DB ErrorDB Error Mercenary Gallic Axemen - Mercenaries - Total War: Rome II - Royal Military Academy
menu
HomeHome / Total War: Rome II / Mercenaries / Mercenary Gallic Axemen
Mercenary Gallic Axemen Mercenaries Melee Infantry

Mercenary Gallic Axemen

Their axes can crush armour as easily as chopping wood.

Celtic warriors were ideally equipped to hack through even heavily-armoured foes. Their axes took one of two forms: one-handed axes were typical, and the most practical, but two-handed axes were also used. In comparison to swords, axes were cheap to make, and were effective against chainmail, as a blow could still shatter bone and crush the organs beneath the armour. They could also be used to pull aside shields, or hack them apart. Like other Celtic warriors, the lightly-armoured, one-handed axemen relied on their own shields for defence. There was a long tradition, perhaps dating as far back as the Stone Age, of veneration for axes and hammers in Celtic cultures. Although both were associated with strength, axes in particular were used as grave goods and even depicted on coins celebrating victories in the Gallic Wars of 58-50BC.

Mercenary Gallic Axemen

Unit Name

Mercenary Gallic Axemen

Main Unit Key

inv_syr_mer_gallic_axemen

Land Unit Key

inv_mercenary_gallic_axemen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

400

Recruitment Cost

400

Upkeep Cost

300

Melee Attack

40

Weapon Damage

26

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

45

├ Base Defence

10

├ Shield

celtic_shock

└ Shield Defence

35

Armour

20

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

10

Health

55

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

35

Abilities

Mercenary Gallic Axemen
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Gallic Axemen
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_faction_pool_syracuse 0 0.1 1 3