Left Panel

Units
- Lords (55)
- Heroes (36)
- Infantry (18)
- Missile Infantry (3)
- Cavalry & Chariots (10)
- Missile Cavalry & Chariots (4)
- Monsters & Beasts (14)
- Missile Monsters & Beasts (2)
- Artillery & War Machines (1)
Lords | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
1 |
![]() ![]() Chaos Sorcerer Lord (Death) (Chaos Warshrine) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
2 |
![]() ![]() Chaos Sorcerer Lord (Fire) (Chaos Warshrine) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
3 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Metal) For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals. |
|||||||||||||||||||||
800 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
4 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Steed) For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals. |
|||||||||||||||||||||
1000 | 1200 | 300 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
5 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Metal) (Disc of Tzeentch) For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals. |
|||||||||||||||||||||
1200 | 1600 | 400 | 1 | 4288 | 1300 | 80 | 70 | 105 | 48 | 44 | 360 | 35 | ||||||||||
6 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine) For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals. |
|||||||||||||||||||||
1600 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
7 |
![]() ![]() Chaos Sorcerer Lord (Metal) (Chaos Warshrine) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
8 |
![]() ![]() Chaos Sorcerer Lord (Shadows) (Chaos Warshrine) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
9 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Tzeentch) As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes. |
|||||||||||||||||||||
800 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
10 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Chaos Steed) As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes. |
|||||||||||||||||||||
1000 | 1200 | 300 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
11 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Disc of Tzeentch) As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes. |
|||||||||||||||||||||
1200 | 1600 | 400 | 1 | 4288 | 1300 | 80 | 70 | 105 | 48 | 44 | 360 | 35 | ||||||||||
12 |
![]() ![]() Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Chaos Warshrine) As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes. |
|||||||||||||||||||||
1600 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
13 |
![]() ![]() Daemon Prince Daemon Princes are amongst the greatest and most powerful servants of Chaos. |
|||||||||||||||||||||
2000 | 2400 | 525 | 1 | 7600 | 4000 | 30 | 80 | 65 | 55 | 55 | 500 | 50 | ||||||||||
14 |
![]() ![]() Daemon Prince of Tzeentch With Daemonic rebirth bequeathed by Tzeentch comes the perception of the multitudinous strands of fate. |
|||||||||||||||||||||
2100 | 2550 | 525 | 1 | 7600 | 4000 | 30 | 80 | 65 | 55 | 55 | 450 | 50 | ||||||||||
15 |
![]() ![]() Vilitch the Curseling Melded atop his brutish brother, the Twisted Twin wields grievous sorcery in a grotesque fusion of warrior and runtling. |
|||||||||||||||||||||
1000 | 1000 | 250 | 1 | 5000 | 1200 | 80 | 70 | 35 | 55 | 55 | 470 | 30 | ||||||||||
16 |
![]() ![]() Chaos Lord (Manticore) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
1500 | 1400 | 350 | 1 | 5468 | 600 | 80 | 75 | 33 | 54 | 45 | 490 | 60 | ||||||||||
17 |
![]() ![]() Chaos Lord (Chaos Dragon) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
2300 | 2300 | 575 | 1 | 7436 | 600 | 70 | 75 | 33 | 54 | 44 | 550 | 50 | ||||||||||
18 |
![]() ![]() Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
1350 | 1400 | 350 | 1 | 5656 | 2600 | 110 | 75 | 66 | 40 | 35 | 160 | 100 | ||||||||||
19 |
![]() ![]() Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
20 |
![]() ![]() Chaos Sorcerer Lord (Death) (Chaos Dragon) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
21 |
![]() ![]() Chaos Sorcerer Lord (Death) (Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
22 |
![]() ![]() Chaos Sorcerer Lord (Death) (Barded Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
23 |
![]() ![]() Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
24 |
![]() ![]() Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
25 |
![]() ![]() Chaos Sorcerer Lord (Death) (Manticore) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
26 |
![]() ![]() Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
27 |
![]() ![]() Chaos Sorcerer Lord (Fire) (Chaos Dragon) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
28 |
![]() ![]() Chaos Sorcerer Lord (Fire) (Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
29 |
![]() ![]() Chaos Sorcerer Lord (Fire) (Barded Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
30 |
![]() ![]() Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
31 |
![]() ![]() Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
32 |
![]() ![]() Chaos Sorcerer Lord (Fire) (Manticore) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
33 |
![]() ![]() Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
34 |
![]() ![]() Chaos Sorcerer Lord (Metal) (Chaos Dragon) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
35 |
![]() ![]() Chaos Sorcerer Lord (Metal) (Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
36 |
![]() ![]() Chaos Sorcerer Lord (Metal) (Barded Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
37 |
![]() ![]() Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
38 |
![]() ![]() Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
39 |
![]() ![]() Chaos Sorcerer Lord (Metal) (Manticore) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
40 |
![]() ![]() Chaos Sorcerer Lord (Shadows) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
41 |
![]() ![]() Chaos Sorcerer Lord (Shadows) (Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
42 |
![]() ![]() Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
43 |
![]() ![]() Chaos Sorcerer Lord (Shadows) (Manticore) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
44 |
![]() ![]() Chaos Sorcerer Lord (Shadows) (Chaos Dragon) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
45 |
![]() ![]() Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
46 |
![]() ![]() Kholek Suneater Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable. |
|||||||||||||||||||||
2200 | 2200 | 525 | 1 | 8988 | 6000 | 95 | 75 | 78 | 66 | 46 | 540 | 52 | ||||||||||
47 |
![]() ![]() Prince Sigvald the Magnificent Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction. |
|||||||||||||||||||||
1200 | 1200 | 120 | 1 | 5220 | 1200 | 110 | 100 | 40 | 70 | 60 | 520 | 45 | ||||||||||
48 |
![]() ![]() Lord of Change A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes. |
|||||||||||||||||||||
450 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
49 |
![]() ![]() Archaon the Everchosen By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
|||||||||||||||||||||
1450 | 2000 | 350 | 1 | 5808 | 1300 | 120 | 85 | 35 | 70 | 60 | 470 | 55 | ||||||||||
50 |
![]() ![]() Archaon the Everchosen (Dorghar) By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
|||||||||||||||||||||
1850 | 2500 | 450 | 1 | 6936 | 1300 | 120 | 85 | 33 | 70 | 60 | 470 | 90 | ||||||||||
51 |
![]() ![]() Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
900 | 1000 | 250 | 1 | 4640 | 600 | 100 | 75 | 33 | 65 | 55 | 490 | 35 | ||||||||||
52 |
![]() ![]() Chaos Lord (Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
1100 | 1100 | 275 | 1 | 5220 | 600 | 120 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
53 |
![]() ![]() Chaos Lord (Barded Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
1150 | 1150 | 300 | 1 | 5220 | 600 | 0 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
54 |
![]() ![]() Chaos Lord (Chaos Chariot) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
1250 | 1300 | 325 | 1 | 5456 | 1700 | 110 | 75 | 78 | 40 | 35 | 490 | 80 | ||||||||||
55 |
![]() ![]() Sarthorael the Everwatcher Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose. |
|||||||||||||||||||||
1700 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
|
||||||||||||||||||||||
Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
56 |
![]() ![]() Chaos Sorcerer (Death) (Chaos Warshrine) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
1200 | 1000 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
57 |
![]() ![]() Chaos Sorcerer of Tzeentch (Metal) The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer. |
|||||||||||||||||||||
500 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
58 |
![]() ![]() Chaos Sorcerer of Tzeentch (Metal) (Chaos Steed) The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer. |
|||||||||||||||||||||
700 | 1200 | 300 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
59 |
![]() ![]() Chaos Sorcerer of Tzeentch (Metal) (Disc of Tzeentch) The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer. |
|||||||||||||||||||||
900 | 1600 | 400 | 1 | 3968 | 1300 | 80 | 60 | 105 | 48 | 44 | 315 | 35 | ||||||||||
60 |
![]() ![]() Chaos Sorcerer of Tzeentch (Metal) (Chaos Warshrine) The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer. |
|||||||||||||||||||||
1300 | 1300 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
61 |
![]() ![]() Chaos Sorcerer (Metal) (Chaos Warshrine) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
1200 | 1000 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
62 |
![]() ![]() Chaos Sorcerer (Shadows) (Chaos Warshrine) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
1200 | 1000 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
63 |
![]() ![]() Chaos Sorcerer of Tzeentch (Tzeentch) Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer. |
|||||||||||||||||||||
500 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
64 |
![]() ![]() Chaos Sorcerer of Tzeentch (Tzeentch) (Chaos Steed) Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer. |
|||||||||||||||||||||
700 | 1200 | 300 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
65 |
![]() ![]() Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch) Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer. |
|||||||||||||||||||||
900 | 1600 | 400 | 1 | 3968 | 1300 | 80 | 60 | 105 | 48 | 44 | 315 | 35 | ||||||||||
66 |
![]() ![]() Chaos Sorcerer of Tzeentch (Tzeentch) (Chaos Warshrine) Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer. |
|||||||||||||||||||||
1300 | 1300 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
67 |
![]() ![]() Cultist of Tzeentch (Chaos Warshrine) Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined. |
|||||||||||||||||||||
1100 | 3000 | 250 | 1 | 10682 | 1300 | 60 | 55 | 33 | 35 | 30 | 375 | 25 | ||||||||||
68 |
![]() ![]() Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
69 |
![]() ![]() Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
70 |
![]() ![]() Chaos Sorcerer (Shadows) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
71 |
![]() ![]() Chaos Sorcerer (Shadows) (Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
72 |
![]() ![]() Chaos Sorcerer (Shadows) (Barded Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
73 |
![]() ![]() Chaos Sorcerer (Shadows) (Manticore) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
1000 | 1200 | 300 | 1 | 5104 | 600 | 80 | 60 | 33 | 40 | 34 | 445 | 50 | ||||||||||
74 |
![]() ![]() Exalted Hero (Manticore) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
1200 | 1100 | 275 | 1 | 5268 | 600 | 80 | 70 | 33 | 55 | 34 | 460 | 55 | ||||||||||
75 |
![]() ![]() Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 40 | 20 | 160 | 90 | ||||||||||
76 |
![]() ![]() Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
77 |
![]() ![]() Chaos Sorcerer (Death) (Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
78 |
![]() ![]() Chaos Sorcerer (Death) (Barded Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
79 |
![]() ![]() Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
80 |
![]() ![]() Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
81 |
![]() ![]() Chaos Sorcerer (Fire) (Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
82 |
![]() ![]() Chaos Sorcerer (Fire) (Barded Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
83 |
![]() ![]() Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
84 |
![]() ![]() Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
85 |
![]() ![]() Chaos Sorcerer (Metal) (Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
86 |
![]() ![]() Chaos Sorcerer (Metal) (Barded Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
87 |
![]() ![]() Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
88 |
![]() ![]() Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
600 | 1000 | 250 | 1 | 4068 | 600 | 100 | 70 | 33 | 65 | 45 | 420 | 30 | ||||||||||
89 |
![]() ![]() Exalted Hero (Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
800 | 1100 | 275 | 1 | 4672 | 600 | 120 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
90 |
![]() ![]() Exalted Hero (Barded Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
850 | 1200 | 300 | 1 | 4672 | 600 | 0 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
91 |
![]() ![]() Exalted Hero (Chaos Chariot) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
950 | 1300 | 325 | 1 | 4880 | 1700 | 110 | 70 | 78 | 40 | 20 | 420 | 75 | ||||||||||
|
||||||||||||||||||||||
Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
92 |
![]() ![]() Chaos Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
375 | 375 | 94 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
93 |
![]() ![]() Marauders of Tzeentch The Marauders of the Changer pray with fear and adoration for His magical boons. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
94 |
![]() ![]() Chaos Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
475 | 475 | 119 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | ||||||||||
95 |
![]() ![]() Marauders of Tzeentch (Spears) Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself. |
|||||||||||||||||||||
500 | 500 | 125 | 120 | 9360 | 100 | 15 | 60 | 35 | 25 | 37 | 25 | 6 | ||||||||||
96 |
![]() ![]() Chaos Warriors Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
750 | 750 | 188 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
97 |
![]() ![]() Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
|||||||||||||||||||||
750 | 750 | 188 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
98 |
![]() ![]() Chaos Warriors (Halberds) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
99 |
![]() ![]() Forsaken of Tzeentch Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
100 |
![]() ![]() Chaos Warriors (Great Weapons) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 32 | 38 | 26 | ||||||||||
101 |
![]() ![]() Chaos Warriors of Tzeentch The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
102 |
![]() ![]() Chaos Warriors of Tzeentch (Halberds) The sharpened blade of a mighty polearm exacts brutal change upon the battlefield. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
103 |
![]() ![]() Aspiring Champions The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside. |
|||||||||||||||||||||
1100 | 1100 | 275 | 16 | 9856 | 600 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | ||||||||||
104 |
![]() ![]() Chosen Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1250 | 1250 | 313 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
105 |
![]() ![]() Chosen of Tzeentch Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace. |
|||||||||||||||||||||
1350 | 1350 | 338 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
106 |
![]() ![]() Chosen (Halberds) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1400 | 1400 | 350 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
107 |
![]() ![]() Chosen (Great Weapons) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1450 | 1450 | 363 | 80 | 10480 | 160 | 120 | 85 | 28 | 48 | 46 | 50 | 32 | ||||||||||
108 |
![]() ![]() Chosen of Tzeentch (Halberds) Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth. |
|||||||||||||||||||||
1500 | 1500 | 375 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
109 |
![]() ![]() The Severed Claw (Aspiring Champions) The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions. |
|||||||||||||||||||||
1500 | 1500 | 375 | 16 | 9040 | 600 | 120 | 90 | 32 | 40 | 52 | 90 | 16 | ||||||||||
|
||||||||||||||||||||||
Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
110 |
![]() ![]() Pink Horrors of Tzeentch The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating. |
|||||||||||||||||||||
700 | 700 | 175 | 80 | 6400 | 100 | 25 | 65 | 38 | 22 | 26 | 28 | 12 | 20 | 130 | 25 | |||||||
111 |
![]() ![]() Exalted Pink Horrors of Tzeentch Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status. |
|||||||||||||||||||||
1100 | 1100 | 275 | 80 | 7200 | 130 | 25 | 70 | 38 | 30 | 38 | 32 | 14 | 20 | 130 | 30 | |||||||
112 |
![]() ![]() Blazing Squealers (Exalted Pink Horrors of Tzeentch) These Horrors are living conduits to the realm of Tzeentch, channelling volatile Warpfire directly from His dark abode. |
|||||||||||||||||||||
1400 | 1400 | 350 | 80 | 7200 | 100 | 25 | 80 | 38 | 38 | 48 | 32 | 14 | 20 | 130 | 37 | |||||||
|
||||||||||||||||||||||
Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
113 |
![]() ![]() Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
750 | 750 | 188 | 4 | 5672 | 1230 | 110 | 70 | 78 | 22 | 28 | 40 | 76 | ||||||||||
114 |
![]() ![]() Chaos Chariots of Tzeentch A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 5672 | 1230 | 110 | 70 | 78 | 22 | 28 | 40 | 76 | ||||||||||
115 |
![]() ![]() Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||||||
1200 | 1200 | 300 | 4 | 6528 | 2130 | 130 | 70 | 66 | 30 | 32 | 50 | 80 | ||||||||||
116 |
![]() ![]() Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1300 | 1400 | 350 | 60 | 7620 | 130 | 120 | 75 | 33 | 44 | 52 | 53 | 44 | ||||||||||
117 |
![]() ![]() Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 120 | 75 | 33 | 42 | 36 | 53 | 80 | ||||||||||
118 |
![]() ![]() Chaos Knights of Tzeentch Mounted warriors of great intellect and cunning, they seek forbidden knowledge – thus pledging their swords to Tzeentch. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 120 | 75 | 33 | 44 | 52 | 53 | 44 | ||||||||||
119 |
![]() ![]() Chaos Knights of Tzeentch (Lances) The formidable tacticians of Tzeentch’s most dedicated Knightly Orders wield their lances with otherworldly precision. |
|||||||||||||||||||||
1500 | 1600 | 400 | 60 | 7620 | 130 | 120 | 75 | 33 | 42 | 36 | 53 | 80 | ||||||||||
120 |
![]() ![]() Doom Knights of Tzeentch Mortal might granted sorcerous flight, tearing the skies asunder in a blaze of blue and gold. |
|||||||||||||||||||||
1500 | 1600 | 400 | 24 | 5880 | 1000 | 120 | 80 | 105 | 44 | 36 | 80 | 52 | ||||||||||
121 |
![]() ![]() Knights of Immolation (Doom Knights of Tzeentch) Tzeentch's Knights scorch the earth, proving to all there's no fighting the fires of fate. |
|||||||||||||||||||||
1700 | 1800 | 450 | 24 | 5880 | 1000 | 120 | 90 | 105 | 54 | 45 | 80 | 52 | ||||||||||
122 |
![]() ![]() Swords of Chaos (Chaos Knights) Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods. |
|||||||||||||||||||||
1500 | 1800 | 450 | 24 | 7392 | 130 | 120 | 85 | 33 | 54 | 63 | 65 | 44 | ||||||||||
|
||||||||||||||||||||||
Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
123 |
![]() ![]() Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
550 | 500 | 125 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
124 |
![]() ![]() Marauder Horsemen of Tzeentch Magical fetishes hang from belts and braids, festooning horses and the warriors riding upon them. |
|||||||||||||||||||||
700 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
125 |
![]() ![]() Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
600 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 26 | 24 | 24 | 12 | 70 | 27 | |||||||
126 |
![]() ![]() Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
|||||||||||||||||||||
800 | 750 | 188 | 60 | 5400 | 100 | 50 | 54 | 33 | 26 | 26 | 28 | 30 | 18 | 90 | 33 | |||||||
|
||||||||||||||||||||||
Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
127 |
![]() ![]() Chaos Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy. |
|||||||||||||||||||||
400 | 400 | 100 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
128 |
![]() ![]() Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||||||
450 | 450 | 113 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
129 |
![]() ![]() Chaos Furies The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages. |
|||||||||||||||||||||
550 | 500 | 125 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
130 |
![]() ![]() Chaos Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
|||||||||||||||||||||
800 | 800 | 200 | 1 | 5103 | 1600 | 45 | 56 | 70 | 40 | 34 | 445 | 50 | ||||||||||
131 |
![]() ![]() Chaos Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
|||||||||||||||||||||
800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
132 |
![]() ![]() Chaos Spawn Monsters of mutated chaos, these altered beasts rain savage blows upon the foe. |
|||||||||||||||||||||
1000 | 900 | 225 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
133 |
![]() ![]() Chaos Trolls (Armoured) Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
|||||||||||||||||||||
900 | 950 | 238 | 16 | 7904 | 1500 | 110 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
134 |
![]() ![]() Spawn of Tzeentch The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
135 |
![]() ![]() Chaos Warshrine of Tzeentch Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
136 |
![]() ![]() Chaos Giant A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line. |
|||||||||||||||||||||
1400 | 1500 | 375 | 1 | 12620 | 6500 | 50 | 100 | 39 | 65 | 30 | 700 | 40 | ||||||||||
137 |
![]() ![]() Lord of Change A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions. |
|||||||||||||||||||||
1500 | 1700 | 425 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
138 |
![]() ![]() The Golden Griffin of Theurgy (Lord of Change) The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling. |
|||||||||||||||||||||
1850 | 1850 | 463 | 1 | 7028 | 3500 | 90 | 80 | 54 | 56 | 56 | 420 | 35 | ||||||||||
139 |
![]() ![]() Wyrd Spawn (Chaos Spawn) Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world. |
|||||||||||||||||||||
1300 | 1250 | 313 | 16 | 8768 | 1500 | 10 | 100 | 42 | 45 | 36 | 160 | 30 | ||||||||||
140 |
![]() ![]() Summoners of Rage (Dragon Ogres) Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death. |
|||||||||||||||||||||
1950 | 1950 | 488 | 16 | 9856 | 1700 | 60 | 82 | 64 | 41 | 50 | 110 | 32 | ||||||||||
|
||||||||||||||||||||||
Missile Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
141 |
![]() ![]() Flamers of Tzeentch Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire. |
|||||||||||||||||||||
850 | 850 | 213 | 12 | 3084 | 700 | 10 | 55 | 50 | 28 | 12 | 46 | 8 | 10 | 90 | 304 | |||||||
142 |
![]() ![]() Soul Grinder (Tzeentch) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
|||||||||||||||||||||
1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 42 | 35 | 450 | 30 | 15 | 250 | 500 | |||||||
|
||||||||||||||||||||||
Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
143 |
![]() ![]() The Soul of Damnation (Hellcannon) Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles. |
|||||||||||||||||||||
1550 | 1550 | 388 | 1 | 3957 | 720 | 30 | 80 | 20 | 24 | 19 | 28 | 5 | 40 | 420 | 461 | |||||||
|