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Mercenary Gallic Horsemen Mercenaries Melee Cavalry

Mercenary Gallic Horsemen

Broken enemies know it is better to flee than face riders who will not spare their lives.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Mercenary Gallic Horsemen

Unit Name

Mercenary Gallic Horsemen

Main Unit Key

inv_mercenary_gallic_horsemen

Land Unit Key

inv_mercenary_gallic_horsemen

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

225

Melee Attack

25

Weapon Damage

27

├ Melee Weapon

rome_celtic_spear_cav

├ Melee Damage Base

20

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

10

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

65

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

5

├ Mount

rome_celtic_horse_lance_m

├ Mount Entity

rome_horse_medium_shock

└ Mount Health

20

Base Morale

25

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Gallic Horsemen
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_gallic Gallia Cispadana Felsina
Parmni
Placentia
Ravenna
1 0.3 1 3
2 inv_province_pool_gallic Gallia Transpadana Brixia
Eporedia
Mediolanon
Vercelum
1 0.3 1 3
3 inv_province_pool_gallic Lepontii Clavenna
Comum
Oscela
1 0.3 1 3
4 inv_province_pool_gallic Raetia Bergamum
Feltria
Sebatum
Tridentum
1 0.3 1 3
5 inv_province_pool_gallic Senonia Ariminum
Caesena
Sena
1 0.3 1 3
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum