DB ErrorDB Error Mercenary Nuragic Runners - Mercenaries - Total War: Rome II - Royal Military Academy
menu
HomeHome / Total War: Rome II / Mercenaries / Mercenary Nuragic Runners
Mercenary Nuragic Runners Mercenaries Melee Infantry

Mercenary Nuragic Runners

They need to get in close, but break skulls when they do.

Many bronze statues found in Sardinia, as well as the stone giants of Monte Prama, depict ancient warriors carrying large shields and a leather sheath, covering their entire right arm and ending in something resembling a club or similar blunt weapon. Many believe the statues to be Nuragic warriors, descendants of the ancient 'Sea People', a loose confederation of clans who fought the Aegean Greeks and Egypt during the Bronze Age. At the time, chariots were often used in combat, mostly to hold transport archers around the battlefield. The Nuragic warriors' purpose was to defeat these tactics by attacking the chariots with massed archers to pin them down and hold them in place. While immobile, the charioteers were vulnerable to attack by the swift Sardinians, called 'pugilatore' or 'boxers' - the Latin root of the English word 'pugilist', meaning 'fighter'; their large shields enabled them to protect themselves from enemy arrows and knock charioteers from their mounts with their glove-like weapons. The Sardinian tribes maintained this tradition, with boxers being part of Nuragic ritual combat as both a form of religious expression and entertainment.

Mercenary Nuragic Runners

Unit Name

Mercenary Nuragic Runners

Main Unit Key

inv_mercenary_nuragic_runners

Land Unit Key

inv_mercenary_nuragic_runners

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

300

Melee Attack

20

Weapon Damage

55

├ Melee Weapon

rome_iolean_glove

├ Melee Damage Base

40

├ Melee Damage Ap

15

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

35

Melee Defence

30

├ Base Defence

5

├ Shield

oval

└ Shield Defence

25

Armour

35

├ Armour

none

├ Armour Defence

0

└ Shield Armour

35

Health

60

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

20

Base Morale

40

Abilities

No Ability

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Nuragic Runners
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_sardinia Balaria Algarium
Nùgoro
Terranòa
Thathari
1 0.25 1 3
2 inv_province_pool_sardinia Ioleia Cornus
Karalis
Nuraxi
Sulci
1 0.25 1 3
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum