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Legion of Chaos Units
Units
- Lords (30)
- Heroes (27)
- Infantry (32)
- Missile Infantry (3)
- Cavalry & Chariots (17)
- Missile Cavalry & Chariots (2)
- Monsters & Beasts (35)
- Missile Monsters & Beasts (5)
- Artillery & War Machines (2)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Melee Specialist / wh3_main_kho_cha_herald_of_khorne_0 Herald of Khorne Driven to madness by its unending lust for slaughter, this legend insanely spurs the Blood Legion on to ever-greater acts of destruction. |
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900 | 2000 | 225 | 1 | 4448 | 1000 | 40 | 70 | 48 | 65 | 40 | 400 | 50 | ||||||||||
2 |
Lords /
Wizard / wh3_main_nur_cha_exalted_great_unclean_one_death_0 Exalted Great Unclean One (Death) A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease. |
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2300 | 2000 | 575 | 1 | 12620 | 7000 | 50 | 80 | 36 | 60 | 50 | 550 | 20 | ||||||||||
3 |
Lords /
Wizard / wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0 Exalted Great Unclean One (Nurgle) A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease. |
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2300 | 2000 | 575 | 1 | 12620 | 7000 | 50 | 80 | 36 | 60 | 50 | 550 | 20 | ||||||||||
4 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_death_0 Herald of Nurgle (Death) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1100 | 2000 | 275 | 1 | 4708 | 1200 | 30 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
5 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_death_1 Herald of Nurgle (Death) (Nurgling Palanquin) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1300 | 2600 | 325 | 1 | 6708 | 1200 | 80 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
6 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_death_2 Herald of Nurgle (Death) (Rot Fly) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1600 | 3000 | 400 | 1 | 5508 | 1200 | 30 | 70 | 27 | 45 | 52 | 450 | 28 | ||||||||||
7 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_0 Herald of Nurgle (Nurgle) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1100 | 2000 | 275 | 1 | 4708 | 1200 | 30 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
8 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_1 Herald of Nurgle (Nurgle) (Nurgling Palanquin) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1300 | 2600 | 325 | 1 | 6708 | 1200 | 80 | 70 | 27 | 45 | 52 | 400 | 20 | ||||||||||
9 |
Lords /
Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_2 Herald of Nurgle (Nurgle) (Rot Fly) To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates. |
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1600 | 3000 | 400 | 1 | 5508 | 1200 | 30 | 70 | 27 | 45 | 52 | 450 | 28 | ||||||||||
10 |
Lords /
Wizard / wh3_main_nur_cha_ku_gath_plaguefather_0 Ku'gath Plaguefather The Foetid Brewmaster tests his countless, horrific contagions by launching fusillades of infected Nurglings into the enemy's midst. |
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2300 | 2000 | 575 | 1 | 14832 | 4500 | 70 | 85 | 28 | 50 | 55 | 550 | 12 | 35 | 400 | 232 | |||||||
11 |
Lords /
Wizard / wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_0 Exalted Keeper of Secrets (Shadow) The Exalted Keeper captivates the minds of its foes even as it tears the flesh from their bones. |
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2100 | 2100 | 525 | 1 | 7828 | 4000 | 15 | 80 | 80 | 50 | 60 | 470 | 40 | ||||||||||
12 |
Lords /
Wizard / wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_0 Exalted Keeper of Secrets (Slaanesh) The Exalted Keeper captivates the minds of its foes even as it tears the flesh from their bones. |
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2100 | 2100 | 525 | 1 | 7828 | 4000 | 15 | 80 | 80 | 50 | 60 | 470 | 40 | ||||||||||
13 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_0 Herald of Slaanesh (Shadow) An ascended Daemonette and Sorceress of seduction, granted the honour of attending Slaanesh's every dark whim and desire. |
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1000 | 1000 | 250 | 1 | 3968 | 700 | 15 | 70 | 62 | 60 | 55 | 400 | 40 | ||||||||||
14 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_1 Herald of Slaanesh (Shadow) (Steed of Slaanesh) The Perfect Prince's most favoured Daemonette, able and willing to hunt their prey across all eternity. |
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1200 | 1200 | 300 | 1 | 4468 | 700 | 15 | 70 | 62 | 60 | 55 | 400 | 60 | ||||||||||
15 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_2 Herald of Slaanesh (Shadow) (Seeker Chariot) If the foe does not fall to the chariot's screeching steel blades, they shall instead know the agonising embrace of the Herald atop it. |
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1400 | 1400 | 350 | 1 | 4992 | 2200 | 40 | 70 | 100 | 34 | 28 | 190 | 65 | ||||||||||
16 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_3 Herald of Slaanesh (Shadow) (Exalted Seeker Chariot) The Glorious Doomrider, a wailing, blade-adorned carriage which conveys a Herald of Slaanesh toward her next enraptured victim at unthinkable speeds. |
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1600 | 1600 | 400 | 1 | 5992 | 2700 | 40 | 70 | 100 | 40 | 34 | 300 | 85 | ||||||||||
17 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_0 Herald of Slaanesh (Slaanesh) An ascended Daemonette and Sorceress of seduction, granted the honour of attending Slaanesh's every dark whim and desire. |
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1000 | 1000 | 250 | 1 | 3968 | 700 | 15 | 70 | 62 | 60 | 55 | 400 | 40 | ||||||||||
18 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_1 Herald of Slaanesh (Slaanesh) (Steed of Slaanesh) The Perfect Prince's most favoured Daemonette, able and willing to hunt their prey across all eternity. |
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1200 | 1200 | 300 | 1 | 4468 | 700 | 15 | 70 | 62 | 60 | 55 | 400 | 60 | ||||||||||
19 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_2 Herald of Slaanesh (Slaanesh) (Seeker Chariot) If the foe does not fall to the chariot's screeching steel blades, they shall instead know the agonising embrace of the Herald atop it. |
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1400 | 1400 | 350 | 1 | 4992 | 2200 | 40 | 70 | 100 | 34 | 28 | 190 | 65 | ||||||||||
20 |
Lords /
Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_3 Herald of Slaanesh (Slaanesh) (Exalted Seeker Chariot) The Glorious Doomrider, a wailing, blade-adorned carriage which conveys a Herald of Slaanesh toward her next enraptured victim at unthinkable speeds. |
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1600 | 1600 | 400 | 1 | 5992 | 2700 | 40 | 70 | 100 | 40 | 34 | 300 | 85 | ||||||||||
21 |
Lords /
Wizard / wh3_main_sla_cha_nkari_0 N'Kari A notorious and ancient Keeper of Secrets, N'Kari has broken empires and countless minds in his ceaseless quest for new depraved sensations. |
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2400 | 2400 | 600 | 1 | 8048 | 4000 | 15 | 85 | 100 | 70 | 60 | 520 | 40 | ||||||||||
22 |
Lords /
Wizard / wh3_main_tze_cha_exalted_lord_of_change_metal_0 Exalted Lord of Change (Metal) The greatest of Tzeentch's Daemon legion, a towering master of sorcery and trickery alike, able to unravel minds as easily as it gouges flesh. |
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2000 | 1000 | 500 | 1 | 7828 | 3500 | 30 | 80 | 54 | 50 | 50 | 450 | 40 | ||||||||||
23 |
Lords /
Wizard / wh3_main_tze_cha_exalted_lord_of_change_tzeentch_0 Exalted Lord of Change (Tzeentch) The greatest of Tzeentch's Daemon legion, a towering master of sorcery and trickery alike, able to unravel minds as easily as it gouges flesh. |
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2000 | 1000 | 500 | 1 | 7828 | 3500 | 30 | 80 | 54 | 50 | 50 | 450 | 40 | ||||||||||
24 |
Lords /
Wizard / wh3_main_tze_cha_herald_of_tzeentch_metal_0 Herald of Tzeentch (Metal) A magical slave granted rare agency, great cunning and potent sorcery by the Great Conspirator. |
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800 | 1000 | 250 | 1 | 3808 | 600 | 20 | 70 | 38 | 35 | 35 | 375 | 20 | 20 | 130 | 375 | |||||||
25 |
Lords /
Wizard / wh3_main_tze_cha_herald_of_tzeentch_metal_1 Herald of Tzeentch (Metal) (Disc of Tzeentch) A powerful Daemon Sorcerer, directing the Changer's snickering legions from atop an eldritch sky-shark. |
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1200 | 1200 | 300 | 1 | 4208 | 1300 | 20 | 70 | 105 | 35 | 35 | 375 | 35 | 20 | 130 | 375 | |||||||
26 |
Lords /
Wizard / wh3_main_tze_cha_herald_of_tzeentch_metal_2 Herald of Tzeentch (Metal) (Burning Chariot) A chosen Daemon of Tzeentch, soaring through the skies on a mount pulled by multiple glimmering Screamers, raining Sorcerous doom upon all below. |
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1500 | 1500 | 375 | 3 | 16116 | 100 | 20 | 70 | 38 | 35 | 28 | 380 | 35 | 20 | 130 | 375 | |||||||
27 |
Lords /
Wizard / wh3_main_tze_cha_herald_of_tzeentch_tzeentch_0 Herald of Tzeentch (Tzeentch) A magical slave granted rare agency, great cunning and potent sorcery by the Great Conspirator. |
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800 | 1000 | 250 | 1 | 3808 | 600 | 20 | 70 | 38 | 35 | 35 | 375 | 20 | 20 | 130 | 375 | |||||||
28 |
Lords /
Wizard / wh3_main_tze_cha_herald_of_tzeentch_tzeentch_1 Herald of Tzeentch (Tzeentch) (Disc of Tzeentch) A powerful Daemon Sorcerer, directing the Changer's snickering legions from atop an eldritch sky-shark. |
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1200 | 1200 | 300 | 1 | 4208 | 1300 | 20 | 70 | 105 | 35 | 35 | 375 | 35 | 20 | 130 | 375 | |||||||
29 |
Lords /
Wizard / wh3_main_tze_cha_herald_of_tzeentch_tzeentch_2 Herald of Tzeentch (Tzeentch) (Burning Chariot) A chosen Daemon of Tzeentch, soaring through the skies on a mount pulled by multiple glimmering Screamers, raining Sorcerous doom upon all below. |
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1500 | 1500 | 375 | 3 | 16116 | 100 | 20 | 70 | 38 | 35 | 28 | 380 | 35 | 20 | 130 | 375 | |||||||
30 |
Lords /
Wizard / wh3_main_tze_cha_kairos_fateweaver_0 Kairos Fateweaver The right-hand of the Raven God, Kairos is a Lord of Change blessed with full sight of both yesterday and tomorrow – but cursed with blindness of today. |
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1400 | 1000 | 100 | 1 | 8048 | 3500 | 50 | 85 | 54 | 35 | 20 | 420 | 20 | ||||||||||
|
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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31 |
Heroes /
Melee Specialist / wh3_main_kho_cha_bloodreaper_0 Bloodreaper This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion. |
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700 | 2000 | 200 | 1 | 4048 | 1000 | 40 | 65 | 46 | 60 | 35 | 375 | 45 | ||||||||||
32 |
Heroes /
Melee Specialist / wh3_main_nur_cha_cultist_0 Cultist of Nurgle Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather. |
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600 | 2000 | 250 | 1 | 4668 | 600 | 15 | 65 | 34 | 50 | 35 | 375 | 20 | ||||||||||
33 |
Heroes /
Melee Specialist / wh3_main_nur_cha_cultist_1 Cultist of Nurgle (Chaos Steed) Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather. |
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800 | 2000 | 250 | 1 | 5068 | 600 | 45 | 65 | 34 | 50 | 35 | 375 | 35 | ||||||||||
34 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_death_0 Plagueridden (Death) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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850 | 2000 | 250 | 1 | 4308 | 1000 | 30 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
35 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_death_1 Plagueridden (Death) (Nurgling Palanquin) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1050 | 2400 | 300 | 1 | 6308 | 1000 | 80 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
36 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_death_2 Plagueridden (Death) (Rot Fly) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1350 | 2800 | 375 | 1 | 5108 | 1000 | 30 | 65 | 27 | 40 | 47 | 420 | 28 | ||||||||||
37 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_nurgle_0 Plagueridden (Nurgle) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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850 | 2000 | 250 | 1 | 4308 | 1000 | 30 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
38 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_nurgle_1 Plagueridden (Nurgle) (Nurgling Palanquin) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1050 | 2400 | 300 | 1 | 6308 | 1000 | 80 | 65 | 27 | 40 | 47 | 370 | 20 | ||||||||||
39 |
Heroes /
Wizard / wh3_main_nur_cha_plagueridden_nurgle_2 Plagueridden (Nurgle) (Rot Fly) They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought. |
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1350 | 2800 | 375 | 1 | 5108 | 1000 | 30 | 65 | 27 | 40 | 47 | 420 | 28 | ||||||||||
40 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_shadow_0 Alluress (Shadow) This Daemonette has gained the notice of Slaanesh himself, the whispered secrets of his bedchamber granting her untold prestige and power. |
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900 | 900 | 225 | 1 | 3568 | 500 | 15 | 65 | 62 | 55 | 50 | 375 | 35 | ||||||||||
41 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_shadow_1 Alluress (Shadow) (Steed of Slaanesh) A favoured Daemonette who directs Slaanesh's sensuous legions and harvests the tormented souls of the fallen. |
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1100 | 1100 | 275 | 1 | 4068 | 500 | 15 | 65 | 62 | 55 | 50 | 375 | 55 | ||||||||||
42 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_shadow_2 Alluress (Shadow) (Seeker Chariot) A champion temptress, spreading seduction, sensation and suffering from a screeching chariot whose razored axels reduce bone to pulp in an instant. |
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1300 | 1300 | 325 | 1 | 4592 | 2000 | 40 | 65 | 100 | 30 | 28 | 160 | 60 | ||||||||||
43 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_shadow_3 Alluress (Shadow) (Exalted Seeker Chariot) This Daemonette has gifted Slaanesh sufficient souls to be raised above the rank and file, literally, to preach her temptations. |
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1500 | 1600 | 400 | 1 | 5592 | 2500 | 40 | 65 | 100 | 36 | 32 | 270 | 80 | ||||||||||
44 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_slaanesh_0 Alluress (Slaanesh) This Daemonette has gained the notice of Slaanesh himself, the whispered secrets of his bedchamber granting her untold prestige and power. |
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900 | 900 | 225 | 1 | 3568 | 500 | 15 | 65 | 62 | 55 | 50 | 375 | 35 | ||||||||||
45 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_slaanesh_1 Alluress (Slaanesh) (Steed of Slaanesh) A favoured Daemonette who directs Slaanesh's sensuous legions and harvests the tormented souls of the fallen. |
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1100 | 1100 | 275 | 1 | 4068 | 500 | 15 | 65 | 62 | 55 | 50 | 375 | 55 | ||||||||||
46 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_slaanesh_2 Alluress (Slaanesh) (Seeker Chariot) A champion temptress, spreading seduction, sensation and suffering from a screeching chariot whose razored axels reduce bone to pulp in an instant. |
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1300 | 1300 | 325 | 1 | 4592 | 2000 | 40 | 65 | 100 | 30 | 28 | 160 | 60 | ||||||||||
47 |
Heroes /
Wizard / wh3_main_sla_cha_alluress_slaanesh_3 Alluress (Slaanesh) (Exalted Seeker Chariot) This Daemonette has gifted Slaanesh sufficient souls to be raised above the rank and file, literally, to preach her temptations. |
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1500 | 1600 | 400 | 1 | 5592 | 2500 | 40 | 65 | 100 | 36 | 32 | 270 | 80 | ||||||||||
48 |
Heroes /
Melee Specialist / wh3_main_sla_cha_cultist_0 Cultist of Slaanesh Slaanesh's Cultists have tormented souls, and spend their time gathering secrets and seducing others in the Dark Prince's name. |
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700 | 1000 | 250 | 1 | 3688 | 600 | 25 | 65 | 44 | 40 | 55 | 400 | 30 | ||||||||||
49 |
Heroes /
Melee Specialist / wh3_main_sla_cha_cultist_1 Cultist of Slaanesh (Chaos Steed) Slaanesh's Cultists have tormented souls, and spend their time gathering secrets and seducing others in the Dark Prince's name. |
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900 | 1000 | 250 | 1 | 4088 | 600 | 55 | 65 | 44 | 40 | 55 | 400 | 45 | ||||||||||
50 |
Heroes /
Wizard / wh3_main_tze_cha_cultist_0 Cultist of Tzeentch Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined. |
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400 | 1000 | 250 | 1 | 3688 | 600 | 15 | 55 | 34 | 25 | 30 | 285 | 15 | ||||||||||
51 |
Heroes /
Wizard / wh3_main_tze_cha_cultist_1 Cultist of Tzeentch (Chaos Steed) Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined. |
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600 | 1000 | 250 | 1 | 4088 | 600 | 45 | 55 | 34 | 25 | 30 | 285 | 30 | ||||||||||
52 |
Heroes /
Wizard / wh3_main_tze_cha_iridescent_horror_metal_0 Iridescent Horror (Metal) A magical automaton granted a semblance of consciousness by the Raven, its unstable flesh cycling through endless shapes, colours and faces. |
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700 | 900 | 225 | 1 | 3408 | 500 | 20 | 65 | 38 | 30 | 30 | 300 | 20 | 20 | 130 | 338 | |||||||
53 |
Heroes /
Wizard / wh3_main_tze_cha_iridescent_horror_metal_1 Iridescent Horror (Metal) (Disc of Tzeentch) A shapeless mass of solid magic, granted enough momentary stability and lucidity to control the skies. |
