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Exiles of Khorne Units
Units
- Lords (1)
- Heroes (3)
- Infantry (12)
- Cavalry & Chariots (8)
- Missile Cavalry & Chariots (1)
- Monsters & Beasts (10)
- Artillery & War Machines (2)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Melee Specialist / wh3_main_kho_cha_herald_of_khorne_0 Herald of Khorne Driven to madness by its unending lust for slaughter, this legend insanely spurs the Blood Legion on to ever-greater acts of destruction. |
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900 | 2000 | 225 | 1 | 4448 | 1000 | 40 | 70 | 48 | 65 | 40 | 400 | 50 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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2 |
Heroes /
Melee Specialist / wh3_main_kho_cha_bloodreaper_0 Bloodreaper This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion. |
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700 | 2000 | 200 | 1 | 4048 | 1000 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | ||||||||||
3 |
Heroes /
Melee Specialist / wh3_main_kho_cha_cultist_0 Cultist of Khorne Cultists of the Blood God are brutes in battle, hoping to draw their master's gaze. |
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700 | 2000 | 250 | 1 | 4068 | 1000 | 75 | 65 | 44 | 55 | 40 | 420 | 45 | ||||||||||
4 |
Heroes /
Melee Specialist / wh3_main_kho_cha_cultist_1 Cultist of Khorne (Chaos Steed) A mortal warrior with strength and bloodlust beyond any other, charging atop a berserker steed fed on human flesh. |
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900 | 2000 | 250 | 1 | 4468 | 1000 | 95 | 65 | 44 | 55 | 40 | 420 | 60 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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5 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho Marauders of Khorne Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze. |
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425 | 425 | 106 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 23 | 28 | 18 | ||||||||||
6 |
Infantry /
Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons Marauders of Khorne (Dual Weapons) A Marauder's hand devoid of a weapon is useless in the eyes of Khorne. |
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575 | 575 | 144 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 17 | 40 | 30 | ||||||||||
7 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_0 Bloodletters of Khorne The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier. |
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800 | 800 | 200 | 100 | 8000 | 125 | 35 | 65 | 38 | 34 | 26 | 34 | 30 | ||||||||||
8 |
Infantry /
Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho Forsaken of Khorne Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing. |
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800 | 800 | 213 | 80 | 7360 | 230 | 100 | 70 | 46 | 32 | 15 | 58 | 36 | ||||||||||
9 |
Infantry /
Axe Infantry / wh3_main_kho_inf_chaos_warriors_0 Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
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850 | 850 | 213 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 39 | 36 | 20 | ||||||||||
10 |
Infantry /
Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1 Chaos Warriors of Khorne (Halberds) Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. |
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950 | 950 | 238 | 100 | 9000 | 160 | 110 | 75 | 28 | 30 | 37 | 34 | 10 | ||||||||||
11 |
Infantry /
Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2 Chaos Warriors of Khorne (Dual Weapons) When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. |
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1000 | 1000 | 250 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 33 | 52 | 32 | ||||||||||
12 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_1 Exalted Bloodletters of Khorne Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows. |
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1200 | 1200 | 300 | 100 | 9200 | 150 | 40 | 75 | 38 | 42 | 34 | 44 | 36 | ||||||||||
13 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho Chosen of Khorne Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring. |
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1350 | 1350 | 338 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 55 | 48 | 26 | ||||||||||
14 |
Infantry /
Greatsword Infantry / wh3_twa06_kho_inf_bloodletters_ror_0 Hellforged Host (Exalted Bloodletters of Khorne) Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge! |
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1500 | 1500 | 375 | 100 | 9200 | 150 | 60 | 80 | 38 | 52 | 43 | 44 | 36 | ||||||||||
15 |
Infantry /
Berserker Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho_dualweapons Chosen of Khorne (Dual Weapons) With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect. |
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1500 | 1500 | 375 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 49 | 69 | 38 | ||||||||||
16 |
Infantry /
Berserker Axe Infantry / wh_pro04_nor_inf_marauder_berserkers_ror_0 Brutes of the Hound (Marauder Berserkers) Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors. |
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1050 | 1050 | 263 | 100 | 10200 | 180 | 15 | 100 | 37 | 50 | 31 | 52 | 33 | ||||||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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17 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_mkho Chaos Chariots of Khorne A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
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850 | 850 | 213 | 4 | 5672 | 1230 | 120 | 70 | 78 | 22 | 23 | 40 | 76 | ||||||||||
18 |
Cavalry & Chariots /
Chariot / wh3_main_kho_cav_gorebeast_chariot Gorebeast Chariot of Khorne Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
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1300 | 1300 | 325 | 4 | 6528 | 2130 | 130 | 70 | 66 | 35 | 25 | 50 | 80 | ||||||||||
19 |
Cavalry & Chariots /
Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho Chaos Knights of Khorne A tithing of skulls for their bloody Master is hastened from atop an armoured, charging steed. |
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1400 | 1500 | 375 | 60 | 7620 | 130 | 130 | 75 | 33 | 44 | 47 | 53 | 44 | ||||||||||
20 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_kho_cav_bloodcrushers_0 Bloodcrushers of Khorne Bloodletters borne upon colossal Juggernauts, living engines of carnage – shock cavalry as unstoppable as they are terrifying. |
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1500 | 1500 | 375 | 32 | 7392 | 100 | 100 | 75 | 33 | 40 | 34 | 60 | 55 | ||||||||||
21 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho_lances Chaos Knights of Khorne (Lances) Deadly lances extend forth, sundering battle lines like the knuckles on the mailed fist of Khorne Himself. |
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1500 | 1600 | 400 | 60 | 7620 | 130 | 130 | 75 | 33 | 42 | 31 | 53 | 80 | ||||||||||
22 |
Cavalry & Chariots /
Cavalry / wh3_twa07_kho_cav_bloodcrushers_ror_0 Heralds of Khorne's Fury (Bloodcrushers of Khorne) Rage burns like a cloak of blazing hellfire, sheathing these Khornate cavalrymen in a vortex of searing flames. |
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1700 | 1700 | 425 | 32 | 7392 | 100 | 100 | 80 | 33 | 50 | 43 | 60 | 55 | ||||||||||
23 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_main_kho_cav_skullcrushers_0 Skullcrushers of Khorne Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood. |
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1700 | 1800 | 450 | 32 | 7840 | 100 | 130 | 75 | 33 | 42 | 40 | 64 | 70 | ||||||||||
24 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_dlc20_kho_cav_skullcrushers_mkho_ror Knights of the Brazen Throne (Skullcrushers of Khorne) Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down. |
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1900 | 2200 | 550 | 32 | 7840 | 100 | 130 | 85 | 33 | 52 | 50 | 64 | 70 | ||||||||||
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Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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25 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes Marauder Horsemen of Khorne (Throwing Axes) The tribal outriders serve the savage whims of the Hound God from atop their dread steeds. |
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700 | 700 | 175 | 60 | 4980 | 100 | 35 | 48 | 33 | 22 | 21 | 40 | 36 | 12 | 70 | 27 | |||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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26 |
Monsters & Beasts /
War Beasts / wh3_main_kho_inf_chaos_warhounds_0 Chaos Warhounds Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh. |
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450 | 450 | 113 | 80 | 6080 | 150 | 25 | 38 | 95 | 26 | 12 | 22 | 20 | ||||||||||
27 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_kho_inf_chaos_furies_0 Chaos Furies (Khorne) These foul, winged Daemons are murderous Khornate energy made flesh. |
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600 | 550 | 138 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
28 |
Monsters & Beasts /
War Beasts / wh3_main_kho_inf_flesh_hounds_of_khorne_0 Flesh Hounds of Khorne Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity. |
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750 | 700 | 175 | 32 | 6176 | 450 | 30 | 60 | 95 | 36 | 26 | 58 | 46 | ||||||||||
29 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0 Spawn of Khorne Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness. |
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1100 | 1000 | 250 | 16 | 8768 | 1500 | 30 | 100 | 42 | 36 | 23 | 160 | 30 | ||||||||||
30 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mkho Chaos Warshrine of Khorne Impaled with the rune-etched skulls of Khorne’s enemies, the Warshrine’s every spike trickles with rivulets of blood. |
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1300 | 1300 | 325 | 1 | 11242 | 100 | 70 | 60 | 33 | 35 | 25 | 375 | 25 | ||||||||||
31 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_khornataurs_0 Minotaurs of Khorne A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves. |
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1300 | 1450 | 363 | 16 | 8704 | 1600 | 70 | 70 | 56 | 34 | 27 | 110 | 34 | ||||||||||
32 |
Monsters & Beasts /
Monstrous Infantry Great Weapons / wh3_main_kho_mon_khornataurs_1 Minotaurs of Khorne (Great Weapons) Gore-crazed, man-eating Minotaurs equipped with ancient weapons of legend harvested from their countless victims' shattered corpses. |
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1300 | 1550 | 388 | 16 | 8704 | 1600 | 70 | 70 | 56 | 34 | 27 | 110 | 40 | ||||||||||
33 |
Monsters & Beasts /
Monster / wh3_main_kho_mon_soul_grinder_0 Soul Grinder (Khorne) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
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1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 55 | 35 | 500 | 50 | 40 | 120 | 720 | |||||||
34 |
Monsters & Beasts /
Flying Monster / wh3_main_kho_mon_bloodthirster_0 Bloodthirster The greatest of Khorne's Daemons, a Bloodthirster thinks only of the hunt and the skulls to be gathered in the Blood God's name. |
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2000 | 2000 | 500 | 1 | 7732 | 4000 | 70 | 75 | 55 | 60 | 44 | 480 | 55 | ||||||||||
35 |
Monsters & Beasts /
Flying Monster / wh3_twa08_kho_mon_bloodthirster_0_ror Khorne’s Bloody Fist (Bloodthirster) Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape. |
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2350 | 2350 | 588 | 1 | 7732 | 4000 | 70 | 85 | 55 | 73 | 54 | 480 | 55 | ||||||||||
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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36 |
Artillery & War Machines /
Magic Chariot / wh3_main_kho_veh_blood_shrine_0 Blood Shrine of Khorne A blood-soaked, rolling altar to the Murder God's glory, bristling with fell blades, jagged spikes and the shattered skulls of the fallen. |
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950 | 950 | 238 | 1 | 4688 | 125 | 110 | 60 | 38 | 34 | 18 | 200 | 45 | ||||||||||
37 |
Artillery & War Machines /
War Machine / wh3_main_kho_veh_skullcannon_0 Skullcannon This Daemon-infused machine bombards any who escape its wheels with their comrades’ burning, screeching skulls. |
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1100 | 1100 | 275 | 1 | 4692 | 125 | 110 | 60 | 38 | 30 | 18 | 200 | 45 | 12 | 380 | 418 | |||||||
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