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Mercenary African Elephants Mercenaries Elephant

Mercenary African Elephants

These powerful beasts plough through enemy lines with terrifying force.

The now-extinct African forest elephants were smaller than the Indian variety. At around two to two and a half metres in height, they were an imposing beast capable of causing panic in enemies unused to facing them in battle. Having fought Syracusan elephants in Sicily in 278-276BC, the Carthaginians captured and tamed the local elephants rather than importing larger specimens from India. The Carthaginians did, however, hire Indian experts to form the most powerful elephant corps of the period. At Bagradas River in 255BC, the Carthaginian elephants caused many casualties, leaving the Romans fearful of battling the creatures for many years afterwards.

Mercenary African Elephants

Unit Name

Mercenary African Elephants

Main Unit Key

inv_mercenary_african_elephants

Land Unit Key

inv_mercenary_african_elephants

Naval Unit Key

pel_transport

Soldiers

12

Category

Elephants

Class

Elephant

Custom Battle Cost

1300

Recruitment Cost

1300

Upkeep Cost

950

Melee Attack

54

Weapon Damage

60

├ Melee Weapon

tusks

├ Melee Damage Base

30

├ Melee Damage Ap

30

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

24

Melee Defence

21

├ Base Defence

21

├ Shield

none

└ Shield Defence

0

Armour

30

├ Armour

leather

├ Armour Defence

30

└ Shield Armour

0

Health

905

├ Man Entity

rome_infantry_heavy

├ Man Health

40

├ Bonus Hit Points

15

├ Mount

african_elephant

├ Mount Entity

elephant

└ Mount Health

850

Base Morale

55

Abilities

Mercenary African Elephants
  • Kill Elephants
    Elephant drivers will kill their mounts with spikes. To be used only if they run amok.
  • Stampede
    Charges are more effective for an extended time.
    Charge bonus
    Exertion: fatigue

Attributes

  • Mighty Knockback
    This unit causes extra damage when it knocks enemies back.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Run Amok
    This unit may go crazy if it's under pressure.
  • Scare (everyone)
    This unit frightens all enemy units.
  • Immune to Fear
    This unit is immune to the fear effects of scary units.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary African Elephants
  • Very good charge
  • High damage
  • Large amount of hit points
  • Average morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_carthago Carthago Carthago
Kerkouane
Utica
0 0.15 1 1
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum