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HomeHome / Total War: WARHAMMER III / Legion of the Gorequeen / Units / Infantry
Infantry
No. Unit Custom Battle Cost
Custom Battle Cost
Recruitment Cost
Recruitment Cost
Upkeep Cost
Upkeep Cost
Number of Units
Hit Points
This determines how many hits a unit can withstand alongside armour and melee defence.
Mass
The weight of the unit.
Armour
How resistant a unit is to missile fire and melee attacks.
Leadership
A unit with high leadership is less likely to rout in the face of danger.
Leadership is improved by experience in battle.
Speed
This is how fast a unit moves.
Melee Attack
This determines the chance of a successful hit on the enemy when the unit is engaged in melee.
Battle-hardened troops will gain experience through melee, improving this skill.
Melee Defence
This determines the chance of a unit being hit whilst in melee.
This only works in melee and provides no protection from missiles!
Weapon Strength
The damage caused by a unit's weapon, split between base and armour piercing.
Armour-piercing damage is always applied; base damage can be blocked by armour.
Charge Bonus
This increases a unit's melee attack and damage when charging.
Ammunition
The amount of ammunition this unit can carry into battle.
Once this has been exhausted the unit will be forced to switch to melee to continue fighting.
After the battle, ammunition is fully replenished.
Range
A long range enables you to hit enemies from a distance, but weapons are still more accurate at shorter ranges.
Missile Strength
The damage caused by a missile attack, split between base and armour piercing.
Armour-piercing damage is always applied, base damage can be blocked by armour.
1
120 Chaos Marauders
Infantry / Axe Infantry / wh_main_chs_inf_chaos_marauders_0
Chaos Marauders
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
375 375 94 120 9360 100 15 60 35 34 28 28 18
2
120 Marauders of Khorne
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho
Marauders of Khorne
Gory displays of warrior prowess are every Northman's way of turning the Hound God’s gaze.
425 425 106 120 9360 100 35 60 35 34 23 28 18
3
120 Chaos Marauders (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chaos_marauders_1
Chaos Marauders (Great Weapons)
Chaos Marauders are the rank and file of Chaos armies, perfectly placed in the centre of battle, bloodied weapon in hand.
475 475 119 120 9360 100 15 60 35 34 20 30 22
4
120 Marauders of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_dlc20_chs_inf_chaos_marauders_mkho_dualweapons
Marauders of Khorne (Dual Weapons)
A Marauder's hand devoid of a weapon is useless in the eyes of Khorne.
575 575 144 120 9360 100 35 60 35 34 17 40 30
5
80 Forsaken
Infantry / Melee Infantry / wh_dlc01_chs_inf_forsaken_0
Forsaken
Little humanity remains within the Forsaken, only a desire for battle, followed by a furious charge into the fray.
750 750 188 80 7360 230 85 70 46 32 20 58 36
6
100 Chaos Warriors
Infantry / Axe Infantry / wh_main_chs_inf_chaos_warriors_0
Chaos Warriors
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
750 750 188 100 9000 160 100 75 28 36 44 36 20
7
80 Forsaken of Khorne
Infantry / Melee Infantry / wh3_dlc20_chs_inf_forsaken_mkho
Forsaken of Khorne
Hideous corruption of the flesh may outwardly appear a curse, but for Khorne’s purposes are a blessing.
800 800 213 80 7360 230 100 70 46 32 15 58 36
8
100 Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_0
Bloodletters of Khorne
The Lesser Daemon of Khorne is a behorned, blood-hungry footsoldier.
800 800 200 100 8000 125 35 65 38 34 26 34 30
9
100 Chaos Warriors (Halberds)
Infantry / Halberd Infantry / wh_main_chs_inf_chaos_warriors_1
Chaos Warriors (Halberds)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 30 42 34 10
10
100 Chaos Warriors of Khorne
Infantry / Axe Infantry / wh3_main_kho_inf_chaos_warriors_0
Chaos Warriors of Khorne
Fighters raised from the strongest of Northmen stock, but no longer truly human.
850 850 213 100 9000 160 110 75 28 36 39 36 20
11
100 Chaos Warriors (Great Weapons)
Infantry / Great Axe Infantry / wh_dlc01_chs_inf_chaos_warriors_2
Chaos Warriors (Great Weapons)
Chaos Warriors come alive in the midst of bloody battle; thriving on the slaughter of similar foes.
850 850 213 100 9000 160 100 75 28 36 32 38 26
12
100 Chaos Warriors of Khorne (Halberds)
Infantry / Halberd Infantry / wh3_main_kho_inf_chaos_warriors_1
Chaos Warriors of Khorne (Halberds)
Living weapons in the service of Khorne, far stronger than scores of mortal men. No sane horseman would ride toward their hell-forged halberds.
950 950 238 100 9000 160 110 75 28 30 37 34 10
13
100 Chaos Warriors of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_main_kho_inf_chaos_warriors_2
Chaos Warriors of Khorne (Dual Weapons)
When you fight for blood, and for Khorne, others’ simple necessities, such as sleep and food, are entirely meaningless.
1000 1000 250 100 9000 160 110 75 28 36 33 52 32
14
16 Aspiring Champions
Infantry / Sword Infantry / wh_dlc06_chs_inf_aspiring_champions_0
Aspiring Champions
The path to Ruinous glory is strewn with the butchered remains of those who fell by the wayside.
1100 1100 275 16 9856 600 120 80 32 40 45 96 26
15
100 Exalted Bloodletters of Khorne
Infantry / Greatsword Infantry / wh3_main_kho_inf_bloodletters_1
Exalted Bloodletters of Khorne
Those Bloodletters that bring their master more skulls are elevated, and so their lust for blood grows.
1200 1200 300 100 9200 150 40 75 38 42 34 44 36
16
80 Chosen
Infantry / Axe Infantry / wh_main_chs_inf_chosen_0
Chosen
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1250 1250 313 80 10480 160 120 85 28 46 60 48 26
17
80 Chosen of Khorne
Infantry / Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho
Chosen of Khorne
Only the strongest are deserving of Khorne’s gifts. Only the greatest fulfil the potential they bring.
1350 1350 338 80 10480 160 130 85 28 46 55 48 26
18
80 Chosen (Halberds)
Infantry / Halberd Infantry / wh_dlc01_chs_inf_chosen_2
Chosen (Halberds)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1400 1400 350 80 10480 210 120 85 28 36 56 46 16
19
80 Chosen (Great Weapons)
Infantry / Great Axe Infantry / wh_main_chs_inf_chosen_1
Chosen (Great Weapons)
Chosen are greater than their Chaotic brethren, more powerful and savage in close quarters, especially with great weapons.
1450 1450 363 80 10480 160 120 85 28 48 46 50 32
20
80 Chosen of Khorne (Dual Weapons)
Infantry / Berserker Axe Infantry / wh3_dlc20_chs_inf_chosen_mkho_dualweapons
Chosen of Khorne (Dual Weapons)
With twice the weaponry, slaking Khorne’s bloodlust becomes a far gorier prospect.
1500 1500 375 80 10480 160 130 85 28 46 49 69 38
21
100 Hellforged Host (Exalted Bloodletters of Khorne)
Infantry / Greatsword Infantry / wh3_twa06_kho_inf_bloodletters_ror_0
Hellforged Host (Exalted Bloodletters of Khorne)
Death begets more death; once the Hungering Blades taste blood, nothing can stop the carnage that follows this Khornate scourge!
1500 1500 375 100 9200 150 60 80 38 52 43 44 36
22
100 Brutes of the Hound (Marauder Berserkers)
Infantry / Berserker Axe Infantry / wh_pro04_nor_inf_marauder_berserkers_ror_0
Brutes of the Hound (Marauder Berserkers)
Merciless and psychotic, these frenzied Berserkers kill with total devotion to the God of Warriors.
1050 1050 263 100 10200 180 15 100 37 50 31 52 33