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The Fecundites Units
Units
- Lords (53)
- Heroes (31)
- Infantry (22)
- Cavalry & Chariots (8)
- Missile Cavalry & Chariots (4)
- Monsters & Beasts (17)
- Missile Monsters & Beasts (1)
- Artillery & War Machines (1)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur Chaos Sorcerer Lord of Nurgle (Death) The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects. |
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800 | 1000 | 250 | 1 | 4188 | 600 | 80 | 70 | 33 | 43 | 49 | 360 | 20 | ||||||||||
2 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_chaos_steed Chaos Sorcerer Lord of Nurgle (Death) (Chaos Steed) The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects. |
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1000 | 1200 | 300 | 1 | 4716 | 600 | 100 | 70 | 33 | 43 | 49 | 360 | 40 | ||||||||||
3 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_mnur_warshrine Chaos Sorcerer Lord of Nurgle (Death) (Chaos Warshrine) The despair that comes with the fear of death is merely a reflection of the Plague Lord’s most dominant aspects. |
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1800 | 1100 | 425 | 1 | 12698 | 600 | 60 | 70 | 33 | 30 | 35 | 375 | 25 | ||||||||||
4 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_death_warshrine Chaos Sorcerer Lord (Death) (Chaos Warshrine) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
5 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_fire_warshrine Chaos Sorcerer Lord (Fire) (Chaos Warshrine) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
6 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_metal_warshrine Chaos Sorcerer Lord (Metal) (Chaos Warshrine) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
7 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur Chaos Sorcerer Lord of Nurgle (Nurgle) It takes but a few words of Nurgle’s incantations to hasten the transition from hopelessness to anguish. |
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800 | 1000 | 250 | 1 | 4188 | 600 | 80 | 70 | 33 | 43 | 49 | 360 | 20 | ||||||||||
8 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_chaos_steed Chaos Sorcerer Lord of Nurgle (Nurgle) (Chaos Steed) It takes but a few words of Nurgle’s incantations to hasten the transition from hopelessness to anguish. |
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1000 | 1200 | 300 | 1 | 4716 | 600 | 100 | 70 | 33 | 43 | 49 | 360 | 40 | ||||||||||
9 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_nurgle_mnur_warshrine Chaos Sorcerer Lord of Nurgle (Nurgle) (Chaos Warshrine) It takes but a few words of Nurgle’s incantations to hasten the transition from hopelessness to anguish. |
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1800 | 1100 | 425 | 1 | 12698 | 600 | 60 | 70 | 33 | 30 | 35 | 375 | 25 | ||||||||||
10 |
Lords /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_lord_shadows_warshrine Chaos Sorcerer Lord (Shadows) (Chaos Warshrine) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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1500 | 1100 | 425 | 1 | 11542 | 600 | 60 | 70 | 33 | 35 | 30 | 375 | 25 | ||||||||||
11 |
Lords /
Daemon Prince / wh3_dlc20_chs_cha_daemon_prince Daemon Prince Daemon Princes are amongst the greatest and most powerful servants of Chaos. |
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2000 | 2400 | 525 | 1 | 7600 | 4000 | 30 | 80 | 65 | 55 | 55 | 500 | 50 | ||||||||||
12 |
Lords /
Daemon Prince / wh3_dlc20_chs_cha_daemon_prince_mnur Daemon Prince of Nurgle Those raised to Daemonhood by the Plague Lord walk the world revered by His grandchildren and feared by all. |
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2100 | 2550 | 525 | 1 | 8360 | 4000 | 30 | 80 | 65 | 50 | 60 | 510 | 50 | ||||||||||
13 |
Lords /
Wizard / wh3_dlc20_nur_cha_festus Festus the Leechlord The Leechlord of Nurgle has but one purpose: to bring ever more repugnant forms of life into the world. |
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1250 | 850 | 212 | 1 | 6220 | 1400 | 30 | 70 | 33 | 45 | 50 | 380 | 20 | ||||||||||
14 |
Lords /
Flying Monster / wh_dlc01_chs_cha_chaos_lord_10 Chaos Lord (Manticore) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1500 | 1400 | 350 | 1 | 5468 | 600 | 80 | 75 | 33 | 54 | 45 | 490 | 60 | ||||||||||
15 |
Lords /
Flying Monster / wh_dlc01_chs_cha_chaos_lord_2 Chaos Lord (Chaos Dragon) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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2300 | 2300 | 575 | 1 | 7436 | 600 | 70 | 75 | 33 | 54 | 44 | 550 | 50 | ||||||||||
16 |
Lords /
Chariot / wh_dlc01_chs_cha_chaos_lord_9 Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1350 | 1400 | 350 | 1 | 5656 | 2600 | 110 | 75 | 66 | 40 | 35 | 160 | 100 | ||||||||||
17 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_0 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
18 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_10 Chaos Sorcerer Lord (Death) (Chaos Dragon) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
19 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_12 Chaos Sorcerer Lord (Death) (Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
20 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_13 Chaos Sorcerer Lord (Death) (Barded Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
21 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_7 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
22 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_8 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
23 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9 Chaos Sorcerer Lord (Death) (Manticore) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
24 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_0 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
25 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_10 Chaos Sorcerer Lord (Fire) (Chaos Dragon) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
26 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_12 Chaos Sorcerer Lord (Fire) (Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
27 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_13 Chaos Sorcerer Lord (Fire) (Barded Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
28 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
29 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_8 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
30 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_9 Chaos Sorcerer Lord (Fire) (Manticore) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
31 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_0 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
32 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_10 Chaos Sorcerer Lord (Metal) (Chaos Dragon) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
33 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_12 Chaos Sorcerer Lord (Metal) (Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
34 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_13 Chaos Sorcerer Lord (Metal) (Barded Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
35 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_7 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
36 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_8 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
37 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_9 Chaos Sorcerer Lord (Metal) (Manticore) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
38 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_0 Chaos Sorcerer Lord (Shadows) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
39 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_1 Chaos Sorcerer Lord (Shadows) (Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
40 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_2 Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
41 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_3 Chaos Sorcerer Lord (Shadows) (Manticore) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
42 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4 Chaos Sorcerer Lord (Shadows) (Chaos Dragon) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
43 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_metal_8 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
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0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
44 |
Lords /
Dragon Ogre Shaggoth / wh_dlc01_chs_cha_kholek Kholek Suneater Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable. |
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2200 | 2200 | 525 | 1 | 8988 | 6000 | 95 | 75 | 78 | 66 | 46 | 540 | 52 | ||||||||||
45 |
Lords /
Sword Infantry / wh_dlc01_chs_cha_prince_sigvald_the_magnificent Prince Sigvald the Magnificent Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction. |
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1200 | 1200 | 120 | 1 | 5220 | 1200 | 110 | 100 | 40 | 70 | 60 | 520 | 45 | ||||||||||
46 |
Lords /
Wizard / wh_dlc01_chs_cha_qb_lord_of_change_0 Lord of Change A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes. |
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450 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
47 |
Lords /
Wizard / wh_main_chs_cha_archaon_the_everchosen_0 Archaon the Everchosen By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
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1450 | 2000 | 350 | 1 | 5808 | 1300 | 120 | 85 | 35 | 70 | 60 | 470 | 55 | ||||||||||
48 |
Lords /
Wizard / wh_main_chs_cha_archaon_the_everchosen_1 Archaon the Everchosen (Dorghar) By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
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1850 | 2500 | 450 | 1 | 6936 | 1300 | 120 | 85 | 33 | 70 | 60 | 470 | 90 | ||||||||||
49 |
Lords /
Sword Infantry / wh_main_chs_cha_chaos_lord_0 Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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900 | 1000 | 250 | 1 | 4640 | 600 | 100 | 75 | 33 | 65 | 55 | 490 | 35 | ||||||||||
50 |
Lords /
Cavalry / wh_main_chs_cha_chaos_lord_11 Chaos Lord (Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
|||||||||||||||||||||
1100 | 1100 | 275 | 1 | 5220 | 600 | 120 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
51 |
Lords /
Cavalry / wh_main_chs_cha_chaos_lord_12 Chaos Lord (Barded Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1150 | 1150 | 300 | 1 | 5220 | 600 | 0 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
52 |
Lords /
Chariot / wh_main_chs_cha_chaos_lord_8 Chaos Lord (Chaos Chariot) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1250 | 1300 | 325 | 1 | 5456 | 1700 | 110 | 75 | 78 | 40 | 35 | 490 | 80 | ||||||||||
53 |
Lords /
Wizard / wh_main_chs_cha_lord_of_change_0 Sarthorael the Everwatcher Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose. |
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1700 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
|
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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54 |
Heroes /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_death_warshrine Chaos Sorcerer (Death) (Chaos Warshrine) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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1200 | 1000 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
55 |
Heroes /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_metal_warshrine Chaos Sorcerer (Metal) (Chaos Warshrine) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
1200 | 1000 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
56 |
Heroes /
Wizard / wh3_dlc20_chs_cha_chaos_sorcerer_shadows_warshrine Chaos Sorcerer (Shadows) (Chaos Warshrine) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
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1200 | 1000 | 425 | 1 | 11242 | 600 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
57 |
Heroes /
Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mnur Exalted Hero of Nurgle Stoic in their misery, Nurgle’s mightiest slay and infect in the name of their foul and unholy master. |
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900 | 1000 | 250 | 1 | 4474 | 600 | 100 | 70 | 33 | 60 | 50 | 450 | 35 | ||||||||||
58 |
Heroes /
Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mnur_chaos_chariot Exalted Hero of Nurgle (Chaos Chariot) Stoic in their misery, Nurgle’s mightiest slay and infect in the name of their foul and unholy master. |
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1250 | 1300 | 325 | 1 | 5364 | 1700 | 110 | 70 | 78 | 35 | 25 | 420 | 75 | ||||||||||
59 |
Heroes /
Melee Specialist / wh3_dlc20_chs_cha_exalted_hero_mnur_chaos_steed Exalted Hero of Nurgle (Chaos Steed) Stoic in their misery, Nurgle’s mightiest slay and infect in the name of their foul and unholy master. |
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1100 | 1200 | 300 | 1 | 5138 | 600 | 120 | 70 | 33 | 60 | 50 | 450 | 50 | ||||||||||
60 |
Heroes /
Melee Specialist / wh3_dlc20_nur_cha_cultist_mnur_warshrine Cultist of Nurgle (Chaos Warshrine) Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather. |
|||||||||||||||||||||
1600 | 3000 | 250 | 1 | 12368 | 1300 | 60 | 65 | 33 | 30 | 35 | 375 | 25 | ||||||||||
61 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_death_8 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
62 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_fire_8 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
63 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_0 Chaos Sorcerer (Shadows) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
64 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_1 Chaos Sorcerer (Shadows) (Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
65 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_2 Chaos Sorcerer (Shadows) (Barded Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
66 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_3 Chaos Sorcerer (Shadows) (Manticore) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
1000 | 1200 | 300 | 1 | 5104 | 600 | 80 | 60 | 33 | 40 | 34 | 445 | 50 | ||||||||||
67 |
Heroes /
Melee Specialist / wh_dlc01_chs_cha_exalted_hero_10 Exalted Hero (Manticore) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
1200 | 1100 | 275 | 1 | 5268 | 600 | 80 | 70 | 33 | 55 | 34 | 460 | 55 | ||||||||||
68 |
Heroes /
Melee Specialist / wh_dlc01_chs_cha_exalted_hero_8 Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 40 | 20 | 160 | 90 | ||||||||||
69 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_0 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
70 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_10 Chaos Sorcerer (Death) (Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
71 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_11 Chaos Sorcerer (Death) (Barded Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
72 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_7 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
73 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_0 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
74 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_10 Chaos Sorcerer (Fire) (Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
75 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_11 Chaos Sorcerer (Fire) (Barded Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
76 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_7 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
77 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_0 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
78 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_10 Chaos Sorcerer (Metal) (Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
79 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_11 Chaos Sorcerer (Metal) (Barded Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
80 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_7 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
81 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_0 Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
600 | 1000 | 250 | 1 | 4068 | 600 | 100 | 70 | 33 | 65 | 45 | 420 | 30 | ||||||||||
82 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_12 Exalted Hero (Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
800 | 1100 | 275 | 1 | 4672 | 600 | 120 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
83 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_13 Exalted Hero (Barded Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
850 | 1200 | 300 | 1 | 4672 | 600 | 0 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
84 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_7 Exalted Hero (Chaos Chariot) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
950 | 1300 | 325 | 1 | 4880 | 1700 | 110 | 70 | 78 | 40 | 20 | 420 | 75 | ||||||||||
|
||||||||||||||||||||||
Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
85 |
Infantry /
Nurgling Swarm / wh3_main_nur_inf_nurglings_0 Nurglings Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes. |
|||||||||||||||||||||
350 | 350 | 88 | 60 | 8400 | 125 | 0 | 50 | 34 | 24 | 24 | 28 | 14 | ||||||||||
86 |
Infantry /
Axe Infantry / wh_main_chs_inf_chaos_marauders_0 Chaos Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
375 | 375 | 94 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
87 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur Marauders of Nurgle The sweet stench of decay clings to the polluted bodies of these pallid Northmen. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 33 | 28 | 18 | ||||||||||
88 |
Infantry /
Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1 Chaos Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
475 | 475 | 119 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | ||||||||||
89 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons Marauders of Nurgle (Great Weapons) With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns. |
|||||||||||||||||||||
525 | 525 | 131 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 25 | 30 | 22 | ||||||||||
90 |
Infantry /
Sword Infantry / wh3_main_nur_inf_plaguebearers_0 Plaguebearers of Nurgle A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot. |
|||||||||||||||||||||
700 | 700 | 175 | 100 | 11600 | 150 | 30 | 65 | 27 | 30 | 32 | 48 | 8 | ||||||||||
91 |
Infantry /
Melee Infantry / wh_dlc01_chs_inf_forsaken_0 Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
|||||||||||||||||||||
750 | 750 | 188 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
92 |
Infantry /
Axe Infantry / wh_main_chs_inf_chaos_warriors_0 Chaos Warriors Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
750 | 750 | 188 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
93 |
Infantry /
Melee Infantry / wh3_main_nur_inf_forsaken_0_warriors Forsaken of Nurgle A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 8000 | 230 | 85 | 70 | 46 | 27 | 25 | 58 | 36 | ||||||||||
94 |
Infantry /
Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2 Chaos Warriors (Great Weapons) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 32 | 38 | 26 | ||||||||||
95 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur Chaos Warriors of Nurgle To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 49 | 36 | 20 | ||||||||||
96 |
Infantry /
Halberd Infantry / wh_main_chs_inf_chaos_warriors_1 Chaos Warriors (Halberds) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
97 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons Chaos Warriors of Nurgle (Great Weapons) An elevated pain threshold grants the strength to wield more burdensome means for murder. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 37 | 38 | 26 | ||||||||||
98 |
Infantry /
Sword Infantry / wh3_main_nur_inf_plaguebearers_1 Exalted Plaguebearers of Nurgle This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all. |
|||||||||||||||||||||
1100 | 1100 | 275 | 100 | 13200 | 175 | 35 | 70 | 27 | 38 | 40 | 52 | 8 | 3 | 70 | 38 | |||||||
99 |
Infantry /
Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0 Aspiring Champions The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside. |
|||||||||||||||||||||
1100 | 1100 | 275 | 16 | 9856 | 600 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | ||||||||||
100 |
Infantry /
Axe Infantry / wh_main_chs_inf_chosen_0 Chosen Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1250 | 1250 | 313 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
101 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur Chosen of Nurgle The gifts of Nurgle that do not kill you only make you stronger. |
|||||||||||||||||||||
1350 | 1350 | 338 | 80 | 11440 | 160 | 120 | 85 | 28 | 41 | 65 | 48 | 26 | ||||||||||
102 |
Infantry /
Halberd Infantry / wh_dlc01_chs_inf_chosen_2 Chosen (Halberds) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1400 | 1400 | 350 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
103 |
Infantry /
Great Axe Infantry / wh_main_chs_inf_chosen_1 Chosen (Great Weapons) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1450 | 1450 | 363 | 80 | 10480 | 160 | 120 | 85 | 28 | 48 | 46 | 50 | 32 | ||||||||||
104 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur_greatweapons Chosen of Nurgle (Great Weapons) Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern. |
|||||||||||||||||||||
1550 | 1550 | 388 | 80 | 11440 | 160 | 120 | 85 | 28 | 43 | 51 | 50 | 32 | ||||||||||
105 |
Infantry /
Sword Infantry / wh3_twa06_nur_inf_plaguebearers_ror_0 Festering Stooges (Exalted Plaguebearers of Nurgle) Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies. |
|||||||||||||||||||||
1550 | 1550 | 388 | 100 | 13200 | 175 | 35 | 80 | 27 | 48 | 50 | 52 | 8 | 3 | 70 | 46 | |||||||
106 |
Infantry /
Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0 The Daemonspew (Forsaken) The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle. |
|||||||||||||||||||||
1000 | 1000 | 250 | 80 | 8000 | 230 | 85 | 80 | 46 | 35 | 32 | 58 | 36 | ||||||||||
|
||||||||||||||||||||||
Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
107 |
Cavalry & Chariots /
Chariot / wh_main_chs_cav_chaos_chariot Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
750 | 750 | 188 | 4 | 5672 | 1230 | 110 | 70 | 78 | 22 | 28 | 40 | 76 | ||||||||||
108 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_mnur Chaos Chariots of Nurgle A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 6228 | 1230 | 110 | 70 | 78 | 17 | 33 | 40 | 76 | ||||||||||
109 |
Cavalry & Chariots /
Monstrous Chariot / wh_dlc01_chs_cav_gorebeast_chariot Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||||||
1200 | 1200 | 300 | 4 | 6528 | 2130 | 130 | 70 | 66 | 30 | 32 | 50 | 80 | ||||||||||
110 |
Cavalry & Chariots /
Cavalry / wh_main_chs_cav_chaos_knights_0 Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1300 | 1400 | 350 | 60 | 7620 | 130 | 120 | 75 | 33 | 44 | 52 | 53 | 44 | ||||||||||
111 |
Cavalry & Chariots /
Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur Chaos Knights of Nurgle The foetid appearance of the Plague Lord’s malicious Knights belies their illustrious standing. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 8280 | 130 | 120 | 75 | 33 | 39 | 57 | 53 | 44 | ||||||||||
112 |
Cavalry & Chariots /
Shock Cavalry / wh_main_chs_cav_chaos_knights_1 Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 120 | 75 | 33 | 42 | 36 | 53 | 80 | ||||||||||
113 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur_lances Chaos Knights of Nurgle (Lances) The sickening surge of the Plague Knights is spearheaded by lances glistening with ichor and droplets of pus. |
|||||||||||||||||||||
1500 | 1600 | 400 | 60 | 8280 | 130 | 120 | 75 | 33 | 37 | 41 | 53 | 80 | ||||||||||
114 |
Cavalry & Chariots /
Cavalry / wh_pro04_chs_cav_chaos_knights_ror_0 Swords of Chaos (Chaos Knights) Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods. |
|||||||||||||||||||||
1500 | 1800 | 450 | 24 | 7392 | 130 | 120 | 85 | 33 | 54 | 63 | 65 | 44 | ||||||||||
|
||||||||||||||||||||||
Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
115 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_chs_cav_marauder_horsemen_0 Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
550 | 500 | 125 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
116 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_chs_cav_marauder_horsemen_1 Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
600 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 26 | 24 | 24 | 12 | 70 | 27 | |||||||
117 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes Marauder Horsemen of Nurgle (Throwing Axes) The horsemen of the Crow bring contagion and carnage in virulent abundance. |
|||||||||||||||||||||
700 | 700 | 175 | 60 | 5460 | 100 | 15 | 48 | 33 | 17 | 31 | 24 | 24 | 12 | 70 | 27 | |||||||
118 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_dlc06_chs_cav_marauder_horsemasters_0 Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
|||||||||||||||||||||
800 | 750 | 188 | 60 | 5400 | 100 | 50 | 54 | 33 | 26 | 26 | 28 | 30 | 18 | 90 | 33 | |||||||
|
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
119 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_0 Chaos Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy. |
|||||||||||||||||||||
400 | 400 | 100 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
120 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_1 Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||||||
450 | 450 | 113 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
121 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0 Chaos Furies The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages. |
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550 | 500 | 125 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
122 |
Monsters & Beasts /
Monstrous Infantry / wh_main_chs_mon_trolls Chaos Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
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800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
123 |
Monsters & Beasts /
Monster / wh3_main_nur_mon_beast_of_nurgle_0 Beast of Nurgle Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course. |
|||||||||||||||||||||
800 | 800 | 200 | 1 | 6388 | 3500 | 50 | 60 | 40 | 32 | 34 | 300 | 18 | ||||||||||
124 |
Monsters & Beasts /
Flying Monster / wh_dlc06_chs_feral_manticore Chaos Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
|||||||||||||||||||||
800 | 800 | 200 | 1 | 5103 | 1600 | 45 | 56 | 70 | 40 | 34 | 445 | 50 | ||||||||||
125 |
Monsters & Beasts /
Monstrous Infantry / wh_main_chs_mon_chaos_spawn Chaos Spawn Monsters of mutated chaos, these altered beasts rain savage blows upon the foe. |
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1000 | 900 | 225 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
126 |
Monsters & Beasts /
Monstrous Infantry / wh_dlc01_chs_mon_trolls_1 Chaos Trolls (Armoured) Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
|||||||||||||||||||||
900 | 950 | 238 | 16 | 7904 | 1500 | 110 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
127 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0_warriors Spawn of Nurgle Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 9632 | 1500 | 10 | 100 | 42 | 31 | 33 | 160 | 30 | ||||||||||
128 |
Monsters & Beasts /
Flying War Beasts / wh3_main_nur_cav_plague_drones_0 Plague Drones of Nurgle Plaguebearers conveyed into battle atop shrieking, repugnant Rot Flies, winged Daemon-beasts whose speed is matched only by their indescribable hideousness. |
|||||||||||||||||||||
1100 | 1200 | 300 | 12 | 7032 | 100 | 40 | 70 | 33 | 36 | 36 | 105 | 16 | ||||||||||
129 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mnur Chaos Warshrine of Nurgle Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 12368 | 100 | 60 | 60 | 33 | 30 | 35 | 375 | 25 | ||||||||||
130 |
Monsters & Beasts /
Monster / wh_main_chs_mon_giant Chaos Giant A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line. |
|||||||||||||||||||||
1400 | 1500 | 375 | 1 | 12620 | 6500 | 50 | 100 | 39 | 65 | 30 | 700 | 40 | ||||||||||
131 |
Monsters & Beasts /
Monster / wh3_main_nur_mon_great_unclean_one_0 Great Unclean One The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight. |
|||||||||||||||||||||
1800 | 2000 | 500 | 1 | 11360 | 7000 | 50 | 70 | 36 | 55 | 45 | 500 | 20 | ||||||||||
132 |
Monsters & Beasts /
Monster / wh3_dlc20_chs_mon_giant_mnur_ror Bilious Thunderguff (Chaos Giant) Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them. |
|||||||||||||||||||||
2000 | 2000 | 500 | 1 | 13882 | 6500 | 50 | 110 | 39 | 73 | 43 | 700 | 40 | ||||||||||
133 |
Monsters & Beasts /
Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror Uncle Furuncle (Great Unclean One) Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where! |
|||||||||||||||||||||
2200 | 2200 | 550 | 1 | 11360 | 7000 | 50 | 80 | 36 | 67 | 56 | 500 | 20 | ||||||||||
134 |
Monsters & Beasts /
War Beasts / wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0 Barons of the Bog (Pox Riders of Nurgle) The Barons venture forth from the Garden of Nurgle to lavish the dreaded Wasting Sickness upon the mortal realm. |
|||||||||||||||||||||
1250 | 1250 | 312 | 24 | 7680 | 200 | 80 | 75 | 23 | 41 | 45 | 64 | 36 | ||||||||||
135 |
Monsters & Beasts /
Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0 Summoners of Rage (Dragon Ogres) Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death. |
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1950 | 1950 | 488 | 16 | 9856 | 1700 | 60 | 82 | 64 | 41 | 50 | 110 | 32 | ||||||||||
|
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Missile Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
136 |
Missile Monsters & Beasts /
Missile Monster / wh3_main_nur_mon_soul_grinder_0 Soul Grinder (Nurgle) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
|||||||||||||||||||||
1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 42 | 35 | 450 | 30 | 15 | 360 | 356 | |||||||
|
||||||||||||||||||||||
Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
137 |
Artillery & War Machines /
Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0 The Soul of Damnation (Hellcannon) Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles. |
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1550 | 1550 | 388 | 1 | 3957 | 720 | 30 | 80 | 20 | 24 | 19 | 28 | 5 | 40 | 420 | 461 | |||||||
|