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HomeHome / Total War: WARHAMMER III / Puppets of Misrule / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Chaos Sorcerer Lord (Death) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_warshrine
Chaos Sorcerer Lord (Death) (Chaos Warshrine)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
2
1 Chaos Sorcerer Lord (Fire) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_fire_warshrine
Chaos Sorcerer Lord (Fire) (Chaos Warshrine)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
3
1 Chaos Sorcerer Lord of Tzeentch (Metal)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze
Chaos Sorcerer Lord of Tzeentch (Metal)
For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals.
800 1000 250 1 3808 600 80 70 33 48 44 360 20
4
1 Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Steed)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_chaos_steed
Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Steed)
For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals.
1000 1200 300 1 4288 600 100 70 33 48 44 360 40
5
1 Chaos Sorcerer Lord of Tzeentch (Metal) (Disc of Tzeentch)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_disc
Chaos Sorcerer Lord of Tzeentch (Metal) (Disc of Tzeentch)
For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals.
1200 1600 400 1 4288 1300 80 70 105 48 44 360 35
6
1 Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_mtze_warshrine
Chaos Sorcerer Lord of Tzeentch (Metal) (Chaos Warshrine)
For the accomplished alchemist, Tzeentch offers ways to go far beyond mere tinkering with acids and molten metals.
1600 1100 425 1 11542 600 60 70 33 35 30 375 25
7
1 Chaos Sorcerer Lord (Metal) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_warshrine
Chaos Sorcerer Lord (Metal) (Chaos Warshrine)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
8
1 Chaos Sorcerer Lord (Shadows) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_shadows_warshrine
Chaos Sorcerer Lord (Shadows) (Chaos Warshrine)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
9
1 Chaos Sorcerer Lord of Tzeentch (Tzeentch)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze
Chaos Sorcerer Lord of Tzeentch (Tzeentch)
As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes.
800 1000 250 1 3808 600 80 70 33 48 44 360 20
10
1 Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Chaos Steed)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_chaos_steed
Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Chaos Steed)
As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes.
1000 1200 300 1 4288 600 100 70 33 48 44 360 40
11
1 Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Disc of Tzeentch)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_disc
Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Disc of Tzeentch)
As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes.
1200 1600 400 1 4288 1300 80 70 105 48 44 360 35
12
1 Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_tzeentch_mtze_warshrine
Chaos Sorcerer Lord of Tzeentch (Tzeentch) (Chaos Warshrine)
As worldly manifestations of His magical might, Tzeentch’s manipulative Lords propel His eternal schemes.
1600 1100 425 1 11542 600 60 70 33 35 30 375 25
13
1 Daemon Prince
Lords / Daemon Prince / wh3_dlc20_chs_cha_daemon_prince
Daemon Prince
Daemon Princes are amongst the greatest and most powerful servants of Chaos.
2000 2400 525 1 7600 4000 30 80 65 55 55 500 50
14
1 Daemon Prince of Tzeentch
Lords / Daemon Prince / wh3_dlc20_chs_cha_daemon_prince_mtze
Daemon Prince of Tzeentch
With Daemonic rebirth bequeathed by Tzeentch comes the perception of the multitudinous strands of fate.
2100 2550 525 1 7600 4000 30 80 65 55 55 450 50
15
1 Vilitch the Curseling
Lords / Wizard / wh3_dlc20_tze_cha_vilitch
Vilitch the Curseling
Melded atop his brutish brother, the Twisted Twin wields grievous sorcery in a grotesque fusion of warrior and runtling.
1000 1000 250 1 5000 1200 80 70 35 55 55 470 30
16
1 Chaos Lord (Manticore)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_10
Chaos Lord (Manticore)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1500 1400 350 1 5468 600 80 75 33 54 45 490 60
17
1 Chaos Lord (Chaos Dragon)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_2
Chaos Lord (Chaos Dragon)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
2300 2300 575 1 7436 600 70 75 33 54 44 550 50
18
1 Chaos Lord
Lords / Chariot / wh_dlc01_chs_cha_chaos_lord_9
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1350 1400 350 1 5656 2600 110 75 66 40 35 160 100
19
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_0
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
20
1 Chaos Sorcerer Lord (Death) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_10
Chaos Sorcerer Lord (Death) (Chaos Dragon)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
21
1 Chaos Sorcerer Lord (Death) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_12
Chaos Sorcerer Lord (Death) (Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
22
1 Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_13
Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4288 600 0 70 33 48 44 360 40
23
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_7
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
24
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_8
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
25
1 Chaos Sorcerer Lord (Death) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9
Chaos Sorcerer Lord (Death) (Manticore)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
26
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_0
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
27
1 Chaos Sorcerer Lord (Fire) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_10
Chaos Sorcerer Lord (Fire) (Chaos Dragon)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
28
1 Chaos Sorcerer Lord (Fire) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_12
Chaos Sorcerer Lord (Fire) (Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
29
1 Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_13
Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4288 600 0 70 33 48 44 360 40
30
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
31
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_8
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
32
1 Chaos Sorcerer Lord (Fire) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_9
Chaos Sorcerer Lord (Fire) (Manticore)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
33
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_0
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
700 1000 250 1 3808 600 80 70 33 48 44 360 20
34
1 Chaos Sorcerer Lord (Metal) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_10
Chaos Sorcerer Lord (Metal) (Chaos Dragon)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
35
1 Chaos Sorcerer Lord (Metal) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_12
Chaos Sorcerer Lord (Metal) (Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
900 1100 275 1 4288 600 100 70 33 48 44 360 40
36
1 Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_13
Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4288 600 0 70 33 48 44 360 40
37
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_7
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4480 1700 110 70 78 30 20 360 70
38
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_8
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4680 2600 110 70 66 30 20 136 80
39
1 Chaos Sorcerer Lord (Metal) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_9
Chaos Sorcerer Lord (Metal) (Manticore)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
40
1 Chaos Sorcerer Lord (Shadows)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_0
Chaos Sorcerer Lord (Shadows)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
41
1 Chaos Sorcerer Lord (Shadows) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_1
Chaos Sorcerer Lord (Shadows) (Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
42
1 Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_2
Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
0 0 0 1 4288 600 0 70 33 48 44 360 40
43
1 Chaos Sorcerer Lord (Shadows) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_3
Chaos Sorcerer Lord (Shadows) (Manticore)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
44
1 Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4
Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
45
1 Chaos Sorcerer (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_metal_8
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
46
1 Kholek Suneater
Lords / Dragon Ogre Shaggoth / wh_dlc01_chs_cha_kholek
Kholek Suneater
Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable.
2200 2200 525 1 8988 6000 95 75 78 66 46 540 52
47
1 Prince Sigvald the Magnificent
Lords / Sword Infantry / wh_dlc01_chs_cha_prince_sigvald_the_magnificent
Prince Sigvald the Magnificent
Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.
1200 1200 120 1 5220 1200 110 100 40 70 60 520 45
48
1 Lord of Change
Lords / Wizard / wh_dlc01_chs_cha_qb_lord_of_change_0
Lord of Change
A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes.
450 1000 100 1 7028 3500 30 70 54 45 45 420 35
49
1 Archaon the Everchosen
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_0
Archaon the Everchosen
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1450 2000 350 1 5808 1300 120 85 35 70 60 470 55
50
1 Archaon the Everchosen (Dorghar)
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_1
Archaon the Everchosen (Dorghar)
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1850 2500 450 1 6936 1300 120 85 33 70 60 470 90
51
1 Chaos Lord
Lords / Sword Infantry / wh_main_chs_cha_chaos_lord_0
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
900 1000 250 1 4640 600 100 75 33 65 55 490 35
52
1 Chaos Lord (Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_11
Chaos Lord (Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1100 1100 275 1 5220 600 120 75 33 65 55 490 50
53
1 Chaos Lord (Barded Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_12
Chaos Lord (Barded Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1150 1150 300 1 5220 600 0 75 33 65 55 490 50
54
1 Chaos Lord (Chaos Chariot)
Lords / Chariot / wh_main_chs_cha_chaos_lord_8
Chaos Lord (Chaos Chariot)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1250 1300 325 1 5456 1700 110 75 78 40 35 490 80
55
1 Sarthorael the Everwatcher
Lords / Wizard / wh_main_chs_cha_lord_of_change_0
Sarthorael the Everwatcher
Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose.
1700 1000 100 1 7028 3500 30 70 54 45 45 420 35
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
56
1 Chaos Sorcerer (Death) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_death_warshrine
Chaos Sorcerer (Death) (Chaos Warshrine)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
1200 1000 425 1 11242 600 60 60 33 35 30 375 25
57
1 Chaos Sorcerer of Tzeentch (Metal)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze
Chaos Sorcerer of Tzeentch (Metal)
The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer.
500 1000 250 1 3520 600 80 60 33 42 40 315 20
58
1 Chaos Sorcerer of Tzeentch (Metal) (Chaos Steed)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_chaos_steed
Chaos Sorcerer of Tzeentch (Metal) (Chaos Steed)
The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer.
700 1200 300 1 3968 600 100 60 33 42 40 315 40
59
1 Chaos Sorcerer of Tzeentch (Metal) (Disc of Tzeentch)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_disc
Chaos Sorcerer of Tzeentch (Metal) (Disc of Tzeentch)
The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer.
900 1600 400 1 3968 1300 80 60 105 48 44 315 35
60
1 Chaos Sorcerer of Tzeentch (Metal) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_mtze_warshrine
Chaos Sorcerer of Tzeentch (Metal) (Chaos Warshrine)
The arcane secrets of transmutation are revealed to those who pledge their souls to the Great Sorcerer.
1300 1300 425 1 11242 600 60 60 33 35 30 375 25
61
1 Chaos Sorcerer (Metal) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine
Chaos Sorcerer (Metal) (Chaos Warshrine)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
1200 1000 425 1 11242 600 60 60 33 35 30 375 25
62
1 Chaos Sorcerer (Shadows) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_shadows_warshrine
Chaos Sorcerer (Shadows) (Chaos Warshrine)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
1200 1000 425 1 11242 600 60 60 33 35 30 375 25
63
1 Chaos Sorcerer of Tzeentch (Tzeentch)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze
Chaos Sorcerer of Tzeentch (Tzeentch)
Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer.
500 1000 250 1 3520 600 80 60 33 42 40 315 20
64
1 Chaos Sorcerer of Tzeentch (Tzeentch) (Chaos Steed)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_chaos_steed
Chaos Sorcerer of Tzeentch (Tzeentch) (Chaos Steed)
Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer.
700 1200 300 1 3968 600 100 60 33 42 40 315 40
65
1 Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_disc
Chaos Sorcerer of Tzeentch (Tzeentch) (Disc of Tzeentch)
Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer.
900 1600 400 1 3968 1300 80 60 105 48 44 315 35
66
1 Chaos Sorcerer of Tzeentch (Tzeentch) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_tzeentch_mtze_warshrine
Chaos Sorcerer of Tzeentch (Tzeentch) (Chaos Warshrine)
Few are indulged with the secrets of the Winds as much as the twisted acolytes of the Changer.
1300 1300 425 1 11242 600 60 60 33 35 30 375 25
67
1 Cultist of Tzeentch (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_tze_cha_cultist_mtze_warshrine
Cultist of Tzeentch (Chaos Warshrine)
Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined.
1100 3000 250 1 10682 1300 60 55 33 35 30 375 25
68
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_death_8
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
69
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_fire_8
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
70
1 Chaos Sorcerer (Shadows)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_0
Chaos Sorcerer (Shadows)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
71
1 Chaos Sorcerer (Shadows) (Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_1
Chaos Sorcerer (Shadows) (Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
72
1 Chaos Sorcerer (Shadows) (Barded Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_2
Chaos Sorcerer (Shadows) (Barded Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
0 0 0 1 3968 600 0 60 33 42 40 315 40
73
1 Chaos Sorcerer (Shadows) (Manticore)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_3
Chaos Sorcerer (Shadows) (Manticore)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
1000 1200 300 1 5104 600 80 60 33 40 34 445 50
74
1 Exalted Hero (Manticore)
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_10
Exalted Hero (Manticore)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
1200 1100 275 1 5268 600 80 70 33 55 34 460 55
75
1 Exalted Hero
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_8
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
0 0 0 1 4680 2600 110 70 66 40 20 160 90
76
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_0
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
77
1 Chaos Sorcerer (Death) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_10
Chaos Sorcerer (Death) (Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
78
1 Chaos Sorcerer (Death) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_11
Chaos Sorcerer (Death) (Barded Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 3968 600 0 60 33 42 40 315 40
79
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_7
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
80
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_0
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
81
1 Chaos Sorcerer (Fire) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_10
Chaos Sorcerer (Fire) (Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
82
1 Chaos Sorcerer (Fire) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_11
Chaos Sorcerer (Fire) (Barded Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 3968 600 0 60 33 42 40 315 40
83
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_7
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
84
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_0
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
85
1 Chaos Sorcerer (Metal) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_10
Chaos Sorcerer (Metal) (Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
86
1 Chaos Sorcerer (Metal) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_11
Chaos Sorcerer (Metal) (Barded Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 3968 600 0 60 33 42 40 315 40
87
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_7
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
88
1 Exalted Hero
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_0
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
600 1000 250 1 4068 600 100 70 33 65 45 420 30
89
1 Exalted Hero (Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_12
Exalted Hero (Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
800 1100 275 1 4672 600 120 70 33 65 45 420 45
90
1 Exalted Hero (Barded Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_13
Exalted Hero (Barded Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
850 1200 300 1 4672 600 0 70 33 65 45 420 45
91
1 Exalted Hero (Chaos Chariot)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_7
Exalted Hero (Chaos Chariot)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
950 1300 325 1 4880 1700 110 70 78 40 20 420 75
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
92
120 Chaos Marauders
Infantry / Axe Infantry / wh_main_chs_inf_chaos_marauders_0
Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
375 375 94 120 9360 100 15 60 35 34 28 28 18
93
120 Marauders of Tzeentch
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze
Marauders of Tzeentch
The Marauders of the Changer pray with fear and adoration for His magical boons.
425 425 106 120 9360 100 15 60 35 34 28 28 18
94
120 Chaos Marauders (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1
Chaos Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
475 475 119 120 9360 100 15 60 35 34 20 30 22
95
120 Marauders of Tzeentch (Spears)
Infantry / Spear Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze_spears
Marauders of Tzeentch (Spears)
Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself.
500 500 125 120 9360 100 15 60 35 25 37 25 6
96
100 Chaos Warriors
Infantry / Axe Infantry / wh_main_chs_inf_chaos_warriors_0
Chaos Warriors
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
750 750 188 100 9000 160 100 75 28 36 44 36 20
97
80 Forsaken
Infantry / Melee Infantry / wh_dlc01_chs_inf_forsaken_0
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
750 750 188 80 7360 230 85 70 46 32 20 58 36
98
100 Chaos Warriors (Halberds)
Infantry / Halberd Infantry / wh_main_chs_inf_chaos_warriors_1
Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 30 42 34 10
99
80 Forsaken of Tzeentch
Infantry / Melee Infantry / wh3_main_tze_inf_forsaken_0
Forsaken of Tzeentch
Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares.
850 850 213 80 7360 230 85 70 46 32 20 58 36
100
100 Chaos Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2
Chaos Warriors (Great Weapons)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 36 32 38 26
101
100 Chaos Warriors of Tzeentch
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze
Chaos Warriors of Tzeentch
The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds.
850 850 213 100 9000 160 100 75 28 36 44 36 20
102
100 Chaos Warriors of Tzeentch (Halberds)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds
Chaos Warriors of Tzeentch (Halberds)
The sharpened blade of a mighty polearm exacts brutal change upon the battlefield.
950 950 238 100 9000 160 100 75 28 30 42 34 10
103
16 Aspiring Champions
Infantry / Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0
Aspiring Champions
The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.
1100 1100 275 16 9856 600 120 80 32 40 45 96 26
104
80 Chosen
Infantry / Axe Infantry / wh_main_chs_inf_chosen_0
Chosen
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1250 1250 313 80 10480 160 120 85 28 46 60 48 26
105
80 Chosen of Tzeentch
Infantry / Sword Infantry / wh3_dlc20_chs_inf_chosen_mtze
Chosen of Tzeentch
Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace.
1350 1350 338 80 10480 160 120 85 28 46 60 48 26
106
80 Chosen (Halberds)
Infantry / Halberd Infantry / wh_dlc01_chs_inf_chosen_2
Chosen (Halberds)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1400 1400 350 80 10480 210 120 85 28 36 56 46 16
107
80 Chosen (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chosen_1
Chosen (Great Weapons)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1450 1450 363 80 10480 160 120 85 28 48 46 50 32
108
80 Chosen of Tzeentch (Halberds)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_chosen_mtze_halberds
Chosen of Tzeentch (Halberds)
Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth.
1500 1500 375 80 10480 210 120 85 28 36 56 46 16
109
16 The Severed Claw (Aspiring Champions)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_aspiring_champions_mtze_ror
The Severed Claw (Aspiring Champions)
The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions.
1500 1500 375 16 9040 600 120 90 32 40 52 90 16
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
110
80 Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_0
Pink Horrors of Tzeentch
The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating.
700 700 175 80 6400 100 25 65 38 22 26 28 12 20 130 25
111
80 Exalted Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_1
Exalted Pink Horrors of Tzeentch
Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status.
1100 1100 275 80 7200 130 25 70 38 30 38 32 14 20 130 30
112
80 Blazing Squealers (Exalted Pink Horrors of Tzeentch)
Missile Infantry / Missile Infantry / wh3_twa06_tze_inf_pink_horrors_ror_0
Blazing Squealers (Exalted Pink Horrors of Tzeentch)
These Horrors are living conduits to the realm of Tzeentch, channelling volatile Warpfire directly from His dark abode.
1400 1400 350 80 7200 100 25 80 38 38 48 32 14 20 130 37
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
113
4 Chaos Chariots
Cavalry & Chariots / Chariot / wh_main_chs_cav_chaos_chariot
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
750 750 188 4 5672 1230 110 70 78 22 28 40 76
114
4 Chaos Chariots of Tzeentch
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_mtze
Chaos Chariots of Tzeentch
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 5672 1230 110 70 78 22 28 40 76
115
4 Gorebeast Chariots
Cavalry & Chariots / Monstrous Chariot / wh_dlc01_chs_cav_gorebeast_chariot
Gorebeast Chariots
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
1200 1200 300 4 6528 2130 130 70 66 30 32 50 80
116
60 Chaos Knights
Cavalry & Chariots / Cavalry / wh_main_chs_cav_chaos_knights_0
Chaos Knights
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1300 1400 350 60 7620 130 120 75 33 44 52 53 44
117
60 Chaos Knights (Lances)
Cavalry & Chariots / Shock Cavalry / wh_main_chs_cav_chaos_knights_1
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1400 1500 375 60 7620 130 120 75 33 42 36 53 80
118
60 Chaos Knights of Tzeentch
Cavalry & Chariots / Cavalry / wh3_main_tze_cav_chaos_knights_0
Chaos Knights of Tzeentch
Mounted warriors of great intellect and cunning, they seek forbidden knowledge – thus pledging their swords to Tzeentch.
1400 1500 375 60 7620 130 120 75 33 44 52 53 44
119
60 Chaos Knights of Tzeentch (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mtze_lances
Chaos Knights of Tzeentch (Lances)
The formidable tacticians of Tzeentch’s most dedicated Knightly Orders wield their lances with otherworldly precision.
1500 1600 400 60 7620 130 120 75 33 42 36 53 80
120
24 Doom Knights of Tzeentch
Cavalry & Chariots / Flying Cavalry / wh3_main_tze_cav_doom_knights_0
Doom Knights of Tzeentch
Mortal might granted sorcerous flight, tearing the skies asunder in a blaze of blue and gold.
1500 1600 400 24 5880 1000 120 80 105 44 36 80 52
121
24 Knights of Immolation (Doom Knights of Tzeentch)
Cavalry & Chariots / Flying Cavalry / wh3_twa07_tze_cav_doom_knights_ror_0
Knights of Immolation (Doom Knights of Tzeentch)
Tzeentch's Knights scorch the earth, proving to all there's no fighting the fires of fate.
1700 1800 450 24 5880 1000 120 90 105 54 45 80 52
122
24 Swords of Chaos (Chaos Knights)
Cavalry & Chariots / Cavalry / wh_pro04_chs_cav_chaos_knights_ror_0
Swords of Chaos (Chaos Knights)
Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.
1500 1800 450 24 7392 130 120 85 33 54 63 65 44
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
123
60 Marauder Horsemen
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_0
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
550 500 125 60 4980 100 15 48 33 22 20 24 24 16 80 24
124
60 Marauder Horsemen of Tzeentch
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins
Marauder Horsemen of Tzeentch
Magical fetishes hang from belts and braids, festooning horses and the warriors riding upon them.
700 600 150 60 4980 100 15 48 33 22 20 24 24 16 80 24
125
60 Marauder Horsemen (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_1
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
600 600 150 60 4980 100 15 48 33 22 26 24 24 12 70 27
126
60 Marauder Horsemasters
Missile Cavalry & Chariots / Missile Cavalry / wh_dlc06_chs_cav_marauder_horsemasters_0
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
800 750 188 60 5400 100 50 54 33 26 26 28 30 18 90 33
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
127
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_0
Chaos Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
400 400 100 80 6080 150 15 38 95 26 17 22 20
128
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
129
40 Chaos Furies
Monsters & Beasts / Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0
Chaos Furies
The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages.
550 500 125 40 5160 150 20 35 100 36 18 44 24
130
1 Chaos Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc06_chs_feral_manticore
Chaos Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 800 200 1 5103 1600 45 56 70 40 34 445 50
131
16 Chaos Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_trolls
Chaos Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
132
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_chaos_spawn
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
1000 900 225 16 8768 1500 10 100 42 36 28 160 30
133
16 Chaos Trolls (Armoured)
Monsters & Beasts / Monstrous Infantry / wh_dlc01_chs_mon_trolls_1
Chaos Trolls (Armoured)
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
900 950 238 16 7904 1500 110 45 54 34 32 100 24
134
16 Spawn of Tzeentch
Monsters & Beasts / Monstrous Infantry / wh3_main_tze_mon_spawn_of_tzeentch_0
Spawn of Tzeentch
The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths.
1100 1000 250 16 8768 1500 10 100 42 36 28 160 30
135
1 Chaos Warshrine of Tzeentch
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mtze
Chaos Warshrine of Tzeentch
Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars.
1300 1300 325 1 11242 100 60 60 33 35 30 375 25
136
1 Chaos Giant
Monsters & Beasts / Monster / wh_main_chs_mon_giant
Chaos Giant
A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40
137
1 Lord of Change
Monsters & Beasts / Flying Monster / wh3_main_tze_mon_lord_of_change_0
Lord of Change
A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions.
1500 1700 425 1 7028 3500 30 70 54 45 45 420 35
138
1 The Golden Griffin of Theurgy (Lord of Change)
Monsters & Beasts / Flying Monster / wh3_twa08_tze_mon_lord_of_change_0_ror
The Golden Griffin of Theurgy (Lord of Change)
The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling.
1850 1850 463 1 7028 3500 90 80 54 56 56 420 35
139
16 Wyrd Spawn (Chaos Spawn)
Monsters & Beasts / Monstrous Infantry / wh_pro04_chs_mon_chaos_spawn_ror_0
Wyrd Spawn (Chaos Spawn)
Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.
1300 1250 313 16 8768 1500 10 100 42 45 36 160 30
140
16 Summoners of Rage (Dragon Ogres)
Monsters & Beasts / Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0
Summoners of Rage (Dragon Ogres)
Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.
1950 1950 488 16 9856 1700 60 82 64 41 50 110 32
Missile Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
141
12 Flamers of Tzeentch
Missile Monsters & Beasts / Monstrous Missile Infantry / wh3_main_tze_mon_flamers_0
Flamers of Tzeentch
Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire.
850 850 213 12 3084 700 10 55 50 28 12 46 8 10 90 304
142
1 Soul Grinder (Tzeentch)
Missile Monsters & Beasts / Missile Monster / wh3_main_tze_mon_soul_grinder_0
Soul Grinder (Tzeentch)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 42 35 450 30 15 250 500
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
143
1 The Soul of Damnation (Hellcannon)
Artillery & War Machines / Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0
The Soul of Damnation (Hellcannon)
Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles.
1550 1550 388 1 3957 720 30 80 20 24 19 28 5 40 420 461