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Mercenary Etruscan Archers Mercenaries Missile Infantry

Mercenary Etruscan Archers

Good archers will prove their worth many times over, even in a single battle.

According to Rome's foundation myth, as recounted by Livy, the Etruscans attacked the Latins, leading to the former's defeat and a peace settlement which made the River Tiber the common boundary between them. Following Rome's founding, on the banks of the Tiber in 753BC, conflict between the Etruscans and Romans continued for another five centuries, both militarily and politically. Veii, Fidenae, Tarchuna and Clusium each fought and were defeated by on Rome multiple occasions. The last three kings of Rome were actually of Etruscan descent, a result of the post-war peace treaties between the two states. When the Gallic warbands first defeated the Roman army at the Battle of Allia, prior to the sacking of Rome, the Etruscans tried to capitalise on Rome's disarray, seizing the opportunity to capture Roman lands for themselves. They began by besieging Sutrium, a Roman ally. On the same day that Sutrium fell, the Roman dictator Marcus Furius Camillus marched on the inferior Etruscan forces, compelling them to surrender and offering to spare their lives.

Mercenary Etruscan Archers

Unit Name

Mercenary Etruscan Archers

Main Unit Key

inv_syr_mer_etr_archers

Land Unit Key

inv_mercenary_etr_archers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

225

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

13

Shots Per Minute

6

Ammunition

15

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

20

├ Base Defence

20

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Etruscan Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_faction_pool_syracuse 0 0.1 1 3