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1100 | 1100 | 275 | 1 | 3808 | 1300 | 20 | 65 | 105 | 30 | 30 | 300 | 35 | 20 | 130 | 338 | |||||||
54 |
Heroes /
Wizard / wh3_main_tze_cha_iridescent_horror_metal_2 Iridescent Horror (Metal) (Burning Chariot) A favoured Horror commanding Tzeentch's gibbering legions and raining down change-magic from its sky-borne chariot. |
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1400 | 1400 | 350 | 3 | 14916 | 100 | 20 | 65 | 38 | 30 | 23 | 380 | 35 | 20 | 130 | 338 | |||||||
55 |
Heroes /
Wizard / wh3_main_tze_cha_iridescent_horror_tzeentch_0 Iridescent Horror (Tzeentch) A magical automaton granted a semblance of consciousness by the Raven, its unstable flesh cycling through endless shapes, colours and faces. |
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700 | 900 | 225 | 1 | 3408 | 500 | 20 | 65 | 38 | 30 | 30 | 300 | 20 | 20 | 130 | 338 | |||||||
56 |
Heroes /
Wizard / wh3_main_tze_cha_iridescent_horror_tzeentch_1 Iridescent Horror (Tzeentch) (Disc of Tzeentch) A shapeless mass of solid magic, granted enough momentary stability and lucidity to control the skies. |
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1100 | 1100 | 275 | 1 | 3808 | 1300 | 20 | 65 | 105 | 30 | 30 | 300 | 35 | 20 | 130 | 338 | |||||||
57 |
Heroes /
Wizard / wh3_main_tze_cha_iridescent_horror_tzeentch_2 Iridescent Horror (Tzeentch) (Burning Chariot) A favoured Horror commanding Tzeentch's gibbering legions and raining down change-magic from its sky-borne chariot. |
|||||||||||||||||||||
1400 | 1400 | 350 | 3 | 14916 | 100 | 20 | 65 | 38 | 30 | 23 | 380 | 35 | 20 | 130 | 338 | |||||||
|
||||||||||||||||||||||
Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
58 |
Infantry /
Nurgling Swarm / wh3_main_nur_inf_nurglings_0 Nurglings Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes. |
|||||||||||||||||||||
350 | 350 | 88 | 60 | 8400 | 125 | 0 | 50 | 34 | 24 | 24 | 28 | 14 | ||||||||||
59 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho Marauders of Khorne Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 23 | 28 | 18 | ||||||||||
60 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur Marauders of Nurgle The sweet stench of decay clings to the polluted bodies of these pallid Northmen. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 33 | 28 | 18 | ||||||||||
61 |
Infantry /
Spear Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze_spears Marauders of Tzeentch (Spears) Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself. |
|||||||||||||||||||||
500 | 500 | 125 | 120 | 9360 | 100 | 15 | 60 | 35 | 25 | 37 | 25 | 6 | ||||||||||
62 |
Infantry /
Melee Infantry / wh3_main_tze_inf_blue_horrors_0 Blue Horrors of Tzeentch When a Pink Horror is slain, it is replaced by a pair of smaller Blue Horrors, as surly as their predecessors were joyful. |
|||||||||||||||||||||
500 | 500 | 125 | 160 | 7680 | 70 | 5 | 45 | 38 | 20 | 22 | 24 | 10 | 4 | 90 | 19 | |||||||
63 |
Infantry /
Sword Infantry / wh3_main_sla_inf_marauders_0 Marauders of Slaanesh The mightiest of Norscans, bereft of fear or pity, delighting in every wound and pledged to make endless sacrifices to the Serpent. |
|||||||||||||||||||||
500 | 500 | 125 | 120 | 9360 | 100 | 15 | 60 | 40 | 34 | 28 | 28 | 18 | ||||||||||
64 |
Infantry /
Spear Infantry / wh3_main_sla_inf_marauders_1 Marauders of Slaanesh (Spears) The fearless spearmen of Slaanesh, whose faith grants them unnatural might. They delight in suffering and find rapture in sundered flesh. |
|||||||||||||||||||||
550 | 550 | 138 | 120 | 9360 | 100 | 15 | 60 | 40 | 28 | 32 | 25 | 6 | ||||||||||
65 |
Infantry /
Whip Infantry / wh3_main_sla_inf_marauders_2 Marauders of Slaanesh (Hellscourges) Northmen who willingly join the Daemon legions in their incursions into the mortal realm, granted living lashes of purest torment. |
|||||||||||||||||||||
550 | 550 | 138 | 120 | 9360 | 100 | 15 | 60 | 40 | 30 | 38 | 30 | 18 | ||||||||||
66 |
Infantry /
Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons Marauders of Khorne (Dual Weapons) A Marauder's hand devoid of a weapon is useless in the eyes of Khorne. |
|||||||||||||||||||||
575 | 575 | 144 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 17 | 40 | 30 | ||||||||||
67 |
Infantry /
Sword Infantry / wh3_main_nur_inf_plaguebearers_0 Plaguebearers of Nurgle A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot. |
|||||||||||||||||||||
700 | 700 | 175 | 100 | 11600 | 150 | 30 | 65 | 27 | 30 | 32 | 48 | 8 | ||||||||||
68 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_0 Bloodletters of Khorne The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier. |
|||||||||||||||||||||
800 | 800 | 200 | 100 | 8000 | 125 | 35 | 65 | 38 | 34 | 26 | 34 | 30 | ||||||||||
69 |
Infantry /
Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho Forsaken of Khorne Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing. |
|||||||||||||||||||||
800 | 800 | 213 | 80 | 7360 | 230 | 100 | 70 | 46 | 32 | 15 | 58 | 36 | ||||||||||
70 |
Infantry /
Melee Infantry / wh3_main_sla_inf_daemonette_0 Daemonettes of Slaanesh The hypnotic, dancing footsoldiers of Slaanesh, beguiling senses before shredding flesh with knife-edged claws, euphoric in the gift of pain. |
|||||||||||||||||||||
800 | 800 | 200 | 100 | 6800 | 80 | 10 | 65 | 54 | 40 | 36 | 32 | 30 | ||||||||||
71 |
Infantry /
Melee Infantry / wh3_main_nur_inf_forsaken_0 Forsaken of Nurgle A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 8000 | 230 | 85 | 70 | 46 | 27 | 25 | 58 | 36 | ||||||||||
72 |
Infantry /
Axe Infantry / wh3_main_kho_inf_chaos_warriors_0 Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 39 | 36 | 20 | ||||||||||
73 |
Infantry /
Melee Infantry / wh3_dlc20_chs_inf_forsaken_msla Forsaken of Slaanesh The Dark Prince’s touch warps His followers’ flesh, but the mind is where the greatest damages are wrought. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 51 | 32 | 20 | 58 | 22 | ||||||||||
74 |
Infantry /
Melee Infantry / wh3_main_tze_inf_forsaken_0 Forsaken of Tzeentch Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
75 |
Infantry /
Whip Infantry / wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges Chaos Warriors of Slaanesh (Hellscourges) Struck dumb by the sight of sublime warriors, few can escape an excruciating flagellation. |
|||||||||||||||||||||
900 | 900 | 213 | 100 | 9000 | 160 | 100 | 75 | 33 | 32 | 54 | 32 | 20 | ||||||||||
76 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons Chaos Warriors of Nurgle (Great Weapons) An elevated pain threshold grants the strength to wield more burdensome means for murder. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 37 | 38 | 26 | ||||||||||
77 |
Infantry /
Halberd Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds Chaos Warriors of Tzeentch (Halberds) The sharpened blade of a mighty polearm exacts brutal change upon the battlefield. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
78 |
Infantry /
Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1 Chaos Warriors of Khorne (Halberds) Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9000 | 160 | 110 | 75 | 28 | 30 | 37 | 34 | 10 | ||||||||||
79 |
Infantry /
Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2 Chaos Warriors of Khorne (Dual Weapons) When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. |
|||||||||||||||||||||
1000 | 1000 | 250 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 33 | 52 | 32 | ||||||||||
80 |
Infantry /
Sword Infantry / wh3_main_nur_inf_plaguebearers_1 Exalted Plaguebearers of Nurgle This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all. |
|||||||||||||||||||||
1100 | 1100 | 275 | 100 | 13200 | 175 | 35 | 70 | 27 | 38 | 40 | 52 | 8 | 3 | 70 | 38 | |||||||
81 |
Infantry /
Greatsword Infantry / wh3_main_kho_inf_bloodletters_1 Exalted Bloodletters of Khorne Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows. |
|||||||||||||||||||||
1200 | 1200 | 300 | 100 | 9200 | 150 | 40 | 75 | 38 | 42 | 34 | 44 | 36 | ||||||||||
82 |
Infantry /
Melee Infantry / wh3_main_sla_inf_daemonette_1 Exalted Daemonettes of Slaanesh The Daemonettes gather souls with which to entertain Slaanesh for the briefest moment. |
|||||||||||||||||||||
1250 | 1250 | 313 | 100 | 7700 | 80 | 15 | 70 | 54 | 48 | 44 | 50 | 35 | ||||||||||
83 |
Infantry /
Melee Infantry / wh3_twa06_sla_inf_daemonette_ror_0 Bringers of Beguilement (Exalted Daemonettes of Slaanesh) While rampaging through battle lines, these beguiling figures of uncontrollable lust infect minds with madness at a single touch. |
|||||||||||||||||||||
1450 | 1450 | 363 | 100 | 7700 | 80 | 15 | 80 | 54 | 59 | 54 | 50 | 35 | ||||||||||
84 |
Infantry /
Greatsword Infantry / wh3_twa06_kho_inf_bloodletters_ror_0 Hellforged Host (Exalted Bloodletters of Khorne) Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge! |
|||||||||||||||||||||
1500 | 1500 | 375 | 100 | 9200 | 150 | 60 | 80 | 38 | 52 | 43 | 44 | 36 | ||||||||||
85 |
Infantry /
Sword Infantry / wh3_twa06_nur_inf_plaguebearers_ror_0 Festering Stooges (Exalted Plaguebearers of Nurgle) Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies. |
|||||||||||||||||||||
1550 | 1550 | 388 | 100 | 13200 | 175 | 35 | 80 | 27 | 48 | 50 | 52 | 8 | 3 | 70 | 46 | |||||||
86 |
Infantry /
Halberd Infantry / wh3_dlc20_chs_inf_aspiring_champions_mtze_ror The Severed Claw (Aspiring Champions) The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions. |
|||||||||||||||||||||
1500 | 1500 | 375 | 16 | 9040 | 600 | 120 | 90 | 32 | 40 | 52 | 90 | 16 | ||||||||||
87 |
Infantry /
Sword Infantry / wh_pro04_chs_inf_chaos_warriors_ror_0 Mirror Guard (Chaos Warriors) An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed. |
|||||||||||||||||||||
1000 | 950 | 238 | 100 | 9000 | 160 | 100 | 85 | 33 | 45 | 54 | 36 | 20 | ||||||||||
88 |
Infantry /
Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0 The Daemonspew (Forsaken) The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle. |
|||||||||||||||||||||
1000 | 1000 | 250 | 80 | 8000 | 230 | 85 | 80 | 46 | 35 | 32 | 58 | 36 | ||||||||||
89 |
Infantry /
Berserker Axe Infantry / wh_pro04_nor_inf_marauder_berserkers_ror_0 Brutes of the Hound (Marauder Berserkers) Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors. |
|||||||||||||||||||||
1050 | 1050 | 263 | 100 | 10200 | 180 | 15 | 100 | 37 | 50 | 31 | 52 | 33 | ||||||||||
|
||||||||||||||||||||||
Missile Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
90 |
Missile Infantry /
Missile Infantry / wh3_main_tze_inf_pink_horrors_0 Pink Horrors of Tzeentch The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating. |
|||||||||||||||||||||
700 | 700 | 175 | 80 | 6400 | 100 | 25 | 65 | 38 | 22 | 26 | 28 | 12 | 20 | 130 | 25 | |||||||
91 |
Missile Infantry /
Missile Infantry / wh3_main_tze_inf_pink_horrors_1 Exalted Pink Horrors of Tzeentch Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status. |
|||||||||||||||||||||
1100 | 1100 | 275 | 80 | 7200 | 130 | 25 | 70 | 38 | 30 | 38 | 32 | 14 | 20 | 130 | 30 | |||||||
92 |
Missile Infantry /
Missile Infantry / wh3_twa06_tze_inf_pink_horrors_ror_0 Blazing Squealers (Exalted Pink Horrors of Tzeentch) These Horrors are living conduits to the realm of Tzeentch, channelling volatile Warpfire directly from His dark abode. |
|||||||||||||||||||||
1400 | 1400 | 350 | 80 | 7200 | 100 | 25 | 80 | 38 | 38 | 48 | 32 | 14 | 20 | 130 | 37 | |||||||
|
||||||||||||||||||||||
Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
93 |
Cavalry & Chariots /
Spear Cavalry / wh3_main_sla_cav_hellstriders_0 Hellstriders of Slaanesh Vainglorious mortals granted the immortal power they crave – at the cost of everything they once were. |
|||||||||||||||||||||
700 | 700 | 175 | 60 | 5220 | 100 | 15 | 60 | 33 | 24 | 26 | 30 | 40 | ||||||||||
94 |
Cavalry & Chariots /
Melee Cavalry / wh3_main_sla_cav_hellstriders_1 Hellstriders of Slaanesh (Hellscourges) Bartering their very souls for the saddles of Slaanesh's Daemonic steeds, these shackled mortals flense flesh from bone with their writhing, semi-sentient lashes. |
|||||||||||||||||||||
750 | 750 | 188 | 60 | 5220 | 100 | 15 | 60 | 33 | 28 | 34 | 40 | 40 | ||||||||||
95 |
Cavalry & Chariots /
Chariots / wh3_main_sla_veh_seeker_chariot_0 Seeker Chariots A bone-shredding chariot, commanded by capering Daemonettes, dispensing suffering across the length and breadth of the battlefield. |
|||||||||||||||||||||
800 | 800 | 200 | 4 | 4992 | 1600 | 40 | 60 | 100 | 28 | 26 | 44 | 50 | ||||||||||
96 |
Cavalry & Chariots /
Shock Cavalry / wh3_main_sla_cav_seekers_of_slaanesh_0 Seekers of Slaanesh Daemonettes visting upon their enraptured foes a razor-clawed ballet of blissful torment and agonised yearning. |
|||||||||||||||||||||
1000 | 1000 | 250 | 60 | 5220 | 100 | 5 | 60 | 33 | 40 | 36 | 40 | 40 | ||||||||||
97 |
Cavalry & Chariots /
Chariots / wh3_main_sla_veh_hellflayer_0 Hellflayers A carriage adorned with reaping blades which slice Slaanesh's foes into delicate morsels, their suffering driving its riders into a rapturous frenzy. |
|||||||||||||||||||||
1100 | 1100 | 275 | 4 | 5880 | 1600 | 40 | 70 | 100 | 34 | 26 | 50 | 60 | ||||||||||
98 |
Cavalry & Chariots /
Chariot / wh3_main_kho_cav_gorebeast_chariot Gorebeast Chariot of Khorne Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||||||
1300 | 1300 | 325 | 4 | 6528 | 2130 | 130 | 70 | 66 | 35 | 25 | 50 | 80 | ||||||||||
99 |
Cavalry & Chariots /
Shock Cavalry / wh3_main_sla_cav_heartseekers_of_slaanesh_0 Heartseekers of Slaanesh Death provides no relief, for the Heartseeker's quarry's soul shall become Slaanesh's tormented plaything. |
|||||||||||||||||||||
1400 | 1400 | 350 | 60 | 5700 | 100 | 15 | 70 | 33 | 46 | 40 | 46 | 46 | ||||||||||
100 |
Cavalry & Chariots /
Chariot / wh3_main_sla_veh_exalted_seeker_chariot_0 Exalted Seeker Chariot A fast-moving Daemonic engine; those few unfortunate souls who escape its razored maw are descended upon by its blade-clawed Daemonette riders. |
|||||||||||||||||||||
1450 | 1450 | 363 | 1 | 5192 | 2100 | 40 | 70 | 100 | 34 | 32 | 240 | 75 | ||||||||||
101 |
Cavalry & Chariots /
Monstrous Cavalry / wh3_main_kho_cav_bloodcrushers_0 Bloodcrushers of Khorne Bloodletters borne upon colossal Juggernauts, living engines of carnage – shock cavalry as unstoppable as they are terrifying. |
|||||||||||||||||||||
1500 | 1500 | 375 | 32 | 7392 | 100 | 100 | 75 | 33 | 40 | 34 | 60 | 55 | ||||||||||
102 |
Cavalry & Chariots /
Cavalry / wh3_main_tze_cav_chaos_knights_0 Chaos Knights of Tzeentch Mounted warriors of great intellect and cunning, they seek forbidden knowledge – thus pledging their swords to Tzeentch. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 120 | 75 | 33 | 44 | 52 | 53 | 44 | ||||||||||
103 |
Cavalry & Chariots /
Flying Cavalry / wh3_main_tze_cav_doom_knights_0 Doom Knights of Tzeentch Mortal might granted sorcerous flight, tearing the skies asunder in a blaze of blue and gold. |
|||||||||||||||||||||
1500 | 1600 | 400 | 24 | 5880 | 1000 | 120 | 80 | 105 | 44 | 36 | 80 | 52 | ||||||||||
104 |
Cavalry & Chariots /
Shock Cavalry / wh3_twa07_sla_cav_heartseekers_of_slaanesh_ror_0 Eternal Entourage (Heartseekers of Slaanesh) There's no escaping the relentless pursuit of ones driven by such depraved obsession. |
|||||||||||||||||||||
1600 | 1600 | 400 | 60 | 5700 | 100 | 15 | 80 | 33 | 57 | 50 | 46 | 46 | ||||||||||
105 |
Cavalry & Chariots /
Cavalry / wh3_twa07_kho_cav_bloodcrushers_ror_0 Heralds of Khorne's Fury (Bloodcrushers of Khorne) Rage burns like a cloak of blazing hellfire, sheathing these Khornate cavalrymen in a vortex of searing flames. |
|||||||||||||||||||||
1700 | 1700 | 425 | 32 | 7392 | 100 | 100 | 80 | 33 | 50 | 43 | 60 | 55 | ||||||||||
106 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_main_kho_cav_skullcrushers_0 Skullcrushers of Khorne Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood. |
|||||||||||||||||||||
1700 | 1800 | 450 | 32 | 7840 | 100 | 130 | 75 | 33 | 42 | 40 | 64 | 70 | ||||||||||
107 |
Cavalry & Chariots /
Flying Cavalry / wh3_twa07_tze_cav_doom_knights_ror_0 Knights of Immolation (Doom Knights of Tzeentch) Tzeentch's Knights scorch the earth, proving to all there's no fighting the fires of fate. |
|||||||||||||||||||||
1700 | 1800 | 450 | 24 | 5880 | 1000 | 120 | 90 | 105 | 54 | 45 | 80 | 52 | ||||||||||
108 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_msla_ror The Sibilant Slaughtercade (Chaos Chariots) Thundering footsteps and a Chariot's heavy rumbling are the last sounds so many hear before their untimely demise. |
|||||||||||||||||||||
1000 | 1000 | 250 | 4 | 5672 | 1230 | 110 | 80 | 78 | 29 | 36 | 40 | 60 | ||||||||||
109 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_dlc20_kho_cav_skullcrushers_mkho_ror Knights of the Brazen Throne (Skullcrushers of Khorne) Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down. |
|||||||||||||||||||||
1900 | 2200 | 550 | 32 | 7840 | 100 | 130 | 85 | 33 | 52 | 50 | 64 | 70 | ||||||||||
|
||||||||||||||||||||||
Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
110 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins Marauder Horsemen of Slaanesh When debauchery knows no patience it seeks the swiftness of a flesh-fed steed. |
|||||||||||||||||||||
650 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
111 |
Missile Cavalry & Chariots /
Flying Missile Chariot / wh3_main_tze_veh_burning_chariot_0 Burning Chariot of Tzeentch A flame-spewing sky-mount, drawn by packs of incandescent Screamers, serving Tzeentch's ineffable plan by dispensing eldritch, flesh-remaking Sorceries. |
|||||||||||||||||||||
1700 | 1700 | 425 | 1 | 4972 | 1400 | 20 | 60 | 50 | 34 | 23 | 380 | 30 | 8.8888888888889 | 90 | 1305 | |||||||
|
||||||||||||||||||||||
Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
112 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_1 Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||||||
450 | 450 | 113 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
113 |
Monsters & Beasts /
War Beasts / wh3_main_kho_inf_chaos_warhounds_0 Chaos Warhounds Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh. |
|||||||||||||||||||||
450 | 450 | 113 | 80 | 6080 | 150 | 25 | 38 | 95 | 26 | 12 | 22 | 20 | ||||||||||
114 |
Monsters & Beasts /
Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0 Chaos Furies The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages. |
|||||||||||||||||||||
550 | 500 | 125 | 40 | 5160 | 150 | 20 | 35 | 100 | 36 | 18 | 44 | 24 | ||||||||||
115 |
Monsters & Beasts /
War Beasts / wh3_main_nur_mon_plague_toads_0 Plague Toads of Nurgle A putrid Daemon pus-beast caked in filth, considered lower even than Nurglings, and whose gaping, noxious maw can consume a man in a heartbeat. |
|||||||||||||||||||||
650 | 650 | 162 | 24 | 6192 | 1500 | 50 | 55 | 65 | 30 | 24 | 50 | 36 | ||||||||||
116 |
Monsters & Beasts /
Flying Monstrous Infantry / wh3_main_tze_mon_screamers_0 Screamers of Tzeentch Quicksilver sky-beasts, briefly leaving the tides of magic to play their part in Tzeentch's aeons-long schemes. |
|||||||||||||||||||||
700 | 700 | 175 | 16 | 4640 | 700 | 30 | 60 | 80 | 26 | 22 | 60 | 22 | ||||||||||
117 |
Monsters & Beasts /
War Beasts / wh3_main_kho_inf_flesh_hounds_of_khorne_0 Flesh Hounds of Khorne Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity. |
|||||||||||||||||||||
750 | 700 | 175 | 32 | 6176 | 450 | 30 | 60 | 95 | 36 | 26 | 58 | 46 | ||||||||||
118 |
Monsters & Beasts /
Monster / wh3_main_nur_mon_beast_of_nurgle_0 Beast of Nurgle Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course. |
|||||||||||||||||||||
800 | 800 | 200 | 1 | 6388 | 3500 | 50 | 60 | 40 | 32 | 34 | 300 | 18 | ||||||||||
119 |
Monsters & Beasts /
Flying War Beasts / wh3_main_nur_mon_rot_flies_0 Rot Flies These immense, nauseating, winged Daemon-insects shred flesh and consume carcasses with abhorrent efficiency. |
|||||||||||||||||||||
900 | 900 | 225 | 12 | 6192 | 1000 | 40 | 60 | 70 | 34 | 24 | 85 | 16 | ||||||||||
120 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0 Spawn of Khorne Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 8768 | 1500 | 30 | 100 | 42 | 36 | 23 | 160 | 30 | ||||||||||
121 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0 Spawn of Nurgle Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 9632 | 1500 | 10 | 100 | 42 | 31 | 33 | 160 | 30 | ||||||||||
122 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_sla_mon_spawn_of_slaanesh_0 Spawn of Slaanesh Excess incarnate: a body unravelled and a soul detonated by dark sensation upon dark sensation. A writhing, gnashing obscenity. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 8768 | 1500 | 10 | 100 | 47 | 36 | 28 | 160 | 25 | ||||||||||
123 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_tze_mon_spawn_of_tzeentch_0 Spawn of Tzeentch The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
124 |
Monsters & Beasts /
War Beasts / wh3_main_nur_cav_pox_riders_of_nurgle_0 Pox Riders of Nurgle Brackish Plague Toads pressed into service and forced to bear necrotic Plaguebearers into battle. |
|||||||||||||||||||||
1050 | 1050 | 262 | 24 | 7680 | 200 | 50 | 65 | 23 | 32 | 36 | 64 | 36 | ||||||||||
125 |
Monsters & Beasts /
Flying War Beasts / wh3_main_nur_cav_plague_drones_0 Plague Drones of Nurgle Plaguebearers conveyed into battle atop shrieking, repugnant Rot Flies, winged Daemon-beasts whose speed is matched only by their indescribable hideousness. |
|||||||||||||||||||||
1100 | 1200 | 300 | 12 | 7032 | 100 | 40 | 70 | 33 | 36 | 36 | 105 | 16 | ||||||||||
126 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine Chaos Warshrine When the Gods turn their glance, the air about the Warshrine crackles with blasphemous power. |
|||||||||||||||||||||
1200 | 1200 | 300 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
127 |
Monsters & Beasts /
War Beasts / wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0 Barons of the Bog (Pox Riders of Nurgle) The Barons venture forth from the Garden of Nurgle to lavish the dreaded Wasting Sickness upon the mortal realm. |
|||||||||||||||||||||
1250 | 1250 | 312 | 24 | 7680 | 200 | 80 | 75 | 23 | 41 | 45 | 64 | 36 | ||||||||||
128 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mkho Chaos Warshrine of Khorne Impaled with the rune-etched skulls of Khorne’s enemies, the Warshrine’s every spike trickles with rivulets of blood. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 11242 | 100 | 70 | 60 | 33 | 35 | 25 | 375 | 25 | ||||||||||
129 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mnur Chaos Warshrine of Nurgle Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 12368 | 100 | 60 | 60 | 33 | 30 | 35 | 375 | 25 | ||||||||||
130 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_msla Chaos Warshrine of Slaanesh The scent of silk and human flesh accompanies a gilded Warshrine draped in the still-living skins of Slaanesh's tributes. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
131 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mtze Chaos Warshrine of Tzeentch Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
132 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_sla_mon_fiends_of_slaanesh_0 Fiends of Slaanesh The hunting beasts of Slaanesh, scorpion-tailed abominations whose twitching gait belies the nightmarish speed at which they ride down new victims. |
|||||||||||||||||||||
1300 | 1300 | 325 | 12 | 7296 | 1300 | 30 | 60 | 95 | 36 | 36 | 80 | 38 | ||||||||||
133 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_khornataurs_0 Minotaurs of Khorne A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves. |
|||||||||||||||||||||
1300 | 1450 | 363 | 16 | 8704 | 1600 | 70 | 70 | 56 | 34 | 27 | 110 | 34 | ||||||||||
134 |
Monsters & Beasts /
Monstrous Infantry Great Weapons / wh3_main_kho_mon_khornataurs_1 Minotaurs of Khorne (Great Weapons) Gore-crazed, man-eating Minotaurs equipped with ancient weapons of legend harvested from their countless victims' shattered corpses. |
|||||||||||||||||||||
1300 | 1550 | 388 | 16 | 8704 | 1600 | 70 | 70 | 56 | 34 | 27 | 110 | 40 | ||||||||||
135 |
Monsters & Beasts /
Flying Monster / wh3_main_tze_mon_lord_of_change_0 Lord of Change A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions. |
|||||||||||||||||||||
1500 | 1700 | 425 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
136 |
Monsters & Beasts /
Flying Monster / wh3_twa08_tze_mon_lord_of_change_0_ror The Golden Griffin of Theurgy (Lord of Change) The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling. |
|||||||||||||||||||||
1850 | 1850 | 463 | 1 | 7028 | 3500 | 90 | 80 | 54 | 56 | 56 | 420 | 35 | ||||||||||
137 |
Monsters & Beasts /
Monster / wh3_main_sla_mon_soul_grinder_0 Soul Grinder (Slaanesh) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
|||||||||||||||||||||
1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 55 | 35 | 520 | 40 | ||||||||||
138 |
Monsters & Beasts /
Monster / wh3_main_kho_mon_soul_grinder_0 Soul Grinder (Khorne) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
|||||||||||||||||||||
1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 55 | 35 | 500 | 50 | 40 | 120 | 720 | |||||||
139 |
Monsters & Beasts /
Monster / wh3_main_sla_mon_keeper_of_secrets_0 Keeper of Secrets Master of pain, mistress of sensation, slaying its beguiled foes with razor-clawed precision even as they beg for more. |
|||||||||||||||||||||
1800 | 2000 | 500 | 1 | 7028 | 3500 | 15 | 75 | 80 | 60 | 50 | 470 | 35 | ||||||||||
140 |
Monsters & Beasts /
Flying Monster / wh3_main_kho_mon_bloodthirster_0 Bloodthirster The greatest of Khorne's Daemons, a Bloodthirster thinks only of the hunt and the skulls to be gathered in the Blood God's name. |
|||||||||||||||||||||
2000 | 2000 | 500 | 1 | 7732 | 4000 | 70 | 75 | 55 | 60 | 44 | 480 | 55 | ||||||||||
141 |
Monsters & Beasts /
Monster / wh3_main_nur_mon_great_unclean_one_0 Great Unclean One The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight. |
|||||||||||||||||||||
1800 | 2000 | 500 | 1 | 11360 | 7000 | 50 | 70 | 36 | 55 | 45 | 500 | 20 | ||||||||||
142 |
Monsters & Beasts /
Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror Uncle Furuncle (Great Unclean One) Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where! |
|||||||||||||||||||||
2200 | 2200 | 550 | 1 | 11360 | 7000 | 50 | 80 | 36 | 67 | 56 | 500 | 20 | ||||||||||
143 |
Monsters & Beasts /
Monster / wh3_twa08_sla_mon_keeper_of_secrets_0_ror The Marquis of Masochism (Keeper of Secrets) “I have such sights to show you!” |
|||||||||||||||||||||
2250 | 2250 | 563 | 1 | 7028 | 3500 | 15 | 85 | 80 | 73 | 61 | 470 | 35 | ||||||||||
144 |
Monsters & Beasts /
Flying Monster / wh3_twa08_kho_mon_bloodthirster_0_ror Khorne’s Bloody Fist (Bloodthirster) Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape. |
|||||||||||||||||||||
2350 | 2350 | 588 | 1 | 7732 | 4000 | 70 | 85 | 55 | 73 | 54 | 480 | 55 | ||||||||||
145 |
Monsters & Beasts /
Monster / wh3_dlc20_chs_mon_giant_mnur_ror Bilious Thunderguff (Chaos Giant) Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them. |
|||||||||||||||||||||
2000 | 2000 | 500 | 1 | 13882 | 6500 | 50 | 110 | 39 | 73 | 43 | 700 | 40 | ||||||||||
146 |
Monsters & Beasts /
Monstrous Infantry / wh_pro04_chs_mon_chaos_spawn_ror_0 Wyrd Spawn (Chaos Spawn) Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world. |
|||||||||||||||||||||
1300 | 1250 | 313 | 16 | 8768 | 1500 | 10 | 100 | 42 | 45 | 36 | 160 | 30 | ||||||||||
|
||||||||||||||||||||||
Missile Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
147 |
Missile Monsters & Beasts /
Monstrous Missile Infantry / wh3_main_tze_mon_flamers_0 Flamers of Tzeentch Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire. |
|||||||||||||||||||||
850 | 850 | 213 | 12 | 3084 | 700 | 10 | 55 | 50 | 28 | 12 | 46 | 8 | 10 | 90 | 304 | |||||||
148 |
Missile Monsters & Beasts /
Missile Monster / wh3_main_tze_mon_exalted_flamers_0 Exalted Flamer of Tzeentch Blazing, mindless Daemon constructs that reduce their enemies to howling puddles of bubbling flesh. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 3180 | 1400 | 10 | 60 | 50 | 34 | 20 | 365 | 6 | 15 | 150 | 1305 | |||||||
149 |
Missile Monsters & Beasts /
Flying Missile War Beasts / wh3_main_nur_cav_plague_drones_1 Plague Drones of Nurgle (Death's Heads) The winged cavalry of Nurgle's rot legion, their grotesque Rot Fly mounts spitting the plague-drenched skulls of previous victims at their foes below. |
|||||||||||||||||||||
1500 | 1500 | 375 | 12 | 7032 | 70 | 40 | 70 | 48 | 36 | 36 | 105 | 16 | 10 | 70 | 113 | |||||||
150 |
Missile Monsters & Beasts /
Missile Monster / wh3_main_tze_mon_soul_grinder_0 Soul Grinder (Tzeentch) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
|||||||||||||||||||||
1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 42 | 35 | 450 | 30 | 15 | 250 | 500 | |||||||
151 |
Missile Monsters & Beasts /
Missile Monster / wh3_main_nur_mon_soul_grinder_0 Soul Grinder (Nurgle) A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk. |
|||||||||||||||||||||
1750 | 1900 | 475 | 1 | 8188 | 4000 | 90 | 65 | 75 | 42 | 35 | 450 | 30 | 15 | 360 | 356 | |||||||
|
||||||||||||||||||||||
Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
152 |
Artillery & War Machines /
Magic Chariot / wh3_main_kho_veh_blood_shrine_0 Blood Shrine of Khorne A blood-soaked, rolling altar to the Murder God's glory, bristling with fell blades, jagged spikes and the shattered skulls of the fallen. |
|||||||||||||||||||||
950 | 950 | 238 | 1 | 4688 | 125 | 110 | 60 | 38 | 34 | 18 | 200 | 45 | ||||||||||
153 |
Artillery & War Machines /
War Machine / wh3_main_kho_veh_skullcannon_0 Skullcannon This Daemon-infused machine bombards any who escape its wheels with their comrades’ burning, screeching skulls. |
|||||||||||||||||||||
1100 | 1100 | 275 | 1 | 4692 | 125 | 110 | 60 | 38 | 30 | 18 | 200 | 45 | 12 | 380 | 418 | |||||||
|