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HomeHome / Total War: WARHAMMER III / Disciples of Hashut / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Astragoth Ironhand
Lords / Wizard / wh3_dlc23_chd_cha_astragoth_ironhand
Astragoth Ironhand
The part-petrified form of the High Priest of Hashut betokens his status as the most ancient living Sorcerer of Zharr-Naggrund.
1300 1000 250 1 7224 5000 130 85 60 60 50 480 60
2
1 Overseer
Lords / Axe Infantry / wh3_dlc23_chd_cha_convoy_overseer
Overseer
Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point…
900 1000 0 1 4958 1100 120 80 32 55 55 430 30
3
1 Drazhoath the Ashen
Lords / Wizard / wh3_dlc23_chd_cha_drazhoath_the_ashen
Drazhoath the Ashen
Brutally maintaining the Dhrath-Zharr empire’s farthest reaches with ashes and suffering, the Ashen kindles ambitions of a triumphant return to prominence within his spiteful breast.
900 1000 250 1 5520 1100 125 85 32 45 65 430 30
4
1 Drazhoath the Ashen (Cinderbreath)
Lords / Wizard / wh3_dlc23_chd_cha_drazhoath_the_ashen_bale_taurus_cinderbreath
Drazhoath the Ashen (Cinderbreath)
Brutally maintaining the Dhrath-Zharr empire’s farthest reaches with ashes and suffering, the Ashen kindles ambitions of a triumphant return to prominence within his spiteful breast.
2100 1000 250 1 8656 1100 80 85 32 64 46 565 80
5
1 Overseer
Lords / Axe Infantry / wh3_dlc23_chd_cha_overseer
Overseer
Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point…
1000 1000 250 1 4958 1100 120 80 32 55 55 430 30
6
1 Overseer (Great Taurus)
Lords / Axe Infantry / wh3_dlc23_chd_cha_overseer_great_taurus
Overseer (Great Taurus)
Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point…
1600 1000 250 1 6668 1100 60 80 32 46 28 450 80
7
1 Overseer (Lammasu)
Lords / Axe Infantry / wh3_dlc23_chd_cha_overseer_lammasu
Overseer (Lammasu)
Someone has to keep the ingrate Labourers in line. Sometimes, this involves killing a few to make a point…
1750 1000 250 1 5248 1100 60 80 32 54 34 450 80
8
1 Sorcerer-Prophet (Death)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death
Sorcerer-Prophet (Death)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
900 1000 250 1 4048 1100 120 75 32 44 42 330 16 45 110 135
9
1 Sorcerer-Prophet (Death) (Bale Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death_bale_taurus
Sorcerer-Prophet (Death) (Bale Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
2100 1000 250 1 8258 1100 70 75 32 56 40 540 80 45 110 135
10
1 Sorcerer-Prophet (Death) (Great Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death_great_taurus
Sorcerer-Prophet (Death) (Great Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1500 1000 250 1 6668 1100 60 75 32 46 28 450 80 45 110 135
11
1 Sorcerer-Prophet (Death) (Lammasu)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_death_lammasu
Sorcerer-Prophet (Death) (Lammasu)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1650 1000 250 1 5248 1100 60 75 32 40 48 450 40 45 110 135
12
1 Sorcerer-Prophet (Fire)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire
Sorcerer-Prophet (Fire)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
900 1000 250 1 4048 1100 120 75 32 44 42 330 16 45 110 135
13
1 Sorcerer-Prophet (Fire) (Bale Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire_bale_taurus
Sorcerer-Prophet (Fire) (Bale Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
2100 1000 250 1 8258 1100 70 75 32 56 40 540 80 45 110 135
14
1 Sorcerer-Prophet (Fire) (Great Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire_great_taurus
Sorcerer-Prophet (Fire) (Great Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1500 1000 250 1 6668 1100 60 75 32 46 28 450 80 45 110 135
15
1 Sorcerer-Prophet (Fire) (Lammasu)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_fire_lammasu
Sorcerer-Prophet (Fire) (Lammasu)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1650 1000 250 1 5248 1100 60 75 32 40 48 450 40 45 110 135
16
1 Sorcerer-Prophet (Hashut)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut
Sorcerer-Prophet (Hashut)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
900 1000 250 1 4048 1100 120 75 32 44 42 330 16 45 110 135
17
1 Sorcerer-Prophet (Hashut) (Bale Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut_bale_taurus
Sorcerer-Prophet (Hashut) (Bale Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
2100 1000 250 1 8258 1100 70 75 32 56 40 540 80 45 110 135
18
1 Sorcerer-Prophet (Hashut) (Great Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut_great_taurus
Sorcerer-Prophet (Hashut) (Great Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1500 1000 250 1 6668 1100 60 75 32 46 28 450 80 45 110 135
19
1 Sorcerer-Prophet (Hashut) (Lammasu)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_hashut_lammasu
Sorcerer-Prophet (Hashut) (Lammasu)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1650 1000 250 1 5248 1100 60 75 32 40 48 450 40 45 110 135
20
1 Sorcerer-Prophet (Metal)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal
Sorcerer-Prophet (Metal)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
900 1000 250 1 4048 1100 120 75 32 44 42 330 16 45 110 135
21
1 Sorcerer-Prophet (Metal) (Bale Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal_bale_taurus
Sorcerer-Prophet (Metal) (Bale Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
2100 1000 250 1 8258 1100 70 75 32 56 40 540 80 45 110 135
22
1 Sorcerer-Prophet (Metal) (Great Taurus)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal_great_taurus
Sorcerer-Prophet (Metal) (Great Taurus)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1500 1000 250 1 6668 1100 60 75 32 46 28 450 80 45 110 135
23
1 Sorcerer-Prophet (Metal) (Lammasu)
Lords / Wizard / wh3_dlc23_chd_cha_sorcerer_prophet_metal_lammasu
Sorcerer-Prophet (Metal) (Lammasu)
The greatest of the Chaos Dwarf Daemonsmiths are the priests of Hashut, as well as master artificers.
1650 1000 250 1 5248 1100 60 75 32 40 48 450 40 45 110 135
24
1 Zhatan the Black
Lords / Axe Infantry / wh3_dlc23_chd_cha_zhatan_the_black
Zhatan the Black
Zhatan’s cruelty knows no bounds, for he is the most pitiless warrior ever to have trodden upon the blackened earth of Zharr.
1100 1000 250 1 5820 1100 125 85 32 62 55 460 30
25
1 Zhatan the Black (Great Taurus)
Lords / Axe Infantry / wh3_dlc23_chd_cha_zhatan_the_black_great_taurus
Zhatan the Black (Great Taurus)
Zhatan’s cruelty knows no bounds, for he is the most pitiless warrior ever to have trodden upon the blackened earth of Zharr.
1700 1000 250 1 6668 1100 60 85 32 46 28 450 80
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
26
1 Bull Centaur Taur'ruk
Heroes / Melee Specialist / wh3_dlc23_chd_cha_bull_centaur_taurruk
Bull Centaur Taur'ruk
The largest and least pleasant of the Bull Centaurs are their Taur'ruk Lords, who combine the keen intelligence of their full-Dawi cousins, but with all the heft that four powerful legs bring to proceedings.
1200 1000 250 1 6280 3600 70 80 70 48 42 460 50
27
1 Daemonsmith Sorcerer (Death)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death
Daemonsmith Sorcerer (Death)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
600 1000 250 1 3748 1100 120 70 32 38 36 310 16 45 110 135
28
1 Daemonsmith Sorcerer (Death) (Bale Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_bale_taurus
Daemonsmith Sorcerer (Death) (Bale Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1800 1000 250 1 8258 1100 70 70 32 56 40 540 80 45 110 135
29
1 Daemonsmith Sorcerer (Death) (Great Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_great_taurus
Daemonsmith Sorcerer (Death) (Great Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1200 1000 250 1 6668 1100 60 70 32 46 28 450 80 45 110 135
30
1 Daemonsmith Sorcerer (Death) (Lammasu)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_death_lammasu
Daemonsmith Sorcerer (Death) (Lammasu)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1350 1000 250 1 5248 1100 60 70 32 40 48 450 40 45 110 135
31
1 Daemonsmith Sorcerer (Fire)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire
Daemonsmith Sorcerer (Fire)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
600 1000 250 1 3748 1100 120 70 32 38 36 310 16 45 110 135
32
1 Daemonsmith Sorcerer (Fire) (Bale Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_bale_taurus
Daemonsmith Sorcerer (Fire) (Bale Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1800 1000 250 1 8258 1100 70 70 32 56 40 540 80 45 110 135
33
1 Daemonsmith Sorcerer (Fire) (Great Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_great_taurus
Daemonsmith Sorcerer (Fire) (Great Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1200 1000 250 1 6668 1100 60 70 32 46 28 450 80 45 110 135
34
1 Daemonsmith Sorcerer (Fire) (Lammasu)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_fire_lammasu
Daemonsmith Sorcerer (Fire) (Lammasu)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1350 1000 250 1 5248 1100 60 70 32 40 48 450 40 45 110 135
35
1 Daemonsmith Sorcerer (Hashut)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut
Daemonsmith Sorcerer (Hashut)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
600 1000 250 1 3748 1100 120 70 32 38 36 310 16 45 110 135
36
1 Daemonsmith Sorcerer (Hashut) (Bale Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_bale_taurus
Daemonsmith Sorcerer (Hashut) (Bale Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1800 1000 250 1 8258 1100 70 70 32 56 40 540 80 45 110 135
37
1 Daemonsmith Sorcerer (Hashut) (Great Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_great_taurus
Daemonsmith Sorcerer (Hashut) (Great Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1200 1000 250 1 6668 1100 60 70 32 46 28 450 80 45 110 135
38
1 Daemonsmith Sorcerer (Hashut) (Lammasu)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_hashut_lammasu
Daemonsmith Sorcerer (Hashut) (Lammasu)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1350 1000 250 1 5248 1100 60 70 32 40 48 450 40 45 110 135
39
1 Daemonsmith Sorcerer (Metal)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal
Daemonsmith Sorcerer (Metal)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
600 1000 250 1 3748 1100 120 70 32 38 36 310 16 45 110 135
40
1 Daemonsmith Sorcerer (Metal) (Bale Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_bale_taurus
Daemonsmith Sorcerer (Metal) (Bale Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1800 1000 250 1 8258 1100 70 70 32 56 40 540 80 45 110 135
41
1 Daemonsmith Sorcerer (Metal) (Great Taurus)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_great_taurus
Daemonsmith Sorcerer (Metal) (Great Taurus)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1200 1000 250 1 6668 1100 60 70 32 46 28 450 80 45 110 135
42
1 Daemonsmith Sorcerer (Metal) (Lammasu)
Heroes / Wizard / wh3_dlc23_chd_cha_daemonsmith_sorcerer_metal_lammasu
Daemonsmith Sorcerer (Metal) (Lammasu)
Part-mechanical engineer, part-black sorcerer. The very definition of heartless evil.
1350 1000 250 1 5248 1100 60 70 32 40 48 450 40 45 110 135
43
1 Gorduz Backstabber
Heroes / Melee Specialist / wh3_dlc23_chd_cha_gorduz_backstabber
Gorduz Backstabber
Gorduz is a survivor; a thoroughly dangerous individual whose talent for survival is matched only by his inborn aggression in battle.
350 1000 250 1 3864 700 45 65 40 50 58 440 30
44
1 Gorduz Backstabber (Giant Wolf)
Heroes / Melee Specialist / wh3_dlc23_chd_cha_gorduz_backstabber_giant_wolf
Gorduz Backstabber (Giant Wolf)
Gorduz is a survivor; a thoroughly dangerous individual whose talent for survival is matched only by his inborn aggression in battle.
500 1000 250 1 4268 700 45 65 40 50 58 440 50
45
1 Infernal Castellan
Heroes / Missile Specialist / wh3_dlc23_chd_cha_infernal_castellan
Infernal Castellan
The captains of the Infernal Guard are marked out by their despicable cruelty and taste for bloody violence whenever the opportunity presents itself.
700 1000 250 1 3908 1100 120 75 32 45 42 340 20 45 180 375
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
46
180 Goblin Labourers
Infantry / Spear Infantry / wh3_dlc23_chd_inf_goblin_labourers
Goblin Labourers
They're only there because you made them do it and would run or kill you in an instant, so it's important to direct Labourers' aggression squarely at the foe and keep it that way.
150 150 37 180 9000 90 0 32 33 12 16 20 6
47
140 Orc Labourers
Infantry / Great Axe Infantry / wh3_dlc23_chd_inf_orc_labourers
Orc Labourers
They're stupid, lumbering gits, but strong and aggressive, so therefore useful to the Chaos Dwarfs, both in the mines and on the battlefield.
300 300 75 140 10640 130 0 36 31 22 12 24 18
48
140 Hobgoblin Cutthroats
Infantry / Sword Infantry / wh3_dlc23_chd_inf_hobgoblin_cutthroats
Hobgoblin Cutthroats
The vilest and most treacherous of all their horrible kin, Hobgoblin Cutthroats delight in the unleashing of unnecessarily-vicious violence in battle.
425 425 106 140 8120 90 25 45 35 28 28 28 15
49
120 Hobgoblin Sneaky Gits
Infantry / Sneaky Infantry / wh3_dlc23_chd_inf_hobgoblin_sneaky_gits
Hobgoblin Sneaky Gits
The sneakiest of the sneaky, you might say. The finest assassins and ambushers of the Chaos Dwarf military.
575 575 144 120 6960 90 25 40 35 28 20 28 22 2 70 24
50
100 Chaos Dwarf Warriors
Infantry / Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors
Chaos Dwarf Warriors
Grim, cruel and arrogant, Chaos Dwarf Warriors regard their foes with utter contempt and their masters with utter loyalty.
650 650 162 100 7800 150 85 70 28 30 44 34 12
51
100 Chaos Dwarf Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors_great_weapons
Chaos Dwarf Warriors (Great Weapons)
The Chaos Dwarf Warrior's mastery of arms is matched only by his innate cruelty and desire to crush utterly any who dare stand in the way of his infernal objectives.
700 700 175 100 7800 150 85 70 28 30 34 36 18
52
100 The Blazing Beards of Bazherak (Chaos Dwarf Warriors)
Infantry / Axe Infantry / wh3_dlc23_chd_inf_chaos_dwarf_warriors_ror
The Blazing Beards of Bazherak (Chaos Dwarf Warriors)
Blazing beards are exactly what occurs if just one of these specialist warriors was to drop his naphtha bomb, rather than hurl it at the foe!
950 950 250 100 7800 150 85 80 28 38 54 34 12 2 70 38
53
100 Infernal Guard
Infantry / Axe Infantry / wh3_dlc23_chd_inf_infernal_guard
Infernal Guard
Come the fray, either dishonour's dark stain shall be removed or the bearer himself must die…
1000 1000 250 100 8600 250 100 80 26 32 56 42 12
54
100 Infernal Guard (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc23_chd_inf_infernal_guard_great_weapons
Infernal Guard (Great Weapons)
The most rigorously drilled warriors among their kind, no armament is too great for the Infernal Guard to handle.
1150 1150 288 100 8600 250 100 80 26 32 46 44 18
55
100 Infernal Ironsworn
Infantry / Magical Axe Infantry / wh3_dlc23_chd_inf_infernal_ironsworn
Infernal Ironsworn
The greatest among their Infernal Guard peers, the Ironsworn form a protective cordon around their commander and keep the enemy hordes at bay.
1300 1300 325 100 10600 250 125 85 26 42 64 42 12 2 70 38
56
100 The Immortals (Infernal Ironsworn)
Infantry / Magical Axe Infantry / wh3_dlc23_chd_inf_infernal_ironsworn_ror
The Immortals (Infernal Ironsworn)
This legendary Ironsworn unit are so named due to their remarkable hardiness, even for Dwarfs, and talent for staying alive, as well as their terrifying countenances!
1500 1500 375 100 10600 250 125 95 26 46 50 54 26
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
57
90 Hobgoblin Archers
Missile Infantry / Missile Infantry / wh3_dlc23_chd_inf_hobgoblin_archers
Hobgoblin Archers
Bows are the perfect weapon for the naturally cowardly Hobgoblins, for they get to kill from a safe distance and retreat in the screaming face of danger.
525 525 131 90 5220 90 25 40 35 18 24 28 10 24 130 15
58
80 Chaos Dwarf Blunderbusses
Missile Infantry / Close-Quarters Missile Infantry / wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses
Chaos Dwarf Blunderbusses
Press the trigger just once and a veritable hail of spikey iron death is fired directly at the target. Truly the most destructive hand weapon in the world.
900 900 225 80 5840 150 85 65 28 28 32 34 6 30 90 49
59
80 The Granite Guard (Chaos Dwarf Blunderbusses)
Missile Infantry / Hybrid Missile Infantry / wh3_dlc23_chd_inf_chaos_dwarf_blunderbusses_ror
The Granite Guard (Chaos Dwarf Blunderbusses)
When their massed blunderbusses are presented, a headlong charge towards the elite Granite Guard is doomed to failure (and to be full of holes!).
1200 1200 300 80 6480 250 100 75 26 30 46 44 18 30 90 49
60
80 Infernal Guard (Fireglaives)
Missile Infantry / Hybrid Missile Infantry / wh3_dlc23_chd_inf_infernal_guard_fireglaives
Infernal Guard (Fireglaives)
A compact, heavily-constructed repeating handgun, the Fireglaive also incorporates a single-edged chopping blade, with which the Infernal Guard cut a literal swathe through the foe.
1250 1250 313 80 6480 250 100 75 26 30 42 34 8 30 145 33
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
61
60 Hobgoblin Wolf Raiders (Spears)
Cavalry & Chariots / Cavalry / wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_spears
Hobgoblin Wolf Raiders (Spears)
A pointy stick and a slavering wolf are all a Hobgoblin really needs to rise through the ranks – if the beast doesn’t kill him first!
550 550 138 60 3780 90 45 45 33 26 26 28 40
62
16 Bull Centaur Renders
Cavalry & Chariots / Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_axe
Bull Centaur Renders
The Bull Centaurs' devotion to Hashut is great, yet even greater is their hunger for living flesh!
1400 1400 350 16 9856 1700 50 75 62 36 48 114 40
63
16 Bull Centaur Renders (Dual Axes)
Cavalry & Chariots / Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_dual_axe
Bull Centaur Renders (Dual Axes)
A hulking frame of metal and Daemon-tainted muscle is all the more murderous when doubly armed.
1450 1450 362 16 9856 1700 50 75 62 40 42 114 52
64
16 Bull Centaur Renders (Great Weapons)
Cavalry & Chariots / Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_greatweapons
Bull Centaur Renders (Great Weapons)
The unnatural fusion of Chaos Dwarf and ferocious bull manifests a monster that wields heavy weaponry with frightening ease.
1450 1450 362 16 9856 1700 50 75 62 38 36 114 46
65
16 Hashut's Dark Ravagers (Bull Centaur Renders)
Cavalry & Chariots / Monstrous Beasts / wh3_dlc23_chd_cav_bull_centaurs_dual_axe_ror
Hashut's Dark Ravagers (Bull Centaur Renders)
This unit of particularly viscious Renders carry dual throwing axes into the fray, just to add to the horror of their brutal, four-legged charge.
1650 1650 412 16 9856 1700 50 85 62 50 52 114 52 10 80 120
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
66
60 Hobgoblin Wolf Raiders (Bows)
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_bows
Hobgoblin Wolf Raiders (Bows)
Armed with crude bows, the wolf-riding Hobgoblins outweigh their craven nature by being useful hit-and-run skirmishers.
650 650 163 60 3660 90 45 40 33 18 18 24 20 20 130 17
67
60 Oglah Khan's Wolfboyz
Missile Cavalry & Chariots / Hybrid Missile Cavalry / wh3_dlc23_chd_cav_hobgoblin_wolf_raiders_ror
Oglah Khan's Wolfboyz
"You payz, we slayz." That's the theory, anyway. Here's hoping for a linear battle, lest the Wolfboyz start on their own side – or each other!
950 950 238 60 3780 90 60 65 33 34 34 28 40 20 130 17
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
68
1 Great Taurus
Monsters & Beasts / Flying Monster / wh3_dlc23_chd_mon_great_taurus
Great Taurus
As creatures of flame and ash, the Red Bulls of Hashut cannot stray far from the Dark Lands save for when the Winds of Magic – and Aqshy specifically – are at their strongest.
1200 1200 300 1 6668 4000 50 60 62 46 28 450 80
69
1 Lammasu
Monsters & Beasts / Flying Monster / wh3_dlc23_chd_mon_lammasu
Lammasu
Believed to be a rare mutation of the Great Taurus, the magical Lammasu are the living embodiment of the Dark Lands' rage, exhaling sorcerous clouds to protect their riders.
1350 1350 338 1 5248 1650 45 70 62 36 44 450 40
70
16 K'daai Fireborn
Monsters & Beasts / Monstrous Infantry / wh3_dlc23_chd_mon_kdaai_fireborn
K'daai Fireborn
The "Scions of Fire" are mighty Daemonic fire-elementals trapped by sorcery and science within the Chaos Dwarfs' hulking, armoured creations.
1500 1500 375 16 7872 1500 60 50 54 32 40 120 40
71
1 Bale Taurus
Monsters & Beasts / Flying Monster / wh3_dlc23_chd_mon_bale_taurus
Bale Taurus
Wreathed in smoke, these huge, winged Daemonic-bulls are blessed with flesh that burns with the intensity of a living furnace that sparks the ground 'neath their hooves.
1800 1800 450 1 8258 4000 60 60 74 56 40 540 80
72
1 K'daai Destroyer
Monsters & Beasts / Colossal Monster / wh3_dlc23_chd_mon_kdaai_destroyer
K'daai Destroyer
K'daai Destroyers are massive versions of their Daemonic Fireborn brethren, often fashioned into the likeness of Hashut himself. Point them at the enemy and watch the carnage unfold…
2200 2200 550 1 10240 9000 90 60 60 52 34 680 30
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
73
1 Magma Cannon
Artillery & War Machines / Field Gun / wh3_dlc23_chd_veh_magma_cannon
Magma Cannon
One blast from this aptly-named field gun and the foe is instantly turned to fire; two, and they are reduced to a pile of greasy ash.
900 900 225 1 4510 1501 70 64 20 16 10 200 5 25 450 500
74
1 Iron Daemon
Artillery & War Machines / War Machine / wh3_dlc23_chd_veh_iron_daemon
Iron Daemon
The Chaos Dwarf's mastery of steam technology is clear to all when this colossal Daemonic war machine takes to the field.
1000 1000 250 1 7540 5001 100 100 60 36 20 200 50 20 120 393
75
1 Skullcracker
Artillery & War Machines / War Machine / wh3_dlc23_chd_veh_skullcracker
Skullcracker
This Iron Daemon carries the Skullcracker attachment with it – a constantly moving amalgam of blades and points fiendishly designed to mash the enemy to a bloody pulp.
1100 1100 275 1 7520 5001 100 100 60 36 20 200 50
76
1 Hellcannon
Artillery & War Machines / Siege Artillery / wh_main_chs_art_hellcannon
Hellcannon
The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances.
1200 1200 300 1 3957 720 30 70 20 18 14 28 5 25 420 378
77
1 Deathshrieker Rocket Launcher
Artillery & War Machines / Rocket Launcher / wh3_dlc23_chd_veh_deathshrieker_rocket_launcher
Deathshrieker Rocket Launcher
Handle this devastating projectile weapon with extreme care, for the fire-spirits it unleashes are undiscerning, and will devour the Dawi-Zharr just as easily as their unfortunate foes.
1200 1200 300 1 4510 1501 70 50 20 16 10 200 5 20 420 185
78
1 The Soul of Damnation (Hellcannon)
Artillery & War Machines / Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0
The Soul of Damnation (Hellcannon)
Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles.
1550 1550 388 1 3957 720 30 80 20 24 19 28 5 40 420 461
79
1 Dreadquake Mortar
Artillery & War Machines / Siege Artillery / wh3_dlc23_chd_veh_dreadquake_mortar
Dreadquake Mortar
What it lacks in speed, the Dreadquake Mortar gains in power, for it can take down walls and large, static enemies, blasting them to matchwood.
2200 2200 550 1 5530 2001 70 100 20 16 10 200 5 15 380 177
80
1 Skullcracker – Dreadquake Mortar
Artillery & War Machines / War Machine / wh3_dlc23_chd_veh_skullcracker_1dreadquake
Skullcracker – Dreadquake Mortar
This Iron Daemon carries the Skullcracker attachment with it – a constantly moving amalgam of blades and points fiendishly designed to mash the enemy to a bloody pulp.
3200 3200 800 1 7550 5001 100 100 60 36 20 200 50 15 380 177
81
4 The Ice-Forged Legion
Artillery & War Machines / Siege Artillery / wh_dlc08_nor_art_hellcannon_battery
The Ice-Forged Legion
Feeding on a banquet of flesh tossed into their dire-furnaces, these Hellcannons fire bolts of devastating energy towards distant enemies.
3200 3200 800 4 15828 720 30 70 20 18 14 28 5 40 420 461
82
1 Iron Daemon – Dreadquake Mortar
Artillery & War Machines / War Machine / wh3_dlc23_chd_veh_iron_daemon_1dreadquake
Iron Daemon – Dreadquake Mortar
The Chaos Dwarf's mastery of steam technology is clear to all when this colossal Daemonic war machine takes to the field.
3200 3200 800 1 7570 5001 100 100 60 36 20 200 50 7.5 380 177
83
1 The Daemon's Tongue – Dreadquake Mortar
Artillery & War Machines / War Machine / wh3_dlc23_chd_veh_iron_daemon_ror_1dreadquake
The Daemon's Tongue – Dreadquake Mortar
This modified version of the Iron Daemon bears twin flame throwers instead of firing shrapnel into the foe's massed ranks. In case you're wondering which is worse, sharp metal fragments or blazing fire, believe me – it's fire!
3200 3200 800 1 7570 5001 100 100 60 36 20 200 50 0.625 380 177
84
1 The Daemon's Tongue (Iron Daemon)
Artillery & War Machines / War Machine / wh3_dlc23_chd_veh_iron_daemon_ror
The Daemon's Tongue (Iron Daemon)
This modified version of the Iron Daemon bears twin flame throwers instead of firing shrapnel into the foe's massed ranks. In case you're wondering which is worse, sharp metal fragments or blazing fire, believe me – it's fire!
1500 3500 375 1 7540 5001 100 100 60 36 20 200 50 23.333333333333 80 2267