The Snowhorn of Mourn (Stonehorn)
Used to living in the sub-polar temperatures of the Granitetooth Graveyard, this characteristically vicious Stonehorn knows how to use the icy cold to its best advantage, bringing far more than mere heft to the fight.Stonehorns are massive beasts of muscle and violence, each several times the size of a Rhinox and – if it can be believed – several times as dense. Intelligence is of little import to these great beasts however, for each Stonehorn is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a Stonehorn will take any opportunity to headbutt something to death and trample its corpse into paste.
Unit Name The Snowhorn of Mourn (Stonehorn) |
Main Unit Key wh3_twa08_ogr_mon_stonehorn_0_ror |
Land Unit Key wh3_twa08_ogr_mon_stonehorn_0_ror |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monster |
Caste Monster |
Category Cavalry |
Class Melee Infantry |
Custom Battle Cost 2050 |
Recruitment Cost 2050 |
Upkeep Cost 513 |
Number of Units 1 |
9608 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_hq3b_stonehorn_spear |
├ Man Entity wh3_main_stonehorn_ogre_mon_ror |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 9600 |
1500 |
└ Man Mass 1500.0000 |
110 |
├ Armour wh2_main_body_110 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
54 |
└ Man Speed 54 |
Melee Attack 50 |
36 |
480 |
├ Melee Weapon wh3_twa08_ogr_mon_stonehorn_0_ror |
├ Base Weapon Damage 140 |
├ Armour-Piercing Weapon Damage 340 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 20 |
Charge Bonus 70 |
Abilities
-
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Glacial Defence
An icy carapace surrounds the Stonehorn, slowing the lumbering beast down further while adding a layer of natural armour to their defences.
Speed x 75%
Armour +60
[[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +20
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Infantry
Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area. - Collision Attacks
This unit deals additional attacks when colliding with enemies when charging.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
The Realm of Chaos |