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HomeHome / Total War: WARHAMMER III / Poxmakers of Nurgle / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Exalted Great Unclean One (Death)
Lords / Wizard / wh3_main_nur_cha_exalted_great_unclean_one_death_0
Exalted Great Unclean One (Death)
A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease.
2300 2000 575 1 12620 7000 50 80 36 60 50 550 20
2
1 Exalted Great Unclean One (Nurgle)
Lords / Wizard / wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0
Exalted Great Unclean One (Nurgle)
A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease.
2300 2000 575 1 12620 7000 50 80 36 60 50 550 20
3
1 Herald of Nurgle (Death)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_death_0
Herald of Nurgle (Death)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1100 2000 275 1 4708 1200 30 70 27 45 52 400 20
4
1 Herald of Nurgle (Death) (Nurgling Palanquin)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_death_1
Herald of Nurgle (Death) (Nurgling Palanquin)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1300 2600 325 1 6708 1200 80 70 27 45 52 400 20
5
1 Herald of Nurgle (Death) (Rot Fly)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_death_2
Herald of Nurgle (Death) (Rot Fly)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1600 3000 400 1 5508 1200 30 70 27 45 52 450 28
6
1 Herald of Nurgle (Nurgle)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_0
Herald of Nurgle (Nurgle)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1100 2000 275 1 4708 1200 30 70 27 45 52 400 20
7
1 Herald of Nurgle (Nurgle) (Nurgling Palanquin)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_1
Herald of Nurgle (Nurgle) (Nurgling Palanquin)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1300 2600 325 1 6708 1200 80 70 27 45 52 400 20
8
1 Herald of Nurgle (Nurgle) (Rot Fly)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_2
Herald of Nurgle (Nurgle) (Rot Fly)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1600 3000 400 1 5508 1200 30 70 27 45 52 450 28
9
1 Ku'gath Plaguefather
Lords / Wizard / wh3_main_nur_cha_ku_gath_plaguefather_0
Ku'gath Plaguefather
The Foetid Brewmaster tests his countless, horrific contagions by launching fusillades of infected Nurglings into the enemy's midst.
2300 2000 575 1 14832 4500 70 85 28 50 55 550 12 35 400 232
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
10
1 Cultist of Nurgle
Heroes / Melee Specialist / wh3_main_nur_cha_cultist_0
Cultist of Nurgle
Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather.
600 2000 250 1 4668 600 15 65 34 50 35 375 20
11
1 Cultist of Nurgle (Chaos Steed)
Heroes / Melee Specialist / wh3_main_nur_cha_cultist_1
Cultist of Nurgle (Chaos Steed)
Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather.
800 2000 250 1 5068 600 45 65 34 50 35 375 35
12
1 Plagueridden (Death)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_death_0
Plagueridden (Death)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
850 2000 250 1 4308 1000 30 65 27 40 47 370 20
13
1 Plagueridden (Death) (Nurgling Palanquin)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_death_1
Plagueridden (Death) (Nurgling Palanquin)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1050 2400 300 1 6308 1000 80 65 27 40 47 370 20
14
1 Plagueridden (Death) (Rot Fly)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_death_2
Plagueridden (Death) (Rot Fly)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1350 2800 375 1 5108 1000 30 65 27 40 47 420 28
15
1 Plagueridden (Nurgle)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_nurgle_0
Plagueridden (Nurgle)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
850 2000 250 1 4308 1000 30 65 27 40 47 370 20
16
1 Plagueridden (Nurgle) (Nurgling Palanquin)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_nurgle_1
Plagueridden (Nurgle) (Nurgling Palanquin)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1050 2400 300 1 6308 1000 80 65 27 40 47 370 20
17
1 Plagueridden (Nurgle) (Rot Fly)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_nurgle_2
Plagueridden (Nurgle) (Rot Fly)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1350 2800 375 1 5108 1000 30 65 27 40 47 420 28
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
18
60 Nurglings
Infantry / Nurgling Swarm / wh3_main_nur_inf_nurglings_0
Nurglings
Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes.
350 350 88 60 8400 125 0 50 34 24 24 28 14
19
120 Marauders of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur
Marauders of Nurgle
The sweet stench of decay clings to the polluted bodies of these pallid Northmen.
425 425 106 120 10200 100 15 60 35 29 33 28 18
20
120 Marauders of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons
Marauders of Nurgle (Great Weapons)
With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns.
525 525 131 120 10200 100 15 60 35 29 25 30 22
21
100 Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_0
Plaguebearers of Nurgle
A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot.
700 700 175 100 11600 150 30 65 27 30 32 48 8
22
80 Forsaken of Nurgle
Infantry / Melee Infantry / wh3_main_nur_inf_forsaken_0
Forsaken of Nurgle
A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him.
850 850 213 80 8000 230 85 70 46 27 25 58 36
23
100 Chaos Warriors of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur
Chaos Warriors of Nurgle
To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars.
850 850 213 100 9800 160 100 75 28 31 49 36 20
24
100 Chaos Warriors of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons
Chaos Warriors of Nurgle (Great Weapons)
An elevated pain threshold grants the strength to wield more burdensome means for murder.
950 950 238 100 9800 160 100 75 28 31 37 38 26
25
100 Exalted Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_1
Exalted Plaguebearers of Nurgle
This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all.
1100 1100 275 100 13200 175 35 70 27 38 40 52 8 3 70 38
26
80 Chosen of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur
Chosen of Nurgle
The gifts of Nurgle that do not kill you only make you stronger.
1350 1350 338 80 11440 160 120 85 28 41 65 48 26
27
80 Chosen of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur_greatweapons
Chosen of Nurgle (Great Weapons)
Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern.
1550 1550 388 80 11440 160 120 85 28 43 51 50 32
28
100 Festering Stooges (Exalted Plaguebearers of Nurgle)
Infantry / Sword Infantry / wh3_twa06_nur_inf_plaguebearers_ror_0
Festering Stooges (Exalted Plaguebearers of Nurgle)
Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies.
1550 1550 388 100 13200 175 35 80 27 48 50 52 8 3 70 46
29
80 The Daemonspew (Forsaken)
Infantry / Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0
The Daemonspew (Forsaken)
The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.
1000 1000 250 80 8000 230 85 80 46 35 32 58 36
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
30
4 Chaos Chariots of Nurgle
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_mnur
Chaos Chariots of Nurgle
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 6228 1230 110 70 78 17 33 40 76
31
60 Chaos Knights of Nurgle
Cavalry & Chariots / Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur
Chaos Knights of Nurgle
The foetid appearance of the Plague Lord’s malicious Knights belies their illustrious standing.
1400 1500 375 60 8280 130 120 75 33 39 57 53 44
32
60 Chaos Knights of Nurgle (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur_lances
Chaos Knights of Nurgle (Lances)
The sickening surge of the Plague Knights is spearheaded by lances glistening with ichor and droplets of pus.
1500 1600 400 60 8280 130 120 75 33 37 41 53 80
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
33
60 Marauder Horsemen of Nurgle (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes
Marauder Horsemen of Nurgle (Throwing Axes)
The horsemen of the Crow bring contagion and carnage in virulent abundance.
700 700 175 60 5460 100 15 48 33 17 31 24 24 12 70 27
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
34
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
35
40 Chaos Furies (Nurgle)
Monsters & Beasts / Flying Melee Infantry / wh3_main_nur_inf_chaos_furies_0
Chaos Furies (Nurgle)
Winged Daemons, murderous Nurgle energy made flesh, that prey upon the weak from the margins of battle.
600 550 138 40 5160 150 20 35 100 36 18 44 24
36
24 Plague Toads of Nurgle
Monsters & Beasts / War Beasts / wh3_main_nur_mon_plague_toads_0
Plague Toads of Nurgle
A putrid Daemon pus-beast caked in filth, considered lower even than Nurglings, and whose gaping, noxious maw can consume a man in a heartbeat.
650 650 162 24 6192 1500 50 55 65 30 24 50 36
37
1 Beast of Nurgle
Monsters & Beasts / Monster / wh3_main_nur_mon_beast_of_nurgle_0
Beast of Nurgle
Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course.
800 800 200 1 6388 3500 50 60 40 32 34 300 18
38
12 Rot Flies
Monsters & Beasts / Flying War Beasts / wh3_main_nur_mon_rot_flies_0
Rot Flies
These immense, nauseating, winged Daemon-insects shred flesh and consume carcasses with abhorrent efficiency.
900 900 225 12 6192 1000 40 60 70 34 24 85 16
39
16 Spawn of Nurgle
Monsters & Beasts / Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0
Spawn of Nurgle
Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts.
1100 1000 250 16 9632 1500 10 100 42 31 33 160 30
40
24 Pox Riders of Nurgle
Monsters & Beasts / War Beasts / wh3_main_nur_cav_pox_riders_of_nurgle_0
Pox Riders of Nurgle
Brackish Plague Toads pressed into service and forced to bear necrotic Plaguebearers into battle.
1050 1050 262 24 7680 200 50 65 23 32 36 64 36
41
12 Plague Drones of Nurgle
Monsters & Beasts / Flying War Beasts / wh3_main_nur_cav_plague_drones_0
Plague Drones of Nurgle
Plaguebearers conveyed into battle atop shrieking, repugnant Rot Flies, winged Daemon-beasts whose speed is matched only by their indescribable hideousness.
1100 1200 300 12 7032 100 40 70 33 36 36 105 16
42
24 Barons of the Bog (Pox Riders of Nurgle)
Monsters & Beasts / War Beasts / wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0
Barons of the Bog (Pox Riders of Nurgle)
The Barons venture forth from the Garden of Nurgle to lavish the dreaded Wasting Sickness upon the mortal realm.
1250 1250 312 24 7680 200 80 75 23 41 45 64 36
43
1 Chaos Warshrine of Nurgle
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mnur
Chaos Warshrine of Nurgle
Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites.
1300 1300 325 1 12368 100 60 60 33 30 35 375 25
44
1 Great Unclean One
Monsters & Beasts / Monster / wh3_main_nur_mon_great_unclean_one_0
Great Unclean One
The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight.
1800 2000 500 1 11360 7000 50 70 36 55 45 500 20
45
1 Uncle Furuncle (Great Unclean One)
Monsters & Beasts / Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror
Uncle Furuncle (Great Unclean One)
Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where!
2200 2200 550 1 11360 7000 50 80 36 67 56 500 20
46
1 Bilious Thunderguff (Chaos Giant)
Monsters & Beasts / Monster / wh3_dlc20_chs_mon_giant_mnur_ror
Bilious Thunderguff (Chaos Giant)
Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them.
2000 2000 500 1 13882 6500 50 110 39 73 43 700 40
Missile Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
47
12 Plague Drones of Nurgle (Death's Heads)
Missile Monsters & Beasts / Flying Missile War Beasts / wh3_main_nur_cav_plague_drones_1
Plague Drones of Nurgle (Death's Heads)
The winged cavalry of Nurgle's rot legion, their grotesque Rot Fly mounts spitting the plague-drenched skulls of previous victims at their foes below.
1500 1500 375 12 7032 70 40 70 48 36 36 105 16 10 70 113
48
1 Soul Grinder (Nurgle)
Missile Monsters & Beasts / Missile Monster / wh3_main_nur_mon_soul_grinder_0
Soul Grinder (Nurgle)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 42 35 450 30 15 360 356