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Assault Dieres - Mercenary Etruscan Axe Infantry Mercenaries Melee Ship

Assault Dieres - Mercenary Etruscan Axe Infantry

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A force of mobile axemen always gives a general the cutting edge over his opponent.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Mercenary Etruscan Axe Infantry)
Etruscan armies, like most ancient Mediterranean forces, were drawn from a citizen body who were otherwise farmers when not at war. Soldiers paid for their own equipment and fought for the individual city-state to which they belonged. Etruscan warriors were heavily influenced by the Greek military style, with wealthier fighters going into battle with bronze breastplates and greaves, Corinthian-style helmets and round shields. Hardened leather armour was also used, which was more flexible, but did not offer the same level of protection. Etruria's early armies probably employed the phalanx style of combat, but as Gauls and other barbarians descended from the Alps and into Italy, Etruscan soldiers adopted a looser way of fighting. Common finds in Etruscan grave sites are bell-shaped bronze helmets, sometimes with cheek-guards, as well as shorter melee weapons, including swords and axes. Ultimately, Etruria's downfall was not due to the quality of its warriors, but rather the refusal of the various Etruscan cities to band together and support each other against the rising threat from Rome.

Assault Dieres - Mercenary Etruscan Axe Infantry

Unit Name

Assault Dieres - Mercenary Etruscan Axe Infantry

Main Unit Key

inv_greek_two_mercenary_etruscan_axe_infantry

Land Unit Key

inv_mercenary_etruscan_axe_infantry

Naval Unit Key

greek_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

280

Recruitment Cost

280

Upkeep Cost

210

Ship Health

501

└ Ship

greek_two

Ship Speed

6

Melee Attack

30

Weapon Damage

26

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

5

Melee Defence

30

├ Base Defence

20

├ Shield

pikemen

└ Shield Defence

10

Armour

65

├ Armour

spolas

├ Armour Defence

35

└ Shield Armour

30

Health

50

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

10

Base Morale

40

Abilities

Assault Dieres
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Mercenary Etruscan Axe Infantry
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_naval_etruscan Corsica Aethalia
Aleria
Mantinon
Pallas
1 0.5 1 3
2 inv_province_pool_naval_etruscan Veii Cisra
Veii
1 0.5 1 3
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum