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HomeHome / Total War: WARHAMMER III / Disciples of the Maw / Units / Stonehorn
Stonehorn Disciples of the MawDisciples of the Maw Monsters & Beasts

Stonehorn

Hide as hard as rock, horns that can tear mountain-tops asunder, hooves that can flatten legions.

Stonehorns are massive beasts of muscle and violence, each several times the size of a Rhinox and – if it can be believed – several times as dense. Intelligence is of little import to these great beasts however, for each Stonehorn is quite literally a living fossil, its skeleton hardened by the same rock as the mountains where it makes its home. As legendary as their hardiness is their belligerence; in fact it is said that a Stonehorn will take any opportunity to headbutt something to death and trample its corpse into paste.

Stonehorn

Unit Name

Stonehorn

Main Unit Key

wh3_main_ogr_mon_stonehorn_0

Land Unit Key

wh3_main_ogr_mon_stonehorn_0

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monster

Caste

Monster

Category

Cavalry

Class

Melee Infantry

Custom Battle Cost

1800

Recruitment Cost

1800

Upkeep Cost

450

Number of Units

1

Hit Points

9608

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu13_wh3_hq3b_stonehorn_spear

├ Man Entity

wh3_main_ogr_monster_ogre_blood

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

9600

Mass

1500

└ Man Mass

1500.0000

Armour

110

├ Armour

wh2_main_body_110

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

54

└ Man Speed

54

Melee Attack

40

Melee Defence

28

Weapon Strength

480

├ Melee Weapon

wh3_main_ogr_stonehorn

Base Weapon Damage

140

Armour-Piercing Weapon Damage

340

Bonus vs. Large

0

Bonus vs. Infantry

20

Charge Bonus

70

Abilities

  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Wallbreaker
    Allows the unit to attack and destroy walls in melee.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Collision Attacks
    This unit deals additional attacks when colliding with enemies when charging.