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Units
- Lords (23)
- Heroes (17)
- Infantry (11)
- Missile Infantry (3)
- Cavalry & Chariots (12)
- Missile Cavalry & Chariots (2)
- Artillery & War Machines (2)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Fay Enchantress The power that she wields, both on and off the battlefield, shapes the course of nations. |
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550 | 1200 | 300 | 1 | 3688 | 400 | 15 | 70 | 34 | 38 | 34 | 300 | 30 | ||||||||||
2 |
![]() ![]() Fay Enchantress (Silvaron) The power that she wields, both on and off the battlefield, shapes the course of nations. |
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850 | 1500 | 375 | 1 | 4568 | 800 | 15 | 70 | 34 | 46 | 34 | 300 | 74 | ||||||||||
3 |
![]() ![]() Prophetess (Life) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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400 | 1000 | 300 | 1 | 3688 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 30 | ||||||||||
4 |
![]() ![]() Prophetess (Life) (Warhorse) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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600 | 1100 | 300 | 1 | 4160 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
5 |
![]() ![]() Prophetess (Life) (Barded Warhorse) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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650 | 1200 | 300 | 1 | 4160 | 800 | 40 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
6 |
![]() ![]() Prophetess (Life) (Royal Pegasus) These spellcasters use the Lore of Life to protect friendly troops, yet frustrate and confound enemies. |
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800 | 1350 | 300 | 1 | 4456 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 60 | ||||||||||
7 |
![]() ![]() Prophetess (Beasts) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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400 | 1000 | 300 | 1 | 3688 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 30 | ||||||||||
8 |
![]() ![]() Prophetess (Beasts) (Warhorse) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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600 | 1100 | 300 | 1 | 4160 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
9 |
![]() ![]() Prophetess (Beasts) (Barded Warhorse) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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650 | 1200 | 300 | 1 | 4160 | 800 | 40 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
10 |
![]() ![]() Prophetess (Beasts) (Royal Pegasus) Not just to command nature, but to range animals' primal rage against your foe? That is true power. |
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800 | 1350 | 300 | 1 | 4456 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 60 | ||||||||||
11 |
![]() ![]() Prophetess (Heavens) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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400 | 1000 | 300 | 1 | 3688 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 30 | ||||||||||
12 |
![]() ![]() Prophetess (Heavens) (Warhorse) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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600 | 1100 | 300 | 1 | 4160 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
13 |
![]() ![]() Prophetess (Heavens) (Barded Warhorse) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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650 | 1200 | 300 | 1 | 4160 | 800 | 40 | 65 | 34 | 34 | 30 | 285 | 50 | ||||||||||
14 |
![]() ![]() Prophetess (Heavens) (Royal Pegasus) Trained by handmaidens of the Lady, these spellcasters bring nature's power to bear against the foes of Bretonnia. |
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800 | 1350 | 300 | 1 | 4456 | 800 | 15 | 65 | 34 | 34 | 30 | 285 | 60 | ||||||||||
15 |
![]() ![]() King Louen Leoncoeur Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1000 | 1000 | 250 | 1 | 4288 | 800 | 90 | 80 | 34 | 60 | 50 | 450 | 45 | ||||||||||
16 |
![]() ![]() King Louen Leoncoeur (Beaquis) Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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2000 | 2000 | 500 | 1 | 5908 | 800 | 90 | 80 | 34 | 56 | 45 | 450 | 75 | ||||||||||
17 |
![]() ![]() King Louen Leoncoeur (Barded Warhorse) Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1250 | 1350 | 312 | 1 | 4892 | 800 | 110 | 80 | 34 | 60 | 50 | 450 | 75 | ||||||||||
18 |
![]() ![]() King Louen Leoncoeur (Royal Pegasus) Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1500 | 1500 | 375 | 1 | 5208 | 800 | 90 | 80 | 34 | 60 | 50 | 450 | 85 | ||||||||||
19 |
![]() ![]() King Louen Leoncoeur Fell deeds and dark ruin await those who dare to face the son of Gilles le Breton! |
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1850 | 1850 | 425 | 1 | 5596 | 800 | 90 | 80 | 34 | 52 | 35 | 440 | 75 | ||||||||||
20 |
![]() ![]() Lord The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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600 | 1000 | 250 | 1 | 4068 | 600 | 90 | 75 | 34 | 54 | 48 | 430 | 40 | ||||||||||
21 |
![]() ![]() Lord (Hippogryph) The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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1500 | 1500 | 375 | 1 | 5496 | 600 | 90 | 75 | 34 | 47 | 34 | 440 | 75 | ||||||||||
22 |
![]() ![]() Lord (Royal Pegasus) The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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1100 | 1200 | 300 | 1 | 4972 | 600 | 90 | 75 | 34 | 54 | 48 | 430 | 85 | ||||||||||
23 |
![]() ![]() Lord (Barded Warhorse) The bravest of the brave, the noble Lords of Bretonnia will fight for the Lady until the bitter, bloody end. |
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850 | 1200 | 300 | 1 | 4672 | 600 | 110 | 75 | 34 | 54 | 48 | 430 | 75 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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24 |
![]() ![]() Jade Wizard Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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250 | 1000 | 250 | 1 | 3420 | 300 | 20 | 55 | 35 | 25 | 30 | 300 | 15 | ||||||||||
25 |
![]() ![]() Jade Wizard (Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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450 | 1100 | 275 | 1 | 3840 | 300 | 20 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
26 |
![]() ![]() Jade Wizard (Barded Warhorse) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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500 | 1200 | 300 | 1 | 3840 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
27 |
![]() ![]() Jade Wizard (Imperial Pegasus) Acolytes of the green Wind of Magic use the natural world and its seasons to heal and protect their companions. |
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650 | 1500 | 325 | 1 | 4008 | 300 | 50 | 55 | 33 | 25 | 30 | 300 | 35 | ||||||||||
28 |
![]() ![]() Damsel (Beasts) To control animals and twist their natural aggression to your own ends shows true mastery of your art. |
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250 | 1000 | 250 | 1 | 3420 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 15 | ||||||||||
29 |
![]() ![]() Damsel (Beasts) (Warhorse) To control animals and twist their natural aggression to your own ends shows true mastery of your art. |
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450 | 1100 | 275 | 1 | 3840 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
30 |
![]() ![]() Damsel (Beasts) (Barded Warhorse) To control animals and twist their natural aggression to your own ends shows true mastery of your art. |
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500 | 1200 | 300 | 1 | 3840 | 900 | 40 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
31 |
![]() ![]() Damsel (Life) Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn. |
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250 | 1000 | 250 | 1 | 3420 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 15 | ||||||||||
32 |
![]() ![]() Damsel (Life) (Warhorse) Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn. |
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450 | 1100 | 275 | 1 | 3840 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
33 |
![]() ![]() Damsel (Life) (Barded Warhorse) Proponents of the Lore of Life protect and heal friendly troops and allies, whilst forestalling their foes at every turn. |
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500 | 1200 | 300 | 1 | 3840 | 900 | 40 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
34 |
![]() ![]() The Green Knight (Shadowsteed) The holder of secrets and keeper of the way, whose strength is the quester's ultimate test. |
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1800 | 1800 | 0 | 1 | 5266 | 700 | 0 | 100 | 33 | 60 | 50 | 430 | 85 | ||||||||||
35 |
![]() ![]() Damsel (Heavens) Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies. |
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250 | 1000 | 250 | 1 | 3420 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 15 | ||||||||||
36 |
![]() ![]() Damsel (Heavens) (Warhorse) Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies. |
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450 | 1100 | 275 | 1 | 3840 | 900 | 15 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
37 |
![]() ![]() Damsel (Heavens) (Barded Warhorse) Those with knowledge may summon great gusts of wind or fearsome arcs of lightning to harass their enemies. |
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500 | 1200 | 300 | 1 | 3840 | 900 | 40 | 55 | 40 | 34 | 22 | 285 | 35 | ||||||||||
38 |
![]() ![]() Paladin The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name. |
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400 | 1000 | 250 | 1 | 3688 | 600 | 85 | 65 | 34 | 45 | 40 | 390 | 40 | ||||||||||
39 |
![]() ![]() Paladin (Pegasus) The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name. |
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875 | 1350 | 337 | 1 | 4456 | 600 | 85 | 65 | 34 | 45 | 40 | 390 | 85 | ||||||||||
40 |
![]() ![]() Paladin (Barded Warhorse) The bravest of warriors, Paladins charge into battle either mounted or on foot, bringing righteous death in the Lady's name. |
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650 | 1200 | 300 | 1 | 4168 | 600 | 105 | 65 | 34 | 45 | 40 | 390 | 70 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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41 |
![]() ![]() Peasant Mob Rejoice! For a Knight of Bretonnia provides your shield… |
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100 | 100 | 25 | 160 | 8640 | 100 | 15 | 36 | 33 | 18 | 10 | 16 | 8 | ||||||||||
42 |
![]() ![]() Men-at-Arms Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home. |
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250 | 250 | 63 | 120 | 7800 | 100 | 30 | 50 | 30 | 27 | 26 | 26 | 10 | ||||||||||
43 |
![]() ![]() Spearmen-at-Arms Put a spear in a man's hand and tell him to brace and he will. He will also hope, and pray. |
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250 | 250 | 63 | 120 | 7800 | 100 | 30 | 50 | 30 | 18 | 30 | 22 | 4 | ||||||||||
44 |
![]() ![]() Grail Reliquae The interred remains of Knights are defended violently by those whose existence gives them purpose. |
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300 | 300 | 125 | 1 | 3474 | 700 | 40 | 85 | 40 | 24 | 28 | 45 | 12 | ||||||||||
45 |
![]() ![]() Men-at-Arms (Shields) Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home. |
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300 | 300 | 81 | 120 | 7800 | 100 | 30 | 50 | 30 | 27 | 34 | 26 | 10 | ||||||||||
46 |
![]() ![]() Spearmen-at-Arms (Shields) Put a spear in a man's hand and tell him to brace and he will. He will also hope, and pray. |
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300 | 300 | 81 | 120 | 7800 | 100 | 30 | 50 | 30 | 20 | 38 | 22 | 4 | ||||||||||
47 |
![]() ![]() Men-at-Arms (Polearm) Though not noble or powerful like Knights, these men take great honour to take up arms in defence of home. |
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450 | 450 | 113 | 120 | 7920 | 100 | 30 | 56 | 30 | 22 | 40 | 25 | 6 | ||||||||||
48 |
![]() ![]() Battle Pilgrims Although a fierce foe to Bretonnia's enemies, Knights should be wary of their kleptomaniac tendencies… |
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550 | 550 | 137 | 120 | 8280 | 100 | 30 | 80 | 30 | 32 | 31 | 31 | 18 | ||||||||||
49 |
![]() ![]() Foot Squires Every Squire dreams of becoming a Knight, and every Knight dreams of having a better Squire… |
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700 | 700 | 175 | 120 | 8280 | 120 | 70 | 70 | 28 | 26 | 24 | 35 | 18 | ||||||||||
50 |
![]() ![]() The Holy Wardens of La Maisontaal (Battle Pilgrims) Former grave wardens of the abbey who fight alongside Grail Knights, yearning to accrue relics and slivers of their glory. |
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750 | 750 | 187 | 120 | 8280 | 100 | 30 | 90 | 30 | 40 | 33 | 44 | 22 | ||||||||||
51 |
![]() ![]() Beastslayers of Bastonne (Foot Squires) The Squires of the ‘Beastslayer’ Duke are amongst the hardiest of Bretonnian infantry, taking his epithet as their name for good reason. |
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850 | 850 | 213 | 120 | 8280 | 120 | 80 | 80 | 28 | 29 | 50 | 25 | 6 | ||||||||||
|
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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52 |
![]() ![]() Peasant Bowmen Although inaccurate, Peasant Bowmen provide a cheap, plentiful line of defence against the oncoming enemy. |
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400 | 400 | 100 | 90 | 4860 | 90 | 15 | 36 | 33 | 10 | 14 | 22 | 3 | 22 | 160 | 17 | |||||||
53 |
![]() ![]() Peasant Bowmen (Fire Arrows) The flame of the Lady goes with this arrow, and so too the low-born archer before long… |
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450 | 450 | 113 | 90 | 4860 | 90 | 15 | 36 | 33 | 10 | 14 | 22 | 3 | 22 | 160 | 21 | |||||||
54 |
![]() ![]() Peasant Bowmen (Pox Arrows) Let poisoned arrows fly, and by blessed grace find their mark, though the bowmen may never know why. |
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450 | 450 | 113 | 90 | 4860 | 90 | 15 | 36 | 33 | 10 | 14 | 22 | 3 | 22 | 160 | 17 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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55 |
![]() ![]() Mounted Yeomen From horseback, these Yeomen bring death across the battlefield to where it's needed most. |
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400 | 400 | 100 | 60 | 5040 | 100 | 30 | 50 | 33 | 26 | 26 | 28 | 36 | ||||||||||
56 |
![]() ![]() Knights Errant The most junior of Knights, they fight determinedly to make a name for themselves. |
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700 | 700 | 175 | 60 | 5700 | 100 | 80 | 60 | 33 | 26 | 28 | 30 | 54 | ||||||||||
57 |
![]() ![]() Knights of the Realm The Knights ride down their enemies with a thunderous charge and a cry of valour. |
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950 | 950 | 238 | 60 | 6240 | 100 | 90 | 75 | 33 | 32 | 28 | 37 | 68 | ||||||||||
58 |
![]() ![]() Questing Knights He who undertakes the quest must never flinch and never waver, until at last he finds the sacred Grail, and sups. |
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1100 | 1100 | 275 | 60 | 6480 | 100 | 80 | 75 | 33 | 40 | 39 | 48 | 41 | ||||||||||
59 |
![]() ![]() Pegasus Knights Stronger and faster than the mightiest warhorse, the Pegasus Knight swoops across the battlefield with a powerful airborne charge. |
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1100 | 1100 | 275 | 24 | 6072 | 100 | 80 | 75 | 33 | 36 | 32 | 56 | 75 | ||||||||||
60 |
![]() ![]() Grail Knights The Grail Knights charge the enemy line with a furious stampede of hooves and the Lady in their thoughts. |
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1500 | 1500 | 375 | 60 | 6480 | 100 | 90 | 80 | 33 | 38 | 34 | 38 | 78 | ||||||||||
61 |
![]() ![]() Grail Guardians The holy relics of the Lady, the most sacred in all Bretonnia, are guarded by the most fervent and fearsome of warriors. |
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1600 | 1600 | 400 | 60 | 7440 | 100 | 120 | 85 | 33 | 42 | 58 | 43 | 50 | ||||||||||
62 |
![]() ![]() Royal Pegasus Knights The rarest of all steeds, only the most noble of Bretonnians ride these dignified, sophisticated creatures into battle. |
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1600 | 1600 | 400 | 24 | 6552 | 100 | 80 | 80 | 33 | 42 | 36 | 61 | 75 | ||||||||||
63 |
![]() ![]() Royal Hippogryph Knights A hippogryph is no easy prize, but its power in battle makes the effort to tame one worth it. |
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2000 | 2000 | 500 | 8 | 8416 | 100 | 90 | 75 | 33 | 46 | 36 | 135 | 50 | ||||||||||
64 |
![]() ![]() Defenders of the Fleur-de-lis (Knights Errant) The personification of purity and devotion, striving to become the most honourable Knights of the Realm. |
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900 | 900 | 225 | 60 | 5700 | 100 | 80 | 70 | 33 | 36 | 36 | 30 | 54 | ||||||||||
65 |
![]() ![]() Knights of the Lionhearted (Knights of the Realm) From the home of the first great companion, Thierulf the Lionhearted, come the most ferocious of Bretonnia’s Knights. |
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1200 | 1200 | 300 | 60 | 6240 | 100 | 90 | 85 | 33 | 41 | 36 | 37 | 68 | ||||||||||
66 |
![]() ![]() The Companions of Quenelles (Questing Knights) Countless forays into the ever-dangerous realm of the fey bordering their homeland has honed these Knights’ skills. |
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1600 | 1600 | 400 | 60 | 6480 | 100 | 80 | 85 | 33 | 50 | 48 | 48 | 41 | ||||||||||
|
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Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
67 |
![]() ![]() Mounted Yeomen Archers Archery from horseback is fast and dangerous to the enemy, who have little time to react. |
|||||||||||||||||||||
500 | 500 | 125 | 60 | 4500 | 100 | 30 | 45 | 33 | 18 | 16 | 22 | 15 | 18 | 125 | 17 | |||||||
68 |
![]() ![]() Wardens of Montfort (Mounted Yeomen Archers) The elite of Montfort’s low-born, saddled castle defenders often sent out to harass besiegers with their noxious arrows. |
|||||||||||||||||||||
750 | 750 | 188 | 60 | 4500 | 100 | 30 | 55 | 33 | 24 | 22 | 22 | 25 | 18 | 125 | 21 | |||||||
|
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
69 |
![]() ![]() Field Trebuchets Walls are nothing to the blast of trebuchet fire, and a man's skull fares even worse. |
|||||||||||||||||||||
650 | 650 | 163 | 4 | 4512 | 3100 | 15 | 40 | 20 | 10 | 6 | 30 | 5 | 22 | 440 | 153 | |||||||
70 |
![]() ![]() Blessed Field Trebuchets The trebuchet - far superior to the catapult - hurls thrice-blessed stones at the enemy, crushing them with devout fury. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 4512 | 3100 | 15 | 40 | 20 | 10 | 6 | 30 | 5 | 25 | 440 | 208 | |||||||
|