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Assault Tetreres - Mercenary Hoplites Mercenaries Melee Ship

Assault Tetreres - Mercenary Hoplites

Ramming attacks from these ships inflict terrible damage.

Hoplites: no other word says "Greeks at war" in quite the same way.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Mercenary Hoplites)
Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.

Assault Tetreres - Mercenary Hoplites

Unit Name

Assault Tetreres - Mercenary Hoplites

Main Unit Key

inv_greek_four_mercenary_hoplites

Land Unit Key

inv_mercenary_hoplites

Naval Unit Key

greek_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

450

Ship Health

825

└ Ship

greek_four

Ship Speed

6

Melee Attack

35

Weapon Damage

26

├ Melee Weapon

rome_hoplite_spear

├ Melee Damage Base

20

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

55

├ Base Defence

40

├ Shield

hoplite

└ Shield Defence

15

Armour

80

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

45

Health

60

├ Man Entity

rome_infantry_hoplite

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

50

Abilities

Assault Tetreres
  • Row Hard 20
    Increases speed for 20 strokes.
    Ship speed
Mercenary Hoplites
  • Hoplite Wall
    The unit moves into close wall formation.
    Bracing, melee defence, shield strength
    Acceleration, speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Tetreres
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Mercenary Hoplites
  • Very good defensive unit
  • Low damage but average armour penetration
  • Average attack
  • Good morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_naval_greek Bruttium Consentia
Croton
Terina
Thurii
0 0.15 1 2
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum