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HomeHome / Total War: Rome II / Mercenaries / Mercenary Highland Archers
Mercenary Highland Archers Mercenaries Missile Infantry

Mercenary Highland Archers

These men always find their targets, even in the stiffest highland winds.

In the cold northern lands of Britannia, food was scarce and most physically-able Celts hunted for their tribe's chief source of sustenance. Using longbows mostly made of yew, they became proficient at trapping and ambushing their prey. Even though archery was considered cowardly within a way of battle that favoured the heroic (but often suicidal) charge above all else, when war came to the Celtic lands hunters did not abandon their ranged weapons. While not as strong as regular melee fighters, along the hills and within the dense forests, marksmen had the advantage against the slow-moving Roman Legions. This irregular, guerrilla warfare used by the Caledonii was particularly suited to highland archers, who picked off their targets before retreating into dense woodland where it was unlikely they would be followed.

Mercenary Highland Archers

Unit Name

Mercenary Highland Archers

Main Unit Key

3c_Mer_Highland_Archers

Land Unit Key

3c_Mer_Highland_Archers

Naval Unit Key

3c_barbarian_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

315

Recruitment Cost

315

Upkeep Cost

230

Missile Damage

40

├ Missile Weapon

rome_longbow

├ Projectile

arrow_longbow

├ Missile Damage

36

├ Missile Ap Damage

4

└ Base Reload Time

14

Accuracy

5

Range

125

Reload

28

Shots Per Minute

6

Ammunition

15

Melee Attack

12

Weapon Damage

34

├ Melee Weapon

rome_celtic_hellenic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

6

Melee Defence

14

├ Base Defence

14

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

55

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Snipe
    This unit remains hidden while firing.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Highland Archers
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale

Empire Divided Mercenaries Pool

Mercenaries Pool
Empire Divided
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 3c_province_pool_britannia Britannia Camulodunum
Iska
Mordiunon
Sleaford
0 0.5 1 2
2 3c_province_pool_britannia Pretanic Isles Eilodon
Elbana
Stanwick
0 0.5 1 2
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