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HomeHome / Total War: WARHAMMER III / The Fecundites / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Chaos Sorcerer Lord of Nurgle (Death)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur
Chaos Sorcerer Lord of Nurgle (Death)
The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects.
800 1000 250 1 4188 600 80 70 33 43 49 360 20
2
1 Chaos Sorcerer Lord of Nurgle (Death) (Chaos Steed)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_chaos_steed
Chaos Sorcerer Lord of Nurgle (Death) (Chaos Steed)
The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects.
1000 1200 300 1 4716 600 100 70 33 43 49 360 40
3
1 Chaos Sorcerer Lord of Nurgle (Death) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_warshrine
Chaos Sorcerer Lord of Nurgle (Death) (Chaos Warshrine)
The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects.
1800 1100 425 1 12698 600 60 70 33 30 35 375 25
4
1 Chaos Sorcerer Lord (Death) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_warshrine
Chaos Sorcerer Lord (Death) (Chaos Warshrine)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
5
1 Chaos Sorcerer Lord (Fire) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_fire_warshrine
Chaos Sorcerer Lord (Fire) (Chaos Warshrine)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
6
1 Chaos Sorcerer Lord (Metal) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_warshrine
Chaos Sorcerer Lord (Metal) (Chaos Warshrine)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
7
1 Chaos Sorcerer Lord of Nurgle (Nurgle)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur
Chaos Sorcerer Lord of Nurgle (Nurgle)
It takes but a few words of Nurgle’s incantations to hasten the transition from hopelessness to anguish.
800 1000 250 1 4188 600 80 70 33 43 49 360 20
8
1 Chaos Sorcerer Lord of Nurgle (Nurgle) (Chaos Steed)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_chaos_steed
Chaos Sorcerer Lord of Nurgle (Nurgle) (Chaos Steed)
It takes but a few words of Nurgle’s incantations to hasten the transition from hopelessness to anguish.
1000 1200 300 1 4716 600 100 70 33 43 49 360 40
9
1 Chaos Sorcerer Lord of Nurgle (Nurgle) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_warshrine
Chaos Sorcerer Lord of Nurgle (Nurgle) (Chaos Warshrine)
It takes but a few words of Nurgle’s incantations to hasten the transition from hopelessness to anguish.
1800 1100 425 1 12698 600 60 70 33 30 35 375 25
10
1 Chaos Sorcerer Lord (Shadows) (Chaos Warshrine)
Lords / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_shadows_warshrine
Chaos Sorcerer Lord (Shadows) (Chaos Warshrine)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
1500 1100 425 1 11542 600 60 70 33 35 30 375 25
11
1 Daemon Prince
Lords / Daemon Prince / wh3_dlc20_chs_cha_daemon_prince
Daemon Prince
Daemon Princes are amongst the greatest and most powerful servants of Chaos.
2000 2400 525 1 7600 4000 30 80 65 55 55 500 50
12
1 Daemon Prince of Nurgle
Lords / Daemon Prince / wh3_dlc20_chs_cha_daemon_prince_mnur
Daemon Prince of Nurgle
Those raised to Daemonhood by the Plague Lord walk the world revered by His grandchildren and feared by all.
2100 2550 525 1 8360 4000 30 80 65 50 60 510 50
13
1 Festus the Leechlord
Lords / Wizard / wh3_dlc20_nur_cha_festus
Festus the Leechlord
The Leechlord of Nurgle has but one purpose: to bring ever more repugnant forms of life into the world.
1250 850 212 1 6220 1400 30 70 33 45 50 380 20
14
1 Chaos Lord (Manticore)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_10
Chaos Lord (Manticore)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1500 1400 350 1 5468 600 80 75 33 54 45 490 60
15
1 Chaos Lord (Chaos Dragon)
Lords / Flying Monster / wh_dlc01_chs_cha_chaos_lord_2
Chaos Lord (Chaos Dragon)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
2300 2300 575 1 7436 600 70 75 33 54 44 550 50
16
1 Chaos Lord
Lords / Chariot / wh_dlc01_chs_cha_chaos_lord_9
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1350 1400 350 1 5656 2600 110 75 66 40 35 160 100
17
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_0
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
18
1 Chaos Sorcerer Lord (Death) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_10
Chaos Sorcerer Lord (Death) (Chaos Dragon)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
19
1 Chaos Sorcerer Lord (Death) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_12
Chaos Sorcerer Lord (Death) (Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
20
1 Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_13
Chaos Sorcerer Lord (Death) (Barded Chaos Steed)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4288 600 0 70 33 48 44 360 40
21
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_7
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
22
1 Chaos Sorcerer Lord (Death)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_8
Chaos Sorcerer Lord (Death)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
23
1 Chaos Sorcerer Lord (Death) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9
Chaos Sorcerer Lord (Death) (Manticore)
This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
24
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_0
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
25
1 Chaos Sorcerer Lord (Fire) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_10
Chaos Sorcerer Lord (Fire) (Chaos Dragon)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
26
1 Chaos Sorcerer Lord (Fire) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_12
Chaos Sorcerer Lord (Fire) (Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
27
1 Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_13
Chaos Sorcerer Lord (Fire) (Barded Chaos Steed)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4288 600 0 70 33 48 44 360 40
28
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4480 1700 110 70 78 30 20 360 70
29
1 Chaos Sorcerer Lord (Fire)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_8
Chaos Sorcerer Lord (Fire)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
0 0 0 1 4680 2600 110 70 66 30 20 136 80
30
1 Chaos Sorcerer Lord (Fire) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_9
Chaos Sorcerer Lord (Fire) (Manticore)
The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
31
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_0
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
700 1000 250 1 3808 600 80 70 33 48 44 360 20
32
1 Chaos Sorcerer Lord (Metal) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_10
Chaos Sorcerer Lord (Metal) (Chaos Dragon)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
33
1 Chaos Sorcerer Lord (Metal) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_12
Chaos Sorcerer Lord (Metal) (Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
900 1100 275 1 4288 600 100 70 33 48 44 360 40
34
1 Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_13
Chaos Sorcerer Lord (Metal) (Barded Chaos Steed)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4288 600 0 70 33 48 44 360 40
35
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_7
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4480 1700 110 70 78 30 20 360 70
36
1 Chaos Sorcerer Lord (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_8
Chaos Sorcerer Lord (Metal)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
0 0 0 1 4680 2600 110 70 66 30 20 136 80
37
1 Chaos Sorcerer Lord (Metal) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_9
Chaos Sorcerer Lord (Metal) (Manticore)
When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated .
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
38
1 Chaos Sorcerer Lord (Shadows)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_0
Chaos Sorcerer Lord (Shadows)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
700 1000 250 1 3808 600 80 70 33 48 44 360 20
39
1 Chaos Sorcerer Lord (Shadows) (Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_1
Chaos Sorcerer Lord (Shadows) (Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
900 1100 275 1 4288 600 100 70 33 48 44 360 40
40
1 Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_2
Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
0 0 0 1 4288 600 0 70 33 48 44 360 40
41
1 Chaos Sorcerer Lord (Shadows) (Manticore)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_3
Chaos Sorcerer Lord (Shadows) (Manticore)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
1300 1500 375 1 5268 600 80 70 33 42 36 445 50
42
1 Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4
Chaos Sorcerer Lord (Shadows) (Chaos Dragon)
This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot.
2100 2100 525 1 7308 600 70 70 33 46 40 520 45
43
1 Chaos Sorcerer (Metal)
Lords / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_metal_8
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
44
1 Kholek Suneater
Lords / Dragon Ogre Shaggoth / wh_dlc01_chs_cha_kholek
Kholek Suneater
Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable.
2200 2200 525 1 8988 6000 95 75 78 66 46 540 52
45
1 Prince Sigvald the Magnificent
Lords / Sword Infantry / wh_dlc01_chs_cha_prince_sigvald_the_magnificent
Prince Sigvald the Magnificent
Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction.
1200 1200 120 1 5220 1200 110 100 40 70 60 520 45
46
1 Lord of Change
Lords / Wizard / wh_dlc01_chs_cha_qb_lord_of_change_0
Lord of Change
A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes.
450 1000 100 1 7028 3500 30 70 54 45 45 420 35
47
1 Archaon the Everchosen
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_0
Archaon the Everchosen
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1450 2000 350 1 5808 1300 120 85 35 70 60 470 55
48
1 Archaon the Everchosen (Dorghar)
Lords / Wizard / wh_main_chs_cha_archaon_the_everchosen_1
Archaon the Everchosen (Dorghar)
By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down!
1850 2500 450 1 6936 1300 120 85 33 70 60 470 90
49
1 Chaos Lord
Lords / Sword Infantry / wh_main_chs_cha_chaos_lord_0
Chaos Lord
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
900 1000 250 1 4640 600 100 75 33 65 55 490 35
50
1 Chaos Lord (Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_11
Chaos Lord (Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1100 1100 275 1 5220 600 120 75 33 65 55 490 50
51
1 Chaos Lord (Barded Chaos Steed)
Lords / Cavalry / wh_main_chs_cha_chaos_lord_12
Chaos Lord (Barded Chaos Steed)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1150 1150 300 1 5220 600 0 75 33 65 55 490 50
52
1 Chaos Lord (Chaos Chariot)
Lords / Chariot / wh_main_chs_cha_chaos_lord_8
Chaos Lord (Chaos Chariot)
Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray.
1250 1300 325 1 5456 1700 110 75 78 40 35 490 80
53
1 Sarthorael the Everwatcher
Lords / Wizard / wh_main_chs_cha_lord_of_change_0
Sarthorael the Everwatcher
Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose.
1700 1000 100 1 7028 3500 30 70 54 45 45 420 35
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
54
1 Chaos Sorcerer (Death) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_death_warshrine
Chaos Sorcerer (Death) (Chaos Warshrine)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
1200 1000 425 1 11242 600 60 60 33 35 30 375 25
55
1 Chaos Sorcerer (Metal) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine
Chaos Sorcerer (Metal) (Chaos Warshrine)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
1200 1000 425 1 11242 600 60 60 33 35 30 375 25
56
1 Chaos Sorcerer (Shadows) (Chaos Warshrine)
Heroes / Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_shadows_warshrine
Chaos Sorcerer (Shadows) (Chaos Warshrine)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
1200 1000 425 1 11242 600 60 60 33 35 30 375 25
57
1 Exalted Hero of Nurgle
Heroes / Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mnur
Exalted Hero of Nurgle
Stoic in their misery, Nurgle’s mightiest slay and infect in the name of their foul and unholy master.
900 1000 250 1 4474 600 100 70 33 60 50 450 35
58
1 Exalted Hero of Nurgle (Chaos Chariot)
Heroes / Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot
Exalted Hero of Nurgle (Chaos Chariot)
Stoic in their misery, Nurgle’s mightiest slay and infect in the name of their foul and unholy master.
1250 1300 325 1 5364 1700 110 70 78 35 25 420 75
59
1 Exalted Hero of Nurgle (Chaos Steed)
Heroes / Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mnur_chaos_steed
Exalted Hero of Nurgle (Chaos Steed)
Stoic in their misery, Nurgle’s mightiest slay and infect in the name of their foul and unholy master.
1100 1200 300 1 5138 600 120 70 33 60 50 450 50
60
1 Cultist of Nurgle (Chaos Warshrine)
Heroes / Melee Specialist / wh3_dlc20_nur_cha_cultist_mnur_warshrine
Cultist of Nurgle (Chaos Warshrine)
Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather.
1600 3000 250 1 12368 1300 60 65 33 30 35 375 25
61
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_death_8
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
62
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_fire_8
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4400 2600 110 60 66 26 16 136 70
63
1 Chaos Sorcerer (Shadows)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_0
Chaos Sorcerer (Shadows)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
64
1 Chaos Sorcerer (Shadows) (Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_1
Chaos Sorcerer (Shadows) (Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
65
1 Chaos Sorcerer (Shadows) (Barded Chaos Steed)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_2
Chaos Sorcerer (Shadows) (Barded Chaos Steed)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
0 0 0 1 3968 600 0 60 33 42 40 315 40
66
1 Chaos Sorcerer (Shadows) (Manticore)
Heroes / Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_3
Chaos Sorcerer (Shadows) (Manticore)
This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind.
1000 1200 300 1 5104 600 80 60 33 40 34 445 50
67
1 Exalted Hero (Manticore)
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_10
Exalted Hero (Manticore)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
1200 1100 275 1 5268 600 80 70 33 55 34 460 55
68
1 Exalted Hero
Heroes / Melee Specialist / wh_dlc01_chs_cha_exalted_hero_8
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
0 0 0 1 4680 2600 110 70 66 40 20 160 90
69
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_0
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
70
1 Chaos Sorcerer (Death) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_10
Chaos Sorcerer (Death) (Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
71
1 Chaos Sorcerer (Death) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_11
Chaos Sorcerer (Death) (Barded Chaos Steed)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 3968 600 0 60 33 42 40 315 40
72
1 Chaos Sorcerer (Death)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_death_7
Chaos Sorcerer (Death)
This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
73
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_0
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
74
1 Chaos Sorcerer (Fire) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_10
Chaos Sorcerer (Fire) (Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
75
1 Chaos Sorcerer (Fire) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_11
Chaos Sorcerer (Fire) (Barded Chaos Steed)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 3968 600 0 60 33 42 40 315 40
76
1 Chaos Sorcerer (Fire)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_fire_7
Chaos Sorcerer (Fire)
This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
77
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_0
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
400 1000 250 1 3520 600 80 60 33 42 40 315 20
78
1 Chaos Sorcerer (Metal) (Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_10
Chaos Sorcerer (Metal) (Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
600 1100 275 1 3968 600 100 60 33 42 40 315 40
79
1 Chaos Sorcerer (Metal) (Barded Chaos Steed)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_11
Chaos Sorcerer (Metal) (Barded Chaos Steed)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 3968 600 0 60 33 42 40 315 40
80
1 Chaos Sorcerer (Metal)
Heroes / Wizard / wh_main_chs_cha_chaos_sorcerer_metal_7
Chaos Sorcerer (Metal)
This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes.
0 0 0 1 4172 1700 110 60 78 26 16 300 60
81
1 Exalted Hero
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_0
Exalted Hero
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
600 1000 250 1 4068 600 100 70 33 65 45 420 30
82
1 Exalted Hero (Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_12
Exalted Hero (Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
800 1100 275 1 4672 600 120 70 33 65 45 420 45
83
1 Exalted Hero (Barded Chaos Steed)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_13
Exalted Hero (Barded Chaos Steed)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
850 1200 300 1 4672 600 0 70 33 65 45 420 45
84
1 Exalted Hero (Chaos Chariot)
Heroes / Melee Specialist / wh_main_chs_cha_exalted_hero_7
Exalted Hero (Chaos Chariot)
Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals.
950 1300 325 1 4880 1700 110 70 78 40 20 420 75
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
85
60 Nurglings
Infantry / Nurgling Swarm / wh3_main_nur_inf_nurglings_0
Nurglings
Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes.
350 350 88 60 8400 125 0 50 34 24 24 28 14
86
120 Chaos Marauders
Infantry / Axe Infantry / wh_main_chs_inf_chaos_marauders_0
Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
375 375 94 120 9360 100 15 60 35 34 28 28 18
87
120 Marauders of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur
Marauders of Nurgle
The sweet stench of decay clings to the polluted bodies of these pallid Northmen.
425 425 106 120 10200 100 15 60 35 29 33 28 18
88
120 Chaos Marauders (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1
Chaos Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
475 475 119 120 9360 100 15 60 35 34 20 30 22
89
120 Marauders of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons
Marauders of Nurgle (Great Weapons)
With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns.
525 525 131 120 10200 100 15 60 35 29 25 30 22
90
100 Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_0
Plaguebearers of Nurgle
A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot.
700 700 175 100 11600 150 30 65 27 30 32 48 8
91
80 Forsaken
Infantry / Melee Infantry / wh_dlc01_chs_inf_forsaken_0
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
750 750 188 80 7360 230 85 70 46 32 20 58 36
92
100 Chaos Warriors
Infantry / Axe Infantry / wh_main_chs_inf_chaos_warriors_0
Chaos Warriors
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
750 750 188 100 9000 160 100 75 28 36 44 36 20
93
80 Forsaken of Nurgle
Infantry / Melee Infantry / wh3_main_nur_inf_forsaken_0_warriors
Forsaken of Nurgle
A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him.
850 850 213 80 8000 230 85 70 46 27 25 58 36
94
100 Chaos Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2
Chaos Warriors (Great Weapons)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 36 32 38 26
95
100 Chaos Warriors of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur
Chaos Warriors of Nurgle
To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars.
850 850 213 100 9800 160 100 75 28 31 49 36 20
96
100 Chaos Warriors (Halberds)
Infantry / Halberd Infantry / wh_main_chs_inf_chaos_warriors_1
Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 30 42 34 10
97
100 Chaos Warriors of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons
Chaos Warriors of Nurgle (Great Weapons)
An elevated pain threshold grants the strength to wield more burdensome means for murder.
950 950 238 100 9800 160 100 75 28 31 37 38 26
98
100 Exalted Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_1
Exalted Plaguebearers of Nurgle
This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all.
1100 1100 275 100 13200 175 35 70 27 38 40 52 8 3 70 38
99
16 Aspiring Champions
Infantry / Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0
Aspiring Champions
The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.
1100 1100 275 16 9856 600 120 80 32 40 45 96 26
100
80 Chosen
Infantry / Axe Infantry / wh_main_chs_inf_chosen_0
Chosen
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1250 1250 313 80 10480 160 120 85 28 46 60 48 26
101
80 Chosen of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur
Chosen of Nurgle
The gifts of Nurgle that do not kill you only make you stronger.
1350 1350 338 80 11440 160 120 85 28 41 65 48 26
102
80 Chosen (Halberds)
Infantry / Halberd Infantry / wh_dlc01_chs_inf_chosen_2
Chosen (Halberds)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1400 1400 350 80 10480 210 120 85 28 36 56 46 16
103
80 Chosen (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chosen_1
Chosen (Great Weapons)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1450 1450 363 80 10480 160 120 85 28 48 46 50 32
104
80 Chosen of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur_greatweapons
Chosen of Nurgle (Great Weapons)
Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern.
1550 1550 388 80 11440 160 120 85 28 43 51 50 32
105
100 Festering Stooges (Exalted Plaguebearers of Nurgle)
Infantry / Sword Infantry / wh3_twa06_nur_inf_plaguebearers_ror_0
Festering Stooges (Exalted Plaguebearers of Nurgle)
Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies.
1550 1550 388 100 13200 175 35 80 27 48 50 52 8 3 70 46
106
80 The Daemonspew (Forsaken)
Infantry / Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0
The Daemonspew (Forsaken)
The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.
1000 1000 250 80 8000 230 85 80 46 35 32 58 36
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
107
4 Chaos Chariots
Cavalry & Chariots / Chariot / wh_main_chs_cav_chaos_chariot
Chaos Chariots
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
750 750 188 4 5672 1230 110 70 78 22 28 40 76
108
4 Chaos Chariots of Nurgle
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_mnur
Chaos Chariots of Nurgle
A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength.
850 850 213 4 6228 1230 110 70 78 17 33 40 76
109
4 Gorebeast Chariots
Cavalry & Chariots / Monstrous Chariot / wh_dlc01_chs_cav_gorebeast_chariot
Gorebeast Chariots
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
1200 1200 300 4 6528 2130 130 70 66 30 32 50 80
110
60 Chaos Knights
Cavalry & Chariots / Cavalry / wh_main_chs_cav_chaos_knights_0
Chaos Knights
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1300 1400 350 60 7620 130 120 75 33 44 52 53 44
111
60 Chaos Knights of Nurgle
Cavalry & Chariots / Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur
Chaos Knights of Nurgle
The foetid appearance of the Plague Lord’s malicious Knights belies their illustrious standing.
1400 1500 375 60 8280 130 120 75 33 39 57 53 44
112
60 Chaos Knights (Lances)
Cavalry & Chariots / Shock Cavalry / wh_main_chs_cav_chaos_knights_1
Chaos Knights (Lances)
Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance.
1400 1500 375 60 7620 130 120 75 33 42 36 53 80
113
60 Chaos Knights of Nurgle (Lances)
Cavalry & Chariots / Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur_lances
Chaos Knights of Nurgle (Lances)
The sickening surge of the Plague Knights is spearheaded by lances glistening with ichor and droplets of pus.
1500 1600 400 60 8280 130 120 75 33 37 41 53 80
114
24 Swords of Chaos (Chaos Knights)
Cavalry & Chariots / Cavalry / wh_pro04_chs_cav_chaos_knights_ror_0
Swords of Chaos (Chaos Knights)
Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods.
1500 1800 450 24 7392 130 120 85 33 54 63 65 44
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
115
60 Marauder Horsemen
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_0
Marauder Horsemen
These men are possessed, packing a decisive punch with a touch of insanity.
550 500 125 60 4980 100 15 48 33 22 20 24 24 16 80 24
116
60 Marauder Horsemen (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh_main_chs_cav_marauder_horsemen_1
Marauder Horsemen (Throwing Axes)
These men are possessed, packing a decisive punch with a touch of insanity.
600 600 150 60 4980 100 15 48 33 22 26 24 24 12 70 27
117
60 Marauder Horsemen of Nurgle (Throwing Axes)
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes
Marauder Horsemen of Nurgle (Throwing Axes)
The horsemen of the Crow bring contagion and carnage in virulent abundance.
700 700 175 60 5460 100 15 48 33 17 31 24 24 12 70 27
118
60 Marauder Horsemasters
Missile Cavalry & Chariots / Missile Cavalry / wh_dlc06_chs_cav_marauder_horsemasters_0
Marauder Horsemasters
Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods.
800 750 188 60 5400 100 50 54 33 26 26 28 30 18 90 33
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
119
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_0
Chaos Warhounds
A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy.
400 400 100 80 6080 150 15 38 95 26 17 22 20
120
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
121
40 Chaos Furies
Monsters & Beasts / Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0
Chaos Furies
The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages.
550 500 125 40 5160 150 20 35 100 36 18 44 24
122
16 Chaos Trolls
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_trolls
Chaos Trolls
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
800 800 200 16 7904 1500 40 45 54 34 32 100 24
123
1 Beast of Nurgle
Monsters & Beasts / Monster / wh3_main_nur_mon_beast_of_nurgle_0
Beast of Nurgle
Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course.
800 800 200 1 6388 3500 50 60 40 32 34 300 18
124
1 Chaos Feral Manticore
Monsters & Beasts / Flying Monster / wh_dlc06_chs_feral_manticore
Chaos Feral Manticore
The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same.
800 800 200 1 5103 1600 45 56 70 40 34 445 50
125
16 Chaos Spawn
Monsters & Beasts / Monstrous Infantry / wh_main_chs_mon_chaos_spawn
Chaos Spawn
Monsters of mutated chaos, these altered beasts rain savage blows upon the foe.
1000 900 225 16 8768 1500 10 100 42 36 28 160 30
126
16 Chaos Trolls (Armoured)
Monsters & Beasts / Monstrous Infantry / wh_dlc01_chs_mon_trolls_1
Chaos Trolls (Armoured)
Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death.
900 950 238 16 7904 1500 110 45 54 34 32 100 24
127
16 Spawn of Nurgle
Monsters & Beasts / Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0_warriors
Spawn of Nurgle
Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts.
1100 1000 250 16 9632 1500 10 100 42 31 33 160 30
128
12 Plague Drones of Nurgle
Monsters & Beasts / Flying War Beasts / wh3_main_nur_cav_plague_drones_0
Plague Drones of Nurgle
Plaguebearers conveyed into battle atop shrieking, repugnant Rot Flies, winged Daemon-beasts whose speed is matched only by their indescribable hideousness.
1100 1200 300 12 7032 100 40 70 33 36 36 105 16
129
1 Chaos Warshrine of Nurgle
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mnur
Chaos Warshrine of Nurgle
Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites.
1300 1300 325 1 12368 100 60 60 33 30 35 375 25
130
1 Chaos Giant
Monsters & Beasts / Monster / wh_main_chs_mon_giant
Chaos Giant
A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line.
1400 1500 375 1 12620 6500 50 100 39 65 30 700 40
131
1 Great Unclean One
Monsters & Beasts / Monster / wh3_main_nur_mon_great_unclean_one_0
Great Unclean One
The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight.
1800 2000 500 1 11360 7000 50 70 36 55 45 500 20
132
1 Bilious Thunderguff (Chaos Giant)
Monsters & Beasts / Monster / wh3_dlc20_chs_mon_giant_mnur_ror
Bilious Thunderguff (Chaos Giant)
Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them.
2000 2000 500 1 13882 6500 50 110 39 73 43 700 40
133
1 Uncle Furuncle (Great Unclean One)
Monsters & Beasts / Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror
Uncle Furuncle (Great Unclean One)
Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where!
2200 2200 550 1 11360 7000 50 80 36 67 56 500 20
134
24 Barons of the Bog (Pox Riders of Nurgle)
Monsters & Beasts / War Beasts / wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0
Barons of the Bog (Pox Riders of Nurgle)
The Barons venture forth from the Garden of Nurgle to lavish the dreaded Wasting Sickness upon the mortal realm.
1250 1250 312 24 7680 200 80 75 23 41 45 64 36
135
16 Summoners of Rage (Dragon Ogres)
Monsters & Beasts / Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0
Summoners of Rage (Dragon Ogres)
Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death.
1950 1950 488 16 9856 1700 60 82 64 41 50 110 32
Missile Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
136
1 Soul Grinder (Nurgle)
Missile Monsters & Beasts / Missile Monster / wh3_main_nur_mon_soul_grinder_0
Soul Grinder (Nurgle)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 42 35 450 30 15 360 356
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
137
1 The Soul of Damnation (Hellcannon)
Artillery & War Machines / Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0
The Soul of Damnation (Hellcannon)
Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles.
1550 1550 388 1 3957 720 30 80 20 24 19 28 5 40 420 461