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Missile Raider - Mercenary Celtic Skirmishers Mercenaries Missile Ship

Missile Raider - Mercenary Celtic Skirmishers

These ships keep a contingent of archers aboard to harry enemy crews.

Some warriors fight not for pay but in the hope of bettering their lot.

Most of the northern European tribes were not naval powers, but there were still able seafarers to be found amongst them. Shipbuilding techniques were well understood, so while many vessels were small leather-skinned boats for inland and inshore use, bigger sea-going vessels were also made. Shipwrights used heavy planking for hulls, stitched together and then fastened to a wooden skeleton to create sturdy craft able to cope with Atlantic conditions. Julius Caesar was surprised at the quality of the enemy ships when his fleet clashed with the Veneti from modern-day Brittany. The Veneti vessels had flat bottoms to cope with shallows, but were also of heavy oak construction to cope with rough seas. This made them tough opposition for Roman galleys, and capable of shrugging off a ramming attack. Caesar said that the enemy ships "...were constructed of planks a foot in breadth, fastened by iron spikes the thickness of a man's thumb; the anchors were secured fast by iron chains instead of cables”. When the Romans were forced to board, they faced fearsome warriors used to close-quarters fighting at sea.

(Mercenary Celtic Skirmishers)
As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.

Missile Raider - Mercenary Celtic Skirmishers

Unit Name

Missile Raider - Mercenary Celtic Skirmishers

Main Unit Key

Mer_Bal_Raider

Land Unit Key

Mer_Cel_Skirm

Naval Unit Key

barbarian_raider_ranged

Soldiers

80

Category

Medium Ship

Class

Missile Ship

Custom Battle Cost

340

Recruitment Cost

340

Upkeep Cost

250

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Ship Health

└ Ship

barbarian_raider

Ship Speed

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

27

├ Base Defence

12

├ Shield

celtic_missile

└ Shield Defence

15

Armour

40

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

25

Abilities

Missile Raider
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Missile Raider
  • Good hull strength
  • Medium crew
  • Fast speed
  • Weak ramming
  • Poor boarding
  • Good missile combat
Mercenary Celtic Skirmishers
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 rom_faction_pool_naval_balkan_celts 1 0.15 1 1