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Giant Disciples of the MawDisciples of the Maw Monsters & Beasts

Giant

Even the dullest Ogre appears a genius against these gargantuan, vagrant cretins.

Giants are enormous, lumbering brutes that stride the world seeking battle, food and strong liquors. They are humanoid in appearance, although their features are coarse and misshapen, and they are dull-witted even when compared to an average Ogre. An Ogre Tyrant, if he can restrain himself from attacking a Giant to prove his own superiority, will often try to recruit the solitary wanderer into his tribe. Sharing food or intoxicating drink with the enormous lummox often does the trick, as do promises of an easy life full of eating and drinking.

Giant

Unit Name

Giant

Main Unit Key

wh3_main_ogr_mon_giant_0

Land Unit Key

wh3_main_ogr_mon_giant_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1400

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

1

Hit Points

12620

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu4_giant_club

├ Man Entity

wh_main_monster_giant_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

12612

Mass

6500

└ Man Mass

6500.0000

Armour

50

├ Armour

wh2_main_body_50

├ Shield

none

Missile Block Chance

0

Leadership

100

Speed

39

└ Man Speed

39

Melee Attack

65

Melee Defence

30

Weapon Strength

700

├ Melee Weapon

wh_main_club_giant

Base Weapon Damage

200

Armour-Piercing Weapon Damage

500

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

40

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.