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Assault Tetreres - Mercenary Carthaginian Hoplites Mercenaries Melee Ship

Assault Tetreres - Mercenary Carthaginian Hoplites

Ramming attacks from these ships inflict terrible damage.

The sons of Carthage are men worthy of the name "hoplite".

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Mercenary Carthaginian Hoplites)
Recruited from among descendants of Phoenician settlers and the native Lebu, Garamantian, and Berber peoples of the Sahara these troops were the largest non-mercenary Carthaginian contingent in the army. Colonising the African coast from around the 1st millennium BC, the Phoenicians founded Carthage and other cities, later known as Leptis Magna and Sabratha. Important trading centres, they acted alongside Tingis, which was founded by their Carthaginian descendants, and the Greek colony of Cyrene as gateways into Africa and the western Mediterranean. By the 5th century BC, however, the three Libyan cities had passed under the control and protection of Carthage and its mercantile dominance. Mixing together a variety of eastern and Saharan customs, and influenced by contact with much of the Mediterranean through their trading network, the Liby-Phoenicians were varied in their style of dress and armament.

Assault Tetreres - Mercenary Carthaginian Hoplites

Unit Name

Assault Tetreres - Mercenary Carthaginian Hoplites

Main Unit Key

inv_greek_four_mercenary_carthaginian_hoplites

Land Unit Key

inv_mercenary_carthaginian_hoplites

Naval Unit Key

greek_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

450

Ship Health

825

└ Ship

greek_four

Ship Speed

6

Melee Attack

24

Weapon Damage

20

├ Melee Weapon

rome_spear_anti_cav

├ Melee Damage Base

15

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

30

├ Bonus vs Elephants

30

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

39

├ Base Defence

24

├ Shield

hoplite

└ Shield Defence

15

Armour

60

├ Armour

light_padded

├ Armour Defence

15

└ Shield Armour

45

Health

45

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

45

Abilities

Assault Tetreres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Mercenary Carthaginian Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Tetreres
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Mercenary Carthaginian Hoplites
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_naval_carthago Carthago Carthago
Kerkouane
Utica
1 0.25 1 3
2 inv_province_pool_naval_carthago Ioleia Cornus
Karalis
Nuraxi
Sulci
1 0.25 1 3
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum