menu
HomeHome / Total War: Rome II / Mercenaries / Mercenary African Elephants
Mercenary African Elephants Mercenaries Elephant

Mercenary African Elephants

These powerful beasts plough through enemy lines with terrifying force.

The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-276BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.

Mercenary African Elephants

Unit Name

Mercenary African Elephants

Main Unit Key

inv_syr_mer_african_elephants

Land Unit Key

inv_mercenary_african_elephants

Naval Unit Key

pel_transport

Soldiers

12

Category

Elephants

Class

Elephant

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

950

Melee Attack

54

Weapon Damage

60

├ Melee Weapon

tusks

├ Melee Damage Base

30

├ Melee Damage Ap

30

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

21

├ Base Defence

21

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

0

Health

905

├ Man Entity

rome_infantry_heavy

├ Man Health

40

├ Bonus Hit Points

15

├ Mount

african_elephant

├ Mount Entity

elephant

└ Mount Health

850

Base Morale

55

Abilities

Mercenary African Elephants
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
  • Stampede
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue

Attributes

  • Mighty Knockback
    This unit causes extra damage when it knocks enemies back.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary African Elephants
  • Very good charge
  • High damage
  • Large amount of hit points
  • Average morale

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_faction_pool_syracuse 0 0.05 1 1