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Units
- Lords (3)
- Heroes (9)
- Infantry (12)
- Missile Infantry (6)
- Cavalry & Chariots (11)
- Missile Cavalry & Chariots (6)
- Monsters & Beasts (11)
- Artillery & War Machines (7)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
![]() ![]() Goblin Great Shaman A Great Shaman summons the power of Gork and Mork, ravaging any in his way. |
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450 | 1000 | 250 | 1 | 3651 | 300 | 25 | 55 | 33 | 24 | 26 | 280 | 20 | ||||||||||
2 |
![]() ![]() Goblin Great Shaman (Giant Wolf) A Great Shaman summons the power of Gork and Mork, ravaging any in his way. |
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650 | 1100 | 275 | 1 | 4027 | 300 | 25 | 55 | 33 | 24 | 26 | 280 | 50 | ||||||||||
3 |
![]() ![]() Goblin Great Shaman A Great Shaman summons the power of Gork and Mork, ravaging any in his way. |
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850 | 1200 | 300 | 1 | 4230 | 1050 | 45 | 55 | 90 | 14 | 10 | 250 | 70 | ||||||||||
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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4 |
![]() ![]() Black Orc Big Boss Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies. |
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825 | 1000 | 250 | 1 | 4178 | 1200 | 110 | 72 | 33 | 55 | 55 | 390 | 45 | ||||||||||
5 |
![]() ![]() Black Orc Big Boss (War Boar) Black Orcs don’t often fight solo, but their obsession with killing things means some willingly end up as one-Orc armies. |
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1125 | 1100 | 275 | 1 | 4673 | 1200 | 110 | 72 | 36 | 55 | 55 | 390 | 65 | ||||||||||
6 |
![]() ![]() Goblin Big Boss Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory. |
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250 | 500 | 125 | 1 | 3485 | 350 | 35 | 55 | 35 | 40 | 48 | 360 | 30 | ||||||||||
7 |
![]() ![]() Goblin Big Boss (Giant Wolf) Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory. |
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400 | 600 | 150 | 1 | 3928 | 350 | 35 | 55 | 35 | 40 | 48 | 360 | 50 | ||||||||||
8 |
![]() ![]() Goblin Big Boss (Giant Spider) Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory. |
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500 | 700 | 175 | 1 | 4087 | 350 | 45 | 55 | 35 | 40 | 48 | 360 | 60 | ||||||||||
9 |
![]() ![]() Goblin Big Boss Though powerful enough in battle, a Goblin Boss can also employ all manner of trickery to ensure victory. |
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600 | 800 | 200 | 1 | 4357 | 1100 | 45 | 55 | 90 | 30 | 20 | 250 | 80 | ||||||||||
10 |
![]() ![]() Night Goblin Shaman Maddened by dank mould and mushrooms, a Goblin Shaman hurls debilitating spells into the enemy's ranks with chaotic abandon. |
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250 | 1000 | 250 | 1 | 3386 | 300 | 15 | 50 | 35 | 24 | 26 | 280 | 20 | ||||||||||
11 |
![]() ![]() Orc Shaman Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells. |
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300 | 1000 | 250 | 1 | 3869 | 900 | 30 | 55 | 33 | 38 | 20 | 310 | 40 | ||||||||||
12 |
![]() ![]() Orc Shaman (War Boar) Shamans practise the art of annoyance - peppering their enemies with frustrating, painful and distracting spells. |
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600 | 1100 | 275 | 1 | 4412 | 1200 | 55 | 55 | 36 | 38 | 20 | 310 | 70 | ||||||||||
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Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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13 |
![]() ![]() Goblins The spear is a solid weapon; piercing and defensive. Goblins, however… |
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300 | 300 | 75 | 160 | 8960 | 90 | 25 | 50 | 33 | 20 | 26 | 25 | 8 | ||||||||||
14 |
![]() ![]() Night Goblins Night Goblins raid with efficiency; they swarm and ambush, cutting their foes apart. |
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400 | 400 | 100 | 160 | 8960 | 90 | 15 | 44 | 35 | 26 | 24 | 27 | 12 | ||||||||||
15 |
![]() ![]() Orc Boyz Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected. |
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430 | 430 | 107 | 120 | 9720 | 130 | 30 | 60 | 31 | 28 | 25 | 34 | 20 | ||||||||||
16 |
![]() ![]() Nasty Skulkers Even the most heinous green-skinned scumbags look upon these Goblins' swift skulduggery with reverent horror. |
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500 | 500 | 125 | 160 | 8320 | 90 | 15 | 40 | 37 | 26 | 16 | 24 | 20 | ||||||||||
17 |
![]() ![]() Night Goblins (Fanatics) Night Goblins Fanatics are highly efficient killers – the ball and chain they wield sees to that! |
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525 | 525 | 131 | 160 | 8960 | 90 | 15 | 44 | 35 | 26 | 24 | 27 | 12 | ||||||||||
18 |
![]() ![]() Savage Orcs Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible. |
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550 | 550 | 138 | 120 | 9720 | 140 | 0 | 60 | 37 | 30 | 20 | 35 | 26 | ||||||||||
19 |
![]() ![]() Orc Big 'Uns The hardest-hitting mobs in a tribe, Big 'Uns are well placed in melee, where they happily smash their enemies apart. |
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800 | 800 | 200 | 100 | 10800 | 210 | 50 | 68 | 31 | 38 | 28 | 42 | 27 | ||||||||||
20 |
![]() ![]() Savage Orc Big 'Uns Savage Orcs alone are a terrifying prospect to face. Add Big 'Uns to the mix and things get really nasty very quickly. |
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900 | 900 | 225 | 100 | 10800 | 180 | 0 | 68 | 37 | 40 | 25 | 42 | 34 | ||||||||||
21 |
![]() ![]() Black Orcs Black Orcs are more disciplined, armoured and deadly than other Orcs, ripping through enemies with their heavy weapons for fun. |
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1150 | 1150 | 288 | 80 | 10800 | 190 | 110 | 72 | 29 | 36 | 31 | 50 | 29 | ||||||||||
22 |
![]() ![]() Da Eight Peak Loonies (Night Goblins – Fanatics) Anticipating the will of Skarsnik, this crack squad of Goblin nutters undertakes whatever devious chicanery is required to achieve victory. |
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735 | 735 | 184 | 160 | 8960 | 90 | 15 | 100 | 35 | 34 | 31 | 27 | 12 | ||||||||||
23 |
![]() ![]() Da Warlord's Boyz (Night Goblins) A bunch of sneaky, venal, stabby gits - a suitably befitting bodyguard for the treacherous Warlord of the Eight Peaks. |
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550 | 550 | 138 | 160 | 8960 | 90 | 15 | 54 | 35 | 34 | 31 | 27 | 12 | ||||||||||
24 |
![]() ![]() Krimson Killerz (Black Orcs) Armed to da teef and always ready for a scrap, this elite Black Orc regiment wear distinctive red armour. |
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1450 | 1450 | 363 | 80 | 10800 | 190 | 110 | 82 | 29 | 50 | 30 | 50 | 35 | ||||||||||
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Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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25 |
![]() ![]() Goblin Archers Goblin Archers can pepper the enemy from afar, with varying success. |
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375 | 375 | 94 | 120 | 6120 | 90 | 25 | 40 | 33 | 10 | 15 | 24 | 5 | 24 | 115 | 14 | |||||||
26 |
![]() ![]() Night Goblin Archers Raining arrows from a distance is the preferred Greenskin tactic. |
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475 | 475 | 119 | 120 | 6480 | 90 | 15 | 40 | 35 | 15 | 20 | 27 | 7 | 24 | 115 | 14 | |||||||
27 |
![]() ![]() Orc Arrer Boyz From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all. |
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500 | 500 | 125 | 90 | 6930 | 130 | 30 | 55 | 31 | 23 | 14 | 34 | 10 | 22 | 140 | 18 | |||||||
28 |
![]() ![]() Savage Orc Arrer Boyz Savage Orc Arrer Boyz aren't always precise but remain deadly. Precisely deadly, you might say. |
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550 | 550 | 138 | 90 | 6930 | 140 | 0 | 55 | 37 | 24 | 10 | 35 | 12 | 22 | 140 | 18 | |||||||
29 |
![]() ![]() Night Goblin Archers (Fanatics) Between bow shots, the Night Goblin Archers send their Fanatic hostages forth to cause mayhem. |
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600 | 600 | 151 | 120 | 6480 | 90 | 15 | 40 | 35 | 15 | 20 | 27 | 7 | 24 | 115 | 14 | |||||||
30 |
![]() ![]() Da Rusty Arrers (Night Goblin Archers) A piercing arrow is debilitating enough, yet all manner of filth and corrosion is loosed from their crude bows. |
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600 | 600 | 150 | 120 | 6480 | 90 | 15 | 50 | 35 | 20 | 27 | 27 | 7 | 24 | 115 | 17 | |||||||
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Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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31 |
![]() ![]() Goblin Wolf Riders A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened. |
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300 | 300 | 75 | 80 | 4080 | 90 | 25 | 44 | 33 | 22 | 22 | 24 | 20 | ||||||||||
32 |
![]() ![]() Forest Goblin Spider Riders Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
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425 | 425 | 106 | 60 | 5160 | 90 | 45 | 50 | 33 | 22 | 32 | 27 | 22 | ||||||||||
33 |
![]() ![]() Orc Boar Boyz Prideful - and all the more deadly for it - the Boar Boyz deal grizzly death from atop their mounts. |
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650 | 650 | 163 | 60 | 6360 | 130 | 65 | 60 | 33 | 22 | 24 | 30 | 48 | ||||||||||
34 |
![]() ![]() Night Goblin Squig Hoppers It takes a certain kind of insanity to ride a rage-frothed Squig and bounce into the fray. |
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650 | 650 | 163 | 60 | 5400 | 90 | 25 | 60 | 33 | 28 | 20 | 32 | 32 | ||||||||||
35 |
![]() ![]() Savage Orc Boar Boyz A Savage Orc, atop his boar, delivers a powerful charge then remains a mighty, fearful presence at the heart of the battle. |
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700 | 700 | 188 | 60 | 6360 | 130 | 35 | 60 | 33 | 26 | 20 | 30 | 56 | ||||||||||
36 |
![]() ![]() Orc Boar Chariots When these Chariots ride to war, there is little that can stand in the way of their terrific charge. |
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750 | 750 | 188 | 4 | 5672 | 1330 | 80 | 60 | 70 | 30 | 26 | 42 | 72 | ||||||||||
37 |
![]() ![]() Orc Boar Boy Big 'Uns Bigger than normal Orcs, and stronger too, the Orc Boar Big 'Uns ride their beasts into enemy lines, devastating all who face them. |
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850 | 850 | 214 | 60 | 7440 | 130 | 85 | 68 | 33 | 22 | 26 | 32 | 50 | ||||||||||
38 |
![]() ![]() Savage Orc Boar Boy Big 'Uns A boar-mounted Savage Orc Big ‘Un has a powerful charge and a really unpleasant line in melee skills. |
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1000 | 1000 | 275 | 60 | 7440 | 130 | 35 | 68 | 33 | 28 | 22 | 36 | 58 | ||||||||||
39 |
![]() ![]() Broken Tusks Mob (Orc Boar Boy Big 'Uns) The biggest, nastiest, most bad-tempered of Big 'Uns, this elite mob will stomp ya and jump about on da bitz afterwards. |
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1050 | 1050 | 260 | 60 | 7440 | 130 | 100 | 78 | 33 | 30 | 35 | 32 | 50 | ||||||||||
40 |
![]() ![]() Durkit's Squigs (Night Goblin Squig Hoppers) Riding a Squig is a dangerous, foolish business. Goblins, however, are better riders than most, so live slightly longer. |
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750 | 750 | 188 | 60 | 5400 | 90 | 25 | 70 | 33 | 36 | 28 | 32 | 35 | ||||||||||
41 |
![]() ![]() Moon-howlers (Goblin Wolf Riders) With a pining cry to the great, weird moon, Morrslieb, these wolves carry their Goblin riders to war. |
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425 | 425 | 106 | 80 | 4080 | 90 | 25 | 54 | 33 | 29 | 29 | 24 | 23 | ||||||||||
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Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
42 |
![]() ![]() Goblin Wolf Rider Archers A pack of Wolf Riders can appear from nowhere, strike with precision, and be away before the enemy knows what has happened. |
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400 | 400 | 100 | 80 | 3920 | 90 | 25 | 38 | 33 | 15 | 14 | 24 | 12 | 18 | 100 | 14 | |||||||
43 |
![]() ![]() Forest Goblin Spider Rider Archers Atop their venomous mounts, Goblin Riders can run down enemies with surprising precision. |
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475 | 475 | 119 | 60 | 4620 | 90 | 45 | 44 | 33 | 15 | 22 | 26 | 14 | 20 | 100 | 14 | |||||||
44 |
![]() ![]() Goblin Wolf Chariots Chariots deliver devastating charges to the front lines; the wolf steeds that draw them are ferocious in battle. |
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500 | 500 | 125 | 8 | 6304 | 840 | 45 | 45 | 90 | 16 | 20 | 24 | 38 | 23 | 115 | 73 | |||||||
45 |
![]() ![]() Deff Creepers (Forest Goblin Spider Rider Archers) These arachnid aberrations make for powerful, terrifying mounts, bringing eight-legged death to their cowering foes. |
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625 | 625 | 156 | 60 | 4620 | 90 | 45 | 54 | 33 | 20 | 29 | 26 | 14 | 20 | 100 | 17 | |||||||
46 |
![]() ![]() Mogrubb's Mangy Marauders (Goblin Wolf Archers) Dishevelled and mange-ridden, these wolves (and their riders) are savage beasts all the same. |
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600 | 600 | 145 | 80 | 3920 | 90 | 25 | 48 | 33 | 20 | 19 | 24 | 18 | 18 | 100 | 17 | |||||||
47 |
![]() ![]() Teef Robbers (Goblin Wolf Chariots) After riding their enemies down, what grim prize these Goblins claim is their own dark, devilish business. |
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650 | 650 | 163 | 8 | 6304 | 840 | 45 | 55 | 90 | 22 | 27 | 24 | 38 | 23 | 115 | 89 | |||||||
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Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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48 |
![]() ![]() Squig Herd One incensed Squig is enough trouble. For whosoever attracts their ire, an entire herd conjures a nightmare! |
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350 | 300 | 75 | 40 | 5320 | 800 | 50 | 36 | 58 | 26 | 20 | 33 | 40 | ||||||||||
49 |
![]() ![]() Spider Hatchlings Although a fraction of the size of their fully-grown sisters, newly-hatched Arachnaroks are every bit as deadly. |
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150 | 450 | 38 | 60 | 4380 | 90 | 45 | 50 | 76 | 22 | 20 | 23 | 19 | ||||||||||
50 |
![]() ![]() Trolls Up close, a Troll will batter foes into submission or vomit disgusting and potently corrosive bile across the field. |
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800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
51 |
![]() ![]() River Trolls Beware the most polluted lakes and waterways, where folk are pulled right out of their boats and down to their doom! |
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900 | 900 | 225 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 40 | 105 | 30 | ||||||||||
52 |
![]() ![]() Stone Trolls As proven by the stone-eating, mountain-dwelling variety, a Troll’s natural resilience is boosted by a ravenous diet of rocks, pebbles, and dirt. |
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1100 | 1100 | 275 | 16 | 7904 | 1300 | 70 | 45 | 54 | 36 | 32 | 120 | 34 | ||||||||||
53 |
![]() ![]() Giant A lumbering Giant is the terror of the battlefield, smashing entire ranks of men aside and feasting on the less fortunate ones. |
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1400 | 1500 | 375 | 1 | 12620 | 6500 | 50 | 100 | 39 | 65 | 30 | 700 | 40 | ||||||||||
54 |
![]() ![]() Arachnarok Spider With a team of Goblins upon its back, the Arachnarok's sheer enormity strikes fear into the hearts of all who face it. |
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1900 | 1900 | 475 | 8 | 79720 | 100 | 120 | 65 | 33 | 58 | 30 | 420 | 40 | ||||||||||
55 |
![]() ![]() Rogue Idol The power of the God of Brutal Cunning (or Cunning Brutality) manifest, bound in excrement and shamanic magic. |
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2300 | 2300 | 575 | 1 | 16000 | 12000 | 150 | 75 | 31 | 60 | 24 | 600 | 30 | ||||||||||
56 |
![]() ![]() Da Swamp Fings (River Trolls) Nesting within the murkiest, smelliest swamps, the most fetid of River Trolls are always smelled before they are seen! |
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1200 | 1200 | 300 | 16 | 7904 | 1500 | 40 | 55 | 54 | 43 | 50 | 105 | 30 | ||||||||||
57 |
![]() ![]() Da Big Un (Rogue Idol) The appearance of this immense, animated totem is a sign that Gork (or Mork) himself has come to indulge in the carnage of the Waaagh! |
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2800 | 2800 | 700 | 1 | 16000 | 12000 | 150 | 85 | 31 | 73 | 30 | 600 | 30 | 10 | 400 | 373 | |||||||
58 |
![]() ![]() The Arachnarok Queen (Arachnarok Spider) Poisonous, corrosive venom dripping from her fearsome jaws, she first ensnares her victims in a web of dense, sticky silk. |
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2400 | 2400 | 600 | 8 | 79720 | 100 | 120 | 75 | 33 | 70 | 38 | 420 | 40 | ||||||||||
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Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
![]() ![]() |
![]() ![]() This determines how many hits a unit can withstand alongside armour and melee defence. |
![]() ![]() The weight of the unit. |
![]() ![]() How resistant a unit is to missile fire and melee attacks. |
![]() ![]() A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
![]() ![]() This is how fast a unit moves. |
![]() ![]() This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
![]() ![]() This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
![]() ![]() The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
![]() ![]() This increases a unit's melee attack and damage when charging. |
![]() ![]() The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
![]() ![]() A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
![]() ![]() The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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59 |
![]() ![]() Snotling Pump Wagons No two Pump Wagons are ever built the same, but all crash into the foe with the same devastating, bone-breaking crunch! |
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500 | 500 | 125 | 12 | 5088 | 1200 | 50 | 50 | 60 | 20 | 22 | 25 | 35 | ||||||||||
60 |
![]() ![]() Goblin Rock Lobbers Greenskins love chucking fings at the enemy; the rock lobber allows them to throw bigger fings further. |
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600 | 600 | 150 | 4 | 4212 | 3090 | 15 | 40 | 20 | 10 | 6 | 24 | 5 | 22 | 400 | 147 | |||||||
61 |
![]() ![]() Snotling Pump Wagons (Flappas) With the aid of rudimentary ‘flappas’, Pump Wagons use their bouncing momentum to collide into enemy battle lines with greater bone-shattering speed. |
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650 | 650 | 163 | 12 | 5088 | 1200 | 50 | 55 | 70 | 26 | 24 | 25 | 60 | ||||||||||
62 |
![]() ![]() Snotling Pump Wagons (Spiky Rollers) The murderous simplicity of 'da rollas with lotsa spikes' make them a familiar sight in many a Greenskin Waaagh! |
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900 | 900 | 225 | 12 | 6288 | 1600 | 60 | 60 | 60 | 30 | 22 | 30 | 35 | ||||||||||
63 |
![]() ![]() Doom Diver Catapults Fired from a catapult with crude wings strapped to his arms, the cackling Goblin pilot guides himself to a messy, pointy-hatted impact. |
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1000 | 1000 | 250 | 4 | 4212 | 3090 | 15 | 40 | 20 | 10 | 6 | 24 | 5 | 22 | 400 | 164 | |||||||
64 |
![]() ![]() Logey Bogey’s Spore ‘Splodaz (Snotling Pump Wagons) These uniquely chaotic Snotling-powered war machines are armed with ruinous spores, splattering their enemies as they careen haphazardly into the battle lines. |
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700 | 700 | 175 | 12 | 5088 | 1200 | 50 | 60 | 60 | 27 | 29 | 25 | 35 | ||||||||||
65 |
![]() ![]() Hammer of Gork (Goblin Rock Lobbers) These crude machines hurl rocks with such fury, their targets feel as if Gork himself was assaulting them. |
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800 | 800 | 200 | 4 | 4212 | 3090 | 15 | 50 | 20 | 14 | 9 | 24 | 5 | 22 | 400 | 180 | |||||||
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