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Mercenary Sicilian Tribesmen Mercenaries Melee Infantry

Mercenary Sicilian Tribesmen

All tribesmen are peaceful until their homelands are threatened.

Sicily's original inhabitants can be defined as three separate groups of Italians: the Sicani, the Siceli and the Elymians. Despite splitting the island between them, there is no evidence that they ever fought. Then, from around 750BC, Greeks began to arrive in Sicily and establish colonies, the most important of which being Syracuse. By this time, Greek culture was already prevalent in the Mediterranean and the local tribesmen adopted Hellenic ways with relative ease. As Syracuse grew into a large and powerful polis, its tyrants levied local troops for campaigns against Carthage (for territory) and Athens (for influence), looking to exploit the latter's weakened state following its war against Sparta. Due to the lack of warlike natives, and their unchallenged development on Sicily, Syracuse became one of the most well-known places in the ancient world until 212BC, when the Roman consul Marcus Claudius Marcellus besieged and sacked the city.

Mercenary Sicilian Tribesmen

Unit Name

Mercenary Sicilian Tribesmen

Main Unit Key

inv_mercenary_sicilian_tribesmen

Land Unit Key

inv_mercenary_sicilian_tribesmen

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

150

Recruitment Cost

150

Upkeep Cost

112

Melee Attack

10

Weapon Damage

34

├ Melee Weapon

rome_generic_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

10

Melee Defence

10

├ Base Defence

10

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

50

├ Man Entity

rome_infantry_light_fast_barb

├ Man Health

45

└ Bonus Hit Points

5

Base Morale

15

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Sicilian Tribesmen
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale

Rise of the Republic Mercenaries Pool

Mercenaries Pool
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 inv_province_pool_sicania Sicania Agyrion
Katane
Kephaloidion
Messini
1 0.5 1 4
2 inv_province_pool_sicania Sikelia Gela
Hybla Heraea
Leontini
Syrakousai
1 0.5 1 4
3 inv_province_pool_elymia Elymia Akragas
Entella
Motya
Panormos
1 0.5 1 4
Barion
Herdonia
Sipious
Sylbion
Algarium
Nùgoro
Terranòa
Thathari
Consentia
Croton
Terina
Thurii
Brentesion
Hydros
Manduria
Taras
Capua
Neapolis
Pithekousai
Poseidonia
Carthago
Kerkouane
Utica
Aethalia
Aleria
Mantinon
Pallas
Akragas
Entella
Motya
Panormos
Luna
Pisa
Sarsina
Viesul
Aesernia
Histonium
Teate
Felsina
Parmni
Placentia
Ravenna
Brixia
Eporedia
Mediolanon
Vercelum
Cornus
Karalis
Nuraxi
Sulci
Hipponion
Locri
Rhegion
Skyllition
Anagni
Antium
Casinum
Fregellae
Clavenna
Comum
Oscela
Albingaunum
Asta
Retovium
Stalia
Aceruntia
Elea
Herakleia
Potentia
Ausculum
Firmum
Hadria
Bergamum
Feltria
Sebatum
Tridentum
Ostia
Roma
Alba Fucens
Cures
Nursia
Reate
Bovianum
Compsa
Corfinium
Terventum
Ariminum
Caesena
Sena
Agyrion
Katane
Kephaloidion
Messini
Gela
Hybla Heraea
Leontini
Syrakousai
Fufluna
Tarchuna
Vatluna
Velusna
Terra Incognita
Aritim
Clevsin
Felathri
Siena
Iguvium
Perusia
Sestinum
Spolettium
Cisra
Veii
Patavium
Tarvisium
Tegeste
Vedinum