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HomeHome / Total War: WARHAMMER III / Legion of Chaos / Units
Lords
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
1 Herald of Khorne
Lords / Melee Specialist / wh3_main_kho_cha_herald_of_khorne_0
Herald of Khorne
Driven to madness by its unending lust for slaughter, this legend insanely spurs the Blood Legion on to ever-greater acts of destruction.
900 2000 225 1 4448 1000 40 70 48 65 40 400 50
2
1 Exalted Great Unclean One (Death)
Lords / Wizard / wh3_main_nur_cha_exalted_great_unclean_one_death_0
Exalted Great Unclean One (Death)
A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease.
2300 2000 575 1 12620 7000 50 80 36 60 50 550 20
3
1 Exalted Great Unclean One (Nurgle)
Lords / Wizard / wh3_main_nur_cha_exalted_great_unclean_one_nurgle_0
Exalted Great Unclean One (Nurgle)
A towering, grotesque facsimile of the Plague God himself, his myriad sores oozing unspeakable disease.
2300 2000 575 1 12620 7000 50 80 36 60 50 550 20
4
1 Herald of Nurgle (Death)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_death_0
Herald of Nurgle (Death)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1100 2000 275 1 4708 1200 30 70 27 45 52 400 20
5
1 Herald of Nurgle (Death) (Nurgling Palanquin)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_death_1
Herald of Nurgle (Death) (Nurgling Palanquin)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1300 2600 325 1 6708 1200 80 70 27 45 52 400 20
6
1 Herald of Nurgle (Death) (Rot Fly)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_death_2
Herald of Nurgle (Death) (Rot Fly)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1600 3000 400 1 5508 1200 30 70 27 45 52 450 28
7
1 Herald of Nurgle (Nurgle)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_0
Herald of Nurgle (Nurgle)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1100 2000 275 1 4708 1200 30 70 27 45 52 400 20
8
1 Herald of Nurgle (Nurgle) (Nurgling Palanquin)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_1
Herald of Nurgle (Nurgle) (Nurgling Palanquin)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1300 2600 325 1 6708 1200 80 70 27 45 52 400 20
9
1 Herald of Nurgle (Nurgle) (Rot Fly)
Lords / Wizard / wh3_main_nur_cha_herald_of_nurgle_nurgle_2
Herald of Nurgle (Nurgle) (Rot Fly)
To those able to withstand Nurgle's Rot the longest, the Plague Lord grants wit and reason far beyond that of their decaying, droning subordinates.
1600 3000 400 1 5508 1200 30 70 27 45 52 450 28
10
1 Ku'gath Plaguefather
Lords / Wizard / wh3_main_nur_cha_ku_gath_plaguefather_0
Ku'gath Plaguefather
The Foetid Brewmaster tests his countless, horrific contagions by launching fusillades of infected Nurglings into the enemy's midst.
2300 2000 575 1 14832 4500 70 85 28 50 55 550 12 35 400 232
11
1 Exalted Keeper of Secrets (Shadow)
Lords / Wizard / wh3_main_sla_cha_exalted_keeper_of_secrets_shadow_0
Exalted Keeper of Secrets (Shadow)
The Exalted Keeper captivates the minds of its foes even as it tears the flesh from their bones.
2100 2100 525 1 7828 4000 15 80 80 50 60 470 40
12
1 Exalted Keeper of Secrets (Slaanesh)
Lords / Wizard / wh3_main_sla_cha_exalted_keeper_of_secrets_slaanesh_0
Exalted Keeper of Secrets (Slaanesh)
The Exalted Keeper captivates the minds of its foes even as it tears the flesh from their bones.
2100 2100 525 1 7828 4000 15 80 80 50 60 470 40
13
1 Herald of Slaanesh (Shadow)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_0
Herald of Slaanesh (Shadow)
An ascended Daemonette and Sorceress of seduction, granted the honour of attending Slaanesh's every dark whim and desire.
1000 1000 250 1 3968 700 15 70 62 60 55 400 40
14
1 Herald of Slaanesh (Shadow) (Steed of Slaanesh)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_1
Herald of Slaanesh (Shadow) (Steed of Slaanesh)
The Perfect Prince's most favoured Daemonette, able and willing to hunt their prey across all eternity.
1200 1200 300 1 4468 700 15 70 62 60 55 400 60
15
1 Herald of Slaanesh (Shadow) (Seeker Chariot)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_2
Herald of Slaanesh (Shadow) (Seeker Chariot)
If the foe does not fall to the chariot's screeching steel blades, they shall instead know the agonising embrace of the Herald atop it.
1400 1400 350 1 4992 2200 40 70 100 34 28 190 65
16
1 Herald of Slaanesh (Shadow) (Exalted Seeker Chariot)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_shadow_3
Herald of Slaanesh (Shadow) (Exalted Seeker Chariot)
The Glorious Doomrider, a wailing, blade-adorned carriage which conveys a Herald of Slaanesh toward her next enraptured victim at unthinkable speeds.
1600 1600 400 1 5992 2700 40 70 100 40 34 300 85
17
1 Herald of Slaanesh (Slaanesh)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_0
Herald of Slaanesh (Slaanesh)
An ascended Daemonette and Sorceress of seduction, granted the honour of attending Slaanesh's every dark whim and desire.
1000 1000 250 1 3968 700 15 70 62 60 55 400 40
18
1 Herald of Slaanesh (Slaanesh) (Steed of Slaanesh)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_1
Herald of Slaanesh (Slaanesh) (Steed of Slaanesh)
The Perfect Prince's most favoured Daemonette, able and willing to hunt their prey across all eternity.
1200 1200 300 1 4468 700 15 70 62 60 55 400 60
19
1 Herald of Slaanesh (Slaanesh) (Seeker Chariot)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_2
Herald of Slaanesh (Slaanesh) (Seeker Chariot)
If the foe does not fall to the chariot's screeching steel blades, they shall instead know the agonising embrace of the Herald atop it.
1400 1400 350 1 4992 2200 40 70 100 34 28 190 65
20
1 Herald of Slaanesh (Slaanesh) (Exalted Seeker Chariot)
Lords / Wizard / wh3_main_sla_cha_herald_of_slaanesh_slaanesh_3
Herald of Slaanesh (Slaanesh) (Exalted Seeker Chariot)
The Glorious Doomrider, a wailing, blade-adorned carriage which conveys a Herald of Slaanesh toward her next enraptured victim at unthinkable speeds.
1600 1600 400 1 5992 2700 40 70 100 40 34 300 85
21
1 N'Kari
Lords / Wizard / wh3_main_sla_cha_nkari_0
N'Kari
A notorious and ancient Keeper of Secrets, N'Kari has broken empires and countless minds in his ceaseless quest for new depraved sensations.
2400 2400 600 1 8048 4000 15 85 100 70 60 520 40
22
1 Exalted Lord of Change (Metal)
Lords / Wizard / wh3_main_tze_cha_exalted_lord_of_change_metal_0
Exalted Lord of Change (Metal)
The greatest of Tzeentch's Daemon legion, a towering master of sorcery and trickery alike, able to unravel minds as easily as it gouges flesh.
2000 1000 500 1 7828 3500 30 80 54 50 50 450 40
23
1 Exalted Lord of Change (Tzeentch)
Lords / Wizard / wh3_main_tze_cha_exalted_lord_of_change_tzeentch_0
Exalted Lord of Change (Tzeentch)
The greatest of Tzeentch's Daemon legion, a towering master of sorcery and trickery alike, able to unravel minds as easily as it gouges flesh.
2000 1000 500 1 7828 3500 30 80 54 50 50 450 40
24
1 Herald of Tzeentch (Metal)
Lords / Wizard / wh3_main_tze_cha_herald_of_tzeentch_metal_0
Herald of Tzeentch (Metal)
A magical slave granted rare agency, great cunning and potent sorcery by the Great Conspirator.
800 1000 250 1 3808 600 20 70 38 35 35 375 20 20 130 375
25
1 Herald of Tzeentch (Metal) (Disc of Tzeentch)
Lords / Wizard / wh3_main_tze_cha_herald_of_tzeentch_metal_1
Herald of Tzeentch (Metal) (Disc of Tzeentch)
A powerful Daemon Sorcerer, directing the Changer's snickering legions from atop an eldritch sky-shark.
1200 1200 300 1 4208 1300 20 70 105 35 35 375 35 20 130 375
26
3 Herald of Tzeentch (Metal) (Burning Chariot)
Lords / Wizard / wh3_main_tze_cha_herald_of_tzeentch_metal_2
Herald of Tzeentch (Metal) (Burning Chariot)
A chosen Daemon of Tzeentch, soaring through the skies on a mount pulled by multiple glimmering Screamers, raining Sorcerous doom upon all below.
1500 1500 375 3 16116 100 20 70 38 35 28 380 35 20 130 375
27
1 Herald of Tzeentch (Tzeentch)
Lords / Wizard / wh3_main_tze_cha_herald_of_tzeentch_tzeentch_0
Herald of Tzeentch (Tzeentch)
A magical slave granted rare agency, great cunning and potent sorcery by the Great Conspirator.
800 1000 250 1 3808 600 20 70 38 35 35 375 20 20 130 375
28
1 Herald of Tzeentch (Tzeentch) (Disc of Tzeentch)
Lords / Wizard / wh3_main_tze_cha_herald_of_tzeentch_tzeentch_1
Herald of Tzeentch (Tzeentch) (Disc of Tzeentch)
A powerful Daemon Sorcerer, directing the Changer's snickering legions from atop an eldritch sky-shark.
1200 1200 300 1 4208 1300 20 70 105 35 35 375 35 20 130 375
29
3 Herald of Tzeentch (Tzeentch) (Burning Chariot)
Lords / Wizard / wh3_main_tze_cha_herald_of_tzeentch_tzeentch_2
Herald of Tzeentch (Tzeentch) (Burning Chariot)
A chosen Daemon of Tzeentch, soaring through the skies on a mount pulled by multiple glimmering Screamers, raining Sorcerous doom upon all below.
1500 1500 375 3 16116 100 20 70 38 35 28 380 35 20 130 375
30
1 Kairos Fateweaver
Lords / Wizard / wh3_main_tze_cha_kairos_fateweaver_0
Kairos Fateweaver
The right-hand of the Raven God, Kairos is a Lord of Change blessed with full sight of both yesterday and tomorrow – but cursed with blindness of today.
1400 1000 100 1 8048 3500 50 85 54 35 20 420 20
Heroes
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
31
1 Bloodreaper
Heroes / Melee Specialist / wh3_main_kho_cha_bloodreaper_0
Bloodreaper
This champion is hardened by the scars of countless battles and granted will enough to command a modicum of Khorne's Blood Legion.
700 2000 200 1 4048 1000 40 65 46 60 35 375 45
32
1 Cultist of Nurgle
Heroes / Melee Specialist / wh3_main_nur_cha_cultist_0
Cultist of Nurgle
Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather.
600 2000 250 1 4668 600 15 65 34 50 35 375 20
33
1 Cultist of Nurgle (Chaos Steed)
Heroes / Melee Specialist / wh3_main_nur_cha_cultist_1
Cultist of Nurgle (Chaos Steed)
Each of this pox-ridden devotee's horrifying afflictions is a gift from their loving Plaguefather.
800 2000 250 1 5068 600 45 65 34 50 35 375 35
34
1 Plagueridden (Death)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_death_0
Plagueridden (Death)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
850 2000 250 1 4308 1000 30 65 27 40 47 370 20
35
1 Plagueridden (Death) (Nurgling Palanquin)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_death_1
Plagueridden (Death) (Nurgling Palanquin)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1050 2400 300 1 6308 1000 80 65 27 40 47 370 20
36
1 Plagueridden (Death) (Rot Fly)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_death_2
Plagueridden (Death) (Rot Fly)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1350 2800 375 1 5108 1000 30 65 27 40 47 420 28
37
1 Plagueridden (Nurgle)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_nurgle_0
Plagueridden (Nurgle)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
850 2000 250 1 4308 1000 30 65 27 40 47 370 20
38
1 Plagueridden (Nurgle) (Nurgling Palanquin)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_nurgle_1
Plagueridden (Nurgle) (Nurgling Palanquin)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1050 2400 300 1 6308 1000 80 65 27 40 47 370 20
39
1 Plagueridden (Nurgle) (Rot Fly)
Heroes / Wizard / wh3_main_nur_cha_plagueridden_nurgle_2
Plagueridden (Nurgle) (Rot Fly)
They stand above the droning mass of Plaguebearers, blessed by Father Nurgle with pestilent sorcery and a modicum of individual thought.
1350 2800 375 1 5108 1000 30 65 27 40 47 420 28
40
1 Alluress (Shadow)
Heroes / Wizard / wh3_main_sla_cha_alluress_shadow_0
Alluress (Shadow)
This Daemonette has gained the notice of Slaanesh himself, the whispered secrets of his bedchamber granting her untold prestige and power.
900 900 225 1 3568 500 15 65 62 55 50 375 35
41
1 Alluress (Shadow) (Steed of Slaanesh)
Heroes / Wizard / wh3_main_sla_cha_alluress_shadow_1
Alluress (Shadow) (Steed of Slaanesh)
A favoured Daemonette who directs Slaanesh's sensuous legions and harvests the tormented souls of the fallen.
1100 1100 275 1 4068 500 15 65 62 55 50 375 55
42
1 Alluress (Shadow) (Seeker Chariot)
Heroes / Wizard / wh3_main_sla_cha_alluress_shadow_2
Alluress (Shadow) (Seeker Chariot)
A champion temptress, spreading seduction, sensation and suffering from a screeching chariot whose razored axels reduce bone to pulp in an instant.
1300 1300 325 1 4592 2000 40 65 100 30 28 160 60
43
1 Alluress (Shadow) (Exalted Seeker Chariot)
Heroes / Wizard / wh3_main_sla_cha_alluress_shadow_3
Alluress (Shadow) (Exalted Seeker Chariot)
This Daemonette has gifted Slaanesh sufficient souls to be raised above the rank and file, literally, to preach her temptations.
1500 1600 400 1 5592 2500 40 65 100 36 32 270 80
44
1 Alluress (Slaanesh)
Heroes / Wizard / wh3_main_sla_cha_alluress_slaanesh_0
Alluress (Slaanesh)
This Daemonette has gained the notice of Slaanesh himself, the whispered secrets of his bedchamber granting her untold prestige and power.
900 900 225 1 3568 500 15 65 62 55 50 375 35
45
1 Alluress (Slaanesh) (Steed of Slaanesh)
Heroes / Wizard / wh3_main_sla_cha_alluress_slaanesh_1
Alluress (Slaanesh) (Steed of Slaanesh)
A favoured Daemonette who directs Slaanesh's sensuous legions and harvests the tormented souls of the fallen.
1100 1100 275 1 4068 500 15 65 62 55 50 375 55
46
1 Alluress (Slaanesh) (Seeker Chariot)
Heroes / Wizard / wh3_main_sla_cha_alluress_slaanesh_2
Alluress (Slaanesh) (Seeker Chariot)
A champion temptress, spreading seduction, sensation and suffering from a screeching chariot whose razored axels reduce bone to pulp in an instant.
1300 1300 325 1 4592 2000 40 65 100 30 28 160 60
47
1 Alluress (Slaanesh) (Exalted Seeker Chariot)
Heroes / Wizard / wh3_main_sla_cha_alluress_slaanesh_3
Alluress (Slaanesh) (Exalted Seeker Chariot)
This Daemonette has gifted Slaanesh sufficient souls to be raised above the rank and file, literally, to preach her temptations.
1500 1600 400 1 5592 2500 40 65 100 36 32 270 80
48
1 Cultist of Slaanesh
Heroes / Melee Specialist / wh3_main_sla_cha_cultist_0
Cultist of Slaanesh
Slaanesh's Cultists have tormented souls, and spend their time gathering secrets and seducing others in the Dark Prince's name.
700 1000 250 1 3688 600 25 65 44 40 55 400 30
49
1 Cultist of Slaanesh (Chaos Steed)
Heroes / Melee Specialist / wh3_main_sla_cha_cultist_1
Cultist of Slaanesh (Chaos Steed)
Slaanesh's Cultists have tormented souls, and spend their time gathering secrets and seducing others in the Dark Prince's name.
900 1000 250 1 4088 600 55 65 44 40 55 400 45
50
1 Cultist of Tzeentch
Heroes / Wizard / wh3_main_tze_cha_cultist_0
Cultist of Tzeentch
Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined.
400 1000 250 1 3688 600 15 55 34 25 30 285 15
51
1 Cultist of Tzeentch (Chaos Steed)
Heroes / Wizard / wh3_main_tze_cha_cultist_1
Cultist of Tzeentch (Chaos Steed)
Spreading the words – and lies – of their master, many Cultists of the Deceiver are magically inclined.
600 1000 250 1 4088 600 45 55 34 25 30 285 30
52
1 Iridescent Horror (Metal)
Heroes / Wizard / wh3_main_tze_cha_iridescent_horror_metal_0
Iridescent Horror (Metal)
A magical automaton granted a semblance of consciousness by the Raven, its unstable flesh cycling through endless shapes, colours and faces.
700 900 225 1 3408 500 20 65 38 30 30 300 20 20 130 338
53
1 Iridescent Horror (Metal) (Disc of Tzeentch)
Heroes / Wizard / wh3_main_tze_cha_iridescent_horror_metal_1
Iridescent Horror (Metal) (Disc of Tzeentch)
A shapeless mass of solid magic, granted enough momentary stability and lucidity to control the skies.
1100 1100 275 1 3808 1300 20 65 105 30 30 300 35 20 130 338
54
3 Iridescent Horror (Metal) (Burning Chariot)
Heroes / Wizard / wh3_main_tze_cha_iridescent_horror_metal_2
Iridescent Horror (Metal) (Burning Chariot)
A favoured Horror commanding Tzeentch's gibbering legions and raining down change-magic from its sky-borne chariot.
1400 1400 350 3 14916 100 20 65 38 30 23 380 35 20 130 338
55
1 Iridescent Horror (Tzeentch)
Heroes / Wizard / wh3_main_tze_cha_iridescent_horror_tzeentch_0
Iridescent Horror (Tzeentch)
A magical automaton granted a semblance of consciousness by the Raven, its unstable flesh cycling through endless shapes, colours and faces.
700 900 225 1 3408 500 20 65 38 30 30 300 20 20 130 338
56
1 Iridescent Horror (Tzeentch) (Disc of Tzeentch)
Heroes / Wizard / wh3_main_tze_cha_iridescent_horror_tzeentch_1
Iridescent Horror (Tzeentch) (Disc of Tzeentch)
A shapeless mass of solid magic, granted enough momentary stability and lucidity to control the skies.
1100 1100 275 1 3808 1300 20 65 105 30 30 300 35 20 130 338
57
3 Iridescent Horror (Tzeentch) (Burning Chariot)
Heroes / Wizard / wh3_main_tze_cha_iridescent_horror_tzeentch_2
Iridescent Horror (Tzeentch) (Burning Chariot)
A favoured Horror commanding Tzeentch's gibbering legions and raining down change-magic from its sky-borne chariot.
1400 1400 350 3 14916 100 20 65 38 30 23 380 35 20 130 338
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
58
60 Nurglings
Infantry / Nurgling Swarm / wh3_main_nur_inf_nurglings_0
Nurglings
Tiny, squealing Daemons, each little more than an ambulatory pus spore, they spread lethal disease throughout scores of foes.
350 350 88 60 8400 125 0 50 34 24 24 28 14
59
120 Marauders of Khorne
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho
Marauders of Khorne
Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze.
425 425 106 120 9360 100 35 60 35 34 23 28 18
60
120 Marauders of Nurgle
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur
Marauders of Nurgle
The sweet stench of decay clings to the polluted bodies of these pallid Northmen.
425 425 106 120 10200 100 15 60 35 29 33 28 18
61
120 Marauders of Tzeentch (Spears)
Infantry / Spear Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze_spears
Marauders of Tzeentch (Spears)
Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself.
500 500 125 120 9360 100 15 60 35 25 37 25 6
62
160 Blue Horrors of Tzeentch
Infantry / Melee Infantry / wh3_main_tze_inf_blue_horrors_0
Blue Horrors of Tzeentch
When a Pink Horror is slain, it is replaced by a pair of smaller Blue Horrors, as surly as their predecessors were joyful.
500 500 125 160 7680 70 5 45 38 20 22 24 10 4 90 19
63
120 Marauders of Slaanesh
Infantry / Sword Infantry / wh3_main_sla_inf_marauders_0
Marauders of Slaanesh
The mightiest of Norscans, bereft of fear or pity, delighting in every wound and pledged to make endless sacrifices to the Serpent.
500 500 125 120 9360 100 15 60 40 34 28 28 18
64
120 Marauders of Slaanesh (Spears)
Infantry / Spear Infantry / wh3_main_sla_inf_marauders_1
Marauders of Slaanesh (Spears)
The fearless spearmen of Slaanesh, whose faith grants them unnatural might. They delight in suffering and find rapture in sundered flesh.
550 550 138 120 9360 100 15 60 40 28 32 25 6
65
120 Marauders of Slaanesh (Hellscourges)
Infantry / Whip Infantry / wh3_main_sla_inf_marauders_2
Marauders of Slaanesh (Hellscourges)
Northmen who willingly join the Daemon legions in their incursions into the mortal realm, granted living lashes of purest torment.
550 550 138 120 9360 100 15 60 40 30 38 30 18
66
120 Marauders of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons
Marauders of Khorne (Dual Weapons)
A Marauder's hand devoid of a weapon is useless in the eyes of Khorne.
575 575 144 120 9360 100 35 60 35 34 17 40 30
67
100 Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_0
Plaguebearers of Nurgle
A droning mass of Daemon footsoldiers, their broken, oozing flesh painted with the scars and sores of the Plague Lord's inexorable rot.
700 700 175 100 11600 150 30 65 27 30 32 48 8
68
100 Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_0
Bloodletters of Khorne
The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier.
800 800 200 100 8000 125 35 65 38 34 26 34 30
69
80 Forsaken of Khorne
Infantry / Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho
Forsaken of Khorne
Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing.
800 800 213 80 7360 230 100 70 46 32 15 58 36
70
100 Daemonettes of Slaanesh
Infantry / Melee Infantry / wh3_main_sla_inf_daemonette_0
Daemonettes of Slaanesh
The hypnotic, dancing footsoldiers of Slaanesh, beguiling senses before shredding flesh with knife-edged claws, euphoric in the gift of pain.
800 800 200 100 6800 80 10 65 54 40 36 32 30
71
80 Forsaken of Nurgle
Infantry / Melee Infantry / wh3_main_nur_inf_forsaken_0
Forsaken of Nurgle
A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him.
850 850 213 80 8000 230 85 70 46 27 25 58 36
72
100 Chaos Warriors of Khorne
Infantry / Axe Infantry / wh3_main_kho_inf_chaos_warriors_0
Chaos Warriors of Khorne
Fighters raised from the strongest of Northmen stock, but no longer truly human.
850 850 213 100 9000 160 110 75 28 36 39 36 20
73
80 Forsaken of Slaanesh
Infantry / Melee Infantry / wh3_dlc20_chs_inf_forsaken_msla
Forsaken of Slaanesh
The Dark Prince’s touch warps His followers’ flesh, but the mind is where the greatest damages are wrought.
850 850 213 80 7360 230 85 70 51 32 20 58 22
74
80 Forsaken of Tzeentch
Infantry / Melee Infantry / wh3_main_tze_inf_forsaken_0
Forsaken of Tzeentch
Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares.
850 850 213 80 7360 230 85 70 46 32 20 58 36
75
100 Chaos Warriors of Slaanesh (Hellscourges)
Infantry / Whip Infantry / wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges
Chaos Warriors of Slaanesh (Hellscourges)
Struck dumb by the sight of sublime warriors, few can escape an excruciating flagellation.
900 900 213 100 9000 160 100 75 33 32 54 32 20
76
100 Chaos Warriors of Nurgle (Great Weapons)
Infantry / Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons
Chaos Warriors of Nurgle (Great Weapons)
An elevated pain threshold grants the strength to wield more burdensome means for murder.
950 950 238 100 9800 160 100 75 28 31 37 38 26
77
100 Chaos Warriors of Tzeentch (Halberds)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds
Chaos Warriors of Tzeentch (Halberds)
The sharpened blade of a mighty polearm exacts brutal change upon the battlefield.
950 950 238 100 9000 160 100 75 28 30 42 34 10
78
100 Chaos Warriors of Khorne (Halberds)
Infantry / Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1
Chaos Warriors of Khorne (Halberds)
Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds.
950 950 238 100 9000 160 110 75 28 30 37 34 10
79
100 Chaos Warriors of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2
Chaos Warriors of Khorne (Dual Weapons)
When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless.
1000 1000 250 100 9000 160 110 75 28 36 33 52 32
80
100 Exalted Plaguebearers of Nurgle
Infantry / Sword Infantry / wh3_main_nur_inf_plaguebearers_1
Exalted Plaguebearers of Nurgle
This shambling, droning, nauseating mass is tasked by the Fly Lord to dispense disease, decay and the gift of death to all.
1100 1100 275 100 13200 175 35 70 27 38 40 52 8 3 70 38
81
100 Exalted Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_1
Exalted Bloodletters of Khorne
Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows.
1200 1200 300 100 9200 150 40 75 38 42 34 44 36
82
100 Exalted Daemonettes of Slaanesh
Infantry / Melee Infantry / wh3_main_sla_inf_daemonette_1
Exalted Daemonettes of Slaanesh
The Daemonettes gather souls with which to entertain Slaanesh for the briefest moment.
1250 1250 313 100 7700 80 15 70 54 48 44 50 35
83
100 Bringers of Beguilement (Exalted Daemonettes of Slaanesh)
Infantry / Melee Infantry / wh3_twa06_sla_inf_daemonette_ror_0
Bringers of Beguilement (Exalted Daemonettes of Slaanesh)
While rampaging through battle lines, these beguiling figures of uncontrollable lust infect minds with madness at a single touch.
1450 1450 363 100 7700 80 15 80 54 59 54 50 35
84
100 Hellforged Host (Exalted Bloodletters of Khorne)
Infantry / Greatsword Infantry / wh3_twa06_kho_inf_bloodletters_ror_0
Hellforged Host (Exalted Bloodletters of Khorne)
Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge!
1500 1500 375 100 9200 150 60 80 38 52 43 44 36
85
100 Festering Stooges (Exalted Plaguebearers of Nurgle)
Infantry / Sword Infantry / wh3_twa06_nur_inf_plaguebearers_ror_0
Festering Stooges (Exalted Plaguebearers of Nurgle)
Guards of the Festering Gate are replenished by its energies, obscured behind a nebulous swarm of Nurgle flies.
1550 1550 388 100 13200 175 35 80 27 48 50 52 8 3 70 46
86
16 The Severed Claw (Aspiring Champions)
Infantry / Halberd Infantry / wh3_dlc20_chs_inf_aspiring_champions_mtze_ror
The Severed Claw (Aspiring Champions)
The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions.
1500 1500 375 16 9040 600 120 90 32 40 52 90 16
87
100 Mirror Guard (Chaos Warriors)
Infantry / Sword Infantry / wh_pro04_chs_inf_chaos_warriors_ror_0
Mirror Guard (Chaos Warriors)
An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed.
1000 950 238 100 9000 160 100 85 33 45 54 36 20
88
80 The Daemonspew (Forsaken)
Infantry / Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0
The Daemonspew (Forsaken)
The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle.
1000 1000 250 80 8000 230 85 80 46 35 32 58 36
89
100 Brutes of the Hound (Marauder Berserkers)
Infantry / Berserker Axe Infantry / wh_pro04_nor_inf_marauder_berserkers_ror_0
Brutes of the Hound (Marauder Berserkers)
Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors.
1050 1050 263 100 10200 180 15 100 37 50 31 52 33
Missile Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
90
80 Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_0
Pink Horrors of Tzeentch
The giggling rank and file of Tzeentch's sorcerous legion, magical energy coalesced into something like corporeal form, endlessly shifting and mutating.
700 700 175 80 6400 100 25 65 38 22 26 28 12 20 130 25
91
80 Exalted Pink Horrors of Tzeentch
Missile Infantry / Missile Infantry / wh3_main_tze_inf_pink_horrors_1
Exalted Pink Horrors of Tzeentch
Most Horrors live mayfly-short lives before reverting to magical energy, but a rare few reach veteran status.
1100 1100 275 80 7200 130 25 70 38 30 38 32 14 20 130 30
92
80 Blazing Squealers (Exalted Pink Horrors of Tzeentch)
Missile Infantry / Missile Infantry / wh3_twa06_tze_inf_pink_horrors_ror_0
Blazing Squealers (Exalted Pink Horrors of Tzeentch)
These Horrors are living conduits to the realm of Tzeentch, channelling volatile Warpfire directly from His dark abode.
1400 1400 350 80 7200 100 25 80 38 38 48 32 14 20 130 37
Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
93
60 Hellstriders of Slaanesh
Cavalry & Chariots / Spear Cavalry / wh3_main_sla_cav_hellstriders_0
Hellstriders of Slaanesh
Vainglorious mortals granted the immortal power they crave – at the cost of everything they once were.
700 700 175 60 5220 100 15 60 33 24 26 30 40
94
60 Hellstriders of Slaanesh (Hellscourges)
Cavalry & Chariots / Melee Cavalry / wh3_main_sla_cav_hellstriders_1
Hellstriders of Slaanesh (Hellscourges)
Bartering their very souls for the saddles of Slaanesh's Daemonic steeds, these shackled mortals flense flesh from bone with their writhing, semi-sentient lashes.
750 750 188 60 5220 100 15 60 33 28 34 40 40
95
4 Seeker Chariots
Cavalry & Chariots / Chariots / wh3_main_sla_veh_seeker_chariot_0
Seeker Chariots
A bone-shredding chariot, commanded by capering Daemonettes, dispensing suffering across the length and breadth of the battlefield.
800 800 200 4 4992 1600 40 60 100 28 26 44 50
96
60 Seekers of Slaanesh
Cavalry & Chariots / Shock Cavalry / wh3_main_sla_cav_seekers_of_slaanesh_0
Seekers of Slaanesh
Daemonettes visting upon their enraptured foes a razor-clawed ballet of blissful torment and agonised yearning.
1000 1000 250 60 5220 100 5 60 33 40 36 40 40
97
4 Hellflayers
Cavalry & Chariots / Chariots / wh3_main_sla_veh_hellflayer_0
Hellflayers
A carriage adorned with reaping blades which slice Slaanesh's foes into delicate morsels, their suffering driving its riders into a rapturous frenzy.
1100 1100 275 4 5880 1600 40 70 100 34 26 50 60
98
4 Gorebeast Chariot of Khorne
Cavalry & Chariots / Chariot / wh3_main_kho_cav_gorebeast_chariot
Gorebeast Chariot of Khorne
Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise.
1300 1300 325 4 6528 2130 130 70 66 35 25 50 80
99
60 Heartseekers of Slaanesh
Cavalry & Chariots / Shock Cavalry / wh3_main_sla_cav_heartseekers_of_slaanesh_0
Heartseekers of Slaanesh
Death provides no relief, for the Heartseeker's quarry's soul shall become Slaanesh's tormented plaything.
1400 1400 350 60 5700 100 15 70 33 46 40 46 46
100
1 Exalted Seeker Chariot
Cavalry & Chariots / Chariot / wh3_main_sla_veh_exalted_seeker_chariot_0
Exalted Seeker Chariot
A fast-moving Daemonic engine; those few unfortunate souls who escape its razored maw are descended upon by its blade-clawed Daemonette riders.
1450 1450 363 1 5192 2100 40 70 100 34 32 240 75
101
32 Bloodcrushers of Khorne
Cavalry & Chariots / Monstrous Cavalry / wh3_main_kho_cav_bloodcrushers_0
Bloodcrushers of Khorne
Bloodletters borne upon colossal Juggernauts, living engines of carnage – shock cavalry as unstoppable as they are terrifying.
1500 1500 375 32 7392 100 100 75 33 40 34 60 55
102
60 Chaos Knights of Tzeentch
Cavalry & Chariots / Cavalry / wh3_main_tze_cav_chaos_knights_0
Chaos Knights of Tzeentch
Mounted warriors of great intellect and cunning, they seek forbidden knowledge – thus pledging their swords to Tzeentch.
1400 1500 375 60 7620 130 120 75 33 44 52 53 44
103
24 Doom Knights of Tzeentch
Cavalry & Chariots / Flying Cavalry / wh3_main_tze_cav_doom_knights_0
Doom Knights of Tzeentch
Mortal might granted sorcerous flight, tearing the skies asunder in a blaze of blue and gold.
1500 1600 400 24 5880 1000 120 80 105 44 36 80 52
104
60 Eternal Entourage (Heartseekers of Slaanesh)
Cavalry & Chariots / Shock Cavalry / wh3_twa07_sla_cav_heartseekers_of_slaanesh_ror_0
Eternal Entourage (Heartseekers of Slaanesh)
There's no escaping the relentless pursuit of ones driven by such depraved obsession.
1600 1600 400 60 5700 100 15 80 33 57 50 46 46
105
32 Heralds of Khorne's Fury (Bloodcrushers of Khorne)
Cavalry & Chariots / Cavalry / wh3_twa07_kho_cav_bloodcrushers_ror_0
Heralds of Khorne's Fury (Bloodcrushers of Khorne)
Rage burns like a cloak of blazing hellfire, sheathing these Khornate cavalrymen in a vortex of searing flames.
1700 1700 425 32 7392 100 100 80 33 50 43 60 55
106
32 Skullcrushers of Khorne
Cavalry & Chariots / Monstrous Shock Cavalry / wh3_main_kho_cav_skullcrushers_0
Skullcrushers of Khorne
Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood.
1700 1800 450 32 7840 100 130 75 33 42 40 64 70
107
24 Knights of Immolation (Doom Knights of Tzeentch)
Cavalry & Chariots / Flying Cavalry / wh3_twa07_tze_cav_doom_knights_ror_0
Knights of Immolation (Doom Knights of Tzeentch)
Tzeentch's Knights scorch the earth, proving to all there's no fighting the fires of fate.
1700 1800 450 24 5880 1000 120 90 105 54 45 80 52
108
4 The Sibilant Slaughtercade (Chaos Chariots)
Cavalry & Chariots / Chariot / wh3_dlc20_chs_cav_chaos_chariot_msla_ror
The Sibilant Slaughtercade (Chaos Chariots)
Thundering footsteps and a Chariot's heavy rumbling are the last sounds so many hear before their untimely demise.
1000 1000 250 4 5672 1230 110 80 78 29 36 40 60
109
32 Knights of the Brazen Throne (Skullcrushers of Khorne)
Cavalry & Chariots / Monstrous Shock Cavalry / wh3_dlc20_kho_cav_skullcrushers_mkho_ror
Knights of the Brazen Throne (Skullcrushers of Khorne)
Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down.
1900 2200 550 32 7840 100 130 85 33 52 50 64 70
Missile Cavalry & Chariots
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
110
60 Marauder Horsemen of Slaanesh
Missile Cavalry & Chariots / Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins
Marauder Horsemen of Slaanesh
When debauchery knows no patience it seeks the swiftness of a flesh-fed steed.
650 600 150 60 4980 100 15 48 33 22 20 24 24 16 80 24
111
1 Burning Chariot of Tzeentch
Missile Cavalry & Chariots / Flying Missile Chariot / wh3_main_tze_veh_burning_chariot_0
Burning Chariot of Tzeentch
A flame-spewing sky-mount, drawn by packs of incandescent Screamers, serving Tzeentch's ineffable plan by dispensing eldritch, flesh-remaking Sorceries.
1700 1700 425 1 4972 1400 20 60 50 34 23 380 30 8.8888888888889 90 1305
Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
112
80 Chaos Warhounds (Poison)
Monsters & Beasts / War Beasts / wh_main_chs_mon_chaos_warhounds_1
Chaos Warhounds (Poison)
This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein.
450 450 113 80 6080 150 15 38 95 26 17 22 20
113
80 Chaos Warhounds
Monsters & Beasts / War Beasts / wh3_main_kho_inf_chaos_warhounds_0
Chaos Warhounds
Apex predators warped by the Ruinous energies of Chaos, forever desirous to gorge upon mortal flesh.
450 450 113 80 6080 150 25 38 95 26 12 22 20
114
40 Chaos Furies
Monsters & Beasts / Flying Melee Infantry / wh3_main_dae_inf_chaos_furies_0
Chaos Furies
The purest form of Ruinous energy, these Furies serve no one Chaos God in particular; their aspect changes with the balance of power as the Great Game rages.
550 500 125 40 5160 150 20 35 100 36 18 44 24
115
24 Plague Toads of Nurgle
Monsters & Beasts / War Beasts / wh3_main_nur_mon_plague_toads_0
Plague Toads of Nurgle
A putrid Daemon pus-beast caked in filth, considered lower even than Nurglings, and whose gaping, noxious maw can consume a man in a heartbeat.
650 650 162 24 6192 1500 50 55 65 30 24 50 36
116
16 Screamers of Tzeentch
Monsters & Beasts / Flying Monstrous Infantry / wh3_main_tze_mon_screamers_0
Screamers of Tzeentch
Quicksilver sky-beasts, briefly leaving the tides of magic to play their part in Tzeentch's aeons-long schemes.
700 700 175 16 4640 700 30 60 80 26 22 60 22
117
32 Flesh Hounds of Khorne
Monsters & Beasts / War Beasts / wh3_main_kho_inf_flesh_hounds_of_khorne_0
Flesh Hounds of Khorne
Primal blood-hunters bereft of all fear, capable of tracking any prey for an eternity.
750 700 175 32 6176 450 30 60 95 36 26 58 46
118
1 Beast of Nurgle
Monsters & Beasts / Monster / wh3_main_nur_mon_beast_of_nurgle_0
Beast of Nurgle
Any other lifeform is a potential friend to this ooze-drenched, pox-slobbering beast – until they inevitably die, of course.
800 800 200 1 6388 3500 50 60 40 32 34 300 18
119
12 Rot Flies
Monsters & Beasts / Flying War Beasts / wh3_main_nur_mon_rot_flies_0
Rot Flies
These immense, nauseating, winged Daemon-insects shred flesh and consume carcasses with abhorrent efficiency.
900 900 225 12 6192 1000 40 60 70 34 24 85 16
120
16 Spawn of Khorne
Monsters & Beasts / Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0
Spawn of Khorne
Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness.
1100 1000 250 16 8768 1500 30 100 42 36 23 160 30
121
16 Spawn of Nurgle
Monsters & Beasts / Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0
Spawn of Nurgle
Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts.
1100 1000 250 16 9632 1500 10 100 42 31 33 160 30
122
16 Spawn of Slaanesh
Monsters & Beasts / Monstrous Infantry / wh3_main_sla_mon_spawn_of_slaanesh_0
Spawn of Slaanesh
Excess incarnate: a body unravelled and a soul detonated by dark sensation upon dark sensation. A writhing, gnashing obscenity.
1100 1000 250 16 8768 1500 10 100 47 36 28 160 25
123
16 Spawn of Tzeentch
Monsters & Beasts / Monstrous Infantry / wh3_main_tze_mon_spawn_of_tzeentch_0
Spawn of Tzeentch
The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths.
1100 1000 250 16 8768 1500 10 100 42 36 28 160 30
124
24 Pox Riders of Nurgle
Monsters & Beasts / War Beasts / wh3_main_nur_cav_pox_riders_of_nurgle_0
Pox Riders of Nurgle
Brackish Plague Toads pressed into service and forced to bear necrotic Plaguebearers into battle.
1050 1050 262 24 7680 200 50 65 23 32 36 64 36
125
12 Plague Drones of Nurgle
Monsters & Beasts / Flying War Beasts / wh3_main_nur_cav_plague_drones_0
Plague Drones of Nurgle
Plaguebearers conveyed into battle atop shrieking, repugnant Rot Flies, winged Daemon-beasts whose speed is matched only by their indescribable hideousness.
1100 1200 300 12 7032 100 40 70 33 36 36 105 16
126
1 Chaos Warshrine
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine
Chaos Warshrine
When the Gods turn their glance, the air about the Warshrine crackles with blasphemous power.
1200 1200 300 1 11242 100 60 60 33 35 30 375 25
127
24 Barons of the Bog (Pox Riders of Nurgle)
Monsters & Beasts / War Beasts / wh3_twa07_nur_cav_pox_riders_of_nurgle_ror_0
Barons of the Bog (Pox Riders of Nurgle)
The Barons venture forth from the Garden of Nurgle to lavish the dreaded Wasting Sickness upon the mortal realm.
1250 1250 312 24 7680 200 80 75 23 41 45 64 36
128
1 Chaos Warshrine of Khorne
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mkho
Chaos Warshrine of Khorne
Impaled with the rune-etched skulls of Khorne’s enemies, the Warshrine’s every spike trickles with rivulets of blood.
1300 1300 325 1 11242 100 70 60 33 35 25 375 25
129
1 Chaos Warshrine of Nurgle
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mnur
Chaos Warshrine of Nurgle
Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites.
1300 1300 325 1 12368 100 60 60 33 30 35 375 25
130
1 Chaos Warshrine of Slaanesh
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_msla
Chaos Warshrine of Slaanesh
The scent of silk and human flesh accompanies a gilded Warshrine draped in the still-living skins of Slaanesh's tributes.
1300 1300 325 1 11242 100 60 60 33 35 30 375 25
131
1 Chaos Warshrine of Tzeentch
Monsters & Beasts / Support Monster / wh3_dlc20_chs_mon_warshrine_mtze
Chaos Warshrine of Tzeentch
Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars.
1300 1300 325 1 11242 100 60 60 33 35 30 375 25
132
12 Fiends of Slaanesh
Monsters & Beasts / Monstrous Infantry / wh3_main_sla_mon_fiends_of_slaanesh_0
Fiends of Slaanesh
The hunting beasts of Slaanesh, scorpion-tailed abominations whose twitching gait belies the nightmarish speed at which they ride down new victims.
1300 1300 325 12 7296 1300 30 60 95 36 36 80 38
133
16 Minotaurs of Khorne
Monsters & Beasts / Monstrous Infantry / wh3_main_kho_mon_khornataurs_0
Minotaurs of Khorne
A bull-headed Beastman pledged to the service of Khorne, for no other could provide the hot blood and red meat the Minotaur craves.
1300 1450 363 16 8704 1600 70 70 56 34 27 110 34
134
16 Minotaurs of Khorne (Great Weapons)
Monsters & Beasts / Monstrous Infantry Great Weapons / wh3_main_kho_mon_khornataurs_1
Minotaurs of Khorne (Great Weapons)
Gore-crazed, man-eating Minotaurs equipped with ancient weapons of legend harvested from their countless victims' shattered corpses.
1300 1550 388 16 8704 1600 70 70 56 34 27 110 40
135
1 Lord of Change
Monsters & Beasts / Flying Monster / wh3_main_tze_mon_lord_of_change_0
Lord of Change
A vision of feathered horror, its flesh undulating with unnatural energies and monstrous tongue whispering countless deceptions.
1500 1700 425 1 7028 3500 30 70 54 45 45 420 35
136
1 The Golden Griffin of Theurgy (Lord of Change)
Monsters & Beasts / Flying Monster / wh3_twa08_tze_mon_lord_of_change_0_ror
The Golden Griffin of Theurgy (Lord of Change)
The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling.
1850 1850 463 1 7028 3500 90 80 54 56 56 420 35
137
1 Soul Grinder (Slaanesh)
Monsters & Beasts / Monster / wh3_main_sla_mon_soul_grinder_0
Soul Grinder (Slaanesh)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 55 35 520 40
138
1 Soul Grinder (Khorne)
Monsters & Beasts / Monster / wh3_main_kho_mon_soul_grinder_0
Soul Grinder (Khorne)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 55 35 500 50 40 120 720
139
1 Keeper of Secrets
Monsters & Beasts / Monster / wh3_main_sla_mon_keeper_of_secrets_0
Keeper of Secrets
Master of pain, mistress of sensation, slaying its beguiled foes with razor-clawed precision even as they beg for more.
1800 2000 500 1 7028 3500 15 75 80 60 50 470 35
140
1 Bloodthirster
Monsters & Beasts / Flying Monster / wh3_main_kho_mon_bloodthirster_0
Bloodthirster
The greatest of Khorne's Daemons, a Bloodthirster thinks only of the hunt and the skulls to be gathered in the Blood God's name.
2000 2000 500 1 7732 4000 70 75 55 60 44 480 55
141
1 Great Unclean One
Monsters & Beasts / Monster / wh3_main_nur_mon_great_unclean_one_0
Great Unclean One
The greatest of the Fly Lord's decaying legion, a shuddering behemoth of filth and disease, spreading ruin with boundless delight.
1800 2000 500 1 11360 7000 50 70 36 55 45 500 20
142
1 Uncle Furuncle (Great Unclean One)
Monsters & Beasts / Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror
Uncle Furuncle (Great Unclean One)
Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where!
2200 2200 550 1 11360 7000 50 80 36 67 56 500 20
143
1 The Marquis of Masochism (Keeper of Secrets)
Monsters & Beasts / Monster / wh3_twa08_sla_mon_keeper_of_secrets_0_ror
The Marquis of Masochism (Keeper of Secrets)
“I have such sights to show you!”
2250 2250 563 1 7028 3500 15 85 80 73 61 470 35
144
1 Khorne’s Bloody Fist (Bloodthirster)
Monsters & Beasts / Flying Monster / wh3_twa08_kho_mon_bloodthirster_0_ror
Khorne’s Bloody Fist (Bloodthirster)
Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape.
2350 2350 588 1 7732 4000 70 85 55 73 54 480 55
145
1 Bilious Thunderguff (Chaos Giant)
Monsters & Beasts / Monster / wh3_dlc20_chs_mon_giant_mnur_ror
Bilious Thunderguff (Chaos Giant)
Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them.
2000 2000 500 1 13882 6500 50 110 39 73 43 700 40
146
16 Wyrd Spawn (Chaos Spawn)
Monsters & Beasts / Monstrous Infantry / wh_pro04_chs_mon_chaos_spawn_ror_0
Wyrd Spawn (Chaos Spawn)
Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world.
1300 1250 313 16 8768 1500 10 100 42 45 36 160 30
Missile Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
147
12 Flamers of Tzeentch
Missile Monsters & Beasts / Monstrous Missile Infantry / wh3_main_tze_mon_flamers_0
Flamers of Tzeentch
Flaming whirlwinds of Tzeentch's infinite sorcery, their flesh covered in twisted faces, they unravel their foes' very being with reality-warping Chaos-fire.
850 850 213 12 3084 700 10 55 50 28 12 46 8 10 90 304
148
1 Exalted Flamer of Tzeentch
Missile Monsters & Beasts / Missile Monster / wh3_main_tze_mon_exalted_flamers_0
Exalted Flamer of Tzeentch
Blazing, mindless Daemon constructs that reduce their enemies to howling puddles of bubbling flesh.
1300 1300 325 1 3180 1400 10 60 50 34 20 365 6 15 150 1305
149
12 Plague Drones of Nurgle (Death's Heads)
Missile Monsters & Beasts / Flying Missile War Beasts / wh3_main_nur_cav_plague_drones_1
Plague Drones of Nurgle (Death's Heads)
The winged cavalry of Nurgle's rot legion, their grotesque Rot Fly mounts spitting the plague-drenched skulls of previous victims at their foes below.
1500 1500 375 12 7032 70 40 70 48 36 36 105 16 10 70 113
150
1 Soul Grinder (Tzeentch)
Missile Monsters & Beasts / Missile Monster / wh3_main_tze_mon_soul_grinder_0
Soul Grinder (Tzeentch)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 42 35 450 30 15 250 500
151
1 Soul Grinder (Nurgle)
Missile Monsters & Beasts / Missile Monster / wh3_main_nur_mon_soul_grinder_0
Soul Grinder (Nurgle)
A fallen Daemon given new life, of a sort, within a colossal, soul-harvesting hulk.
1750 1900 475 1 8188 4000 90 65 75 42 35 450 30 15 360 356
Artillery & War Machines
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
152
1 Blood Shrine of Khorne
Artillery & War Machines / Magic Chariot / wh3_main_kho_veh_blood_shrine_0
Blood Shrine of Khorne
A blood-soaked, rolling altar to the Murder God's glory, bristling with fell blades, jagged spikes and the shattered skulls of the fallen.
950 950 238 1 4688 125 110 60 38 34 18 200 45
153
1 Skullcannon
Artillery & War Machines / War Machine / wh3_main_kho_veh_skullcannon_0
Skullcannon
This Daemon-infused machine bombards any who escape its wheels with their comrades’ burning, screeching skulls.
1100 1100 275 1 4692 125 110 60 38 30 18 200 45 12 380 418