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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / The Snowhorn of Mourn (Stonehorn)
The Snowhorn of Mourn (Stonehorn) Disciples of the MawDisciples of the Maw Monsters & Beasts

The Snowhorn of Mourn (Stonehorn)

Used to living in the sub-polar temperatures of the Granitetooth Graveyard, this characteristically vicious Stonehorn knows how to use the icy cold to its best advantage, bringing far more than mere heft to the fight.

Stonehorns are massive beasts of muscle and violence, each several times the size of a Rhinox and – if it can be believed – several times as dense. Intelligence is of little import to these great beasts however, for each Stonehorn is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a Stonehorn will take any opportunity to headbutt something to death and trample its corpse into paste.

The Snowhorn of Mourn (Stonehorn)

Unit Name

The Snowhorn of Mourn (Stonehorn)

Main Unit Key

wh3_twa08_ogr_mon_stonehorn_0_ror

Land Unit Key

wh3_twa08_ogr_mon_stonehorn_0_ror

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Cavalry

Class

Melee Infantry

Custom Battle Cost

2050

Recruitment Cost

2050

Upkeep Cost

513

Number of Units

1

Hit Points

9608

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_hq3b_stonehorn_spear

├ Man Entity

wh3_main_stonehorn_ogre_mon_ror

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9600

Mass

1500

└ Man Mass

1500.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

80

Speed

54

└ Man Speed

54

Melee Attack

50

Melee Defence

36

Weapon Strength

480

├ Melee Weapon

wh3_twa08_ogr_mon_stonehorn_0_ror

Base Weapon Damage

140

Armour-Piercing Weapon Damage

340

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

70

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Glacial Defence
    An icy carapace surrounds the Stonehorn, slowing the lumbering beast down further while adding a layer of natural armour to their defences.
    Speed x 75%
    Armour +60
    [[img:ui/Battle UI/ability_icons/resistance_missile.png]] Missile Resistance +20

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.
Recuitment Requirement
Maximum Number 1