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Monsters & Beasts

Monsters & Beasts
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
60 Fell Bats
Monsters & Beasts / Flying War Beasts / wh2_dlc11_cst_mon_fell_bats
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
400 350 88 60 4200 150 0 30 70 19 44 26 6
2
1 Bloated Corpse
Monsters & Beasts / Exploding Monster / wh2_dlc11_cst_mon_bloated_corpse_0
Bloated Corpse
Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin.
425 425 106 1 1608 1500 0 100 38 75 40 450 34
3
80 Scurvy Dogs
Monsters & Beasts / War Beasts / wh2_dlc11_cst_mon_scurvy_dogs
Scurvy Dogs
These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life.
500 500 125 80 6080 150 0 30 95 26 14 22 28
4
16 Animated Hulks
Monsters & Beasts / Monstrous Infantry / wh2_dlc11_cst_mon_animated_hulks_0
Animated Hulks
Walking, rotting Ogre flesh fused with ship debris and sea monsters makes for truly twisted abominations.
500 750 188 16 9632 1500 30 35 42 28 24 90 12
5
16 Mournguls
Monsters & Beasts / Monstrous Infantry / wh2_dlc11_cst_mon_mournguls_0
Mournguls
Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells.
1000 1000 250 16 8960 1500 30 50 45 36 26 100 28
6
12 Rotting Prometheans
Monsters & Beasts / Monstrous Beast / wh2_dlc11_cst_mon_rotting_prometheans_0
Rotting Prometheans
Scuttling across the battlefield, these killer arthropods want nothing less than to dismember and decapitate anything that comes near.
1050 1050 263 12 7920 1500 120 45 45 38 48 77 22
7
5 Rotting Leviathan
Monsters & Beasts / Monster / wh2_dlc11_cst_mon_rotting_leviathan_0
Rotting Leviathan
A gargantuan, annihilative force of nature, unnaturally brought back from death to wreak yet more death.
2000 2000 500 5 49270 5500 150 55 50 52 42 400 24
8
1 Death Shriek Terrorgheist
Monsters & Beasts / Flying Monster / wh2_dlc11_cst_mon_terrorgheist
Death Shriek Terrorgheist
A piercing scream, a swooping shadow upon the water – a dead body drained of blood.
2000 2000 500 1 8544 1600 80 45 65 38 42 485 40