Mercenary African ElephantsThese powerful beasts plough through enemy lines with terrifying force.
The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-276BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.
Unit NameMercenary African Elephants
Main Unit Keyinv_mercenary_african_elephants
Land Unit Keyinv_mercenary_african_elephants
Naval Unit Keypel_transport
Custom Battle Cost1300
├ Melee Weapontusks
├ Melee Damage Base30
├ Melee Damage Ap30
├ Armour PiercingNo
├ Bonus vs. Large0
├ Bonus vs Elephants0
└ Bonus vs Infantry0
├ Base Defence21
└ Shield Defence0
├ Armour Defence30
└ Shield Armour0
├ Man Entityrome_infantry_heavy
├ Man Health40
├ Bonus Hit Points15
├ Mount Entityelephant
└ Mount Health850
AbilitiesMercenary African Elephants
- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
Charges are more effective for an extended time.
- Mighty Knockback
This unit causes extra damage when it knocks enemies back.
- Resistant to Heat
This unit tires less quickly in the desert.
- Run Amok
This unit may go crazy if it's under pressure.
- Scare (everyone)
This unit frightens all enemy units.
- Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & WeaknessesTransport
- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale