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800 | 800 | 200 | 1 | 3688 | 800 | 90 | 75 | 36 | 55 | 45 | 360 | 35 | ||||||||||
10 |
Heroes /
Wizard / wh2_main_hef_cha_mage_high_0 Mage (High) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. |
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300 | 1000 | 250 | 1 | 3420 | 300 | 15 | 60 | 35 | 36 | 28 | 285 | 15 | ||||||||||
11 |
Heroes /
Wizard / wh2_main_hef_cha_mage_high_1 Mage (High) (Elven Steed) The dwellers of the White Tower use High Magic to destroy enemies and augment allies. |
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550 | 1100 | 275 | 1 | 3840 | 300 | 45 | 60 | 35 | 36 | 28 | 285 | 35 | ||||||||||
12 |
Heroes /
Melee Specialist / wh2_main_hef_cha_noble_0 Noble High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield. |
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700 | 750 | 187 | 1 | 3688 | 500 | 80 | 75 | 36 | 42 | 50 | 340 | 22 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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13 |
Infantry /
Spear Infantry / wh2_main_hef_inf_spearmen_0 Spearmen All High Elves, both highborn and low, must defend Ulthuan to the last. |
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500 | 500 | 125 | 120 | 7560 | 150 | 40 | 70 | 33 | 20 | 38 | 25 | 4 | ||||||||||
14 |
Infantry /
Creature Infantry / wh2_dlc10_hef_inf_dryads_0 Dryads There is no bargaining when the forest is damaged; vengeance will be exacted. |
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550 | 550 | 138 | 100 | 7000 | 140 | 60 | 65 | 43 | 35 | 25 | 40 | 18 | ||||||||||
15 |
Infantry /
Dual Sword Infantry / wh2_dlc15_hef_inf_rangers_0 Rangers These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world. |
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600 | 600 | 150 | 120 | 7560 | 100 | 30 | 70 | 40 | 28 | 24 | 28 | 18 | ||||||||||
16 |
Infantry /
Great Axe Infantry / wh2_main_hef_inf_white_lions_of_chrace_0 White Lions of Chrace Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes. |
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800 | 800 | 200 | 100 | 7500 | 150 | 90 | 75 | 33 | 36 | 28 | 34 | 18 | ||||||||||
17 |
Infantry /
Spear Infantry / wh2_dlc15_hef_inf_silverin_guard_0 Silverin Guard Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure. |
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850 | 850 | 213 | 120 | 8160 | 150 | 75 | 75 | 33 | 28 | 42 | 32 | 4 | ||||||||||
18 |
Infantry /
Spear Infantry / wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0 The Scions of Mathlann (Spearmen) Defenders of Cothique and chosen by the Lord of the Deeps himself. |
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800 | 850 | 213 | 120 | 7560 | 150 | 40 | 80 | 33 | 27 | 48 | 25 | 4 | ||||||||||
19 |
Infantry /
Mistwalker Sword Infantry / wh2_dlc15_hef_inf_mistwalkers_faithbearers_0 Athel Tamarha Faithbearers Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour. |
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1000 | 1000 | 250 | 120 | 8760 | 150 | 80 | 75 | 33 | 34 | 30 | 32 | 15 | ||||||||||
20 |
Infantry /
Great Axe Infantry / wh2_dlc10_hef_inf_the_silverpelts_ror_0 The Puremane Company (White Lions of Chrace) With hearts to match that of Charandis himself, the Puremane Company are fearless. |
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1000 | 1100 | 275 | 100 | 7500 | 150 | 90 | 85 | 33 | 45 | 36 | 34 | 18 | ||||||||||
21 |
Infantry /
Greatsword Infantry / wh2_main_hef_inf_swordmasters_of_hoeth_0 Swordmasters of Hoeth Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords. |
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1300 | 1250 | 313 | 100 | 8400 | 150 | 90 | 80 | 33 | 46 | 36 | 36 | 20 | ||||||||||
22 |
Infantry /
Halberd Infantry / wh2_main_hef_inf_phoenix_guard Phoenix Guard At the heart of the battle, in the thickest fighting, highly-trained and utterly silent. |
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1300 | 1400 | 350 | 100 | 8400 | 150 | 100 | 90 | 32 | 38 | 40 | 36 | 10 | ||||||||||
23 |
Infantry /
Halberd Infantry / wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0 Keepers of the Flame (Phoenix Guard) These silent sentinels guard the Shrine of Asuryan. |
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1500 | 1650 | 413 | 100 | 8400 | 150 | 100 | 100 | 32 | 48 | 50 | 36 | 10 | ||||||||||
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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24 |
Missile Infantry /
Missile Infantry / wh2_main_hef_inf_archers_0 Archers The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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450 | 475 | 119 | 90 | 5670 | 100 | 15 | 60 | 36 | 16 | 14 | 24 | 4 | 24 | 180 | 17 | |||||||
25 |
Missile Infantry /
Missile Infantry / wh2_main_hef_inf_archers_1 Archers (Light Armour) The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar. |
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475 | 525 | 131 | 90 | 5670 | 100 | 40 | 60 | 36 | 16 | 18 | 24 | 4 | 24 | 180 | 17 | |||||||
26 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_0 Lothern Sea Guard Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
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650 | 650 | 163 | 90 | 6120 | 100 | 40 | 70 | 36 | 22 | 32 | 28 | 4 | 22 | 165 | 17 | |||||||
27 |
Missile Infantry /
Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_sentinels_0 Sentinels of Astaril Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen. |
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750 | 750 | 188 | 80 | 5440 | 150 | 80 | 70 | 33 | 22 | 40 | 28 | 4 | 22 | 215 | 18 | |||||||
28 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_1 Lothern Sea Guard (Shields) Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times. |
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750 | 750 | 188 | 90 | 6120 | 150 | 40 | 70 | 33 | 22 | 40 | 28 | 4 | 22 | 165 | 17 | |||||||
29 |
Missile Infantry /
Missile & Spear Infantry / wh2_main_hef_inf_gate_guard Gate Guard The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best. |
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850 | 850 | 213 | 90 | 6120 | 150 | 50 | 72 | 33 | 28 | 32 | 30 | 4 | 22 | 180 | 17 | |||||||
30 |
Missile Infantry /
Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_spireguard_0 Spire Guard of Tor Yvresse The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather. |
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850 | 850 | 213 | 80 | 6400 | 150 | 80 | 72 | 33 | 28 | 32 | 30 | 2 | 45 | 180 | 20 | |||||||
31 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_shadow_warriors_0 Shadow Warriors The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone. |
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850 | 850 | 213 | 80 | 6400 | 100 | 30 | 72 | 40 | 36 | 22 | 32 | 10 | 20 | 180 | 20 | |||||||
32 |
Missile Infantry /
Missile & Spear Infantry / wh2_dlc10_hef_inf_the_storm_riders_ror_0 The Storm Riders (Lothern Sea Guard) The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii. |
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800 | 850 | 213 | 90 | 6120 | 100 | 40 | 80 | 36 | 29 | 41 | 28 | 4 | 22 | 165 | 21 | |||||||
33 |
Missile Infantry /
Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_skyhawks_0 The Skyhawks Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary. |
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1100 | 1100 | 275 | 60 | 4920 | 100 | 80 | 75 | 40 | 42 | 22 | 43 | 24 | 13 | 100 | 15 | |||||||
34 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_shadow_walkers_0 Shadow-walkers As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle. |
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1000 | 1100 | 275 | 60 | 4920 | 100 | 30 | 75 | 40 | 40 | 27 | 34 | 12 | 20 | 180 | 25 | |||||||
35 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_sisters_of_avelorn_0 Sisters of Avelorn Guardians of the sacred places of Avelorn, these peerless archers are incorruptible. |
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1100 | 1100 | 275 | 80 | 6720 | 100 | 40 | 82 | 36 | 36 | 38 | 32 | 7 | 22 | 180 | 22 | |||||||
36 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_the_grey_ror_0 The Grey (Shadow Warriors) The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come. |
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1050 | 1150 | 288 | 80 | 6400 | 100 | 30 | 82 | 40 | 45 | 29 | 32 | 10 | 20 | 180 | 24 | |||||||
37 |
Missile Infantry /
Missile Infantry / wh2_dlc10_hef_inf_everqueens_court_guards_ror_0 Everqueen's Court Guards (Sisters of Avelorn) Only the purest of heart may serve the Everqueen. |
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1300 | 1400 | 350 | 80 | 6720 | 100 | 40 | 92 | 36 | 45 | 48 | 32 | 7 | 22 | 180 | 27 | |||||||
38 |
Missile Infantry /
Missile Infantry / wh2_dlc15_hef_inf_archers_ror_0 Talons of Tor Caleda (Archers – Light Armour) Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause. |
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675 | 800 | 200 | 90 | 5670 | 100 | 40 | 70 | 36 | 22 | 24 | 24 | 4 | 24 | 180 | 23 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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39 |
Cavalry & Chariots /
Shock Cavalry / wh2_main_hef_cav_ellyrian_reavers_0 Ellyrian Reavers Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge. |
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550 | 550 | 138 | 60 | 5220 | 100 | 40 | 64 | 33 | 30 | 26 | 28 | 40 | ||||||||||
40 |
Cavalry & Chariots /
Shock Cavalry / wh2_main_hef_cav_silver_helms_0 Silver Helms The stuff of legend, devastating enemy lines with a staggering charge. |
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900 | 850 | 225 | 60 | 5760 | 100 | 90 | 72 | 33 | 34 | 24 | 32 | 64 | ||||||||||
41 |
Cavalry & Chariots /
Chariot / wh2_main_hef_cav_ithilmar_chariot Ithilmar Chariots Chariots are best employed to deliver destructive charges to the enemy lines - over and over again. |
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950 | 950 | 238 | 4 | 5672 | 1400 | 110 | 75 | 78 | 32 | 30 | 54 | 70 | ||||||||||
42 |
Cavalry & Chariots /
Shock Cavalry / wh2_main_hef_cav_silver_helms_1 Silver Helms (Shields) With stout shields and resolute temperaments, resisting the charge of any who dare stand against them. |
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1000 | 950 | 250 | 60 | 5760 | 100 | 90 | 72 | 33 | 34 | 32 | 32 | 64 | ||||||||||
43 |
Cavalry & Chariots /
Monstrous Chariot / wh2_dlc15_hef_veh_lion_chariot_of_chrace_0 Lion Chariots of Chrace These lion-pulled chariots do not pick at the enemy, but charge headlong into the fray brandishing fang, claw and axe. |
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1250 | 1250 | 313 | 4 | 6528 | 2500 | 80 | 75 | 84 | 34 | 28 | 56 | 70 | ||||||||||
44 |
Cavalry & Chariots /
Shock Cavalry / wh2_main_hef_cav_dragon_princes Dragon Princes The weight of their ancestry is carried with them, skewering all-comers on their bloody lances. |
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1400 | 1400 | 350 | 60 | 6360 | 100 | 110 | 85 | 33 | 36 | 32 | 44 | 80 | ||||||||||
45 |
Cavalry & Chariots /
Shock Cavalry / wh2_dlc10_hef_cav_the_fireborn_ror_0 The Fireborn (Dragon Princes) The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor. |
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1800 | 1850 | 463 | 60 | 6360 | 100 | 110 | 95 | 33 | 45 | 40 | 44 | 80 | ||||||||||
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Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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46 |
Missile Cavalry & Chariots /
Missile Cavalry / wh2_main_hef_cav_ellyrian_reavers_1 Ellyrian Reaver Archers These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies. |
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600 | 700 | 175 | 60 | 5040 | 100 | 40 | 64 | 33 | 30 | 22 | 28 | 24 | 18 | 140 | 17 | |||||||
47 |
Missile Cavalry & Chariots /
Missile Cavalry / wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0 Heralds of the Wind (Ellyrian Reavers - Bows) The Heralds are renowned for their ability to read the ebb and flow of battle. |
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800 | 900 | 225 | 60 | 5040 | 100 | 40 | 74 | 33 | 38 | 31 | 28 | 40 | 18 | 140 | 21 | |||||||
48 |
Missile Cavalry & Chariots /
Missile Chariot / wh2_main_hef_cav_tiranoc_chariot Tiranoc Chariots A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge. |
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900 | 900 | 225 | 4 | 4824 | 1200 | 80 | 70 | 84 | 22 | 22 | 40 | 55 | 50 | 165 | 111 | |||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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49 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_black_dragon_imrik Shackolot the Calamity Poison, horns, claws and teeth; a myriad ways to destroy the foe. |
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2200 | 0 | 575 | 1 | 10824 | 4000 | 100 | 80 | 65 | 54 | 56 | 580 | 50 | ||||||||||
50 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_forest_dragon_imrik Bruwor, Protector of Life These wise, winged bastions of the forest will see it defended, as they have done for countless centuries. |
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1700 | 0 | 500 | 1 | 8408 | 4000 | 80 | 70 | 65 | 46 | 48 | 480 | 60 | ||||||||||
51 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_moon_dragon_imrik Lamoureux the Frozen Breath Matured and wise, they savage enemy battlelines with claws and fearsome flames. |
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2000 | 0 | 550 | 1 | 9904 | 4000 | 85 | 85 | 65 | 50 | 56 | 550 | 55 | ||||||||||
52 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_star_dragon_imrik Ymwrath the Eternal The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself. |
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2400 | 0 | 650 | 1 | 11166 | 4400 | 110 | 90 | 65 | 80 | 64 | 690 | 55 | ||||||||||
53 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_sun_dragon_imrik Gordinar, Champion of the Flame Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies. |
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1800 | 0 | 475 | 1 | 8460 | 3500 | 80 | 80 | 65 | 52 | 50 | 495 | 65 | ||||||||||
54 |
Monsters & Beasts /
Monstrous Beast / wh2_main_hef_mon_great_eagle Great Eagle Firm allies for millennia, these majestic birds aid the Elves by swooping onto enemy lines and clawing them apart. |
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800 | 800 | 200 | 1 | 4663 | 1300 | 30 | 60 | 70 | 44 | 30 | 390 | 62 | ||||||||||
55 |
Monsters & Beasts /
War Beasts / wh2_dlc15_hef_mon_war_lions_of_chrace_0 War Lions of Chrace Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan. |
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825 | 825 | 206 | 24 | 6336 | 1400 | 35 | 55 | 82 | 34 | 30 | 50 | 40 | ||||||||||
56 |
Monsters & Beasts /
Monstrous Infantry / wh2_dlc10_hef_mon_treekin_0 Tree Kin The strongest of souls gather the forest around them and are reborn as instruments of its defence. |
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900 | 900 | 225 | 16 | 8768 | 1500 | 90 | 70 | 34 | 26 | 46 | 86 | 12 | ||||||||||
57 |
Monsters & Beasts /
Monstrous Beast / wh2_main_hef_mon_phoenix_flamespyre Flamespyre Phoenix Pure airborne majesty, it brings fire and death as it swoops down over enemy lines. |
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1350 | 1350 | 338 | 1 | 5828 | 1300 | 30 | 78 | 80 | 42 | 30 | 330 | 54 | ||||||||||
58 |
Monsters & Beasts /
Monster / wh2_dlc10_hef_mon_treeman_0 Treeman A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real. |
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1500 | 1500 | 375 | 1 | 9828 | 7000 | 110 | 90 | 35 | 45 | 56 | 450 | 30 | ||||||||||
59 |
Monsters & Beasts /
Monstrous Beast / wh2_main_hef_mon_phoenix_frostheart Frostheart Phoenix The touch of an aged Phoenix is enough to freeze a warrior to death. |
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1500 | 1650 | 413 | 1 | 6598 | 1400 | 80 | 85 | 80 | 40 | 48 | 400 | 40 | ||||||||||
60 |
Monsters & Beasts /
Flying Monster / wh2_main_hef_mon_sun_dragon Sun Dragon Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies. |
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1600 | 1700 | 425 | 1 | 7008 | 3500 | 70 | 70 | 65 | 46 | 44 | 460 | 65 | ||||||||||
61 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_forest_dragon_0 Forest Dragon These wise, winged bastions of the forest will see it defended, as they have done for countless centuries. |
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1600 | 1800 | 450 | 1 | 7008 | 4000 | 60 | 65 | 65 | 46 | 38 | 440 | 60 | ||||||||||
62 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_arcane_phoenix_0 Arcane Phoenix To the Asur, the fabled airborne companions of Asuryan the Creator are both the harbingers of woe and bearers of hope. |
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1850 | 1850 | 463 | 1 | 6898 | 1500 | 50 | 90 | 80 | 46 | 40 | 440 | 58 | ||||||||||
63 |
Monsters & Beasts /
Flying Monster / wh2_main_hef_mon_moon_dragon Moon Dragon Matured and wise, they savage enemy battlelines with claws and fearsome flames. |
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1800 | 2000 | 500 | 1 | 8324 | 4000 | 70 | 75 | 65 | 50 | 46 | 520 | 50 | ||||||||||
64 |
Monsters & Beasts /
Flying Monster / wh2_main_hef_mon_star_dragon Star Dragon The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself. |
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2200 | 2400 | 600 | 1 | 9424 | 4400 | 90 | 80 | 65 | 64 | 50 | 580 | 45 | ||||||||||
65 |
Monsters & Beasts /
Mistwalker Monstrous Cavalry / wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0 Knights of Tor Gaval The dangers of navigating the skies over mist-covered Yvresse make these Griffon Knights some of the most talented wingmen in all Ulthuan. |
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2600 | 2600 | 650 | 4 | 11400 | 800 | 80 | 80 | 34 | 50 | 32 | 300 | 45 | ||||||||||
66 |
Monsters & Beasts /
Flying Monster / wh2_dlc15_hef_mon_arcane_phoenix_ror_0 Omen of Asuryan (Arcane Phoenix) The Emperor of the Heavens’ living symbol is a majestic firebird of legend, said to have emerged from the very Flames of Asuryan. |
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2350 | 2350 | 588 | 1 | 6898 | 1500 | 50 | 100 | 80 | 57 | 50 | 440 | 58 | ||||||||||
67 |
Monsters & Beasts /
War Beasts / wh2_dlc15_hef_mon_war_lions_of_chrace_ror_0 Rahagra's Pride (War Lions of Chrace) The legendary father of the White Lions and ally to Kurnous, God of the Hunt, lives on through his fearsome pride. |
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1050 | 1050 | 263 | 24 | 6336 | 1400 | 35 | 65 | 82 | 43 | 38 | 50 | 40 | ||||||||||
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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68 |
Artillery & War Machines /
Field Artillery / wh2_main_hef_art_eagle_claw_bolt_thrower Eagle Claw Bolt Throwers The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts. |
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700 | 700 | 175 | 4 | 3536 | 2100 | 40 | 75 | 22 | 10 | 15 | 24 | 2 | 24 | 380 | 125 | |||||||
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