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HomeHome / Total War: WARHAMMER III / Order of Loremasters / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Alarielle the Radiant
Lords / Wizard / wh2_dlc10_hef_cha_alarielle_the_radiant_0
Alarielle the Radiant
Alarielle the Radiant, High Priestess of Isha and Everqueen of Ulthuan.
600 1000 250 1 3888 450 15 85 36 45 55 300 23
2
1 Alith Anar
Lords / Hybrid-Weapon Infantry / wh2_dlc10_hef_cha_alith_anar_0
Alith Anar
Alith Anar is the Shadow King, a revenant who seeks the grisly death of every Dark Elf in retribution for Malekith’s sins.
1100 1200 250 1 4268 500 40 80 46 65 45 400 30 30 300 320
3
1 Prince (Griffon)
Lords / Flying Monstrous Cavalry / wh2_dlc15_hef_cha_prince_6
Prince (Griffon)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1550 1550 388 1 5104 800 80 80 34 54 42 450 70
4
1 Prince
Lords / Sword Infantry / wh2_main_hef_cha_prince_0
Prince
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
850 850 213 1 4068 500 80 80 36 60 60 400 30
5
1 Prince (Barded Ithilmar Steed)
Lords / Cavalry / wh2_main_hef_cha_prince_2
Prince (Barded Ithilmar Steed)
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
1100 1100 275 1 4672 800 100 80 34 60 60 400 50
6
1 Teclis
Lords / Wizard / wh2_main_hef_cha_teclis_0
Teclis
Though frail, the power of his knowledge and tactical thought is mighty indeed.
450 1000 250 1 3688 500 15 85 36 36 28 280 15
7
1 Tyrion (Malhandhir)
Lords / Cavalry / wh2_main_hef_cha_tyrion_1
Tyrion (Malhandhir)
The greatest warrior the High Elves have ever known, eschewing dreams of kingship for glory in battle.
1700 1700 425 1 4892 500 125 85 36 75 60 470 90
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
8
1 Handmaiden of the Everqueen
Heroes / Hybrid Weapon Specialist / wh2_dlc10_hef_cha_handmaiden_0
Handmaiden of the Everqueen
At all times these beautiful warriors accompany the Everqueen, as her advisors and protectors.
750 750 187 1 3688 400 40 75 40 40 52 360 22 30 180 200
9
1 Loremaster of Hoeth
Heroes / Wizard / wh2_main_hef_cha_loremaster_of_hoeth_0
Loremaster of Hoeth
Gifted warriors, whose skill at arms is matched by their intelligence and grasp of magic.
800 800 200 1 3688 800 90 75 36 55 45 360 35
10
1 Mage (High)
Heroes / Wizard / wh2_main_hef_cha_mage_high_0
Mage (High)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
300 1000 250 1 3420 300 15 60 35 36 28 285 15
11
1 Mage (High) (Elven Steed)
Heroes / Wizard / wh2_main_hef_cha_mage_high_1
Mage (High) (Elven Steed)
The dwellers of the White Tower use High Magic to destroy enemies and augment allies.
550 1100 275 1 3840 300 45 60 35 36 28 285 35
12
1 Noble
Heroes / Melee Specialist / wh2_main_hef_cha_noble_0
Noble
High Elf aristocrats are precise and calculating, and they bring this nature to the battlefield.
700 750 187 1 3688 500 80 75 36 42 50 340 22
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
13
120 Spearmen
Infantry / Spear Infantry / wh2_main_hef_inf_spearmen_0
Spearmen
All High Elves, both highborn and low, must defend Ulthuan to the last.
500 500 125 120 7560 150 40 70 33 20 38 25 4
14
100 Dryads
Infantry / Creature Infantry / wh2_dlc10_hef_inf_dryads_0
Dryads
There is no bargaining when the forest is damaged; vengeance will be exacted.
550 550 138 100 7000 140 60 65 43 35 25 40 18
15
120 Rangers
Infantry / Dual Sword Infantry / wh2_dlc15_hef_inf_rangers_0
Rangers
These aloof warriors are no mere militia, but some of the most willing fighters in Ulthuan’s defence against the foul denizens of the world.
600 600 150 120 7560 100 30 70 40 28 24 28 18
16
100 White Lions of Chrace
Infantry / Great Axe Infantry / wh2_main_hef_inf_white_lions_of_chrace_0
White Lions of Chrace
Charged to defend the Phoenix King to the last, they cut their opponents down with their savage great axes.
800 800 200 100 7500 150 90 75 33 36 28 34 18
17
120 Silverin Guard
Infantry / Spear Infantry / wh2_dlc15_hef_inf_silverin_guard_0
Silverin Guard
Whether struck by the claws of Chaos, Greenskins, or the lesser races in between, the powerful enchantments on the Silverin armour endure.
850 850 213 120 8160 150 75 75 33 28 42 32 4
18
120 The Scions of Mathlann (Spearmen)
Infantry / Spear Infantry / wh2_dlc10_hef_inf_the_scions_of_mathlann_ror_0
The Scions of Mathlann (Spearmen)
Defenders of Cothique and chosen by the Lord of the Deeps himself.
800 850 213 120 7560 150 40 80 33 27 48 25 4
19
120 Athel Tamarha Faithbearers
Infantry / Mistwalker Sword Infantry / wh2_dlc15_hef_inf_mistwalkers_faithbearers_0
Athel Tamarha Faithbearers
Once of the household of Eltharion’s late father, the Faithbearers’ guilt over their master’s death drives them to fight to reclaim their valour.
1000 1000 250 120 8760 150 80 75 33 34 30 32 15
20
100 The Puremane Company (White Lions of Chrace)
Infantry / Great Axe Infantry / wh2_dlc10_hef_inf_the_silverpelts_ror_0
The Puremane Company (White Lions of Chrace)
With hearts to match that of Charandis himself, the Puremane Company are fearless.
1000 1100 275 100 7500 150 90 85 33 45 36 34 18
21
100 Swordmasters of Hoeth
Infantry / Greatsword Infantry / wh2_main_hef_inf_swordmasters_of_hoeth_0
Swordmasters of Hoeth
Hoeth-forged steel cries out as its wielders lunge into battle, cutting down foe after foe with their greatswords.
1300 1250 313 100 8400 150 90 80 33 46 36 36 20
22
100 Phoenix Guard
Infantry / Halberd Infantry / wh2_main_hef_inf_phoenix_guard
Phoenix Guard
At the heart of the battle, in the thickest fighting, highly-trained and utterly silent.
1300 1400 350 100 8400 150 100 90 32 38 40 36 10
23
100 Keepers of the Flame (Phoenix Guard)
Infantry / Halberd Infantry / wh2_dlc10_hef_inf_keepers_of_the_flame_ror_0
Keepers of the Flame (Phoenix Guard)
These silent sentinels guard the Shrine of Asuryan.
1500 1650 413 100 8400 150 100 100 32 48 50 36 10
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
24
90 Archers
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_0
Archers
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
450 475 119 90 5670 100 15 60 36 16 14 24 4 24 180 17
25
90 Archers (Light Armour)
Missile Infantry / Missile Infantry / wh2_main_hef_inf_archers_1
Archers (Light Armour)
The bow is as natural to the High Elves as breathing; each shot is a masterpiece of death from afar.
475 525 131 90 5670 100 40 60 36 16 18 24 4 24 180 17
26
90 Lothern Sea Guard
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_0
Lothern Sea Guard
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
650 650 163 90 6120 100 40 70 36 22 32 28 4 22 165 17
27
80 Sentinels of Astaril
Missile Infantry / Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_sentinels_0
Sentinels of Astaril
Former training partners to the Warden himself in his youth, the Sentinels are amongst his most trusted servicemen.
750 750 188 80 5440 150 80 70 33 22 40 28 4 22 215 18
28
90 Lothern Sea Guard (Shields)
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_lothern_sea_guard_1
Lothern Sea Guard (Shields)
Unlike other levied citizen militias, the Lothern Sea Guard remain armed and ready at all times.
750 750 188 90 6120 150 40 70 33 22 40 28 4 22 165 17
29
90 Gate Guard
Missile Infantry / Missile & Spear Infantry / wh2_main_hef_inf_gate_guard
Gate Guard
The Emerald Gate - one of the wonders of the Old World - is guarded only by the best of the best.
850 850 213 90 6120 150 50 72 33 28 32 30 4 22 180 17
30
80 Spire Guard of Tor Yvresse
Missile Infantry / Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_spireguard_0
Spire Guard of Tor Yvresse
The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.
850 850 213 80 6400 150 80 72 33 28 32 30 2 45 180 20
31
80 Shadow Warriors
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_shadow_warriors_0
Shadow Warriors
The Shadow Warriors of Nagarythe are grim soldiers who fight for revenge alone.
850 850 213 80 6400 100 30 72 40 36 22 32 10 20 180 20
32
90 The Storm Riders (Lothern Sea Guard)
Missile Infantry / Missile & Spear Infantry / wh2_dlc10_hef_inf_the_storm_riders_ror_0
The Storm Riders (Lothern Sea Guard)
The sight of the Storm Riders' banners strikes fear in to the hearts of even the most merciless Druchii.
800 850 213 90 6120 100 40 80 36 29 41 28 4 22 165 21
33
60 The Skyhawks
Missile Infantry / Mistwalker Hybrid Infantry / wh2_dlc15_hef_inf_mistwalkers_skyhawks_0
The Skyhawks
Swift and energetic, the Skyhawks are never weary of battle, always standing ready to fight to the death if necessary.
1100 1100 275 60 4920 100 80 75 40 42 22 43 24 13 100 15
34
60 Shadow-walkers
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_shadow_walkers_0
Shadow-walkers
As well as commanding bands of Shadow Warriors, Shadow-walkers form an elite retinue of Nagarythe’s finest to accompany Alith Anar into battle.
1000 1100 275 60 4920 100 30 75 40 40 27 34 12 20 180 25
35
80 Sisters of Avelorn
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_sisters_of_avelorn_0
Sisters of Avelorn
Guardians of the sacred places of Avelorn, these peerless archers are incorruptible.
1100 1100 275 80 6720 100 40 82 36 36 38 32 7 22 180 22
36
80 The Grey (Shadow Warriors)
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_the_grey_ror_0
The Grey (Shadow Warriors)
The Elves of the Grey have battled ceaselessly for generations, and will continue that tradition for generations to come.
1050 1150 288 80 6400 100 30 82 40 45 29 32 10 20 180 24
37
80 Everqueen's Court Guards (Sisters of Avelorn)
Missile Infantry / Missile Infantry / wh2_dlc10_hef_inf_everqueens_court_guards_ror_0
Everqueen's Court Guards (Sisters of Avelorn)
Only the purest of heart may serve the Everqueen.
1300 1400 350 80 6720 100 40 92 36 45 48 32 7 22 180 27
38
90 Talons of Tor Caleda (Archers – Light Armour)
Missile Infantry / Missile Infantry / wh2_dlc15_hef_inf_archers_ror_0
Talons of Tor Caleda (Archers – Light Armour)
Fighting with virtue and an innate loyalty to their kin, the Talons eschew obedience in favour of righteous cause.
675 800 200 90 5670 100 40 70 36 22 24 24 4 24 180 23
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
39
60 Ellyrian Reavers
Cavalry & Chariots / Shock Cavalry / wh2_main_hef_cav_ellyrian_reavers_0
Ellyrian Reavers
Favoured by Caledor, these raiders bring oblivion to Ulthuan's enemies, by spear-tipped charge.
550 550 138 60 5220 100 40 64 33 30 26 28 40
40
60 Silver Helms
Cavalry & Chariots / Shock Cavalry / wh2_main_hef_cav_silver_helms_0
Silver Helms
The stuff of legend, devastating enemy lines with a staggering charge.
900 850 225 60 5760 100 90 72 33 34 24 32 64
41
4 Ithilmar Chariots
Cavalry & Chariots / Chariot / wh2_main_hef_cav_ithilmar_chariot
Ithilmar Chariots
Chariots are best employed to deliver destructive charges to the enemy lines - over and over again.
950 950 238 4 5672 1400 110 75 78 32 30 54 70
42
60 Silver Helms (Shields)
Cavalry & Chariots / Shock Cavalry / wh2_main_hef_cav_silver_helms_1
Silver Helms (Shields)
With stout shields and resolute temperaments, resisting the charge of any who dare stand against them.
1000 950 250 60 5760 100 90 72 33 34 32 32 64
43
4 Lion Chariots of Chrace
Cavalry & Chariots / Monstrous Chariot / wh2_dlc15_hef_veh_lion_chariot_of_chrace_0
Lion Chariots of Chrace
These lion-pulled chariots do not pick at the enemy, but charge headlong into the fray brandishing fang, claw and axe.
1250 1250 313 4 6528 2500 80 75 84 34 28 56 70
44
60 Dragon Princes
Cavalry & Chariots / Shock Cavalry / wh2_main_hef_cav_dragon_princes
Dragon Princes
The weight of their ancestry is carried with them, skewering all-comers on their bloody lances.
1400 1400 350 60 6360 100 110 85 33 36 32 44 80
45
60 The Fireborn (Dragon Princes)
Cavalry & Chariots / Shock Cavalry / wh2_dlc10_hef_cav_the_fireborn_ror_0
The Fireborn (Dragon Princes)
The mighty deeds of the Fireborn are spoken of in hushed tones by all the princes of Caledor.
1800 1850 463 60 6360 100 110 95 33 45 40 44 80
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
46
60 Ellyrian Reaver Archers
Missile Cavalry & Chariots / Missile Cavalry / wh2_main_hef_cav_ellyrian_reavers_1
Ellyrian Reaver Archers
These archers take aim at the enemies of the Elven kingdom, harassing with arrows whilst screening their allies.
600 700 175 60 5040 100 40 64 33 30 22 28 24 18 140 17
47
60 Heralds of the Wind (Ellyrian Reavers - Bows)
Missile Cavalry & Chariots / Missile Cavalry / wh2_dlc10_hef_cav_the_heralds_of_the_wind_ror_0
Heralds of the Wind (Ellyrian Reavers - Bows)
The Heralds are renowned for their ability to read the ebb and flow of battle.
800 900 225 60 5040 100 40 74 33 38 31 28 40 18 140 21
48
4 Tiranoc Chariots
Missile Cavalry & Chariots / Missile Chariot / wh2_main_hef_cav_tiranoc_chariot
Tiranoc Chariots
A thundering mix of beast and machine to harass enemy battlelines from range before crushing them at the charge.
900 900 225 4 4824 1200 80 70 84 22 22 40 55 50 165 111
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
49
1 Shackolot the Calamity
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_black_dragon_imrik
Shackolot the Calamity
Poison, horns, claws and teeth; a myriad ways to destroy the foe.
2200 0 575 1 10824 4000 100 80 65 54 56 580 50
50
1 Bruwor, Protector of Life
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_forest_dragon_imrik
Bruwor, Protector of Life
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1700 0 500 1 8408 4000 80 70 65 46 48 480 60
51
1 Lamoureux the Frozen Breath
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_moon_dragon_imrik
Lamoureux the Frozen Breath
Matured and wise, they savage enemy battlelines with claws and fearsome flames.
2000 0 550 1 9904 4000 85 85 65 50 56 550 55
52
1 Ymwrath the Eternal
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_star_dragon_imrik
Ymwrath the Eternal
The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself.
2400 0 650 1 11166 4400 110 90 65 80 64 690 55
53
1 Gordinar, Champion of the Flame
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_sun_dragon_imrik
Gordinar, Champion of the Flame
Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.
1800 0 475 1 8460 3500 80 80 65 52 50 495 65
54
1 Great Eagle
Monsters & Beasts / Monstrous Beast / wh2_main_hef_mon_great_eagle
Great Eagle
Firm allies for millennia, these majestic birds aid the Elves by swooping onto enemy lines and clawing them apart.
800 800 200 1 4663 1300 30 60 70 44 30 390 62
55
24 War Lions of Chrace
Monsters & Beasts / War Beasts / wh2_dlc15_hef_mon_war_lions_of_chrace_0
War Lions of Chrace
Driven by savage instinct and bestial strength, Chrace’s War Lions are rightly feared and respected by all High Elves of Ulthuan.
825 825 206 24 6336 1400 35 55 82 34 30 50 40
56
16 Tree Kin
Monsters & Beasts / Monstrous Infantry / wh2_dlc10_hef_mon_treekin_0
Tree Kin
The strongest of souls gather the forest around them and are reborn as instruments of its defence.
900 900 225 16 8768 1500 90 70 34 26 46 86 12
57
1 Flamespyre Phoenix
Monsters & Beasts / Monstrous Beast / wh2_main_hef_mon_phoenix_flamespyre
Flamespyre Phoenix
Pure airborne majesty, it brings fire and death as it swoops down over enemy lines.
1350 1350 338 1 5828 1300 30 78 80 42 30 330 54
58
1 Treeman
Monsters & Beasts / Monster / wh2_dlc10_hef_mon_treeman_0
Treeman
A powerful flurry of knots and branches, striking out in the midst of the battle; the will of the forest made real.
1500 1500 375 1 9828 7000 110 90 35 45 56 450 30
59
1 Frostheart Phoenix
Monsters & Beasts / Monstrous Beast / wh2_main_hef_mon_phoenix_frostheart
Frostheart Phoenix
The touch of an aged Phoenix is enough to freeze a warrior to death.
1500 1650 413 1 6598 1400 80 85 80 40 48 400 40
60
1 Sun Dragon
Monsters & Beasts / Flying Monster / wh2_main_hef_mon_sun_dragon
Sun Dragon
Young and impetuous, these Dragons dive down onto enemy ranks with exuberant fury, crushing foes like flies.
1600 1700 425 1 7008 3500 70 70 65 46 44 460 65
61
1 Forest Dragon
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_forest_dragon_0
Forest Dragon
These wise, winged bastions of the forest will see it defended, as they have done for countless centuries.
1600 1800 450 1 7008 4000 60 65 65 46 38 440 60
62
1 Arcane Phoenix
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_arcane_phoenix_0
Arcane Phoenix
To the Asur, the fabled airborne companions of Asuryan the Creator are both the harbingers of woe and bearers of hope.
1850 1850 463 1 6898 1500 50 90 80 46 40 440 58
63
1 Moon Dragon
Monsters & Beasts / Flying Monster / wh2_main_hef_mon_moon_dragon
Moon Dragon
Matured and wise, they savage enemy battlelines with claws and fearsome flames.
1800 2000 500 1 8324 4000 70 75 65 50 46 520 50
64
1 Star Dragon
Monsters & Beasts / Flying Monster / wh2_main_hef_mon_star_dragon
Star Dragon
The most ancient of Dragons, they destroy the foe with a power that can halt Chaos itself.
2200 2400 600 1 9424 4400 90 80 65 64 50 580 45
65
4 Knights of Tor Gaval
Monsters & Beasts / Mistwalker Monstrous Cavalry / wh2_dlc15_hef_inf_mistwalkers_griffon_knights_0
Knights of Tor Gaval
The dangers of navigating the skies over mist-covered Yvresse make these Griffon Knights some of the most talented wingmen in all Ulthuan.
2600 2600 650 4 11400 800 80 80 34 50 32 300 45
66
1 Omen of Asuryan (Arcane Phoenix)
Monsters & Beasts / Flying Monster / wh2_dlc15_hef_mon_arcane_phoenix_ror_0
Omen of Asuryan (Arcane Phoenix)
The Emperor of the Heavens’ living symbol is a majestic firebird of legend, said to have emerged from the very Flames of Asuryan.
2350 2350 588 1 6898 1500 50 100 80 57 50 440 58
67
24 Rahagra's Pride (War Lions of Chrace)
Monsters & Beasts / War Beasts / wh2_dlc15_hef_mon_war_lions_of_chrace_ror_0
Rahagra's Pride (War Lions of Chrace)
The legendary father of the White Lions and ally to Kurnous, God of the Hunt, lives on through his fearsome pride.
1050 1050 263 24 6336 1400 35 65 82 43 38 50 40
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
68
4 Eagle Claw Bolt Throwers
Artillery & War Machines / Field Artillery / wh2_main_hef_art_eagle_claw_bolt_thrower
Eagle Claw Bolt Throwers
The High Elves' chief artillery piece can mow down infantry and pierce Giants' hearts.
700 700 175 4 3536 2100 40 75 22 10 15 24 2 24 380 125