

Maneaters (Ironfists)
Many have lost a limb (or several) as a consequence of laughing at the sight of a hulking Ogre wearing a feathered hat and breeches.Ogre Maneaters are veterans of many campaigns fought in far-off lands. Travelling mercenaries beyond peer, they have spent decades accruing scars, tall tales, wealth and exotic wargear before heading back to the Ogre Kingdoms. Maneaters have fought throughout the Old World and beyond, and many races attempt to recruit such fighters into their armies, promising food, gold or whatever else the Ogres want in return for their services. It is the pay that matters, not the foe, although with some contracts Maneaters are awarded fallen enemies to eat, so in those cases the enemy may matter. Ogres eat anything, but they have preferences.
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Unit Name Maneaters (Ironfists) |
Main Unit Key wh3_main_ogr_inf_maneaters_1 |
Land Unit Key wh3_main_ogr_inf_maneaters_1 |
Land Unit Group Parents ![]() |
Land Unit Group ![]() |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1300 |
Recruitment Cost 1300 |
Upkeep Cost 325 |
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├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_sword_and_ironfist |
├ Man Entity wh3_main_ogr_monster_ogre_maneater_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 572 |
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└ Man Mass 1700.0000 |
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├ Armour wh2_main_body_50 |
├ Shield wh_missile_block_35_metal |
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└ Man Speed 54 |
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├ Melee Weapon wh3_main_ogr_maneater_sword |
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Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing theirleadership when nearby. It is also immune to fear. Fear penalties do not stack.
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Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Ogre Charge
When attackingbraced charge defenders, this unit only loses half of its
charge bonus.
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Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Ironfist
The ironfist is used by the Ogres to parry blows and block missiles. - Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage ofarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
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The Realm of Chaos |