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Disciples of Hashut Units
Units
- Lords (25)
- Heroes (20)
- Infantry (11)
- Missile Infantry (4)
- Cavalry & Chariots (5)
- Missile Cavalry & Chariots (2)
- Monsters & Beasts (5)
- Artillery & War Machines (12)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh3_dlc23_chd_cha_astragoth_ironhand Astragoth Ironhand The part-petrified form of the High Priest of Hashut betokens his status as the most ancient living Sorcerer of Zharr-Naggrund. |
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1300 | 1000 | 250 | 1 | 7224 | 5000 | 130 | 85 | 60 | 60 | 50 | 480 | 60 | ||||||||||
2 |
Lords /
Axe Infantry / wh3_dlc23_chd_cha_convoy_overseer Overseer Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point… |
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900 | 1000 | 0 | 1 | 4958 | 1100 | 120 | 80 | 32 | 55 | 55 | 430 | 30 | ||||||||||
3 |
Lords /
Wizard / wh3_dlc23_chd_cha_drazhoath_the_ashen Drazhoath the Ashen Brutally maintaining the Dhrath-Zharr empire’s farthest reaches with ashes and suffering, the Ashen kindles ambitions of a triumphant return to prominence within his spiteful breast. |
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900 | 1000 | 250 | 1 | 5520 | 1100 | 125 | 85 | 32 | 45 | 65 | 430 | 30 | ||||||||||
4 |
Lords /
Wizard / wh3_dlc23_chd_cha_drazhoath_the_ashen_bale_taurus_cinderbreath Drazhoath the Ashen (Cinderbreath) Brutally maintaining the Dhrath-Zharr empire’s farthest reaches with ashes and suffering, the Ashen kindles ambitions of a triumphant return to prominence within his spiteful breast. |
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2100 | 1000 | 250 | 1 | 8656 | 1100 | 80 | 85 | 32 | 64 | 46 | 565 | 80 | ||||||||||
5 |
Lords /
Axe Infantry / wh3_dlc23_chd_cha_overseer Overseer Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point… |
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1000 | 1000 | 250 | 1 | 4958 | 1100 | 120 | 80 | 32 | 55 | 55 | 430 | 30 | ||||||||||
6 |
Lords /
Axe Infantry / wh3_dlc23_chd_cha_overseer_great_taurus Overseer (Great Taurus) Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point… |
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1600 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 80 | 32 | 46 | 28 | 450 | 80 | ||||||||||
7 |
Lords /
Axe Infantry / wh3_dlc23_chd_cha_overseer_lammasu Overseer (Lammasu) Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point… |
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1750 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 80 | 32 | 54 | 34 | 450 | 80 | ||||||||||
8 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death Sorcerer-Prophet (Death) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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900 | 1000 | 250 | 1 | 4048 | 1100 | 120 | 75 | 32 | 44 | 42 | 330 | 16 | 45 | 110 | 135 | |||||||
9 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death_bale_taurus Sorcerer-Prophet (Death) (Bale Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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2100 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 75 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
10 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death_great_taurus Sorcerer-Prophet (Death) (Great Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1500 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 75 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
11 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death_lammasu Sorcerer-Prophet (Death) (Lammasu) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1650 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 75 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
12 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire Sorcerer-Prophet (Fire) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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900 | 1000 | 250 | 1 | 4048 | 1100 | 120 | 75 | 32 | 44 | 42 | 330 | 16 | 45 | 110 | 135 | |||||||
13 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire_bale_taurus Sorcerer-Prophet (Fire) (Bale Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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2100 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 75 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
14 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire_great_taurus Sorcerer-Prophet (Fire) (Great Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1500 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 75 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
15 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire_lammasu Sorcerer-Prophet (Fire) (Lammasu) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1650 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 75 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
16 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut Sorcerer-Prophet (Hashut) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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900 | 1000 | 250 | 1 | 4048 | 1100 | 120 | 75 | 32 | 44 | 42 | 330 | 16 | 45 | 110 | 135 | |||||||
17 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut_bale_taurus Sorcerer-Prophet (Hashut) (Bale Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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2100 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 75 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
18 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut_great_taurus Sorcerer-Prophet (Hashut) (Great Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1500 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 75 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
19 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut_lammasu Sorcerer-Prophet (Hashut) (Lammasu) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1650 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 75 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
20 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal Sorcerer-Prophet (Metal) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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900 | 1000 | 250 | 1 | 4048 | 1100 | 120 | 75 | 32 | 44 | 42 | 330 | 16 | 45 | 110 | 135 | |||||||
21 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal_bale_taurus Sorcerer-Prophet (Metal) (Bale Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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2100 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 75 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
22 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal_great_taurus Sorcerer-Prophet (Metal) (Great Taurus) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1500 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 75 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
23 |
Lords /
Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal_lammasu Sorcerer-Prophet (Metal) (Lammasu) The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers. |
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1650 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 75 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
24 |
Lords /
Axe Infantry / wh3_dlc23_chd_cha_zhatan_the_black Zhatan the Black Zhatan’s cruelty knows no bounds, for he is the most pitiless warrior ever to have trodden upon the blackened earth of Zharr. |
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1100 | 1000 | 250 | 1 | 5820 | 1100 | 125 | 85 | 32 | 62 | 55 | 460 | 30 | ||||||||||
25 |
Lords /
Axe Infantry / wh3_dlc23_chd_cha_zhatan_the_black_great_taurus Zhatan the Black (Great Taurus) Zhatan’s cruelty knows no bounds, for he is the most pitiless warrior ever to have trodden upon the blackened earth of Zharr. |
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1700 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 85 | 32 | 46 | 28 | 450 | 80 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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26 |
Heroes /
Melee Specialist / wh3_dlc23_chd_cha_bull_centaur_taurruk Bull Centaur Taur'ruk The largest and least pleasant of the Bull Centaurs are their Taur'ruk Lords, who combine the keen intelligence of their full-Dawi cousins, but with all the heft that four powerful legs bring to proceedings. |
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1200 | 1000 | 250 | 1 | 6280 | 3600 | 70 | 80 | 70 | 48 | 42 | 460 | 50 | ||||||||||
27 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death Daemonsmith Sorcerer (Death) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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600 | 1000 | 250 | 1 | 3748 | 1100 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 45 | 110 | 135 | |||||||
28 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_bale_taurus Daemonsmith Sorcerer (Death) (Bale Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1800 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 70 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
29 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_great_taurus Daemonsmith Sorcerer (Death) (Great Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1200 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 70 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
30 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_lammasu Daemonsmith Sorcerer (Death) (Lammasu) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1350 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 70 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
31 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire Daemonsmith Sorcerer (Fire) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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600 | 1000 | 250 | 1 | 3748 | 1100 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 45 | 110 | 135 | |||||||
32 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_bale_taurus Daemonsmith Sorcerer (Fire) (Bale Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1800 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 70 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
33 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_great_taurus Daemonsmith Sorcerer (Fire) (Great Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1200 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 70 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
34 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_lammasu Daemonsmith Sorcerer (Fire) (Lammasu) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1350 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 70 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
35 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut Daemonsmith Sorcerer (Hashut) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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600 | 1000 | 250 | 1 | 3748 | 1100 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 45 | 110 | 135 | |||||||
36 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_bale_taurus Daemonsmith Sorcerer (Hashut) (Bale Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1800 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 70 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
37 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_great_taurus Daemonsmith Sorcerer (Hashut) (Great Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1200 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 70 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
38 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_lammasu Daemonsmith Sorcerer (Hashut) (Lammasu) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1350 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 70 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
39 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal Daemonsmith Sorcerer (Metal) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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600 | 1000 | 250 | 1 | 3748 | 1100 | 120 | 70 | 32 | 38 | 36 | 310 | 16 | 45 | 110 | 135 | |||||||
40 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_bale_taurus Daemonsmith Sorcerer (Metal) (Bale Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1800 | 1000 | 250 | 1 | 8258 | 1100 | 70 | 70 | 32 | 56 | 40 | 540 | 80 | 45 | 110 | 135 | |||||||
41 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_great_taurus Daemonsmith Sorcerer (Metal) (Great Taurus) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1200 | 1000 | 250 | 1 | 6668 | 1100 | 60 | 70 | 32 | 46 | 28 | 450 | 80 | 45 | 110 | 135 | |||||||
42 |
Heroes /
Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_lammasu Daemonsmith Sorcerer (Metal) (Lammasu) Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil. |
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1350 | 1000 | 250 | 1 | 5248 | 1100 | 60 | 70 | 32 | 40 | 48 | 450 | 40 | 45 | 110 | 135 | |||||||
43 |
Heroes /
Melee Specialist / wh3_dlc23_chd_cha_gorduz_backstabber Gorduz Backstabber Gorduz is a survivor; a thoroughly dangerous individual whose talent for survival is matched only by his inborn aggression in battle. |
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350 | 1000 | 250 | 1 | 3864 | 700 | 45 | 65 | 40 | 50 | 58 | 440 | 30 | ||||||||||
44 |
Heroes /
Melee Specialist / wh3_dlc23_chd_cha_gorduz_backstabber_giant_wolf Gorduz Backstabber (Giant Wolf) Gorduz is a survivor; a thoroughly dangerous individual whose talent for survival is matched only by his inborn aggression in battle. |
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500 | 1000 | 250 | 1 | 4268 | 700 | 45 | 65 | 40 | 50 | 58 | 440 | 50 | ||||||||||
45 |
Heroes /
Missile Specialist / wh3_dlc23_chd_cha_infernal_castellan Infernal Castellan The captains of the Infernal Guard are marked out by their despicable cruelty and taste for bloody violence whenever the opportunity presents itself. |
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700 | 1000 | 250 | 1 | 3908 | 1100 | 120 | 75 | 32 | 45 | 42 | 340 | 20 | 45 | 180 | 375 | |||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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46 |
Infantry /
Spear Infantry / wh3_dlc23_chd_inf_goblin_labourers Goblin Labourers They're only there because you made them do it and would run or kill you in an instant, so it's important to direct Labourers' aggression squarely at the foe and keep it that way. |
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150 | 150 | 37 | 180 | 9000 | 90 | 0 | 32 | 33 | 12 | 16 | 20 | 6 | ||||||||||
47 |
Infantry /
Great Axe Infantry / wh3_dlc23_chd_inf_orc_labourers Orc Labourers They're stupid, lumbering gits, but strong and aggressive, so therefore useful to the Chaos Dwarfs, both in the mines and on the battlefield. |
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300 | 300 | 75 | 140 | 10640 | 130 | 0 | 36 | 31 | 22 | 12 | 24 | 18 | ||||||||||
48 |
Infantry /
Sword Infantry / wh3_dlc23_chd_inf_hobgoblin_cutthroats Hobgoblin Cutthroats The vilest and most treacherous of all their horrible kin, Hobgoblin Cutthroats delight in the unleashing of unnecessarily-vicious violence in battle. |
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425 | 425 | 106 | 140 | 8120 | 90 | 25 | 45 | 35 | 28 | 28 | 28 | 15 | ||||||||||
49 |
Infantry /
Sneaky Infantry / wh3_dlc23_chd_inf_hobgoblin_sneaky_gits Hobgoblin Sneaky Gits The sneakiest of the sneaky, you might say. The finest assassins and ambushers of the Chaos Dwarf military. |
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575 | 575 | 144 | 120 | 6960 | 90 | 25 | 40 | 35 | 28 | 20 | 28 | 22 | 2 | 70 | 24 | |||||||
50 |
Infantry /
Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors Chaos Dwarf Warriors Grim, cruel and arrogant, Chaos Dwarf Warriors regard their foes with utter contempt and their masters with utter loyalty. |
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650 | 650 | 162 | 100 | 7800 | 150 | 85 | 70 | 28 | 30 | 44 | 34 | 12 | ||||||||||
51 |
Infantry /
Great Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors_great_weapons Chaos Dwarf Warriors (Great Weapons) The Chaos Dwarf Warrior's mastery of arms is matched only by his innate cruelty and desire to crush utterly any who dare stand in the way of his infernal objectives. |
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700 | 700 | 175 | 100 | 7800 | 150 | 85 | 70 | 28 | 30 | 34 | 36 | 18 | ||||||||||
52 |
Infantry /
Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors_ror The Blazing Beards of Bazherak (Chaos Dwarf Warriors) Blazing beards are exactly what occurs if just one of these specialist warriors was to drop his naphtha bomb, rather than hurl it at the foe! |
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950 | 950 | 250 | 100 | 7800 | 150 | 85 | 80 | 28 | 38 | 54 | 34 | 12 | 2 | 70 | 38 | |||||||
53 |
Infantry /
Axe Infantry / wh3_dlc23_chd_inf_infernal_guard Infernal Guard Come the fray, either dishonour's dark stain shall be removed or the bearer himself must die… |
|||||||||||||||||||||
1000 | 1000 | 250 | 100 | 8600 | 250 | 100 | 80 | 26 | 32 | 56 | 42 | 12 | ||||||||||
54 |
Infantry /
Great Axe Infantry / wh3_dlc23_chd_inf_infernal_guard_great_weapons Infernal Guard (Great Weapons) The most rigorously drilled warriors among their kind, no armament is too great for the Infernal Guard to handle. |
|||||||||||||||||||||
1150 | 1150 | 288 | 100 | 8600 | 250 | 100 | 80 | 26 | 32 | 46 | 44 | 18 | ||||||||||
55 |
Infantry /
Magical Axe Infantry / wh3_dlc23_chd_inf_infernal_ironsworn Infernal Ironsworn The greatest among their Infernal Guard peers, the Ironsworn form a protective cordon around their commander and keep the enemy hordes at bay. |
|||||||||||||||||||||
1300 | 1300 | 325 | 100 | 10600 | 250 | 125 | 85 | 26 | 42 | 64 | 42 | 12 | 2 | 70 | 38 | |||||||
56 |
Infantry /
Magical Axe Infantry / wh3_dlc23_chd_inf_infernal_ironsworn_ror The Immortals (Infernal Ironsworn) This legendary Ironsworn unit are so named due to their remarkable hardiness, even for Dwarfs, and talent for staying alive, as well as their terrifying countenances! |
|||||||||||||||||||||
1500 | 1500 | 375 | 100 | 10600 | 250 | 125 | 95 | 26 | 46 | 50 | 54 | 26 | ||||||||||
|
||||||||||||||||||||||
Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
57 |
Missile Infantry /
Missile Infantry / wh3_dlc23_chd_inf_hobgoblin_archers Hobgoblin Archers Bows are the perfect weapon for the naturally cowardly Hobgoblins, for they get to kill from a safe distance and retreat in the screaming face of danger. |
|||||||||||||||||||||
525 | 525 | 131 | 90 | 5220 | 90 | 25 | 40 | 35 | 18 | 24 | 28 | 10 | 24 | 130 | 15 | |||||||
58 |
Missile Infantry /
Close-Quarters Missile Infantry / wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses Chaos Dwarf Blunderbusses Press the trigger just once and a veritable hail of spikey iron death is fired directly at the target. Truly the most destructive hand weapon in the world. |
|||||||||||||||||||||
900 | 900 | 225 | 80 | 5840 | 150 | 85 | 65 | 28 | 28 | 32 | 34 | 6 | 30 | 90 | 49 | |||||||
59 |
Missile Infantry /
Hybrid Missile Infantry / wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror The Granite Guard (Chaos Dwarf Blunderbusses) When their massed blunderbusses are presented, a headlong charge towards the elite Granite Guard is doomed to failure (and to be full of holes!). |
|||||||||||||||||||||
1200 | 1200 | 300 | 80 | 6480 | 250 | 100 | 75 | 26 | 30 | 46 | 44 | 18 | 30 | 90 | 49 | |||||||
60 |
Missile Infantry /
Hybrid Missile Infantry / wh3_dlc23_chd_inf_infernal_guard_fireglaives Infernal Guard (Fireglaives) A compact, heavily-constructed repeating handgun, the Fireglaive also incorporates a single-edged chopping blade, with which the Infernal Guard cut a literal swathe through the foe. |
|||||||||||||||||||||
1250 | 1250 | 313 | 80 | 6480 | 250 | 100 | 75 | 26 | 30 | 42 | 34 | 8 | 30 | 145 | 33 | |||||||
|
||||||||||||||||||||||
Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
61 |
Cavalry & Chariots /
Cavalry / wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_spears Hobgoblin Wolf Raiders (Spears) A pointy stick and a slavering wolf are all a Hobgoblin really needs to rise through the ranks – if the beast doesn’t kill him first! |
|||||||||||||||||||||
550 | 550 | 138 | 60 | 3780 | 90 | 45 | 45 | 33 | 26 | 26 | 28 | 40 | ||||||||||
62 |
Cavalry & Chariots /
Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_axe Bull Centaur Renders The Bull Centaurs' devotion to Hashut is great, yet even greater is their hunger for living flesh! |
|||||||||||||||||||||
1400 | 1400 | 350 | 16 | 9856 | 1700 | 50 | 75 | 62 | 36 | 48 | 114 | 40 | ||||||||||
63 |
Cavalry & Chariots /
Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_dual_axe Bull Centaur Renders (Dual Axes) A hulking frame of metal and Daemon-tainted muscle is all the more murderous when doubly armed. |
|||||||||||||||||||||
1450 | 1450 | 362 | 16 | 9856 | 1700 | 50 | 75 | 62 | 40 | 42 | 114 | 52 | ||||||||||
64 |
Cavalry & Chariots /
Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_greatweapons Bull Centaur Renders (Great Weapons) The unnatural fusion of Chaos Dwarf and ferocious bull manifests a monster that wields heavy weaponry with frightening ease. |
|||||||||||||||||||||
1450 | 1450 | 362 | 16 | 9856 | 1700 | 50 | 75 | 62 | 38 | 36 | 114 | 46 | ||||||||||
65 |
Cavalry & Chariots /
Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_dual_axe_ror Hashut's Dark Ravagers (Bull Centaur Renders) This unit of particularly viscious Renders carry dual throwing axes into the fray, just to add to the horror of their brutal, four-legged charge. |
|||||||||||||||||||||
1650 | 1650 | 412 | 16 | 9856 | 1700 | 50 | 85 | 62 | 50 | 52 | 114 | 52 | 10 | 80 | 120 | |||||||
|
||||||||||||||||||||||
Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
66 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bows Hobgoblin Wolf Raiders (Bows) Armed with crude bows, the wolf-riding Hobgoblins outweigh their craven nature by being useful hit-and-run skirmishers. |
|||||||||||||||||||||
650 | 650 | 163 | 60 | 3660 | 90 | 45 | 40 | 33 | 18 | 18 | 24 | 20 | 20 | 130 | 17 | |||||||
67 |
Missile Cavalry & Chariots /
Hybrid Missile Cavalry / wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_ror Oglah Khan's Wolfboyz "You payz, we slayz." That's the theory, anyway. Here's hoping for a linear battle, lest the Wolfboyz start on their own side – or each other! |
|||||||||||||||||||||
950 | 950 | 238 | 60 | 3780 | 90 | 60 | 65 | 33 | 34 | 34 | 28 | 40 | 20 | 130 | 17 | |||||||
|
||||||||||||||||||||||
Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
68 |
Monsters & Beasts /
Flying Monster / wh3_dlc23_chd_mon_great_taurus Great Taurus As creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands save for when the Winds of Magic – and Aqshy specifically – are at their strongest. |
|||||||||||||||||||||
1200 | 1200 | 300 | 1 | 6668 | 4000 | 50 | 60 | 62 | 46 | 28 | 450 | 80 | ||||||||||
69 |
Monsters & Beasts /
Flying Monster / wh3_dlc23_chd_mon_lammasu Lammasu Believed to be a rare mutation of the Great Taurus, the magical Lammasu are the living embodiment of the Dark Lands' rage, exhaling sorcerous clouds to protect their riders. |
|||||||||||||||||||||
1350 | 1350 | 338 | 1 | 5248 | 1650 | 45 | 70 | 62 | 36 | 44 | 450 | 40 | ||||||||||
70 |
Monsters & Beasts /
Monstrous Infantry / wh3_dlc23_chd_mon_kdaai_fireborn K'daai Fireborn The "Scions of Fire" are mighty Daemonic fire-elementals trapped by sorcery and science within the Chaos Dwarfs' hulking, armoured creations. |
|||||||||||||||||||||
1500 | 1500 | 375 | 16 | 7872 | 1500 | 60 | 50 | 54 | 32 | 40 | 120 | 40 | ||||||||||
71 |
Monsters & Beasts /
Flying Monster / wh3_dlc23_chd_mon_bale_taurus Bale Taurus Wreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves. |
|||||||||||||||||||||
1800 | 1800 | 450 | 1 | 8258 | 4000 | 60 | 60 | 74 | 56 | 40 | 540 | 80 | ||||||||||
72 |
Monsters & Beasts /
Colossal Monster / wh3_dlc23_chd_mon_kdaai_destroyer K'daai Destroyer K'daai Destroyers are massive versions of their Daemonic Fireborn brethren, often fashioned into the likeness of Hashut himself. Point them at the enemy and watch the carnage unfold… |
|||||||||||||||||||||
2200 | 2200 | 550 | 1 | 10240 | 9000 | 90 | 60 | 60 | 52 | 34 | 680 | 30 | ||||||||||
|
||||||||||||||||||||||
Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
73 |
Artillery & War Machines /
Field Gun / wh3_dlc23_chd_veh_magma_cannon Magma Cannon One blast from this aptly-named field gun and the foe is instantly turned to fire; two, and they are reduced to a pile of greasy ash. |
|||||||||||||||||||||
900 | 900 | 225 | 1 | 4510 | 1501 | 70 | 64 | 20 | 16 | 10 | 200 | 5 | 25 | 450 | 500 | |||||||
74 |
Artillery & War Machines /
War Machine / wh3_dlc23_chd_veh_iron_daemon Iron Daemon The Chaos Dwarf's mastery of steam technology is clear to all when this colossal Daemonic war machine takes to the field. |
|||||||||||||||||||||
1000 | 1000 | 250 | 1 | 7540 | 5001 | 100 | 100 | 60 | 36 | 20 | 200 | 50 | 20 | 120 | 393 | |||||||
75 |
Artillery & War Machines /
War Machine / wh3_dlc23_chd_veh_skullcracker Skullcracker This Iron Daemon carries the Skullcracker attachment with it – a constantly moving amalgam of blades and points fiendishly designed to mash the enemy to a bloody pulp. |
|||||||||||||||||||||
1100 | 1100 | 275 | 1 | 7520 | 5001 | 100 | 100 | 60 | 36 | 20 | 200 | 50 | ||||||||||
76 |
Artillery & War Machines /
Siege Artillery / wh_main_chs_art_hellcannon Hellcannon The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances. |
|||||||||||||||||||||
1200 | 1200 | 300 | 1 | 3957 | 720 | 30 | 70 | 20 | 18 | 14 | 28 | 5 | 25 | 420 | 378 | |||||||
77 |
Artillery & War Machines /
Rocket Launcher / wh3_dlc23_chd_veh_deathshrieker_rocket_launcher Deathshrieker Rocket Launcher Handle this devastating projectile weapon with extreme care, for the fire-spirits it unleashes are undiscerning, and will devour the Dawi-Zharr just as easily as their unfortunate foes. |
|||||||||||||||||||||
1200 | 1200 | 300 | 1 | 4510 | 1501 | 70 | 50 | 20 | 16 | 10 | 200 | 5 | 20 | 420 | 185 | |||||||
78 |
Artillery & War Machines /
Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0 The Soul of Damnation (Hellcannon) Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles. |
|||||||||||||||||||||
1550 | 1550 | 388 | 1 | 3957 | 720 | 30 | 80 | 20 | 24 | 19 | 28 | 5 | 40 | 420 | 461 | |||||||
79 |
Artillery & War Machines /
Siege Artillery / wh3_dlc23_chd_veh_dreadquake_mortar Dreadquake Mortar What it lacks in speed, the Dreadquake Mortar gains in power, for it can take down walls and large, static enemies, blasting them to matchwood. |
|||||||||||||||||||||
2200 | 2200 | 550 | 1 | 5530 | 2001 | 70 | 100 | 20 | 16 | 10 | 200 | 5 | 15 | 380 | 177 | |||||||
80 |
Artillery & War Machines /
War Machine / wh3_dlc23_chd_veh_skullcracker_1dreadquake Skullcracker – Dreadquake Mortar This Iron Daemon carries the Skullcracker attachment with it – a constantly moving amalgam of blades and points fiendishly designed to mash the enemy to a bloody pulp. |
|||||||||||||||||||||
3200 | 3200 | 800 | 1 | 7550 | 5001 | 100 | 100 | 60 | 36 | 20 | 200 | 50 | 15 | 380 | 177 | |||||||
81 |
Artillery & War Machines /
Siege Artillery / wh_dlc08_nor_art_hellcannon_battery The Ice-Forged Legion Feeding on a banquet of flesh tossed into their dire-furnaces, these Hellcannons fire bolts of devastating energy towards distant enemies. |
|||||||||||||||||||||
3200 | 3200 | 800 | 4 | 15828 | 720 | 30 | 70 | 20 | 18 | 14 | 28 | 5 | 40 | 420 | 461 | |||||||
82 |
Artillery & War Machines /
War Machine / wh3_dlc23_chd_veh_iron_daemon_1dreadquake Iron Daemon – Dreadquake Mortar The Chaos Dwarf's mastery of steam technology is clear to all when this colossal Daemonic war machine takes to the field. |
|||||||||||||||||||||
3200 | 3200 | 800 | 1 | 7570 | 5001 | 100 | 100 | 60 | 36 | 20 | 200 | 50 | 7.5 | 380 | 177 | |||||||
83 |
Artillery & War Machines /
War Machine / wh3_dlc23_chd_veh_iron_daemon_ror_1dreadquake The Daemon's Tongue – Dreadquake Mortar This modified version of the Iron Daemon bears twin flame throwers instead of firing shrapnel into the foe's massed ranks. In case you're wondering which is worse, sharp metal fragments or blazing fire, believe me – it's fire! |
|||||||||||||||||||||
3200 | 3200 | 800 | 1 | 7570 | 5001 | 100 | 100 | 60 | 36 | 20 | 200 | 50 | 0.625 | 380 | 177 | |||||||
84 |
Artillery & War Machines /
War Machine / wh3_dlc23_chd_veh_iron_daemon_ror The Daemon's Tongue (Iron Daemon) This modified version of the Iron Daemon bears twin flame throwers instead of firing shrapnel into the foe's massed ranks. In case you're wondering which is worse, sharp metal fragments or blazing fire, believe me – it's fire! |
|||||||||||||||||||||
1500 | 3500 | 375 | 1 | 7540 | 5001 | 100 | 100 | 60 | 36 | 20 | 200 | 50 | 23.333333333333 | 80 | 2267 | |||||||
|