Left Panel
The Decadent Host Units
Units
- Lords (41)
- Heroes (23)
- Infantry (42)
- Cavalry & Chariots (24)
- Missile Cavalry & Chariots (7)
- Monsters & Beasts (25)
- Artillery & War Machines (2)
Lords | ||||||||||||||||||||||
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No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Lords /
Daemon Prince / wh3_dlc20_chs_cha_daemon_prince Daemon Prince Daemon Princes are amongst the greatest and most powerful servants of Chaos. |
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2000 | 2400 | 525 | 1 | 7600 | 4000 | 30 | 80 | 65 | 55 | 55 | 500 | 50 | ||||||||||
2 |
Lords /
Flying Monster / wh_dlc01_chs_cha_chaos_lord_10 Chaos Lord (Manticore) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1500 | 1400 | 350 | 1 | 5468 | 600 | 80 | 75 | 33 | 54 | 45 | 490 | 60 | ||||||||||
3 |
Lords /
Flying Monster / wh_dlc01_chs_cha_chaos_lord_2 Chaos Lord (Chaos Dragon) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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2300 | 2300 | 575 | 1 | 7436 | 600 | 70 | 75 | 33 | 54 | 44 | 550 | 50 | ||||||||||
4 |
Lords /
Chariot / wh_dlc01_chs_cha_chaos_lord_9 Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1350 | 1400 | 350 | 1 | 5656 | 2600 | 110 | 75 | 66 | 40 | 35 | 160 | 100 | ||||||||||
5 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_0 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
6 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_10 Chaos Sorcerer Lord (Death) (Chaos Dragon) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
7 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_12 Chaos Sorcerer Lord (Death) (Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
8 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_13 Chaos Sorcerer Lord (Death) (Barded Chaos Steed) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
9 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_7 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
10 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_8 Chaos Sorcerer Lord (Death) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
11 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_death_9 Chaos Sorcerer Lord (Death) (Manticore) This Sorcerer Lord gleans his power from death itself, consigning his opponents to endless, tormented oblivion. |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
12 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_0 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
13 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_10 Chaos Sorcerer Lord (Fire) (Chaos Dragon) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
14 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_12 Chaos Sorcerer Lord (Fire) (Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
15 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_13 Chaos Sorcerer Lord (Fire) (Barded Chaos Steed) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
16 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_7 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
17 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_8 Chaos Sorcerer Lord (Fire) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
18 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_fire_9 Chaos Sorcerer Lord (Fire) (Manticore) The powerful Sorcerer Lord summons up pillars of flame that sear the enemy to their very core. |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
19 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_0 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
20 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_10 Chaos Sorcerer Lord (Metal) (Chaos Dragon) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
21 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_12 Chaos Sorcerer Lord (Metal) (Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
22 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_13 Chaos Sorcerer Lord (Metal) (Barded Chaos Steed) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
23 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_7 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4480 | 1700 | 110 | 70 | 78 | 30 | 20 | 360 | 70 | ||||||||||
24 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_8 Chaos Sorcerer Lord (Metal) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 30 | 20 | 136 | 80 | ||||||||||
25 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_metal_9 Chaos Sorcerer Lord (Metal) (Manticore) When subjected to his power, all before this Sorcerer Lord are sliced, diced and desiccated . |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
26 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_0 Chaos Sorcerer Lord (Shadows) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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700 | 1000 | 250 | 1 | 3808 | 600 | 80 | 70 | 33 | 48 | 44 | 360 | 20 | ||||||||||
27 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_1 Chaos Sorcerer Lord (Shadows) (Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
900 | 1100 | 275 | 1 | 4288 | 600 | 100 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
28 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_2 Chaos Sorcerer Lord (Shadows) (Barded Chaos Steed) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4288 | 600 | 0 | 70 | 33 | 48 | 44 | 360 | 40 | ||||||||||
29 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_3 Chaos Sorcerer Lord (Shadows) (Manticore) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
|||||||||||||||||||||
1300 | 1500 | 375 | 1 | 5268 | 600 | 80 | 70 | 33 | 42 | 36 | 445 | 50 | ||||||||||
30 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_lord_shadows_4 Chaos Sorcerer Lord (Shadows) (Chaos Dragon) This Sorcerer Lord can reach into the very minds of his adversaries, ripping thoughts apart as easily as undoing a knot. |
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2100 | 2100 | 525 | 1 | 7308 | 600 | 70 | 70 | 33 | 46 | 40 | 520 | 45 | ||||||||||
31 |
Lords /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_metal_8 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
32 |
Lords /
Dragon Ogre Shaggoth / wh_dlc01_chs_cha_kholek Kholek Suneater Kholek Suneater is beyond all mortal reckoning. His fury and strength, like his age, are immense. Truly, he is unstoppable. |
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2200 | 2200 | 525 | 1 | 8988 | 6000 | 95 | 75 | 78 | 66 | 46 | 540 | 52 | ||||||||||
33 |
Lords /
Sword Infantry / wh_dlc01_chs_cha_prince_sigvald_the_magnificent Prince Sigvald the Magnificent Unblemished, frozen in time, pristine - the skin-deep appearance of Sigvald belies a twisted, corrupted, vicious soul, hungry for destruction. |
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1200 | 1200 | 120 | 1 | 5220 | 1200 | 110 | 100 | 40 | 70 | 60 | 520 | 45 | ||||||||||
34 |
Lords /
Wizard / wh_dlc01_chs_cha_qb_lord_of_change_0 Lord of Change A Lord of Change is imbued with the power of Tzeentch, able to sow madness and ruination amongst his foes. |
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450 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
35 |
Lords /
Wizard / wh_main_chs_cha_archaon_the_everchosen_0 Archaon the Everchosen By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
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1450 | 2000 | 350 | 1 | 5808 | 1300 | 120 | 85 | 35 | 70 | 60 | 470 | 55 | ||||||||||
36 |
Lords /
Wizard / wh_main_chs_cha_archaon_the_everchosen_1 Archaon the Everchosen (Dorghar) By Khorne, by Tzeentch, Nurgle and Slaanesh, let the world come crashing down! |
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1850 | 2500 | 450 | 1 | 6936 | 1300 | 120 | 85 | 33 | 70 | 60 | 470 | 90 | ||||||||||
37 |
Lords /
Sword Infantry / wh_main_chs_cha_chaos_lord_0 Chaos Lord Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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900 | 1000 | 250 | 1 | 4640 | 600 | 100 | 75 | 33 | 65 | 55 | 490 | 35 | ||||||||||
38 |
Lords /
Cavalry / wh_main_chs_cha_chaos_lord_11 Chaos Lord (Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1100 | 1100 | 275 | 1 | 5220 | 600 | 120 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
39 |
Lords /
Cavalry / wh_main_chs_cha_chaos_lord_12 Chaos Lord (Barded Chaos Steed) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1150 | 1150 | 300 | 1 | 5220 | 600 | 0 | 75 | 33 | 65 | 55 | 490 | 50 | ||||||||||
40 |
Lords /
Chariot / wh_main_chs_cha_chaos_lord_8 Chaos Lord (Chaos Chariot) Chaos Lords take their blood-drenched blades into battle. Fighting endlessly, they are merciless and unrelenting in the fray. |
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1250 | 1300 | 325 | 1 | 5456 | 1700 | 110 | 75 | 78 | 40 | 35 | 490 | 80 | ||||||||||
41 |
Lords /
Wizard / wh_main_chs_cha_lord_of_change_0 Sarthorael the Everwatcher Spoken of for many ages, this Lord of Change is favoured by Tzeentch himself, and fulfils his dark, malicious purpose. |
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1700 | 1000 | 100 | 1 | 7028 | 3500 | 30 | 70 | 54 | 45 | 45 | 420 | 35 | ||||||||||
|
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Heroes | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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42 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_death_8 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
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0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
43 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_fire_8 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4400 | 2600 | 110 | 60 | 66 | 26 | 16 | 136 | 70 | ||||||||||
44 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_0 Chaos Sorcerer (Shadows) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
45 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_1 Chaos Sorcerer (Shadows) (Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
46 |
Heroes /
Wizard / wh_dlc01_chs_cha_chaos_sorcerer_shadows_2 Chaos Sorcerer (Shadows) (Barded Chaos Steed) This Chaos Sorcerer employs dark and nefarious magics to tear through both body and mind. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
47 |
Heroes /
Melee Specialist / wh_dlc01_chs_cha_exalted_hero_10 Exalted Hero (Manticore) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
1200 | 1100 | 275 | 1 | 5268 | 600 | 80 | 70 | 33 | 55 | 34 | 460 | 55 | ||||||||||
48 |
Heroes /
Melee Specialist / wh_dlc01_chs_cha_exalted_hero_8 Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4680 | 2600 | 110 | 70 | 66 | 40 | 20 | 160 | 90 | ||||||||||
49 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_0 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
50 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_10 Chaos Sorcerer (Death) (Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
51 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_11 Chaos Sorcerer (Death) (Barded Chaos Steed) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
52 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_death_7 Chaos Sorcerer (Death) This Chaos Sorcerer wields the Winds of Magic, using the power of death to tear limb from limb with a gesture. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
53 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_0 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
54 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_10 Chaos Sorcerer (Fire) (Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
55 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_11 Chaos Sorcerer (Fire) (Barded Chaos Steed) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
56 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_fire_7 Chaos Sorcerer (Fire) This Chaos Sorcerer is a master of fire, summoning a great conflagration to consume all before him. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
57 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_0 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
400 | 1000 | 250 | 1 | 3520 | 600 | 80 | 60 | 33 | 42 | 40 | 315 | 20 | ||||||||||
58 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_10 Chaos Sorcerer (Metal) (Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
600 | 1100 | 275 | 1 | 3968 | 600 | 100 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
59 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_11 Chaos Sorcerer (Metal) (Barded Chaos Steed) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 3968 | 600 | 0 | 60 | 33 | 42 | 40 | 315 | 40 | ||||||||||
60 |
Heroes /
Wizard / wh_main_chs_cha_chaos_sorcerer_metal_7 Chaos Sorcerer (Metal) This Chaos Sorcerer can create a whirling storm of blades and destruction to bring ruin to his foes. |
|||||||||||||||||||||
0 | 0 | 0 | 1 | 4172 | 1700 | 110 | 60 | 78 | 26 | 16 | 300 | 60 | ||||||||||
61 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_0 Exalted Hero Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
600 | 1000 | 250 | 1 | 4068 | 600 | 100 | 70 | 33 | 65 | 45 | 420 | 30 | ||||||||||
62 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_12 Exalted Hero (Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
800 | 1100 | 275 | 1 | 4672 | 600 | 120 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
63 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_13 Exalted Hero (Barded Chaos Steed) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
850 | 1200 | 300 | 1 | 4672 | 600 | 0 | 70 | 33 | 65 | 45 | 420 | 45 | ||||||||||
64 |
Heroes /
Melee Specialist / wh_main_chs_cha_exalted_hero_7 Exalted Hero (Chaos Chariot) Desire for the Gods' attention demands these men fight in the melee with strength far beyond that of mere mortals. |
|||||||||||||||||||||
950 | 1300 | 325 | 1 | 4880 | 1700 | 110 | 70 | 78 | 40 | 20 | 420 | 75 | ||||||||||
|
||||||||||||||||||||||
Infantry | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
65 |
Infantry /
Axe Infantry / wh_main_chs_inf_chaos_marauders_0 Chaos Marauders Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
375 | 375 | 94 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
66 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho Marauders of Khorne Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 23 | 28 | 18 | ||||||||||
67 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur Marauders of Nurgle The sweet stench of decay clings to the polluted bodies of these pallid Northmen. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 33 | 28 | 18 | ||||||||||
68 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_msla Marauders of Slaanesh The Serpent God covets the primitive minds of Marauders so easily afflicted by helpless addictions. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 9360 | 100 | 15 | 60 | 40 | 34 | 28 | 28 | 18 | ||||||||||
69 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze Marauders of Tzeentch The Marauders of the Changer pray with fear and adoration for His magical boons. |
|||||||||||||||||||||
425 | 425 | 106 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 28 | 28 | 18 | ||||||||||
70 |
Infantry /
Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1 Chaos Marauders (Great Weapons) Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand. |
|||||||||||||||||||||
475 | 475 | 119 | 120 | 9360 | 100 | 15 | 60 | 35 | 34 | 20 | 30 | 22 | ||||||||||
71 |
Infantry /
Spear Infantry / wh3_dlc20_chs_inf_chaos_marauders_mtze_spears Marauders of Tzeentch (Spears) Spears engraved with arcane sigils glimmer with the blessings of the God of Magic himself. |
|||||||||||||||||||||
500 | 500 | 125 | 120 | 9360 | 100 | 15 | 60 | 35 | 25 | 37 | 25 | 6 | ||||||||||
72 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mnur_greatweapons Marauders of Nurgle (Great Weapons) With sickly resilience such as this, shield-bearing becomes the least of a Marauder’s concerns. |
|||||||||||||||||||||
525 | 525 | 131 | 120 | 10200 | 100 | 15 | 60 | 35 | 29 | 25 | 30 | 22 | ||||||||||
73 |
Infantry /
Whip Infantry / wh3_dlc20_chs_inf_chaos_marauders_msla_hellscourges Marauders of Slaanesh (Hellscourges) Scourges blessed by the Dark Prince indulge the Northmen’s darkest passions for inflicting pain. |
|||||||||||||||||||||
525 | 525 | 125 | 120 | 9360 | 100 | 15 | 60 | 40 | 30 | 38 | 30 | 18 | ||||||||||
74 |
Infantry /
Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons Marauders of Khorne (Dual Weapons) A Marauder's hand devoid of a weapon is useless in the eyes of Khorne. |
|||||||||||||||||||||
575 | 575 | 144 | 120 | 9360 | 100 | 35 | 60 | 35 | 34 | 17 | 40 | 30 | ||||||||||
75 |
Infantry /
Axe Infantry / wh_main_chs_inf_chaos_warriors_0 Chaos Warriors Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
750 | 750 | 188 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
76 |
Infantry /
Melee Infantry / wh_dlc01_chs_inf_forsaken_0 Forsaken Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray. |
|||||||||||||||||||||
750 | 750 | 188 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
77 |
Infantry /
Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho Forsaken of Khorne Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing. |
|||||||||||||||||||||
800 | 800 | 213 | 80 | 7360 | 230 | 100 | 70 | 46 | 32 | 15 | 58 | 36 | ||||||||||
78 |
Infantry /
Halberd Infantry / wh_main_chs_inf_chaos_warriors_1 Chaos Warriors (Halberds) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
79 |
Infantry /
Axe Infantry / wh3_main_kho_inf_chaos_warriors_0 Chaos Warriors of Khorne Fighters raised from the strongest of Northmen stock, but no longer truly human. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 39 | 36 | 20 | ||||||||||
80 |
Infantry /
Melee Infantry / wh3_main_nur_inf_forsaken_0_warriors Forsaken of Nurgle A man granted one too many of Nurgle's pestilent gifts, with flesh warped and mind broken as the Plague God's blessings overwhelm him. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 8000 | 230 | 85 | 70 | 46 | 27 | 25 | 58 | 36 | ||||||||||
81 |
Infantry /
Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2 Chaos Warriors (Great Weapons) Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 32 | 38 | 26 | ||||||||||
82 |
Infantry /
Melee Infantry / wh3_dlc20_chs_inf_forsaken_msla Forsaken of Slaanesh The Dark Prince’s touch warps His followers’ flesh, but the mind is where the greatest damages are wrought. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 51 | 32 | 20 | 58 | 22 | ||||||||||
83 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur Chaos Warriors of Nurgle To wage war for Nurgle is to pile the worm-riddled corpses of His enemies high upon His decrepit altars. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 49 | 36 | 20 | ||||||||||
84 |
Infantry /
Sword Infantry / wh3_dlc20_chs_inf_chaos_warriors_msla Chaos Warriors of Slaanesh A ritualistic union with the Dark Prince spurs symphonies of misery inflicted upon His enemies. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 33 | 36 | 44 | 36 | 20 | ||||||||||
85 |
Infantry /
Melee Infantry / wh3_main_tze_inf_forsaken_0 Forsaken of Tzeentch Change upon change upon change – Tzeentch devolves his mortal servants into broken, twisted nightmares. |
|||||||||||||||||||||
850 | 850 | 213 | 80 | 7360 | 230 | 85 | 70 | 46 | 32 | 20 | 58 | 36 | ||||||||||
86 |
Infantry /
Sword Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze Chaos Warriors of Tzeentch The Warriors of Change never deviate from Tzeentch’s will, for He knows every facet of their hearts and minds. |
|||||||||||||||||||||
850 | 850 | 213 | 100 | 9000 | 160 | 100 | 75 | 28 | 36 | 44 | 36 | 20 | ||||||||||
87 |
Infantry /
Whip Infantry / wh3_dlc20_chs_inf_chaos_warriors_msla_hellscourges Chaos Warriors of Slaanesh (Hellscourges) Struck dumb by the sight of sublime warriors, few can escape an excruciating flagellation. |
|||||||||||||||||||||
900 | 900 | 213 | 100 | 9000 | 160 | 100 | 75 | 33 | 32 | 54 | 32 | 20 | ||||||||||
88 |
Infantry /
Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1 Chaos Warriors of Khorne (Halberds) Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9000 | 160 | 110 | 75 | 28 | 30 | 37 | 34 | 10 | ||||||||||
89 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chaos_warriors_mnur_greatweapons Chaos Warriors of Nurgle (Great Weapons) An elevated pain threshold grants the strength to wield more burdensome means for murder. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9800 | 160 | 100 | 75 | 28 | 31 | 37 | 38 | 26 | ||||||||||
90 |
Infantry /
Halberd Infantry / wh3_dlc20_chs_inf_chaos_warriors_mtze_halberds Chaos Warriors of Tzeentch (Halberds) The sharpened blade of a mighty polearm exacts brutal change upon the battlefield. |
|||||||||||||||||||||
950 | 950 | 238 | 100 | 9000 | 160 | 100 | 75 | 28 | 30 | 42 | 34 | 10 | ||||||||||
91 |
Infantry /
Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2 Chaos Warriors of Khorne (Dual Weapons) When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless. |
|||||||||||||||||||||
1000 | 1000 | 250 | 100 | 9000 | 160 | 110 | 75 | 28 | 36 | 33 | 52 | 32 | ||||||||||
92 |
Infantry /
Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0 Aspiring Champions The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside. |
|||||||||||||||||||||
1100 | 1100 | 275 | 16 | 9856 | 600 | 120 | 80 | 32 | 40 | 45 | 96 | 26 | ||||||||||
93 |
Infantry /
Axe Infantry / wh_main_chs_inf_chosen_0 Chosen Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1250 | 1250 | 313 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
94 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho Chosen of Khorne Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring. |
|||||||||||||||||||||
1350 | 1350 | 338 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 55 | 48 | 26 | ||||||||||
95 |
Infantry /
Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur Chosen of Nurgle The gifts of Nurgle that do not kill you only make you stronger. |
|||||||||||||||||||||
1350 | 1350 | 338 | 80 | 11440 | 160 | 120 | 85 | 28 | 41 | 65 | 48 | 26 | ||||||||||
96 |
Infantry /
Sword Infantry / wh3_dlc20_chs_inf_chosen_msla Chosen of Slaanesh Slaanesh gifts boons generously, but only a select few resist being consumed by passions, obsession, and sin. |
|||||||||||||||||||||
1350 | 1350 | 338 | 80 | 10480 | 160 | 120 | 85 | 33 | 46 | 60 | 48 | 26 | ||||||||||
97 |
Infantry /
Sword Infantry / wh3_dlc20_chs_inf_chosen_mtze Chosen of Tzeentch Like the twisted, manipulative mind of their patron, the favoured footsoldiers of Tzeentch manoeuvre with unpredictable grace. |
|||||||||||||||||||||
1350 | 1350 | 338 | 80 | 10480 | 160 | 120 | 85 | 28 | 46 | 60 | 48 | 26 | ||||||||||
98 |
Infantry /
Halberd Infantry / wh_dlc01_chs_inf_chosen_2 Chosen (Halberds) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1400 | 1400 | 350 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
99 |
Infantry /
Great Axe Infantry / wh_main_chs_inf_chosen_1 Chosen (Great Weapons) Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons. |
|||||||||||||||||||||
1450 | 1450 | 363 | 80 | 10480 | 160 | 120 | 85 | 28 | 48 | 46 | 50 | 32 | ||||||||||
100 |
Infantry /
Whip Infantry / wh3_dlc20_chs_inf_chosen_msla_hellscourges Chosen of Slaanesh (Hellscourges) Cruel pleasure is taken from an enemy’s desperation at being slowly and callously killed, one lash at a time. |
|||||||||||||||||||||
1450 | 1450 | 363 | 80 | 10480 | 160 | 120 | 85 | 33 | 42 | 70 | 42 | 26 | ||||||||||
101 |
Infantry /
Halberd Infantry / wh3_dlc20_chs_inf_aspiring_champions_mtze_ror The Severed Claw (Aspiring Champions) The devastating sweep of a long halberd is near unavoidable, especially when wielded by those destined to become Tzeentch's mighty champions. |
|||||||||||||||||||||
1500 | 1500 | 375 | 16 | 9040 | 600 | 120 | 90 | 32 | 40 | 52 | 90 | 16 | ||||||||||
102 |
Infantry /
Berserker Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho_dualweapons Chosen of Khorne (Dual Weapons) With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect. |
|||||||||||||||||||||
1500 | 1500 | 375 | 80 | 10480 | 160 | 130 | 85 | 28 | 46 | 49 | 69 | 38 | ||||||||||
103 |
Infantry /
Halberd Infantry / wh3_dlc20_chs_inf_chosen_mtze_halberds Chosen of Tzeentch (Halberds) Grasping splendidly decorous shafts of ensorcelled polearms, the halberdiers of Change march forth. |
|||||||||||||||||||||
1500 | 1500 | 375 | 80 | 10480 | 210 | 120 | 85 | 28 | 36 | 56 | 46 | 16 | ||||||||||
104 |
Infantry /
Great Axe Infantry / wh3_dlc20_chs_inf_chosen_mnur_greatweapons Chosen of Nurgle (Great Weapons) Unwieldy weapons are favoured by Nurgle’s Chosen, for whom succumbing to injury is a lesser concern. |
|||||||||||||||||||||
1550 | 1550 | 388 | 80 | 11440 | 160 | 120 | 85 | 28 | 43 | 51 | 50 | 32 | ||||||||||
105 |
Infantry /
Sword Infantry / wh_pro04_chs_inf_chaos_warriors_ror_0 Mirror Guard (Chaos Warriors) An ancient lineage of warriors supremely enhanced by the energies of Chaos, nourished only by carnage and bloodshed. |
|||||||||||||||||||||
1000 | 950 | 238 | 100 | 9000 | 160 | 100 | 85 | 33 | 45 | 54 | 36 | 20 | ||||||||||
106 |
Infantry /
Melee Infantry / wh_pro04_chs_inf_forsaken_ror_0 The Daemonspew (Forsaken) The zealousness of the Forsaken is especially great in those reborn in the macabre paradise of the Garden of Nurgle. |
|||||||||||||||||||||
1000 | 1000 | 250 | 80 | 8000 | 230 | 85 | 80 | 46 | 35 | 32 | 58 | 36 | ||||||||||
|
||||||||||||||||||||||
Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
107 |
Cavalry & Chariots /
Spear Cavalry / wh3_main_sla_cav_hellstriders_0 Hellstriders of Slaanesh Vainglorious mortals granted the immortal power they crave – at the cost of everything they once were. |
|||||||||||||||||||||
700 | 700 | 175 | 60 | 5220 | 100 | 15 | 60 | 33 | 24 | 26 | 30 | 40 | ||||||||||
108 |
Cavalry & Chariots /
Chariot / wh_main_chs_cav_chaos_chariot Chaos Chariots A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
750 | 750 | 188 | 4 | 5672 | 1230 | 110 | 70 | 78 | 22 | 28 | 40 | 76 | ||||||||||
109 |
Cavalry & Chariots /
Melee Cavalry / wh3_main_sla_cav_hellstriders_1 Hellstriders of Slaanesh (Hellscourges) Bartering their very souls for the saddles of Slaanesh's Daemonic steeds, these shackled mortals flense flesh from bone with their writhing, semi-sentient lashes. |
|||||||||||||||||||||
750 | 750 | 188 | 60 | 5220 | 100 | 15 | 60 | 33 | 28 | 34 | 40 | 40 | ||||||||||
110 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_mkho Chaos Chariots of Khorne A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 5672 | 1230 | 120 | 70 | 78 | 22 | 23 | 40 | 76 | ||||||||||
111 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_mnur Chaos Chariots of Nurgle A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 6228 | 1230 | 110 | 70 | 78 | 17 | 33 | 40 | 76 | ||||||||||
112 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_msla Chaos Chariots of Slaanesh A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 5672 | 1230 | 110 | 70 | 78 | 22 | 28 | 40 | 60 | ||||||||||
113 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_mtze Chaos Chariots of Tzeentch A Chaos Chariot is a terrifying thing to slam into an enemy line, punching through with maddening strength. |
|||||||||||||||||||||
850 | 850 | 213 | 4 | 5672 | 1230 | 110 | 70 | 78 | 22 | 28 | 40 | 76 | ||||||||||
114 |
Cavalry & Chariots /
Chariot / wh3_dlc20_chs_cav_chaos_chariot_msla_ror The Sibilant Slaughtercade (Chaos Chariots) Thundering footsteps and a Chariot's heavy rumbling are the last sounds so many hear before their untimely demise. |
|||||||||||||||||||||
1000 | 1000 | 250 | 4 | 5672 | 1230 | 110 | 80 | 78 | 29 | 36 | 40 | 60 | ||||||||||
115 |
Cavalry & Chariots /
Monstrous Chariot / wh_dlc01_chs_cav_gorebeast_chariot Gorebeast Chariots Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||||||
1200 | 1200 | 300 | 4 | 6528 | 2130 | 130 | 70 | 66 | 30 | 32 | 50 | 80 | ||||||||||
116 |
Cavalry & Chariots /
Chariot / wh3_main_kho_cav_gorebeast_chariot Gorebeast Chariot of Khorne Those who are not gored by the rolling spikes of this beast chariot are thrown to a clumsy, painful demise. |
|||||||||||||||||||||
1300 | 1300 | 325 | 4 | 6528 | 2130 | 130 | 70 | 66 | 35 | 25 | 50 | 80 | ||||||||||
117 |
Cavalry & Chariots /
Cavalry / wh_main_chs_cav_chaos_knights_0 Chaos Knights Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1300 | 1400 | 350 | 60 | 7620 | 130 | 120 | 75 | 33 | 44 | 52 | 53 | 44 | ||||||||||
118 |
Cavalry & Chariots /
Shock Cavalry / wh_main_chs_cav_chaos_knights_1 Chaos Knights (Lances) Chaos Knights deliver a terrifyingly powerful charge to enemy lines, particularly if armed with a lance. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 120 | 75 | 33 | 42 | 36 | 53 | 80 | ||||||||||
119 |
Cavalry & Chariots /
Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho Chaos Knights of Khorne A tithing of skulls for their bloody Master is hastened from atop an armoured, charging steed. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 130 | 75 | 33 | 44 | 47 | 53 | 44 | ||||||||||
120 |
Cavalry & Chariots /
Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur Chaos Knights of Nurgle The foetid appearance of the Plague Lord’s malicious Knights belies their illustrious standing. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 8280 | 130 | 120 | 75 | 33 | 39 | 57 | 53 | 44 | ||||||||||
121 |
Cavalry & Chariots /
Cavalry / wh3_dlc20_chs_cav_chaos_knights_msla Chaos Knights of Slaanesh A Slaaneshi Knight's charge always foreshadows an orgy of pain and despair, as he tramples his foes again and again. |
|||||||||||||||||||||
1400 | 1500 | 375 | 60 | 7620 | 130 | 120 | 75 | 33 | 44 | 52 | 53 | 44 | ||||||||||
122 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mkho_lances Chaos Knights of Khorne (Lances) Deadly lances extend forth, sundering battle lines like the knuckles on the mailed fist of Khorne Himself. |
|||||||||||||||||||||
1500 | 1600 | 400 | 60 | 7620 | 130 | 130 | 75 | 33 | 42 | 31 | 53 | 80 | ||||||||||
123 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mnur_lances Chaos Knights of Nurgle (Lances) The sickening surge of the Plague Knights is spearheaded by lances glistening with ichor and droplets of pus. |
|||||||||||||||||||||
1500 | 1600 | 400 | 60 | 8280 | 130 | 120 | 75 | 33 | 37 | 41 | 53 | 80 | ||||||||||
124 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_msla_lances Chaos Knights of Slaanesh (Lances) The Dark Prince’s cruelty is carried forth by the tip of a lance, piercing hearts and souls in excruciating agony. |
|||||||||||||||||||||
1500 | 1600 | 400 | 60 | 7620 | 130 | 120 | 75 | 33 | 42 | 36 | 53 | 60 | ||||||||||
125 |
Cavalry & Chariots /
Shock Cavalry / wh3_dlc20_chs_cav_chaos_knights_mtze_lances Chaos Knights of Tzeentch (Lances) The formidable tacticians of Tzeentch’s most dedicated Knightly Orders wield their lances with otherworldly precision. |
|||||||||||||||||||||
1500 | 1600 | 400 | 60 | 7620 | 130 | 120 | 75 | 33 | 42 | 36 | 53 | 80 | ||||||||||
126 |
Cavalry & Chariots /
Flying Cavalry / wh3_main_tze_cav_doom_knights_0 Doom Knights of Tzeentch Mortal might granted sorcerous flight, tearing the skies asunder in a blaze of blue and gold. |
|||||||||||||||||||||
1500 | 1600 | 400 | 24 | 5880 | 1000 | 120 | 80 | 105 | 44 | 36 | 80 | 52 | ||||||||||
127 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_main_kho_cav_skullcrushers_0 Skullcrushers of Khorne Knights in hell-forged armour, rewarded for their savage duty with Daemonic mounts from which to spill ever-deeper rivers of blood. |
|||||||||||||||||||||
1700 | 1800 | 450 | 32 | 7840 | 100 | 130 | 75 | 33 | 42 | 40 | 64 | 70 | ||||||||||
128 |
Cavalry & Chariots /
Monstrous Shock Cavalry / wh3_dlc20_kho_cav_skullcrushers_mkho_ror Knights of the Brazen Throne (Skullcrushers of Khorne) Wet breeches are the least of enemy infantry's problems when this hellish cavalry of Khorne bears down. |
|||||||||||||||||||||
1900 | 2200 | 550 | 32 | 7840 | 100 | 130 | 85 | 33 | 52 | 50 | 64 | 70 | ||||||||||
129 |
Cavalry & Chariots /
Flying Cavalry / wh3_twa07_tze_cav_doom_knights_ror_0 Knights of Immolation (Doom Knights of Tzeentch) Tzeentch's Knights scorch the earth, proving to all there's no fighting the fires of fate. |
|||||||||||||||||||||
1700 | 1800 | 450 | 24 | 5880 | 1000 | 120 | 90 | 105 | 54 | 45 | 80 | 52 | ||||||||||
130 |
Cavalry & Chariots /
Cavalry / wh_pro04_chs_cav_chaos_knights_ror_0 Swords of Chaos (Chaos Knights) Loyal followers of the Everchosen, maleficent Knights dedicated with reverent faith to any and all of the Chaos Gods. |
|||||||||||||||||||||
1500 | 1800 | 450 | 24 | 7392 | 130 | 120 | 85 | 33 | 54 | 63 | 65 | 44 | ||||||||||
|
||||||||||||||||||||||
Missile Cavalry & Chariots | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
131 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_chs_cav_marauder_horsemen_0 Marauder Horsemen These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
550 | 500 | 125 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
132 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_main_chs_cav_marauder_horsemen_1 Marauder Horsemen (Throwing Axes) These men are possessed, packing a decisive punch with a touch of insanity. |
|||||||||||||||||||||
600 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 26 | 24 | 24 | 12 | 70 | 27 | |||||||
133 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_msla_javelins Marauder Horsemen of Slaanesh When debauchery knows no patience it seeks the swiftness of a flesh-fed steed. |
|||||||||||||||||||||
650 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
134 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mtze_javelins Marauder Horsemen of Tzeentch Magical fetishes hang from belts and braids, festooning horses and the warriors riding upon them. |
|||||||||||||||||||||
700 | 600 | 150 | 60 | 4980 | 100 | 15 | 48 | 33 | 22 | 20 | 24 | 24 | 16 | 80 | 24 | |||||||
135 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mkho_throwing_axes Marauder Horsemen of Khorne (Throwing Axes) The tribal outriders serve the savage whims of the Hound God from atop their dread steeds. |
|||||||||||||||||||||
700 | 700 | 175 | 60 | 4980 | 100 | 35 | 48 | 33 | 22 | 21 | 40 | 36 | 12 | 70 | 27 | |||||||
136 |
Missile Cavalry & Chariots /
Missile Cavalry / wh3_dlc20_chs_cav_marauder_horsemen_mnur_throwing_axes Marauder Horsemen of Nurgle (Throwing Axes) The horsemen of the Crow bring contagion and carnage in virulent abundance. |
|||||||||||||||||||||
700 | 700 | 175 | 60 | 5460 | 100 | 15 | 48 | 33 | 17 | 31 | 24 | 24 | 12 | 70 | 27 | |||||||
137 |
Missile Cavalry & Chariots /
Missile Cavalry / wh_dlc06_chs_cav_marauder_horsemasters_0 Marauder Horsemasters Horse-born leaders, their powerful steeds a symbol of dread status before the Dark Gods. |
|||||||||||||||||||||
800 | 750 | 188 | 60 | 5400 | 100 | 50 | 54 | 33 | 26 | 26 | 28 | 30 | 18 | 90 | 33 | |||||||
|
||||||||||||||||||||||
Monsters & Beasts | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
138 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_0 Chaos Warhounds A well-placed kennel of Warhounds, set loose on the enemy lines, can thread injury and debilitating poison amongst the enemy. |
|||||||||||||||||||||
400 | 400 | 100 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
139 |
Monsters & Beasts /
War Beasts / wh_main_chs_mon_chaos_warhounds_1 Chaos Warhounds (Poison) This beast's bite brings not just pain, but also a cruel toxicity that courses through every vein. |
|||||||||||||||||||||
450 | 450 | 113 | 80 | 6080 | 150 | 15 | 38 | 95 | 26 | 17 | 22 | 20 | ||||||||||
140 |
Monsters & Beasts /
Monstrous Infantry / wh_main_chs_mon_trolls Chaos Trolls Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
|||||||||||||||||||||
800 | 800 | 200 | 16 | 7904 | 1500 | 40 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
141 |
Monsters & Beasts /
Flying Monster / wh_dlc06_chs_feral_manticore Chaos Feral Manticore The Manticore is a killer, above all. Born of Chaos, mutations and madness, but a killer all the same. |
|||||||||||||||||||||
800 | 800 | 200 | 1 | 5103 | 1600 | 45 | 56 | 70 | 40 | 34 | 445 | 50 | ||||||||||
142 |
Monsters & Beasts /
Monstrous Infantry / wh_main_chs_mon_chaos_spawn Chaos Spawn Monsters of mutated chaos, these altered beasts rain savage blows upon the foe. |
|||||||||||||||||||||
1000 | 900 | 225 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
143 |
Monsters & Beasts /
Monstrous Infantry / wh_dlc01_chs_mon_trolls_1 Chaos Trolls (Armoured) Though temperamental and difficult to control, a Troll is a whirling ball of difficult-to-kill death. |
|||||||||||||||||||||
900 | 950 | 238 | 16 | 7904 | 1500 | 110 | 45 | 54 | 34 | 32 | 100 | 24 | ||||||||||
144 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_kho_mon_spawn_of_khorne_0 Spawn of Khorne Those unable to bear the force and fury of Khorne's gifts become Spawn, with all former reason replaced by wrathful madness. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 8768 | 1500 | 30 | 100 | 42 | 36 | 23 | 160 | 30 | ||||||||||
145 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_nur_mon_spawn_of_nurgle_0_warriors Spawn of Nurgle Obscenity made flesh; a once-mortal creature mutated beyond reason or understanding by an abundance of Nurgle's gifts. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 9632 | 1500 | 10 | 100 | 42 | 31 | 33 | 160 | 30 | ||||||||||
146 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_sla_mon_spawn_of_slaanesh_0 Spawn of Slaanesh Excess incarnate: a body unravelled and a soul detonated by dark sensation upon dark sensation. A writhing, gnashing obscenity. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 8768 | 1500 | 10 | 100 | 47 | 36 | 28 | 160 | 25 | ||||||||||
147 |
Monsters & Beasts /
Monstrous Infantry / wh3_main_tze_mon_spawn_of_tzeentch_0 Spawn of Tzeentch The gift of Change gone too far, transforming its recipient into a horrifying mass of flesh, innumerable eyes and screaming mouths. |
|||||||||||||||||||||
1100 | 1000 | 250 | 16 | 8768 | 1500 | 10 | 100 | 42 | 36 | 28 | 160 | 30 | ||||||||||
148 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine Chaos Warshrine When the Gods turn their glance, the air about the Warshrine crackles with blasphemous power. |
|||||||||||||||||||||
1200 | 1200 | 300 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
149 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mkho Chaos Warshrine of Khorne Impaled with the rune-etched skulls of Khorne’s enemies, the Warshrine’s every spike trickles with rivulets of blood. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 11242 | 100 | 70 | 60 | 33 | 35 | 25 | 375 | 25 | ||||||||||
150 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mnur Chaos Warshrine of Nurgle Heaped high with flyblown offal, Nurgle’s Warshrines carry the unimaginable stench of stinking waste and parasites. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 12368 | 100 | 60 | 60 | 33 | 30 | 35 | 375 | 25 | ||||||||||
151 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_msla Chaos Warshrine of Slaanesh The scent of silk and human flesh accompanies a gilded Warshrine draped in the still-living skins of Slaanesh's tributes. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
152 |
Monsters & Beasts /
Support Monster / wh3_dlc20_chs_mon_warshrine_mtze Chaos Warshrine of Tzeentch Silver bells, caged dragonflies and crystalline bones adorn the Changer’s Warshrine, tinkling and chiming with the music of the stars. |
|||||||||||||||||||||
1300 | 1300 | 325 | 1 | 11242 | 100 | 60 | 60 | 33 | 35 | 30 | 375 | 25 | ||||||||||
153 |
Monsters & Beasts /
Monster / wh_main_chs_mon_giant Chaos Giant A Giant is possessed of immense strength, and is devastatingly powerful when unleashed upon the opposition's battle line. |
|||||||||||||||||||||
1400 | 1500 | 375 | 1 | 12620 | 6500 | 50 | 100 | 39 | 65 | 30 | 700 | 40 | ||||||||||
154 |
Monsters & Beasts /
Dragon Ogres / wh_dlc01_chs_mon_dragon_ogre Dragon Ogres In battle is the only time a Dragon Ogre can die, so they fight with a powerful fury. |
|||||||||||||||||||||
1600 | 1600 | 400 | 16 | 9856 | 1700 | 60 | 72 | 64 | 32 | 40 | 110 | 32 | ||||||||||
155 |
Monsters & Beasts /
Monster / wh3_dlc20_chs_mon_giant_mnur_ror Bilious Thunderguff (Chaos Giant) Clouds of flies swirl, basking in a malodorous stench that often incapacitates foes before giant, malformed limbs ever touch them. |
|||||||||||||||||||||
2000 | 2000 | 500 | 1 | 13882 | 6500 | 50 | 110 | 39 | 73 | 43 | 700 | 40 | ||||||||||
156 |
Monsters & Beasts /
Dragon Ogre Shaggoth / wh_dlc01_chs_mon_dragon_ogre_shaggoth Dragon Ogre Shaggoth The Shaggoth tower over the common man, casting fearsome shadows matched only by the seismic devastation they cause. |
|||||||||||||||||||||
2000 | 2000 | 500 | 1 | 8588 | 5500 | 70 | 75 | 76 | 58 | 44 | 510 | 52 | ||||||||||
157 |
Monsters & Beasts /
Flying Monster / wh3_twa08_kho_mon_bloodthirster_0_ror Khorne’s Bloody Fist (Bloodthirster) Even by Bloodthirster standards, the Bloody Fist stands apart, for it grows stronger as it pounds monstrous enemies to a gory blot on the landscape. |
|||||||||||||||||||||
2350 | 2350 | 588 | 1 | 7732 | 4000 | 70 | 85 | 55 | 73 | 54 | 480 | 55 | ||||||||||
158 |
Monsters & Beasts /
Monster / wh3_twa08_nur_mon_great_unclean_one_0_ror Uncle Furuncle (Great Unclean One) Those who’ve heard of Uncle Furuncle know to steer well clear of his gaseous girth, lest a torrent of putrid filth descend upon them from gods know where! |
|||||||||||||||||||||
2200 | 2200 | 550 | 1 | 11360 | 7000 | 50 | 80 | 36 | 67 | 56 | 500 | 20 | ||||||||||
159 |
Monsters & Beasts /
Monster / wh3_twa08_sla_mon_keeper_of_secrets_0_ror The Marquis of Masochism (Keeper of Secrets) “I have such sights to show you!” |
|||||||||||||||||||||
2250 | 2250 | 563 | 1 | 7028 | 3500 | 15 | 85 | 80 | 73 | 61 | 470 | 35 | ||||||||||
160 |
Monsters & Beasts /
Flying Monster / wh3_twa08_tze_mon_lord_of_change_0_ror The Golden Griffin of Theurgy (Lord of Change) The most powerful of the Changer’s chosen confuses and beguiles, before swooping in to give his enemies a bloody, merciless mauling. |
|||||||||||||||||||||
1850 | 1850 | 463 | 1 | 7028 | 3500 | 90 | 80 | 54 | 56 | 56 | 420 | 35 | ||||||||||
161 |
Monsters & Beasts /
Monstrous Infantry / wh_pro04_chs_mon_chaos_spawn_ror_0 Wyrd Spawn (Chaos Spawn) Former champions with mutant gifts received in the Realm of Chaos itself, summoned back to terrorise the mortal world. |
|||||||||||||||||||||
1300 | 1250 | 313 | 16 | 8768 | 1500 | 10 | 100 | 42 | 45 | 36 | 160 | 30 | ||||||||||
162 |
Monsters & Beasts /
Dragon Ogres / wh_pro04_chs_mon_dragon_ogre_ror_0 Summoners of Rage (Dragon Ogres) Calling upon violent storms, these monsters manifest their anger in terrifying lightning displays that frequently end in mass death. |
|||||||||||||||||||||
1950 | 1950 | 488 | 16 | 9856 | 1700 | 60 | 82 | 64 | 41 | 50 | 110 | 32 | ||||||||||
|
||||||||||||||||||||||
Artillery & War Machines | ||||||||||||||||||||||
No. | Unit |
Custom Battle Cost
Custom Battle Cost
|
Recruitment Cost
Recruitment Cost
|
Upkeep Cost
Upkeep Cost
|
Number of Units
|
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
|||||
163 |
Artillery & War Machines /
Siege Artillery / wh_main_chs_art_hellcannon Hellcannon The Hellcannon has a deadly sentience, firing bolts of eldritch fury over great distances. |
|||||||||||||||||||||
1200 | 1200 | 300 | 1 | 3957 | 720 | 30 | 70 | 20 | 18 | 14 | 28 | 5 | 25 | 420 | 378 | |||||||
164 |
Artillery & War Machines /
Siege Artillery / wh_pro04_chs_art_hellcannon_ror_0 The Soul of Damnation (Hellcannon) Distorting the laws of nature, unnatural energies of Chaos imbue this Hellcannon with astonishingly quick firing rates and deadlier projectiles. |
|||||||||||||||||||||
1550 | 1550 | 388 | 1 | 3957 | 720 | 30 | 80 | 20 | 24 | 19 | 28 | 5 | 40 | 420 | 461 | |||||||
|