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No. | Unit |
Custom Battle Cost
Custom Battle Cost
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Recruitment Cost
Recruitment Cost
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Upkeep Cost
Upkeep Cost
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Number of Units
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Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence. |
Mass
The weight of the unit. |
Armour
How resistant a unit is to missile fire and melee attacks. |
Leadership
A unit with high leadership is less likely to rout in the face of danger. Leadership is improved by experience in battle. |
Speed
This is how fast a unit moves. |
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee. Battle-hardened troops will gain experience through melee, improving this skill. |
Melee Defence
This determines the chance of a unit being hit whilst in melee. This only works in melee and provides no protection from missiles! |
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing. Armour-piercing damage is always applied; base damage can be blocked by armour. |
Charge Bonus
This increases a unit's melee attack and damage when charging. |
Ammunition
The amount of ammunition this unit can carry into battle. Once this has been exhausted the unit will be forced to switch to melee to continue fighting. After the battle, ammunition is fully replenished. |
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges. |
Missile Strength
The damage caused by a missile attack, split between base and armour piercing. Armour-piercing damage is always applied, base damage can be blocked by armour. |
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1 |
Monsters & Beasts /
Flying War Beasts / wh2_dlc11_cst_mon_fell_bats Fell Bats Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming. |
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400 | 350 | 88 | 60 | 4200 | 150 | 0 | 30 | 70 | 19 | 44 | 26 | 6 | ||||||||||
2 |
Monsters & Beasts /
Exploding Monster / wh2_dlc11_cst_mon_bloated_corpse_0 Bloated Corpse Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin. |
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425 | 425 | 106 | 1 | 1608 | 1500 | 0 | 100 | 38 | 75 | 40 | 450 | 34 | ||||||||||
3 |
Monsters & Beasts /
War Beasts / wh2_dlc11_cst_mon_scurvy_dogs Scurvy Dogs These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life. |
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500 | 500 | 125 | 80 | 6080 | 150 | 0 | 30 | 95 | 26 | 14 | 22 | 28 | ||||||||||
4 |
Monsters & Beasts /
Monstrous Infantry / wh2_dlc11_cst_mon_animated_hulks_0 Animated Hulks Walking, rotting Ogre flesh fused with ship debris and sea monsters makes for truly twisted abominations. |
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500 | 750 | 188 | 16 | 9632 | 1500 | 30 | 35 | 42 | 28 | 24 | 90 | 12 | ||||||||||
5 |
Monsters & Beasts /
Monstrous Infantry / wh2_dlc11_cst_mon_mournguls_0 Mournguls Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells. |
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1000 | 1000 | 250 | 16 | 8960 | 1500 | 30 | 50 | 45 | 36 | 26 | 100 | 28 | ||||||||||
6 |
Monsters & Beasts /
Monstrous Beast / wh2_dlc11_cst_mon_rotting_prometheans_0 Rotting Prometheans Scuttling across the battlefield, these killer arthropods want nothing less than to dismember and decapitate anything that comes near. |
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1050 | 1050 | 263 | 12 | 7920 | 1500 | 120 | 45 | 45 | 38 | 48 | 77 | 22 | ||||||||||
7 |
Monsters & Beasts /
Monster / wh2_dlc11_cst_mon_rotting_leviathan_0 Rotting Leviathan A gargantuan, annihilative force of nature, unnaturally brought back from death to wreak yet more death. |
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2000 | 2000 | 500 | 5 | 49270 | 5500 | 150 | 55 | 50 | 52 | 42 | 400 | 24 | ||||||||||
8 |
Monsters & Beasts /
Flying Monster / wh2_dlc11_cst_mon_terrorgheist Death Shriek Terrorgheist A piercing scream, a swooping shadow upon the water – a dead body drained of blood. |
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2000 | 2000 | 500 | 1 | 8544 | 1600 | 80 | 45 | 65 | 38 | 42 | 485 | 40 | ||||||||||
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